[QUOTE="Stats_"]As looks are the only important part of a game right? :| Wow it amazes me how people only care about "teh graphix" these days. This thread is about screenshots. :|Looks Like Halo 3. :|
KrunkMastaX
This topic is locked from further discussion.
[QUOTE="Stats_"]As looks are the only important part of a game right? :| Wow it amazes me how people only care about "teh graphix" these days. This thread is about screenshots. :|Looks Like Halo 3. :|
KrunkMastaX
[QUOTE="Stats_"]As looks are the only important part of a game right? :| Wow it amazes me how people only care about "teh graphix" these days.Looks Like Halo 3. :|
KrunkMastaX
I'm yet to play it so i can't really say "It looks like Halo 3, BUT IT PLAYS AMAZING!!!!!" Im just commenting on what's been shown, dude.
[QUOTE="inertk"]"Games like UC2 and Killzone 2 benifit from being based in corridors. Even Far Cry 2 is mainly based in small paths." I can see what you're trying to say about the first two games, but from my understanding isn't FC2 open world? I've never really understood the corridors comment anyway, it's not as if Halo is any different. I'm also being funneled from one area to another, usually through tunnels or doors. I mean, the game is hardly as expansive as say - Assassins Creed 2. Even then, it's not as if the first two games don't demonstrate large environments. Wait a minute, going back to Assassin's creed. Shouldn't the game be butt-ugly, having lots of AI, massive open world areas -- aren't these the reasoning behind Halo's lackluster presentation? Stats_
Far Cry 2 is a sneaky little game. It draws you in and pretends to be open world, but have you seen the world map? Most of the paths have one thign in common, being inclosed by mountains. So it gives you the illusion that it's as open as say Crisis, but in reality it's just a more open corridor.
Also, Assassins Creed is a great game both technically and artisticly. Probably my graphics king, although there is far less going on then games like Killzone and Halo.
What you said about Far Cry, how is Halo any different? Admittedly it's been a while since I've played Halo 3, but I distinctly remember being enclosed within a large space on multiple occasions. Usually a setpiece for a battle, e.g; Fighting the Scarab in the desert area + warehouse/ watching the battle ship get closed and drop off vehicles/ the majority of Tsavo Highway. I don't hold it against the game, as it provides a scale typically not provided by 99% of the games we play nowadays, but I'm not sure why other games get put down for having large environments that essentially work as a corridor, not unlike Halo. It's essentially a staple of having a linear game, another ridiculous thing games get put down for.[QUOTE="Stats_"][QUOTE="inertk"]"Games like UC2 and Killzone 2 benifit from being based in corridors. Even Far Cry 2 is mainly based in small paths." I can see what you're trying to say about the first two games, but from my understanding isn't FC2 open world? I've never really understood the corridors comment anyway, it's not as if Halo is any different. I'm also being funneled from one area to another, usually through tunnels or doors. I mean, the game is hardly as expansive as say - Assassins Creed 2. Even then, it's not as if the first two games don't demonstrate large environments. Wait a minute, going back to Assassin's creed. Shouldn't the game be butt-ugly, having lots of AI, massive open world areas -- aren't these the reasoning behind Halo's lackluster presentation? inertk
Far Cry 2 is a sneaky little game. It draws you in and pretends to be open world, but have you seen the world map? Most of the paths have one thign in common, being inclosed by mountains. So it gives you the illusion that it's as open as say Crisis, but in reality it's just a more open corridor.
Also, Assassins Creed is a great game both technically and artisticly. Probably my graphics king, although there is far less going on then games like Killzone and Halo.
What you said about Far Cry, how is Halo any different? Admittedly it's been a while since I've played Halo 3, but I distinctly remember being enclosed within a large space on multiple occasions. Usually a setpiece for a battle, e.g; Fighting the Scarab in the desert area + warehouse/ watching the battle ship get closed and drop off vehicles/ the majority of Tsavo Highway. I don't hold it against the game, as it provides a scale typically not provided by 99% of the games we play nowadays, but I'm not sure why other games get put down for having large environments that essentially work as a corridor, not unlike Halo. It's essentially a staple of having a linear game, another ridiculous thing games get put down for.I'm not really trying to defend Halo 3 here. It was the most linear of the three. Although the draw distance was very, very impressive, especially since you could literally effect battles happening FAR on the other side of a map, by shooting and killing enemies.
Still though. Halo mixed this semi-openworldness (Made up word) with large scale battles (compared to UC2 Killzone and FC2)
I'm expecting Reach to look better, and be on a larger scale.
There's nothing wrong with a game being linear, in fact i dislike openworld games. I'm just saying that it's easy(more easy) for a game like UC2 which is as lineara s it gets full of scripted set peices to look as nice as it does, compared to games on a far larger scale, even if they're not fully openworld.
Wow this thread passed the 600 post mark already? It's almost as if it were yesterday. Oh wait....SpiritOfFire117A halo is overhated thread no doubt - As I said earlier, judging a Bungie game 10 months before it's released - yeah, it's fun for the haters right up until.... The Bungie made Halo game launches. :P
Then more things change, the more they stay the same. :?
This is ludicrous. The only ones talking "graphics king" are the sonyfans claiming that 360fans are calling it GK. NO actual halo/360 fans are making this claim. You can't create an argument that others made :roll:
AdobeArtist
It was already posted in this thread, but I guess you never saw it.
Here you go.
What you said about Far Cry, how is Halo any different? Admittedly it's been a while since I've played Halo 3, but I distinctly remember being enclosed within a large space on multiple occasions. Usually a setpiece for a battle, e.g; Fighting the Scarab in the desert area + warehouse/ watching the battle ship get closed and drop off vehicles/ the majority of Tsavo Highway. I don't hold it against the game, as it provides a scale typically not provided by 99% of the games we play nowadays, but I'm not sure why other games get put down for having large environments that essentially work as a corridor, not unlike Halo. It's essentially a staple of having a linear game, another ridiculous thing games get put down for.[QUOTE="inertk"][QUOTE="Stats_"]
Far Cry 2 is a sneaky little game. It draws you in and pretends to be open world, but have you seen the world map? Most of the paths have one thign in common, being inclosed by mountains. So it gives you the illusion that it's as open as say Crisis, but in reality it's just a more open corridor.
Also, Assassins Creed is a great game both technically and artisticly. Probably my graphics king, although there is far less going on then games like Killzone and Halo.
Stats_
I'm not really trying to defend Halo 3 here. It was the most linear of the three. Although the draw distance was very, very impressive, especially since you could literally effect battles happening FAR on the other side of a map, by shooting and killing enemies.
Still though. Halo mixed this semi-openworldness (Made up word) with large scale battles (compared to UC2 Killzone and FC2)
I'm expecting Reach to look better, and be on a larger scale.
There's nothing wrong with a game being linear, in fact i dislike openworld games. I'm just saying that it's easy(more easy) for a game like UC2 which is as lineara s it gets full of scripted set peices to look as nice as it does, compared to games on a far larger scale, even if they're not fully openworld.
I'm not talking about you personally, I just like to have little commentaries on general things I notice during my time on System Wars. Anyway, I just think the attention Halo gets for scale understates the achievement of the other games. Using UC2 (I know, it's just the last game I've played extensively) as an example, there are some incredible scenes in the game. I'm sure you've played it anyway but, the hotel setpiece where you start fighting at the bottom, climb to the top and see the entire environment you were just fighting in, then end up across a number of the buildings in the distance, or climbing the dagger or even the train sequence. This is what I meant, I think both Halo and UC2 display a sense of scale incredibly well -- relative to the game itself of course but despite this, other games still manage to look much better Halo. Maybe I'm not articulating it well, but it's always seemed as if Halo gets more credit for scale as well as justification for not looking as great.[QUOTE="HerzogJan"][QUOTE="Vadamee"] Since when is PS3 capable of 16xMSAA? Those are bull shots I'm afraid. lol
Vadamee
The power of PS3 mesmerizes and surprises, trust me the game looks like this and this is a ugly shot imo.
Lol right. The powa of the PS3 can render 4D graphics on dual 1080p monitors @ 120Hz.. yet it only marginally looks better than the competition, if at all :lol: I took the liberty to make Halo 3 blurry and monotonous:I haven't mentioned anything about 4d, retort with arguments or play the game....or if you have play the game, buy a decent tv.
lol Halo 2.6? Come on Bungie, you can do better than this.Messiahbolical-
Wasn't that the same tired arguement for Halo 3?
Oh wait it's you. Nevermind. I forget who the hell I was talking to.
lol Halo 2.6? Come on Bungie, you can do better than this.Messiahbolical-Like all past games; Bungie always show it's best and is very Open and shares all very early on in dev which is what all their games look like - no way, no how is this game gonna look better Nine to Ten months from now - Bungie just makes fail all the freakin time - have they ever produced at least one AAA ? Why, why Bungie.. why ??? :twisted:
It is quite obvious that Halo: Reach will be no console graphics king but it will have more larger scale battles and more enemies on screen compared to Uncharted 2 which most believe to be current console graphics king. I think that most people would prefer bigger battles in Halo with inferior graphics than smaller scale battles with better visuals. The game still looks good in my opinion.Supafly1MAG says hi :P.
Like all past games; Bungie always show it's best and is very Open and shares all very early on in dev which is what all their games look like - no way, no how is this game gonna look better Nine to Ten months from now - Bungie just makes fail all the freakin time - have they ever produced at least one AAA ? Why, why Bungie.. why ??? :twisted: I'll give credit where it's due. At least it's an improvement over Halo 2.01:ODST. lol :P[QUOTE="Messiahbolical-"]lol Halo 2.6? Come on Bungie, you can do better than this.SecretPolice
You really think that everyone who doesn't say this game looks fantastic is a hater? People have opinions and the majority in here doesn't think it looks that good, seriously just deal with it.Haters seem to forget that the guys from UK Edge magazing (who actually played the demo) said in their 8 page preview that the game looks absolutely fantastic.
PAL360
[QUOTE="SecretPolice"]Like all past games; Bungie always show it's best and is very Open and shares all very early on in dev which is what all their games look like - no way, no how is this game gonna look better Nine to Ten months from now - Bungie just makes fail all the freakin time - have they ever produced at least one AAA ? Why, why Bungie.. why ??? :twisted: I'll give credit where it's due. At least it's an improvement over Halo 2.01:ODST. lol :PDon't you make me whip out my Blur Zone 2 jive and Halo 3 longevity, long, long Gevity in comparison.. lol ... j/k a lil bit :P[QUOTE="Messiahbolical-"]lol Halo 2.6? Come on Bungie, you can do better than this.Messiahbolical-
Don't know if someone has answered you yet, but Game Informer said that in Reach you can commender non-military vehicles.[QUOTE="R3FURBISHED"]
[QUOTE="Shad0ki11"]
Just what the hell is this vehicle doing here?! It's totally out of place....much like the Warthog vehicles in the previous games. I want vehicles with some goddamn imagination! Same thing goes with the Mjollnir armor and a number of the alien species. Halo games are great quality, but from a design standpoint it's like "wtf were they thinking??!"
Shad0ki11
That's not my point. That vehicle is totally out of place in a sci fi fantasy game; it's too plain.
Are there no civillian vehicles in the Halo universe?
What the hell happened to "In Sony I Trust"? Did you question the deity already? ;)LOL at anyone who actually believed a 360 game can outdue a ps3 game....halo reach looks terrible. gears 2 looks way better
Revolution316
What the hell happened to "In Sony I Trust"? Did you question the deity already? ;) This. Sony apologetic be damned.[QUOTE="Revolution316"]
LOL at anyone who actually believed a 360 game can outdue a ps3 game....halo reach looks terrible. gears 2 looks way better
SpiritOfFire117
[QUOTE="II-FBIsniper-II"]So now I'm reading that the Game Informer article said that the engine is just a modified one, not brand new. That explains a lot.topgunmv
Link?
I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.[QUOTE="topgunmv"][QUOTE="II-FBIsniper-II"]So now I'm reading that the Game Informer article said that the engine is just a modified one, not brand new. That explains a lot.II-FBIsniper-II
Link?
I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.I hope that's not true. I'm losing confidence in MS' ambition.
I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.[QUOTE="II-FBIsniper-II"][QUOTE="topgunmv"]
Link?
Stats_
I hope that's not true. I'm losing confidence in MS' ambition.
To be fair, he did say it was "heavily modified".[QUOTE="Stats_"][QUOTE="II-FBIsniper-II"] I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.II-FBIsniper-II
I hope that's not true. I'm losing confidence in MS' ambition.
To be fair, he did say it was "heavily modified".So was the Halo 3 engine and it didn't look too different to Halo 2.
I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.[QUOTE="II-FBIsniper-II"][QUOTE="topgunmv"]
Link?
Stats_
I hope that's not true. I'm losing confidence in MS' ambition.
Come on, man. There's no reason any developer with the level of clout of Bungie should have to make more than one game engine per generation, particularly if they feel they can upgrade the visuals to the extent that people would be satisfied without designing a new engine. Making a new engine could kick the development schedule off by a year or two easily, and mid development engine upgrades can kick it back for a long while. I think Bungie's ODST explanation (for using the H3 engine) that they had a shorter development time and greater focus on art design was legit. Besides, Bungie really doesn't have to prove anything to anybody.Don't know if someone has answered you yet, but Game Informer said that in Reach you can commender non-military vehicles.[QUOTE="R3FURBISHED"]
[QUOTE="Shad0ki11"]
Just what the hell is this vehicle doing here?! It's totally out of place....much like the Warthog vehicles in the previous games. I want vehicles with some goddamn imagination! Same thing goes with the Mjollnir armor and a number of the alien species. Halo games are great quality, but from a design standpoint it's like "wtf were they thinking??!"
Image
Shad0ki11
That's not my point. That vehicle is totally out of place in a sci fi fantasy game; it's too plain.
I'm going to tell you a little Halo fiction - Reach has over one billion inhabitants. And only 385,421,100 of that is military [Bnet] so that means that the vast majority of the Reach populace is civilian.
No my rebuttal to your statement: Bungie wants the player to feel like they are on Reach. The first mission of Reach - you are not even fighting the Covenant, you are fighting humans in a human settlement.
Expanding on that, and from personal experience having lived on military installations for the past two years, there is a LOT of construction everywhere. That vehicle, to me, looks like a truck used in construction.
All of this is so Bungie can pull you into their game and make the player believe they are fighting on a doomed world, fighting a battle that they know will end in ultimate destruction.
I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.[QUOTE="II-FBIsniper-II"][QUOTE="topgunmv"]
Link?
Stats_
I hope that's not true. I'm losing confidence in MS' ambition.
i found thisHERE YoU GO
[QUOTE="Stats_"][QUOTE="II-FBIsniper-II"] I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.Brownesque
I hope that's not true. I'm losing confidence in MS' ambition.
Come on, man. There's no reason any developer with the level of clout of Bungie should have to make more than one game engine per generation, particularly if they feel they can upgrade the visuals to the extent that people would be satisfied without designing a new engine. Making a new engine could kick the development schedule off by a year or two easily, and mid development engine upgrades can kick it back for a long while. I think Bungie's ODST explanation (for using the H3 engine) that they had a shorter development time and greater focus on art design was legit. Besides, Bungie really doesn't have to prove anything to anybody.It's not so much Bungie i'm worried about. MS have been claiming they will produce better visuals then PS3 exclusives for some time, Halo would have been the perfect game to showcase the 360's power, especially as sales are slowing and the PS3 is picking up the pace.
Besides, the Halo 3 engine wasn't a new engine, it was another upgrade. That'd mean it's been the same core engine since Halo's conception. It's showing its age.
I have the GI and nowhere does it say that they're using the old engine.Link to halo reach being built on Halo 3 engine
Link
stereointegrity
[QUOTE="stereointegrity"]I have the GI and nowhere does it say that they're using the old engine.link from kotaku?Link to halo reach being built on Halo 3 engine
Link
SparkyProtocol
I have the GI and nowhere does it say that they're using the old engine.link from kotaku?[QUOTE="SparkyProtocol"][QUOTE="stereointegrity"]
Link to halo reach being built on Halo 3 engine
Link
stereointegrity
So where did all the reports that said it was using the x-engine or whatever come from?
link from kotaku?[QUOTE="stereointegrity"]
[QUOTE="SparkyProtocol"] I have the GI and nowhere does it say that they're using the old engine.topgunmv
So where did all the reports that said it was using the x-engine or whatever come from?
Halo fanboys drunk on their own stupidity?
This X-engine needs to be implemented as soon as possible. MS need to make a game that just looks spectacular. It will draw in a lot of the more casual gamers. Not Wii type gamers, i mean people who play games casually.
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