The Flood vs The Zerg vs Chimera

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Spartan070

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#301 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Spartan070"]The Bubonic Plague FTW.supermechakirby
lol the bubonic plague is caused by a tiny flea which can be avoided by just washing yourself everyday

Which was kinda hard back then... no showers FTL...
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Bibbidy

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#302 Bibbidy
Member since 2006 • 636 Posts
[QUOTE="Conker-Fan"]the flood literally cant be wiped out so themDreams-Visions
why the hell can't they?

They're like cockroaches. Even if you wipe out the main force of them, they have a way of surviving and hanging on until they can break out again. I'll say it again: The Forerunners were powerful enough to build a weapon that is capable of wiping out all life in the galaxy- and the only way they could manage to beat the Flood was to use it. I'm not saying that the flood would win, but they're being horribly underrated here. I call it 60-40 in the zerg's favor, since the flood could probably be beaten back before they get out of hand by a good zerg rush.But, if the initial rush doesn't wipe them out, and the flood start getting ahold of zerg bodies, it'll be a LOT of trouble for the zerg to get rid of them.
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Dreams-Visions

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#303 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"][QUOTE="Conker-Fan"]the flood literally cant be wiped out so themBibbidy
why the hell can't they?

They're like cockroaches. Even if you wipe out the main force of them, they have a way of surviving and hanging on until they can break out again. I'll say it again: The Forerunners were powerful enough to build a weapon that is capable of wiping out all life in the galaxy- and the only way they could manage to beat the Flood was to use it. I'm not saying that the flood would win, but they're being horribly underrated here. I call it 60-40 in the zerg's favor, since the flood could probably be beaten back before they get out of hand by a good zerg rush.But, if the initial rush doesn't wipe them out, and the flood start getting ahold of zerg bodies, it'll be a LOT of trouble for the zerg to get rid of them.

The Flood need host bodies. in order for the flood to win, we'd have to presume that they could inhabit the bodies of Zerglings or something. and lets not forget how most of the flood can be easily dispatched with a single bullet. Try that on the Zerg. Honestly, I don't even see how this is a debate. Zerg swarm wins.
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Spartan070

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#304 Spartan070
Member since 2004 • 16497 Posts

The Flood need host bodies. in order for the flood to win, we'd have to presume that they could inhabit the bodies of Zerglings or something. and lets not forget how most of the flood can be easily dispatched with a single bullet. Try that on the Zerg. Honestly, I don't even see how this is a debate. Zerg swarm wins.Dreams-Visions
The only way the flood can die are to starve to death, which takes many thousands of years. It's a draw.

Edit: Every single time they are "dispatched" they respawn, endlessly.  It may be 2 seconds it may be one hour but they will always respawn.

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Bibbidy

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#305 Bibbidy
Member since 2006 • 636 Posts
[QUOTE="Dreams-Visions"] The Flood need host bodies. in order for the flood to win, we'd have to presume that they could inhabit the bodies of Zerglings or something.

They've managed to inhabit everything else. They're an alien life form that has been shown to be capable of taking over radically different alien biologies. There's nothing special about the zerg that would stop them from doing it. As I said, they wouldn't be able to attack the zerg head on at first, but that's not how an infection operates. A few infected drones would be all they need to get started.
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Chavyneebslod

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#306 Chavyneebslod
Member since 2005 • 958 Posts
[QUOTE="Stig-FTW"]I'm a huge Halo fan, but this thread has brought to my attention how much inspiration Halo must of took from StarCraft. The similarities between the three sides are uncanny.sonicmj1

There are tons of sources Halo took inspiration from. The whole idea of a ring-shaped world came from another book (I can't remember the title, though I bet it's self-explanatory, but I know it's by Larry Niven), and the structure and organization of Earth's army seem almost straight out of Starship Troopers.

However, all this arguing is irrelevant. The Saiyans would defeat all other life. They anihillate planets as a hobby.

Ringworld, thats the book. It was mental.
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t2wave

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#307 t2wave
Member since 2005 • 3258 Posts
Now I wonder, arn't both the Flood and Zerg a form of parasite?
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Bibbidy

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#308 Bibbidy
Member since 2006 • 636 Posts
Now I wonder, arn't both the Flood and Zerg a form of parasite?t2wave
The Flood are. The Zerg aren't; The Zerg are born as larvae, and mutate into higher forms. The Zerg do, however, have the ability to incorporate alien DNA into new zerg forms. (They can also create infested humans, but the vast, vast majority of their forces are larvae-into higher forms zerg).
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Chavyneebslod

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#310 Chavyneebslod
Member since 2005 • 958 Posts
[QUOTE="super_mario_128"][QUOTE="mlbslugger86"]

[QUOTE="Bansheesdie"]You should have put the Krill in that list, the birds from Gears.Makari

or even the beserker,that thing scared the crap out of me,and will probably kill all the things mentioned in the poll:P

The berserker scared you? :| That's weird, me and my 9 year old brother were laughing our arses off at the stupid noises it made :lol:

Kinda seconded. The first time fighting it, it was awesome.. until we figured out its patterns. In the greenhouse, my friend and I idled around for a good half an hour trying to make it break walls while meleeing it in the butt when it turned its back or stopped. It kinda lost its 'oomph' after that for us. Any monster whose ass you can smack with a pistol butt with impunity is not one to be feared.
I'm getting in here late but....The Zerg, hands down....there like Tyranids, and NOBODY can beat the Tyranids. Dasc00
That was pretty much my logic in voting for the Zerg, too. :D Tyranids FTW (though I played Dark Angels and Imperial Guard).

3 friend and i decided to put that to the ultimate power of the tyranids to the test. My Tau teamed up with the Space marines and the other two combined their tyranid force. It got a bit painful towards the end... The tyranids were wiped out and we lost 1 marine to plasma gun overheating...
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TheTrueEdge

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#311 TheTrueEdge
Member since 2006 • 1019 Posts
I will say Locust because they are the most awesome. 
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GoldenGlove

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#312 GoldenGlove
Member since 2002 • 4699 Posts
General RAAM + Khrill >>>> Them
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TheTrueEdge

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#313 TheTrueEdge
Member since 2006 • 1019 Posts
General RAAM + Khrill >>>> ThemGoldenGlove


Locust are awesome but General RAAM is a wuss. Sneaking up behind Kim and stabbing his guts out. And then quickly retreat. Wuss.
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#314 GoldenGlove
Member since 2002 • 4699 Posts
[QUOTE="GoldenGlove"]General RAAM + Khrill >>>> ThemTheTrueEdge


Locust are awesome but General RAAM is a wuss. Sneaking up behind Kim and stabbing his guts out. And then quickly retreat. Wuss.



Kim should of ran, everybody knows to stick together on Gears, but that fool wanted to a tough guy.  Consequently gettin' himself owned.
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Power_47

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#315 Power_47
Member since 2006 • 731 Posts

[QUOTE="TheTrueEdge"][QUOTE="GoldenGlove"]General RAAM + Khrill >>>> ThemGoldenGlove


Locust are awesome but General RAAM is a wuss. Sneaking up behind Kim and stabbing his guts out. And then quickly retreat. Wuss.



Kim should of ran, everybody knows to stick together on Gears, but that fool wanted to a tough guy.  Consequently gettin' himself owned.

Actually Kim got separated from the others by the helicopter crash and RAAM only snuck up on him because he was paying more attention to his commrads. :?

Oh and BTW Zerg > The Flood >The Locus> The Chimera>>>>>>>>>>>>>>>>Thug_pikachu

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drewtwo99

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#316 drewtwo99
Member since 2005 • 9156 Posts
My vote is for "Continued Universe Expansion" or "The Big Crunch", whichever ends up happening. Either way, all these life forms are screwed due to these events.
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cyborgjak427

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#317 cyborgjak427
Member since 2006 • 14046 Posts
The Zerg are the OGs of space invading aliens.
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TheOneMan

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#318 TheOneMan
Member since 2006 • 2952 Posts
Cap'n Crunch>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>The Zerg.

Seriously, his cereal will cut your **** mouth; don't get get me started on Crunch Berries.
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hikari33

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#319 hikari33
Member since 2005 • 753 Posts
the zerg would destroy the flood...zergs reproduce like freaking ants they reproduce by the hundreds or even the thousands
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glitchgeeman

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#320 glitchgeeman
Member since 2005 • 5638 Posts
[QUOTE="Makari"][QUOTE="super_mario_128"][QUOTE="mlbslugger86"]

[QUOTE="Bansheesdie"]You should have put the Krill in that list, the birds from Gears.Chavyneebslod

or even the beserker,that thing scared the crap out of me,and will probably kill all the things mentioned in the poll:P

The berserker scared you? :| That's weird, me and my 9 year old brother were laughing our arses off at the stupid noises it made :lol:

Kinda seconded. The first time fighting it, it was awesome.. until we figured out its patterns. In the greenhouse, my friend and I idled around for a good half an hour trying to make it break walls while meleeing it in the butt when it turned its back or stopped. It kinda lost its 'oomph' after that for us. Any monster whose ass you can smack with a pistol butt with impunity is not one to be feared.
I'm getting in here late but....The Zerg, hands down....there like Tyranids, and NOBODY can beat the Tyranids. Dasc00
That was pretty much my logic in voting for the Zerg, too. :D Tyranids FTW (though I played Dark Angels and Imperial Guard).

3 friend and i decided to put that to the ultimate power of the tyranids to the test. My Tau teamed up with the Space marines and the other two combined their tyranid force. It got a bit painful towards the end... The tyranids were wiped out and we lost 1 marine to plasma gun overheating...

:lol:

Sorry, but that's hilarious. Reminds me of a time I took on a Necron team. Their last unit was a Monolith and all I had left was a squad of Fire Warriors, but since they were within 6 inches, I used EMP grenades and guess what? I rolled a 6 and destroyed the Monolith.

Or another time when I was fighting a crapload of orcs. It was almost sad how they were getting dropped by Fire Warrior pulse rifle fire.

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WTA2k5

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#321 WTA2k5
Member since 2005 • 3999 Posts
Nothing can beat a zerg rush
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#322 XShadow654
Member since 2004 • 588 Posts
CRAP! I was going to say Tyranid, but you guys beat me to it.
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TrueReligion_

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#323 TrueReligion_
Member since 2006 • 11037 Posts
The Zerg, of course.
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dlind70

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#324 dlind70
Member since 2004 • 2816 Posts
I vote for headcrabs. :oops:
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#325 Drizzt13
Member since 2005 • 1676 Posts
Yes Headcrabs rule.
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MgamerBD

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#326 MgamerBD
Member since 2006 • 17550 Posts
The flood have rocket launchers and blow themselves up with carrier forms.
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crashintome202

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#327 crashintome202
Member since 2004 • 466 Posts
zerg pwn all and always will
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lafigueroa

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#328 lafigueroa
Member since 2004 • 6648 Posts
Just quiet. Zerg Win. Game over.
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#329 Sparky04
Member since 2006 • 3390 Posts
Sighs at all people who think the Zerg would lose. The zerg could starve the flood, an ultralisk could take out a beserker or general ram. an infested terran could take out a corpser. The only thing that could kill the Zerg would be Protoss because of the Dark Templar or else the Overmind will just recreate itself. If the Zerg can take a Nuke from the terrans then I am willing to bet they can withstand any guns the chimera have and if they wanted to take out the kryll they could just send a few scourge over to sera. Okay my rant is done.
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Redmoonxl2

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#330 Redmoonxl2
Member since 2003 • 11059 Posts
Ths thread is still going strong? At least the majority of us picked the most logical choice.

Zerg 4tw.
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#332 Davis092
Member since 2006 • 1449 Posts
what / who the hell are the Zergs ? Thug_Pikachu
:lol:
I thought this was fact already...Zergs pwn all! not even chuck norris can take on the zerg.Viviath
He took on a army of Crabs, He can take teh Zergs.
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PannicAtack

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#333 PannicAtack
Member since 2006 • 21040 Posts
Zerg. They can fight in any way, through infantry, air, or infection. Any way that the others can fight, the Zerg can match and surpass. >_>
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#334 jackelhunter
Member since 2005 • 598 Posts
the flood would obviously win.  i don't care how powerful the zerg are.  the only way the flood can die is to starve them to death.  it takes only one infection form to infect and spread.  they can take over ships and could spread from one planet to another.  they can infect any creature that is sentient and/or has large calcium forms.  they are highly intelligent and will not stop infecting.  that is why halo was built; to contain the deadliest life-form in the galaxy.  the way they infect their host is by driving a penetrator down their spine and erases their minds and memories.  they contain their motor functions.  the flood "super" cells make the bodies stronger and faster so the strength of the infected creature could be used against them.  when infected, the creature has only one goal: spread.  the flood is simply too numerous to stop.  like i said before the flood can only be stopped by starvation or they have to be quarantined.
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Kev_Unreal

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#335 Kev_Unreal
Member since 2007 • 2818 Posts

Nothing can beat a zerg rushWTA2k5

Firebat rush > Zerg rush

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FantasticSoup

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#336 FantasticSoup
Member since 2006 • 287 Posts
Zerg, They got Mutalisks, Guardians, Hydralisks which spew corrosive acid, not even mentioning Lurkers.

But the Greatest IMO of them all?

Ultralisks, 8 feet high, 12 feet wide, 20 feet long, weighing at 2000 pounds and capable of running 30 mph these bad boys would obliterate any thing the flood could throw at them.

# Natural Abilities: 1. Improved Ultralisk Upgrade: It will take 12 hours to transform a standard Ultralisk into an improved Ultralisk. During this time, the Ultralisk enters into a period of deep hibernation, from which it cannot be disturbed even by the Overmind. During this hibernation period, the creature’s body changes subtly: its mandibles become sharper, its armor will become thicker, and it will grow several new internal organs that increase its speed. After the transformation is concluded, the Ultralisk will have the following bonuses: +15 to PS, +20 mph (+32.2 km/h) to Spd, +100 M.D.C. / S.D.C., +1 attack per melee, +5 M.D. to mandible jab, +10 M.D. to mandible slash, +3 M.D. to bite attack, +5 to damage reduction and +1 to M.D.C. Armor Rating (see natural ability #3), and regenerates at an increased rate of +5 M.D.C. per melee. This improvement causes the Ultralisk to lose 90% of its PPE, reduces its life span by 80%, and gives it a penalty of -3 to initiative.

2. Armor: All Zerg creatures have incredibly tough exoskeletons that reduce the damage that they receive from any incoming attacks. Reduce all damage, either from normal or magical attacks, by 15 points. For example, if a volley of mini-missiles inflicted 66 points of damage, it would be reduced to 51 points of damage. Damage cannot be reduced below zero. The creature has an M.D.C. Armor Rating of 9 in magic-rich environments.

3. Regeneration: A feature from the original Zerg creature, the Ultralisk can regenerate at an amazing rate, and can regenerate whole limbs and body parts. The creature regenerates at a rate of 5 M.D.C. per melee. It will take five minutes to regenerate a leg, ten minutes to regenerate an eye, and ten minutes to regenerate a mandible (needs only one to perform a mandible attack of any type and does not need either to perform a bite attack).

4. Hive Mind Immunities: From the fact that at a basic level all Zerg share the same mind as the Overmind, individual Zerg creatures are very resilient to mental attacks. Any mind altering or mind affecting spells or psionic powers such as sleep, possession, or hypnotic suggestion will not work on a Zerg creature. This also functions as a permanent Mind Block on all Zerg creatures.

5. Survival Instincts and Immunities: From the ingrained survival instincts that were developed by evolution and the Xel’Naga, and incorporated by the Overmind, all Zerg creatures are immune to diseases, toxins, poisons, and gases, both normal and supernatural. The Zerg are also unaffected by Horror Factor and Awe Factor and any attempts to intimidate them. With the assimilation of several space borne creatures, all Zerg can function completely normally in space, in an atmosphere, or underwater, with no maximum depth, with no penalties. Zerg creatures can survive temperatures between -200 to 500 degrees Celsius. Land based Zerg creatures have no way of propelling themselves in space besides pushing off from solid structures.

Only Fault: Penalties: Ultralisks have no long range attacks and will often ignore threats from airborne attackers. For example, it will consider an area that has several enemy fighters flying above it to be free of danger unless directly controlled by the Overmind, a Cerebrate, or an Overlord.
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FantasticSoup

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#337 FantasticSoup
Member since 2006 • 287 Posts
Sorry for the double post but hope that info changed your mind.
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Redmoonxl2

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#338 Redmoonxl2
Member since 2003 • 11059 Posts
I just remeber another reason why the Zerg would win: DNA extraction and the ability to evolve on the fly with such an ability. If the Flood or the Chimera has a trait that the Zerg is interested in, all they have to do is extract it and all the Zerg will be upgraded as a result. They've been doing it since day one. Whatever advantage the Flood/Chimera had will just be implimented into the Hives.
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PannicAtack

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#339 PannicAtack
Member since 2006 • 21040 Posts
I just remeber another reason why the Zerg would win: DNA extraction and the ability to evolve on the fly with such an ability. If the Flood or the Chimera has a trait that the Zerg is interested in, all they have to do is extract it and all the Zerg will be upgraded as a result. They've been doing it since day one. Whatever advantage the Flood/Chimera had will just be implimented into the Hives.Redmoonxl2
Easily explains how they were able to practically wipe out the Terran and the Protoss. But make a Starcraft 2, dammit! >_>
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Redmoonxl2

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#340 Redmoonxl2
Member since 2003 • 11059 Posts
the flood would obviously win. i don't care how powerful the zerg are. the only way the flood can die is to starve them to death. jackelhunter


Or shooting them....you know, with bullets.

Or blowing up a Halo...

Or throw a grenade at them...

Or run them over...

Or anything in general.
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FantasticSoup

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#341 FantasticSoup
Member since 2006 • 287 Posts
Look how big this bad boy is, and he's only 50hp away from being able to survive a NUKE!
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Redmoonxl2

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#342 Redmoonxl2
Member since 2003 • 11059 Posts
[QUOTE="FantasticSoup"]Look how big this bad boy is, and he's only 50hp away from being able to survive a NUKE!



http://www.youtube.com/watch?v=7FQ63su_9VA
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jackelhunter

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#343 jackelhunter
Member since 2005 • 598 Posts

Zerg, They got Mutalisks, Guardians, Hydralisks which spew corrosive acid, not even mentioning Lurkers.

But the Greatest IMO of them all?

Ultralisks, 8 feet high, 12 feet wide, 20 feet long, weighing at 2000 pounds and capable of running 30 mph these bad boys would obliterate any thing the flood could throw at them.

# Natural Abilities: 1. Improved Ultralisk Upgrade: It will take 12 hours to transform a standard Ultralisk into an improved Ultralisk. During this time, the Ultralisk enters into a period of deep hibernation, from which it cannot be disturbed even by the Overmind. During this hibernation period, the creature’s body changes subtly: its mandibles become sharper, its armor will become thicker, and it will grow several new internal organs that increase its speed. After the transformation is concluded, the Ultralisk will have the following bonuses: +15 to PS, +20 mph (+32.2 km/h) to Spd, +100 M.D.C. / S.D.C., +1 attack per melee, +5 M.D. to mandible jab, +10 M.D. to mandible slash, +3 M.D. to bite attack, +5 to damage reduction and +1 to M.D.C. Armor Rating (see natural ability #3), and regenerates at an increased rate of +5 M.D.C. per melee. This improvement causes the Ultralisk to lose 90% of its PPE, reduces its life span by 80%, and gives it a penalty of -3 to initiative.

2. Armor: All Zerg creatures have incredibly tough exoskeletons that reduce the damage that they receive from any incoming attacks. Reduce all damage, either from normal or magical attacks, by 15 points. For example, if a volley of mini-missiles inflicted 66 points of damage, it would be reduced to 51 points of damage. Damage cannot be reduced below zero. The creature has an M.D.C. Armor Rating of 9 in magic-rich environments.

3. Regeneration: A feature from the original Zerg creature, the Ultralisk can regenerate at an amazing rate, and can regenerate whole limbs and body parts. The creature regenerates at a rate of 5 M.D.C. per melee. It will take five minutes to regenerate a leg, ten minutes to regenerate an eye, and ten minutes to regenerate a mandible (needs only one to perform a mandible attack of any type and does not need either to perform a bite attack).

4. Hive Mind Immunities: From the fact that at a basic level all Zerg share the same mind as the Overmind, individual Zerg creatures are very resilient to mental attacks. Any mind altering or mind affecting spells or psionic powers such as sleep, possession, or hypnotic suggestion will not work on a Zerg creature. This also functions as a permanent Mind Block on all Zerg creatures.

5. Survival Instincts and Immunities: From the ingrained survival instincts that were developed by evolution and the Xel’Naga, and incorporated by the Overmind, all Zerg creatures are immune to diseases, toxins, poisons, and gases, both normal and supernatural. The Zerg are also unaffected by Horror Factor and Awe Factor and any attempts to intimidate them. With the assimilation of several space borne creatures, all Zerg can function completely normally in space, in an atmosphere, or underwater, with no maximum depth, with no penalties. Zerg creatures can survive temperatures between -200 to 500 degrees Celsius. Land based Zerg creatures have no way of propelling themselves in space besides pushing off from solid structures.

Only Fault: Penalties: Ultralisks have no long range attacks and will often ignore threats from airborne attackers. For example, it will consider an area that has several enemy fighters flying above it to be free of danger unless directly controlled by the Overmind, a Cerebrate, or an Overlord.FantasticSoup

even with all of those abilities, they are useless against the flood.  the flood may be easy to take out, but if one of the creatures gets infected, the zurg is destroyed.  the flood are simply too numerous to stop.  eventually a single creature will get infected and the cycle will never end.  the only way the flood can be stopped is by starvation (nearly impossible) or by getting quarentened.  the flood are not an army, they are a highly intelligent parasite that can't be stopped by normal means, and can infect any creature that is sentient and/or has large calcium stores.  a single infection form can devastate an entire planet and can spread to other planets by contaminating ships that can traverse star systems.  the flood rewrite the victims cellular structure and forcing a resonant frequency match to the host's neural system. the infected creature is converted into a Combat Form and later into a Carrier Form-an incubator for more Infection Forms to spread even further.  if the zurg evolve, the flood will evolve and infect them with ease.  what could the zurg possibly do to stop that?

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Redmoonxl2

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#344 Redmoonxl2
Member since 2003 • 11059 Posts

even with all of those abilities, they are useless against the flood. the flood may be easy to take out, but if one of the creatures gets infected, the zurg is destroyed. the flood are simply too numerous to stop. eventually a single creature will get infected and the cycle will never end. the only way the flood can be stopped is by starvation (nearly impossible) or by getting quarentened. the flood are not an army, they are a highly intelligent parasite that can't be stopped by normal means, and can infect any creature that is sentient and/or has large calcium stores. a single infection form can devastate an entire planet and can spread to other planets by contaminating ships that can traverse star systems. the flood rewrite the victims cellular structure and forcing a resonant frequency match to the host's neural system. the infected creature is converted into a Combat Form and later into a Carrier Form-an incubator for more Infection Forms to spread even further. if the zurg evolve, the flood will evolve and infect them with ease. what could the zurg possibly do to stop that?

jackelhunter


You are aware that the Zerg has a more advanced and evolved version of the Flood's abilities, correct? Not only do the Zerg assimilate with other life forms, they destroy what sucks about the life forms they absorb, extract and implement what they find useful. Also, their evolution through this method is damn near instantaneous.

Also, the Flood can die. Remember the first Halo being destroyed? Show me the Flood who survived that explosion.
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#345 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="FantasticSoup"]Zerg, They got Mutalisks, Guardians, Hydralisks which spew corrosive acid, not even mentioning Lurkers.

But the Greatest IMO of them all?

Ultralisks, 8 feet high, 12 feet wide, 20 feet long, weighing at 2000 pounds and capable of running 30 mph these bad boys would obliterate any thing the flood could throw at them.

# Natural Abilities: 1. Improved Ultralisk Upgrade: It will take 12 hours to transform a standard Ultralisk into an improved Ultralisk. During this time, the Ultralisk enters into a period of deep hibernation, from which it cannot be disturbed even by the Overmind. During this hibernation period, the creature’s body changes subtly: its mandibles become sharper, its armor will become thicker, and it will grow several new internal organs that increase its speed. After the transformation is concluded, the Ultralisk will have the following bonuses: +15 to PS, +20 mph (+32.2 km/h) to Spd, +100 M.D.C. / S.D.C., +1 attack per melee, +5 M.D. to mandible jab, +10 M.D. to mandible slash, +3 M.D. to bite attack, +5 to damage reduction and +1 to M.D.C. Armor Rating (see natural ability #3), and regenerates at an increased rate of +5 M.D.C. per melee. This improvement causes the Ultralisk to lose 90% of its PPE, reduces its life span by 80%, and gives it a penalty of -3 to initiative.

2. Armor: All Zerg creatures have incredibly tough exoskeletons that reduce the damage that they receive from any incoming attacks. Reduce all damage, either from normal or magical attacks, by 15 points. For example, if a volley of mini-missiles inflicted 66 points of damage, it would be reduced to 51 points of damage. Damage cannot be reduced below zero. The creature has an M.D.C. Armor Rating of 9 in magic-rich environments.

3. Regeneration: A feature from the original Zerg creature, the Ultralisk can regenerate at an amazing rate, and can regenerate whole limbs and body parts. The creature regenerates at a rate of 5 M.D.C. per melee. It will take five minutes to regenerate a leg, ten minutes to regenerate an eye, and ten minutes to regenerate a mandible (needs only one to perform a mandible attack of any type and does not need either to perform a bite attack).

4. Hive Mind Immunities: From the fact that at a basic level all Zerg share the same mind as the Overmind, individual Zerg creatures are very resilient to mental attacks. Any mind altering or mind affecting spells or psionic powers such as sleep, possession, or hypnotic suggestion will not work on a Zerg creature. This also functions as a permanent Mind Block on all Zerg creatures.

5. Survival Instincts and Immunities: From the ingrained survival instincts that were developed by evolution and the Xel’Naga, and incorporated by the Overmind, all Zerg creatures are immune to diseases, toxins, poisons, and gases, both normal and supernatural. The Zerg are also unaffected by Horror Factor and Awe Factor and any attempts to intimidate them. With the assimilation of several space borne creatures, all Zerg can function completely normally in space, in an atmosphere, or underwater, with no maximum depth, with no penalties. Zerg creatures can survive temperatures between -200 to 500 degrees Celsius. Land based Zerg creatures have no way of propelling themselves in space besides pushing off from solid structures.

Only Fault: Penalties: Ultralisks have no long range attacks and will often ignore threats from airborne attackers. For example, it will consider an area that has several enemy fighters flying above it to be free of danger unless directly controlled by the Overmind, a Cerebrate, or an Overlord.jackelhunter

even with all of those abilities, they are useless against the flood. the flood may be easy to take out, but if one of the creatures gets infected, the zurg is destroyed. the flood are simply too numerous to stop. eventually a single creature will get infected and the cycle will never end. the only way the flood can be stopped is by starvation (nearly impossible) or by getting quarentened. the flood are not an army, they are a highly intelligent parasite that can't be stopped by normal means, and can infect any creature that is sentient and/or has large calcium stores. a single infection form can devastate an entire planet and can spread to other planets by contaminating ships that can traverse star systems. the flood rewrite the victims cellular structure and forcing a resonant frequency match to the host's neural system. the infected creature is converted into a Combat Form and later into a Carrier Form-an incubator for more Infection Forms to spread even further. if the zurg evolve, the flood will evolve and infect them with ease. what could the zurg possibly do to stop that?

1) It's spelt Zerg. 2) Zerg are a parasite just like the Flood who infect hosts and take them over in exactly the same matter. This thread has been over this 10545435843 times. No doubt Starcraft was one of the things influencing Bungie when they came up with Halo.

3) We've established Zerg are stronger fighters, so they win.
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FantasticSoup

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#346 FantasticSoup
Member since 2006 • 287 Posts
Zerg have the infecting abilities of the flood too. Except they get rid of all the genetic traits they find useless and mold their new infected unit by improving all the good traits and getting rid of the bad. That's why LARVA are needed, Larva are basically pods full of DNA, the overmind, cerebrate, or kerrigan command these pods to assemble their DNA into the the animal they copied and modified the DNA from. Then the larva grows into the being. For example: Ultralisks were once herbivores who lived on a planet with many predators (Hence the 1-2 ft long carapace armor). Then the flood came to their planet and stole its DNA. The Zerg modified it to their liking and now LARVA know how to assemble the 4 DNA bases into a string that would lead to an Ultralisk. Humans were also infected, except the Zerg found humans useless due to their low HP so humans were turned into walking bombs.
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Redmoonxl2

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#347 Redmoonxl2
Member since 2003 • 11059 Posts
[QUOTE="FantasticSoup"]Zerg have the infecting abilities of the flood too. Except they get rid of all the genetic traits they find useless and mold their new infected unit by improving all the good traits and getting rid of the bad. That's why LARVA are needed, Larva are basically pods full of DNA, the overmind, cerebrate, or kerrigan command these pods to assemble their DNA into the the animal they copied and modified the DNA from. Then the larva grows into the being. For example: Ultralisks were once herbivores who lived on a planet with many predators (Hence the 1-2 ft long carapace armor). Then the flood came to their planet and stole its DNA. The Zerg modified it to their liking and now LARVA know how to assemble the 4 DNA bases into a string that would lead to an Ultralisk. Humans were also infected, except the Zerg found humans useless due to their low HP so humans were turned into walking bombs.



Humans weren't entirely useless. They do contain a ton of psi energy, which was Kerrigan's saving grace.

But yeah, we've made this clear a thousand times. Zerg > Flood.
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FantasticSoup

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#348 FantasticSoup
Member since 2006 • 287 Posts
They do, but only Ghosts know how to truely tap into that power. What I don't get is how you never see infected Protoss. I know that when they die they usually dissipate so I suppose it would be hard for Zerg to get a hold of some DNA.
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Redmoonxl2

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#349 Redmoonxl2
Member since 2003 • 11059 Posts
They do, but only Ghosts know how to truely tap into that power. What I don't get is how you never see infected Protoss. I know that when they die they usually dissipate so I suppose it would be hard for Zerg to get a hold of some DNA.FantasticSoup


Makes for a nice defensive mechanism on part of the Protoss and a thorn in the Flood's side since they need Protoss to effectively kill the Zerg.
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#350 jackelhunter
Member since 2005 • 598 Posts
[QUOTE="jackelhunter"]

even with all of those abilities, they are useless against the flood. the flood may be easy to take out, but if one of the creatures gets infected, the zurg is destroyed. the flood are simply too numerous to stop. eventually a single creature will get infected and the cycle will never end. the only way the flood can be stopped is by starvation (nearly impossible) or by getting quarentened. the flood are not an army, they are a highly intelligent parasite that can't be stopped by normal means, and can infect any creature that is sentient and/or has large calcium stores. a single infection form can devastate an entire planet and can spread to other planets by contaminating ships that can traverse star systems. the flood rewrite the victims cellular structure and forcing a resonant frequency match to the host's neural system. the infected creature is converted into a Combat Form and later into a Carrier Form-an incubator for more Infection Forms to spread even further. if the zurg evolve, the flood will evolve and infect them with ease. what could the zurg possibly do to stop that?

Redmoonxl2



You are aware that the Zerg has a more advanced and evolved version of the Flood's abilities, correct? Not only do the Zerg assimilate with other life forms, they destroy what sucks about the life forms they absorb, extract and implement what they find useful. Also, their evolution through this method is damn well instantaneous.

Also, the Flood can die. Remember the first Halo being destroyed? Show me the Flood who survived that explosion.

the flood do the same thing the zerg do with better efficiency.  how would they infect the flood when they themselves are getting infected.  the flood ignore the evolution, once your infected, your infected.  you can't evolve out of that because of the new cellular structure.  the flood erases what makes the creatures minds, but keeps the functions that are useful to them.  Then the flood then continue spreading.  not to mention the fact that flood cells are not normal cells so I doubt the zerg would have an easy time mutating it.

the only reason the flood didn't get off the ring was because there was only one mean of escape: the Truth and Reconcilation.  the ship was damaged and the Covenant barely fended them off before the flood could repair it.  if you read Halo: The Flood, other marines from the Pillar of Autumn took over the Truth and Reconcilation and were about to head back to Earth.  The ship still had flood forms on it but the commander (Major Silva) wanted to wait until they got back to Earth to clear it because halo was about to be destroyed.  The second in command (Mckay) knew that a single infection form could destroy the human race and tryed to convince him to clear it out immediatly, but failed to convince him.  Mckay was told by another officer about a fiber-optic cable that connects the control room to the engines, and if it was severed, it would cause the ship to go out of control.  Mckay decided to trade several hundred lives for billions, and destroyed the cable with a grenade, causing the ship to crash and explode.