[QUOTE="DerekLoffin"]
[QUOTE="ActicEdge"]
Are you shitting me?Â
You can't prove any of that.ActicEdge
Prove exactly what? That rebuys happen, even you admit they happen. That they don't account for a large percentage of sales, that's a pretty safe assumption (one even you are using). In fact, if it isn't, it would speak even more to the point that they should be considered, not ignored, but they are usually small percentage wise. That they aren't easily quantified, no, that's true too, unless you want to contradict yourself and come up with some concrete number (since I agreed with you here), and if you can, wonderful, we can put this whole debate to bed. So, what exactly are you going on about?
 You do not have a clue how small rebuys occur, or for what reason they occur so why on earth do you think you can turn it into any sort of real argument? Your feelings? Because its convient? Rebuys have occurred in every market ever, its not relevant to determing a winner because there is 0 way any tracker can prove this, quantify it in numbers and use it to discredit the competition. Stop entertaining it, its stupid.
Here is the actual reality. The size of your userbase is not an indication of fanbase because I've said 100 times, 100% of the userbase is never active at anytime. It doesn't ever work like that, software does not just scale linearly and directly to userbase ever. I have no interest in who won, but I do find this whole theory so ridiculous.
Let me give you a little math. A * X * Y * Z and B * X * Y * Z. Now, if the differences in X Y and Z are minimal (and positive), even if you don't know what X Y and Z are, if you know the size of A and B, you can predict the relative size of the result of both these equations (so if A is bigger than B, you can predice A * X * Y * Z is bigger than B * X * Y * Z).
So, now, keep that in mind. Now, we are dealing with wanting to know the fanbase. If the relative values of the elements affecting such remain roughly the same percentage wise, we can predict such from the salesbase, even though you won't know the exact number. Of course, this breaks down when we get really close, or we get one of the X Y Z factors not being consistent (for example rebuys) which is why I said it is too small to worry over.Â
A) As I said, rebuys occur in every market, To what degree and for what reasons however are completely unknown to the public and to all companies. It doesn't matter, its not a metric to compare the success of your product vs the competition which is why you have never ever read a financial statement or market comparisons that factors in rebuys. You're trying to say that this might be a reason why one system is performing better than another, I'm not saying that's an incorrect conclusion, I'm telling you its not a reasonable metric which is why no one in any market has ever bothered to use it. We are going back and forth though so instead just answer this easy question. Why do you think rebuy ratio its never used?
Because we rarely ever get close enough for it to matter. Here we're down to the wire, a 1% difference can decide things. Companies don't bother reporting it as it is too much effort to measure for too little gain (they don't even tell us how many were sold to consumers, let alone how many were unique consumers).Â
B) I know how math and stats work but you're over complicating a really simple thing here. You don't even need multi variable math for this. Software sales vs hardware sales will give an idea of your active buying base. Any rebuys will be acounted for in tie in ratios. If you compare the PS3 tie in ratio vs the 360 tie in ratio you find that the 360 has a higher one. Even if they were equivalent for the sake of comparison, how would that make sense if a large portion of 360 hardware is rebuys unless 360 owners buy significantly more software? (which as far as I'm aware also is not the case)
Not really, as we have seen in the past that attachment ratios radical differ between consoles. Again, we are right on top of each other here, so a minor difference in attach ratio can throw this off. Software sales could be used if the difference was much larger, and time on market consistent, but since neither of these are the case, it tells us little. It should and is brought up, but doesn't counter that the rebuy percentage is likely inconsisent and potentially larger on 360's side.
It is all about the uncertainties here. One uncertainty being larger when we're this close will change who is in the lead. Again, I think it is too little to worry about (PS2 had a huge lead, didn't matter much for PS3), but again this SW, we quibble over every minor little thing, no matters how irrelevant in the big scheme of things.
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