The GameInformer Halo: Reach Screens *56k Insert Witty Saying Here*

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II-FBIsniper-II

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#601 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="Stats_"]

Looks Like Halo 3. :|

KrunkMastaX
As looks are the only important part of a game right? :| Wow it amazes me how people only care about "teh graphix" these days.

This thread is about screenshots. :|
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Stats_

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#602 Stats_
Member since 2009 • 2352 Posts

[QUOTE="Stats_"]

Looks Like Halo 3. :|

KrunkMastaX

As looks are the only important part of a game right? :| Wow it amazes me how people only care about "teh graphix" these days.

I'm yet to play it so i can't really say "It looks like Halo 3, BUT IT PLAYS AMAZING!!!!!" Im just commenting on what's been shown, dude.

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inertk

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#603 inertk
Member since 2007 • 3385 Posts

[QUOTE="inertk"]"Games like UC2 and Killzone 2 benifit from being based in corridors. Even Far Cry 2 is mainly based in small paths." I can see what you're trying to say about the first two games, but from my understanding isn't FC2 open world? I've never really understood the corridors comment anyway, it's not as if Halo is any different. I'm also being funneled from one area to another, usually through tunnels or doors. I mean, the game is hardly as expansive as say - Assassins Creed 2. Even then, it's not as if the first two games don't demonstrate large environments. Wait a minute, going back to Assassin's creed. Shouldn't the game be butt-ugly, having lots of AI, massive open world areas -- aren't these the reasoning behind Halo's lackluster presentation? Stats_

Far Cry 2 is a sneaky little game. It draws you in and pretends to be open world, but have you seen the world map? Most of the paths have one thign in common, being inclosed by mountains. So it gives you the illusion that it's as open as say Crisis, but in reality it's just a more open corridor.

Also, Assassins Creed is a great game both technically and artisticly. Probably my graphics king, although there is far less going on then games like Killzone and Halo.

What you said about Far Cry, how is Halo any different? Admittedly it's been a while since I've played Halo 3, but I distinctly remember being enclosed within a large space on multiple occasions. Usually a setpiece for a battle, e.g; Fighting the Scarab in the desert area + warehouse/ watching the battle ship get closed and drop off vehicles/ the majority of Tsavo Highway. I don't hold it against the game, as it provides a scale typically not provided by 99% of the games we play nowadays, but I'm not sure why other games get put down for having large environments that essentially work as a corridor, not unlike Halo. It's essentially a staple of having a linear game, another ridiculous thing games get put down for.
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SpiritOfFire117

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#604 SpiritOfFire117
Member since 2009 • 8537 Posts
Wow this thread passed the 600 post mark already? It's almost as if it were yesterday. Oh wait....
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#605 Stats_
Member since 2009 • 2352 Posts

[QUOTE="Stats_"]

[QUOTE="inertk"]"Games like UC2 and Killzone 2 benifit from being based in corridors. Even Far Cry 2 is mainly based in small paths." I can see what you're trying to say about the first two games, but from my understanding isn't FC2 open world? I've never really understood the corridors comment anyway, it's not as if Halo is any different. I'm also being funneled from one area to another, usually through tunnels or doors. I mean, the game is hardly as expansive as say - Assassins Creed 2. Even then, it's not as if the first two games don't demonstrate large environments. Wait a minute, going back to Assassin's creed. Shouldn't the game be butt-ugly, having lots of AI, massive open world areas -- aren't these the reasoning behind Halo's lackluster presentation? inertk

Far Cry 2 is a sneaky little game. It draws you in and pretends to be open world, but have you seen the world map? Most of the paths have one thign in common, being inclosed by mountains. So it gives you the illusion that it's as open as say Crisis, but in reality it's just a more open corridor.

Also, Assassins Creed is a great game both technically and artisticly. Probably my graphics king, although there is far less going on then games like Killzone and Halo.

What you said about Far Cry, how is Halo any different? Admittedly it's been a while since I've played Halo 3, but I distinctly remember being enclosed within a large space on multiple occasions. Usually a setpiece for a battle, e.g; Fighting the Scarab in the desert area + warehouse/ watching the battle ship get closed and drop off vehicles/ the majority of Tsavo Highway. I don't hold it against the game, as it provides a scale typically not provided by 99% of the games we play nowadays, but I'm not sure why other games get put down for having large environments that essentially work as a corridor, not unlike Halo. It's essentially a staple of having a linear game, another ridiculous thing games get put down for.

I'm not really trying to defend Halo 3 here. It was the most linear of the three. Although the draw distance was very, very impressive, especially since you could literally effect battles happening FAR on the other side of a map, by shooting and killing enemies.

Still though. Halo mixed this semi-openworldness (Made up word) with large scale battles (compared to UC2 Killzone and FC2)

I'm expecting Reach to look better, and be on a larger scale.

There's nothing wrong with a game being linear, in fact i dislike openworld games. I'm just saying that it's easy(more easy) for a game like UC2 which is as lineara s it gets full of scripted set peices to look as nice as it does, compared to games on a far larger scale, even if they're not fully openworld.

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SecretPolice

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#606 SecretPolice
Member since 2007 • 45737 Posts

Wow this thread passed the 600 post mark already? It's almost as if it were yesterday. Oh wait....SpiritOfFire117
A halo is overhated thread no doubt - As I said earlier, judging a Bungie game 10 months before it's released - yeah, it's fun for the haters right up until.... The Bungie made Halo game launches. :P

Then more things change, the more they stay the same. :?

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FIipMode

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#607 FIipMode
Member since 2009 • 10850 Posts

This is ludicrous. The only ones talking "graphics king" are the sonyfans claiming that 360fans are calling it GK. NO actual halo/360 fans are making this claim. You can't create an argument that others made :roll:

AdobeArtist

It was already posted in this thread, but I guess you never saw it.

Here you go.

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inertk

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#608 inertk
Member since 2007 • 3385 Posts

[QUOTE="inertk"][QUOTE="Stats_"]

Far Cry 2 is a sneaky little game. It draws you in and pretends to be open world, but have you seen the world map? Most of the paths have one thign in common, being inclosed by mountains. So it gives you the illusion that it's as open as say Crisis, but in reality it's just a more open corridor.

Also, Assassins Creed is a great game both technically and artisticly. Probably my graphics king, although there is far less going on then games like Killzone and Halo.

Stats_

What you said about Far Cry, how is Halo any different? Admittedly it's been a while since I've played Halo 3, but I distinctly remember being enclosed within a large space on multiple occasions. Usually a setpiece for a battle, e.g; Fighting the Scarab in the desert area + warehouse/ watching the battle ship get closed and drop off vehicles/ the majority of Tsavo Highway. I don't hold it against the game, as it provides a scale typically not provided by 99% of the games we play nowadays, but I'm not sure why other games get put down for having large environments that essentially work as a corridor, not unlike Halo. It's essentially a staple of having a linear game, another ridiculous thing games get put down for.

I'm not really trying to defend Halo 3 here. It was the most linear of the three. Although the draw distance was very, very impressive, especially since you could literally effect battles happening FAR on the other side of a map, by shooting and killing enemies.

Still though. Halo mixed this semi-openworldness (Made up word) with large scale battles (compared to UC2 Killzone and FC2)

I'm expecting Reach to look better, and be on a larger scale.

There's nothing wrong with a game being linear, in fact i dislike openworld games. I'm just saying that it's easy(more easy) for a game like UC2 which is as lineara s it gets full of scripted set peices to look as nice as it does, compared to games on a far larger scale, even if they're not fully openworld.

I'm not talking about you personally, I just like to have little commentaries on general things I notice during my time on System Wars. Anyway, I just think the attention Halo gets for scale understates the achievement of the other games. Using UC2 (I know, it's just the last game I've played extensively) as an example, there are some incredible scenes in the game. I'm sure you've played it anyway but, the hotel setpiece where you start fighting at the bottom, climb to the top and see the entire environment you were just fighting in, then end up across a number of the buildings in the distance, or climbing the dagger or even the train sequence. This is what I meant, I think both Halo and UC2 display a sense of scale incredibly well -- relative to the game itself of course but despite this, other games still manage to look much better Halo. Maybe I'm not articulating it well, but it's always seemed as if Halo gets more credit for scale as well as justification for not looking as great.
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PAL360

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#609 PAL360
Member since 2007 • 30574 Posts

Haters seem to forget that the guys from UK Edge magazing (who actually played the demo) said in their 8 page preview that the game looks absolutely fantastic.

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HerzogJan

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#610 HerzogJan
Member since 2006 • 424 Posts

[QUOTE="HerzogJan"]

[QUOTE="Vadamee"] Since when is PS3 capable of 16xMSAA? Those are bull shots I'm afraid. lol

Vadamee

The power of PS3 mesmerizes and surprises, trust me the game looks like this and this is a ugly shot imo.

Lol right. The powa of the PS3 can render 4D graphics on dual 1080p monitors @ 120Hz.. yet it only marginally looks better than the competition, if at all :lol: I took the liberty to make Halo 3 blurry and monotonous:  Quite frankly, it doesn't even look like Halo anymore with the DOF and blurr.

I haven't mentioned anything about 4d, retort with arguments or play the game....or if you have play the game, buy a decent tv.

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Messiahbolical-

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#611 Messiahbolical-
Member since 2009 • 5670 Posts
lol Halo 2.6? Come on Bungie, you can do better than this.
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SpiritOfFire117

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#612 SpiritOfFire117
Member since 2009 • 8537 Posts

lol Halo 2.6? Come on Bungie, you can do better than this.Messiahbolical-

Wasn't that the same tired arguement for Halo 3?

Oh wait it's you. Nevermind. I forget who the hell I was talking to.

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Supafly1

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#613 Supafly1
Member since 2003 • 4441 Posts
It is quite obvious that Halo: Reach will be no console graphics king but it will have more larger scale battles and more enemies on screen compared to Uncharted 2 which most believe to be current console graphics king. I think that most people would prefer bigger battles in Halo with inferior graphics than smaller scale battles with better visuals. The game still looks good in my opinion.
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akbar13

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#614 akbar13
Member since 2009 • 2186 Posts
[QUOTE="Messiahbolical-"]lol Halo 2.6? Come on Bungie, you can do better than this.

Thats why they did.
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SecretPolice

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#615 SecretPolice
Member since 2007 • 45737 Posts

lol Halo 2.6? Come on Bungie, you can do better than this.Messiahbolical-
Like all past games; Bungie always show it's best and is very Open and shares all very early on in dev which is what all their games look like - no way, no how is this game gonna look better Nine to Ten months from now - Bungie just makes fail all the freakin time - have they ever produced at least one AAA ? Why, why Bungie.. why ??? :twisted:

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2mrw

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#616 2mrw
Member since 2008 • 6206 Posts
It is quite obvious that Halo: Reach will be no console graphics king but it will have more larger scale battles and more enemies on screen compared to Uncharted 2 which most believe to be current console graphics king. I think that most people would prefer bigger battles in Halo with inferior graphics than smaller scale battles with better visuals. The game still looks good in my opinion.Supafly1
MAG says hi :P.
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Messiahbolical-

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#617 Messiahbolical-
Member since 2009 • 5670 Posts

[QUOTE="Messiahbolical-"]lol Halo 2.6? Come on Bungie, you can do better than this.SecretPolice

Like all past games; Bungie always show it's best and is very Open and shares all very early on in dev which is what all their games look like - no way, no how is this game gonna look better Nine to Ten months from now - Bungie just makes fail all the freakin time - have they ever produced at least one AAA ? Why, why Bungie.. why ??? :twisted:

I'll give credit where it's due. At least it's an improvement over Halo 2.01:ODST. lol :P
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devilsoultaker2

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#618 devilsoultaker2
Member since 2009 • 904 Posts
LMAO over 600 posts the power of HALO
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FIipMode

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#619 FIipMode
Member since 2009 • 10850 Posts

Haters seem to forget that the guys from UK Edge magazing (who actually played the demo) said in their 8 page preview that the game looks absolutely fantastic.

PAL360
You really think that everyone who doesn't say this game looks fantastic is a hater? People have opinions and the majority in here doesn't think it looks that good, seriously just deal with it.
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SecretPolice

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#620 SecretPolice
Member since 2007 • 45737 Posts

[QUOTE="SecretPolice"]

[QUOTE="Messiahbolical-"]lol Halo 2.6? Come on Bungie, you can do better than this.Messiahbolical-

Like all past games; Bungie always show it's best and is very Open and shares all very early on in dev which is what all their games look like - no way, no how is this game gonna look better Nine to Ten months from now - Bungie just makes fail all the freakin time - have they ever produced at least one AAA ? Why, why Bungie.. why ??? :twisted:

I'll give credit where it's due. At least it's an improvement over Halo 2.01:ODST. lol :P

Don't you make me whip out my Blur Zone 2 jive and Halo 3 longevity, long, long Gevity in comparison.. lol ... j/k a lil bit :P

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#621 HOMIE_G64
Member since 2005 • 1482 Posts
[QUOTE="devilsoultaker2"]LMAO over 600 posts the power of HALO

Yeah, only Halo can unleash the true fanboy in you.
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Aboogie5

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#622 Aboogie5
Member since 2008 • 1118 Posts

this looks duller than mgs4 scenery...

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#623 Leejjohno
Member since 2005 • 13897 Posts

[QUOTE="R3FURBISHED"]

[QUOTE="Shad0ki11"]

Just what the hell is this vehicle doing here?! It's totally out of place....much like the Warthog vehicles in the previous games. I want vehicles with some goddamn imagination! Same thing goes with the Mjollnir armor and a number of the alien species. Halo games are great quality, but from a design standpoint it's like "wtf were they thinking??!"

WTF TRUCK

Shad0ki11

Don't know if someone has answered you yet, but Game Informer said that in Reach you can commender non-military vehicles.

That's not my point. That vehicle is totally out of place in a sci fi fantasy game; it's too plain.

Are there no civillian vehicles in the Halo universe?

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SpiritOfFire117

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#625 SpiritOfFire117
Member since 2009 • 8537 Posts

LOL at anyone who actually believed a 360 game can outdue a ps3 game....halo reach looks terrible. gears 2 looks way better

Revolution316

What the hell happened to "In Sony I Trust"? Did you question the deity already? ;)

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Vadamee

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#626 Vadamee
Member since 2009 • 1195 Posts
[QUOTE="devilsoultaker2"]LMAO over 600 posts the power of HALO

Exactly. Something about Halo that excites the fan boy debacle. You don't really see hermits bashing Halo, as they have respect for what it has done in the console space at least. You don't really see hermits canonizing Crysis' graphics in threads. The hype is in the opposition for these two games, not necessarily the fan base itself.

[QUOTE="Revolution316"]

LOL at anyone who actually believed a 360 game can outdue a ps3 game....halo reach looks terrible. gears 2 looks way better

SpiritOfFire117

What the hell happened to "In Sony I Trust"? Did you question the deity already? ;)

This. Sony apologetic be damned.
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Brownesque

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#627 Brownesque
Member since 2005 • 5660 Posts
Actually the reason I don't like Halo is because I played Half Life 2. It had nothing to do with the pathetic FPS on PS2, I can tell you that much.
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Vadamee

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#628 Vadamee
Member since 2009 • 1195 Posts
[QUOTE="Brownesque"]Actually the reason I don't like Halo is because I played Half Life 2. It had nothing to do with the pathetic FPS on PS2, I can tell you that much.

Honestly, when I played HL2 back in 07 I felt so detached from the main character that I forgot who the heroin was. Contrasting to Halo, the protagonist is shown in cut scenes and speaks on occasions, reaffirming his character and presence. The only reminder that I was Gordon was when the NPCs turned to look at me during the integrated scenes. As far as linearity goes, Halo 3 is only slightly more linear than Half-Life 2 was for me. In my opinion, Halo 3 makes up for this by being more action packed throughout, whereas in Half-Life 2, transitioning from point-to-point felt lonely and boring at times. The lack of musical score didn't help either. The only break was some clever physics-based puzzles and that's about it.
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II-FBIsniper-II

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#629 II-FBIsniper-II
Member since 2005 • 18067 Posts
So now I'm reading that the Game Informer article said that the engine is just a modified one, not brand new. That explains a lot.
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#630 topgunmv
Member since 2003 • 10880 Posts

So now I'm reading that the Game Informer article said that the engine is just a modified one, not brand new. That explains a lot.II-FBIsniper-II

Link?

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#631 destro123
Member since 2005 • 755 Posts

LOL at anyone who actually believed a 360 game can outdue a ps3 game....halo reach looks terrible. gears 2 looks way better

Revolution316

Hahahahahahaha, I feel bad for you man, I do.

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#632 SparkyProtocol
Member since 2009 • 7680 Posts
[QUOTE="Brownesque"]Actually the reason I don't like Halo is because I played Half Life 2. It had nothing to do with the pathetic FPS on PS2, I can tell you that much.

I've played HL1, 2, Crysis, STALKER, D00M, AVP, Battlefield, etc and I still like the Halo series. :?
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II-FBIsniper-II

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#633 II-FBIsniper-II
Member since 2005 • 18067 Posts

[QUOTE="II-FBIsniper-II"]So now I'm reading that the Game Informer article said that the engine is just a modified one, not brand new. That explains a lot.topgunmv

Link?

I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.
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Brownesque

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#634 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="Vadamee"][QUOTE="Brownesque"]Actually the reason I don't like Halo is because I played Half Life 2. It had nothing to do with the pathetic FPS on PS2, I can tell you that much.

Honestly, when I played HL2 back in 07 I felt so detached from the main character that I forgot who the heroin was. Contrasting to Halo, the protagonist is shown in cut scenes and speaks on occasions, reaffirming his character and presence. The only reminder that I was Gordon was when the NPCs turned to look at me during the integrated scenes. As far as linearity goes, Halo 3 is only slightly more linear than Half-Life 2 was for me. In my opinion, Halo 3 makes up for this by being more action packed throughout, whereas in Half-Life 2, transitioning from point-to-point felt lonely and boring at times. The lack of musical score didn't help either. The only break was some clever physics-based puzzles and that's about it.

I don't find it entirely necessary to address this, but I think saying "antlions" should be a sufficient rebuttal and I'll leave it at that.
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Stats_

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#635 Stats_
Member since 2009 • 2352 Posts

[QUOTE="topgunmv"]

[QUOTE="II-FBIsniper-II"]So now I'm reading that the Game Informer article said that the engine is just a modified one, not brand new. That explains a lot.II-FBIsniper-II

Link?

I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.

I hope that's not true. I'm losing confidence in MS' ambition.

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II-FBIsniper-II

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#636 II-FBIsniper-II
Member since 2005 • 18067 Posts

[QUOTE="II-FBIsniper-II"][QUOTE="topgunmv"]

Link?

Stats_

I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.

I hope that's not true. I'm losing confidence in MS' ambition.

To be fair, he did say it was "heavily modified".
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Stats_

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#637 Stats_
Member since 2009 • 2352 Posts

[QUOTE="Stats_"]

[QUOTE="II-FBIsniper-II"] I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.II-FBIsniper-II

I hope that's not true. I'm losing confidence in MS' ambition.

To be fair, he did say it was "heavily modified".

So was the Halo 3 engine and it didn't look too different to Halo 2.

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Brownesque

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#638 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="II-FBIsniper-II"][QUOTE="topgunmv"]

Link?

Stats_

I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.

I hope that's not true. I'm losing confidence in MS' ambition.

Come on, man. There's no reason any developer with the level of clout of Bungie should have to make more than one game engine per generation, particularly if they feel they can upgrade the visuals to the extent that people would be satisfied without designing a new engine. Making a new engine could kick the development schedule off by a year or two easily, and mid development engine upgrades can kick it back for a long while. I think Bungie's ODST explanation (for using the H3 engine) that they had a shorter development time and greater focus on art design was legit. Besides, Bungie really doesn't have to prove anything to anybody.
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R3FURBISHED

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#639 R3FURBISHED
Member since 2008 • 12408 Posts

[QUOTE="R3FURBISHED"]

[QUOTE="Shad0ki11"]

Just what the hell is this vehicle doing here?! It's totally out of place....much like the Warthog vehicles in the previous games. I want vehicles with some goddamn imagination! Same thing goes with the Mjollnir armor and a number of the alien species. Halo games are great quality, but from a design standpoint it's like "wtf were they thinking??!"

Image

Shad0ki11

Don't know if someone has answered you yet, but Game Informer said that in Reach you can commender non-military vehicles.

That's not my point. That vehicle is totally out of place in a sci fi fantasy game; it's too plain.

I'm going to tell you a little Halo fiction - Reach has over one billion inhabitants. And only 385,421,100 of that is military [Bnet] so that means that the vast majority of the Reach populace is civilian.

No my rebuttal to your statement: Bungie wants the player to feel like they are on Reach. The first mission of Reach - you are not even fighting the Covenant, you are fighting humans in a human settlement.
Expanding on that, and from personal experience having lived on military installations for the past two years, there is a LOT of construction everywhere. That vehicle, to me, looks like a truck used in construction.

All of this is so Bungie can pull you into their game and make the player believe they are fighting on a doomed world, fighting a battle that they know will end in ultimate destruction.

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stereointegrity

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#640 stereointegrity
Member since 2007 • 12151 Posts

[QUOTE="II-FBIsniper-II"][QUOTE="topgunmv"]

Link?

Stats_

I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.

I hope that's not true. I'm losing confidence in MS' ambition.

i found this

HERE YoU GO

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Stats_

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#641 Stats_
Member since 2009 • 2352 Posts

[QUOTE="Stats_"]

[QUOTE="II-FBIsniper-II"] I closed the tab a while ago, but I'll look for it. It was just a forum post, not sure if it was true.Brownesque

I hope that's not true. I'm losing confidence in MS' ambition.

Come on, man. There's no reason any developer with the level of clout of Bungie should have to make more than one game engine per generation, particularly if they feel they can upgrade the visuals to the extent that people would be satisfied without designing a new engine. Making a new engine could kick the development schedule off by a year or two easily, and mid development engine upgrades can kick it back for a long while. I think Bungie's ODST explanation (for using the H3 engine) that they had a shorter development time and greater focus on art design was legit. Besides, Bungie really doesn't have to prove anything to anybody.

It's not so much Bungie i'm worried about. MS have been claiming they will produce better visuals then PS3 exclusives for some time, Halo would have been the perfect game to showcase the 360's power, especially as sales are slowing and the PS3 is picking up the pace.

Besides, the Halo 3 engine wasn't a new engine, it was another upgrade. That'd mean it's been the same core engine since Halo's conception. It's showing its age.

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moose_knuckler

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#642 moose_knuckler
Member since 2007 • 5722 Posts
Well there's go graphics king like some were expecting but seems like they'll probably be top 10 for consoles (since these seem like alpha build, I'm expecting the improvement to make things look sharper).
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stereointegrity

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#643 stereointegrity
Member since 2007 • 12151 Posts

Link to halo reach being built on Halo 3 engine

Link

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SparkyProtocol

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#644 SparkyProtocol
Member since 2009 • 7680 Posts

Link to halo reach being built on Halo 3 engine

Link

stereointegrity
I have the GI and nowhere does it say that they're using the old engine.
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gago-gago

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#645 gago-gago
Member since 2009 • 12138 Posts

Looks good enough for me. All I know Bungie games are fun to play.

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stereointegrity

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#646 stereointegrity
Member since 2007 • 12151 Posts

[QUOTE="stereointegrity"]

Link to halo reach being built on Halo 3 engine

Link

SparkyProtocol

I have the GI and nowhere does it say that they're using the old engine.

link from kotaku?

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topgunmv

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#647 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="SparkyProtocol"][QUOTE="stereointegrity"]

Link to halo reach being built on Halo 3 engine

Link

stereointegrity

I have the GI and nowhere does it say that they're using the old engine.

link from kotaku?

So where did all the reports that said it was using the x-engine or whatever come from?

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eNT1TY

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#648 eNT1TY
Member since 2005 • 1319 Posts
This looks better than Halo 3, that is all that should matter :). I am also very stoked about the re-introduction of the health pack, though i do feel its one of those old gaming conventions it just works so well with halo and it does promote exploration. This isnt a 'console' graphics king but its an EVERYTHING ELSE king and ill take the latter and it doesn't look bad to boot.
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Vadamee

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#649 Vadamee
Member since 2009 • 1195 Posts
^It was easily discernible that Halo Reach wasn't using a completely new engine, but a heavily modified one instead. My only argument is that it looks comparable to games today, specifically the texture resolution if nothing else. People are only saying "t3h sux" based on MSFT's comments about Halo Reach blowing U2's graphics out of the water, and that Bungie was building a new engine from the ground up for Halo Reach; All of this correlating to people who've been saying the 360 hadn't had a custom engine and people were expecting more from Halo Reach. People set themselves up for failure by buying into pretentious drivel and then blaming the game for hype that they created. [QUOTE="Brownesque"][QUOTE="Vadamee"][QUOTE="Brownesque"]Actually the reason I don't like Halo is because I played Half Life 2. It had nothing to do with the pathetic FPS on PS2, I can tell you that much.

Honestly, when I played HL2 back in 07 I felt so detached from the main character that I forgot who the heroin was. Contrasting to Halo, the protagonist is shown in cut scenes and speaks on occasions, reaffirming his character and presence. The only reminder that I was Gordon was when the NPCs turned to look at me during the integrated scenes. As far as linearity goes, Halo 3 is only slightly more linear than Half-Life 2 was for me. In my opinion, Halo 3 makes up for this by being more action packed throughout, whereas in Half-Life 2, transitioning from point-to-point felt lonely and boring at times. The lack of musical score didn't help either. The only break was some clever physics-based puzzles and that's about it.

I don't find it entirely necessary to address this, but I think saying "antlions" should be a sufficient rebuttal and I'll leave it at that.

You don't like the creatures in Halo? Specifically the Flood would probably be Half-Life's antlion equal. Flood sucked in Halo 2, I give you that but I found them rather enjoyable in Halo 3. Also, the brutes were pretty fun to combat, they're not just "goon-filler" like the grubs are. They were pretty intelligent AI.
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Stats_

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#650 Stats_
Member since 2009 • 2352 Posts

[QUOTE="stereointegrity"]

[QUOTE="SparkyProtocol"] I have the GI and nowhere does it say that they're using the old engine.topgunmv

link from kotaku?

So where did all the reports that said it was using the x-engine or whatever come from?

Halo fanboys drunk on their own stupidity?

This X-engine needs to be implemented as soon as possible. MS need to make a game that just looks spectacular. It will draw in a lot of the more casual gamers. Not Wii type gamers, i mean people who play games casually.