The Truth About Hepler and Bioware.

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Kickinurass

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#301 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="Ringx55"]So what's wrong about a writer wanting to focus upon just WRITING for a vdeogame?Krelian-co

knowing your job for starters, if you are writing for videogames is just dumb to want people to focus on "just writing"

also it would help her case if her writting wasn't terrible.

Her job is to write video games, not play/ program them. She needs to read books, write literature, and experience the story in video games, there's no reason for her to HAVE to play a game in order to do her job.

When I applied for a job with Microsoft, the representative I spoke with said sometimes they don't event take people with coding experience for the Project Manager position. Just as a parallel - MS, a company completely hinged on software - hires people that don't know the first thing about actually creating software. I don't see why Hepler not wanting to play video games and just write is any different.

As for the button to skip gameplay, it's an option. Gamers that frequent this board won't use it - it's not for us. It's for people who don't have time or desire to play through a game to hear an interesting story seperated by long, dull (to them) stretches of gameplay. Yes, it is a movie. So what? It's still a damn experience and who is anyone on this board to say it's in anyway inferior to the traditional gaming experience? If someone wants to skip the gameplay, it's their enjoyment and their call.

This entire Hepler situation is baffling. It shouldn't be an issue, people shouldn't be threatening her children (Honestly, Reddit should have immediately hopped on that guy for even writing), and Bioware's staff should have handled it better. Absolutely no faction comes out of this ordeal better than they went in.

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Baranga

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#302 Baranga
Member since 2005 • 14217 Posts

Her job is to write video games, not play/ program them. She needs to read books, write literature, and experience the story in video games, there's no reason for her to HAVE to play a game in order to do her job.

When I applied for a job with Microsoft, the representative I spoke with said sometimes they don't event take people with coding experience for the Project Manager position. Just as a parallel - MS, a company completely hinged on software - hires people that don't know the first thing about actually creating software. I don't see why Hepler not wanting to play video games and just write is any different.

Kickinurass

You don't see the difference between interactive storytelling and non-interactive storytelling?

A game writer has to play a game and understand how everything works in order to deliver a good experience. Look at how well Richard Morgan and R.A. Salvatore do in this medium - good book writers, abysmal game writers. For an example in different environment, please check out Frank Miller's movie career: the dude is brilliant at writing comics and had no idea what to do with The Spirit.

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Kickinurass

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#303 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="Kickinurass"]

Her job is to write video games, not play/ program them. She needs to read books, write literature, and experience the story in video games, there's no reason for her to HAVE to play a game in order to do her job.

When I applied for a job with Microsoft, the representative I spoke with said sometimes they don't event take people with coding experience for the Project Manager position. Just as a parallel - MS, a company completely hinged on software - hires people that don't know the first thing about actually creating software. I don't see why Hepler not wanting to play video games and just write is any different.

Baranga

You don't see the difference between interactive storytelling and non-interactive storytelling?

A game writer has to play a game and understand how everything works in order to deliver a good experience. Look at how well Richard Morgan and R.A. Salvatore do in this medium - good book writers, abysmal game writers. For an example in different environment, please check out Frank Miller's movie career: the dude is brilliant at writing comics and had no idea what to do with The Spirit.

It seems to be that you simply believe a game writer has to play games. What about all the game writers that play games and still have their work spit on by the community? Obviously there's something else at work than simply "He's a game writer, she's a novelist, and that guy comes from cinema"

Her job is not to get everything to work together. That's probably a team leader or designer/producer that handles that. She's likely given some guidelines and told to create a believeable narrative based on that. She obviously has to be mindful of how her narrative effects gameplay elements and pacing, but that doesn't mean she has to go out and continously play video games.

I agree though, there is a difference between interactive story telling and non-interactive storytelling. But let's no kid ourselves - most game storylines are linear affairs. You go from point A to point B, have some dialogue, maybe see a cutscene, and repeat it from beginning to end. What the player does rarely ever drives the narrative - it merely provides the fuel for it to continue on a pretty laid out path. Every game isn't a Fallout: New Vegas where storylines open and close based on player input. So again, her not playing video games doesn't really seem to be the problem in my eyes. She's not taking advantage of what video games have to offer, but she's hardly the only one. Fact is, most story writers seem to come from a fairly traditional background where segments of gameplay provide the stitching between a story structure that is otherwise, pretty textbook.

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musalala

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#304 musalala
Member since 2008 • 3131 Posts

[QUOTE="nethernova"]"It is the height of entitlement to believe you can say whatever you want, as hurtful as you like, and expect not a word of a retort. Those gamers now acting butthurt because Flynn and Hepler responded to the abuse are as cretinous and pathetic as one can get" Ah, so true. And so sad.Krelian-co

wrong, the article didn't say what kind of "retort" she said, because its a completely biased article, if she would've remained in silence the people attacking her would be the only ones at fault but since she answered something so stupid its hard to feel bad for her.

Lol she was like people are jealous of her coz she has a vagina and works in the gaming industry :lol: dem fighting words

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musalala

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#305 musalala
Member since 2008 • 3131 Posts

[QUOTE="musalala"]

[QUOTE="texasgoldrush"] Because fans don't get it...thats the thing, they wanted a kill the orc cliche hero story just like DAO instead of a tale about culpabilty of a crisis. And how many times do I have to tell you morons that I am not a fan of DAO or Neverwinter Nights, both Bioware games, and also called the gameplay of ME1 and JE broken. Are you that stupid? Oh wait, I am a biodrone.....you are quite a laugh. And that post was fake...way to respond...lol. She isn't on the Mass Effect team.texasgoldrush

And obviously the all powerfully texasgoldrush gets it because he so much better than us lowly peasents, how dare we point out the glaring faults of this game whose short comings are so blatant a blindman could see them, how dare we critisise bioware for using an established name in order to sell a mediocre product the nerve of some people :lol:.

Yes it had interesting ideas yes the the story was ok and differnt from the usually save the world ( The withcer 1 and 2 do a far better job of telling a story that doesn"t follow the whole save the world) but that doesn"t erase ALL the really bad elements not by a mile. Again my main beef with bioware is they KNEW the game was unfinished and rushed they KNEW it would be badly received but they still released it anyway, All the while lying to the faces of their fans "no no don"t worry we are not mass effecting the game" no no the combat is not dumbed down..if you loved origins you will absolutly love this game". This to me is what is really sad and why DA2 receives so much hate.

What I find even funnier is how you berate FFXIII that made similar changes to its entire fomular and yet defend DA2 for doing the same thing

And is Hepler, Gaider, Kirby, and the rest of the writing team responsible for the rushing of DAII? Think. In fact several reviews thought that the writing was the games STRENGTH, including Gamespy, who only gave it an 80. Same with Gamesradar. In fact, think about, DA2 an d DAO: Awakenings can make Bioware a better company, as they learn not to rush games. And really, notice how ME3 got pushed back 5 months. And wrong, while I criticize FFXIII for its changing of some of its formula, what stayed the same is worse, the same old cliched storytelling. Notice I trash XIII and XIII-2's narrative more than its gameplay.

:lol: Saying DA2 STRENGTH was the writing is like pointing out a small portion of unifected skin on a leprosy ravaged body. I bring up FFXIII because you love focusing on the negative, the narrative ( which could have been damaged because of translation from Japanses to english) and ignore everything else ( the incedible graphics, the great combat system, the vast amounts of end game content) But when it comes to DA2 you want to ignore all the bad (the dumbed down action combat, the repetitive environmnets , the mediocre graphics, the stripping of many rpg elements, the mass effecting of the game) and instead focus on the writing ( which is touch an go most of the time there is some good stuff then there is some cringe worthy stuff)

Now I am not saying final fantasy XIII doesnt deserve the criticism because yes many of those decisions were really bad but DA2 is just as guilty if not more so. But we never ever see you making disparraging remarks against DA 2

Also Mass effect 3 was delayed for multiplayer they were ready to release the game in november but delayed it for multiplayer so don"t make it seem like its delayed because bioware have suddenly seen the light and are interested in polishing their games.

And finally your qoute in bold can be applied similarly to DA2 what the changed made the game worse and is reflected in the reviews , the sales and fan feedback

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dreman999

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#306 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Miroku32"]Uh oh, homophobic will go mad after they read that. Man, I thought SC2 forums were a mess, now I retract what I thought. lawlessx
Something like that could actually have an affect on how people review the game.. btw what's wrong with SC2's boards?

Sure, DA: O is the worst game ever because you can be gay.:roll:
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dreman999

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#307 dreman999
Member since 2004 • 11514 Posts
[QUOTE="texasgoldrush"]Almost all story, also considered to be one of the greatest games ever made...skrat_01
This is a game that uses its function as an adventure game, to define Manny's character and tell its story; in conjunction with the writing. It's an elegantly made game, and that was right down to the first document pitch. Function however in Grim Fandango is important. Removing core functions for the sake of it; without something to counterbalance it with another is beyond stupid - it shouldn't be there to begin with.

The point not about removing functionality totally...It's about giving an opinion for it. Big difference. It more of a case of playing the game you want to play it, not forcing a game to be only one way over another. I though better of you.
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dreman999

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#308 dreman999
Member since 2004 • 11514 Posts

[QUOTE="texasgoldrush"][QUOTE="musalala"]

And obviously the all powerfully texasgoldrush gets it because he so much better than us lowly peasents, how dare we point out the glaring faults of this game whose short comings are so blatant a blindman could see them, how dare we critisise bioware for using an established name in order to sell a mediocre product the nerve of some people :lol:.

Yes it had interesting ideas yes the the story was ok and differnt from the usually save the world ( The withcer 1 and 2 do a far better job of telling a story that doesn"t follow the whole save the world) but that doesn"t erase ALL the really bad elements not by a mile. Again my main beef with bioware is they KNEW the game was unfinished and rushed they KNEW it would be badly received but they still released it anyway, All the while lying to the faces of their fans "no no don"t worry we are not mass effecting the game" no no the combat is not dumbed down..if you loved origins you will absolutly love this game". This to me is what is really sad and why DA2 receives so much hate.

What I find even funnier is how you berate FFXIII that made similar changes to its entire fomular and yet defend DA2 for doing the same thing

musalala

And is Hepler, Gaider, Kirby, and the rest of the writing team responsible for the rushing of DAII? Think. In fact several reviews thought that the writing was the games STRENGTH, including Gamespy, who only gave it an 80. Same with Gamesradar. In fact, think about, DA2 an d DAO: Awakenings can make Bioware a better company, as they learn not to rush games. And really, notice how ME3 got pushed back 5 months. And wrong, while I criticize FFXIII for its changing of some of its formula, what stayed the same is worse, the same old cliched storytelling. Notice I trash XIII and XIII-2's narrative more than its gameplay.

:lol: Saying DA2 STRENGTH was the writing is like pointing out a small portion of unifected skin on a leprosy ravaged body. I bring up FFXIII because you love focusing on the negative, the narrative ( which could have been damaged because of translation from Japanses to english) and ignore everything else ( the incedible graphics, the great combat system, the vast amounts of end game content) But when it comes to DA2 you want to ignore all the bad (the dumbed down action combat, the repetitive environmnets , the mediocre graphics, the stripping of many rpg elements, the mass effecting of the game) and instead focus on the writing ( which is touch an go most of the time there is some good stuff then there is some cringe worthy stuff)

Now I am not saying final fantasy XIII doesnt deserve the criticism because yes many of those decisions were really bad but DA2 is just as guilty if not more so. But we never ever see you making disparraging remarks against DA 2

Also Mass effect 3 was delayed for multiplayer they were ready to release the game in november but delayed it for multiplayer so don"t make it seem like its delayed because bioware have suddenly seen the light and are interested in polishing their games.

And finally your qoute in bold can be applied similarly to DA2 what the changed made the game worse and is reflected in the reviews , the sales and fan feedback

That MP was fantastic. And from the demo, it's clear they had to delay it. They had a monster of stuff to fine tune.
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dreman999

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#309 dreman999
Member since 2004 • 11514 Posts

Wait, so the post that was posted was removed? That was as tame as can be. Personally, I think bioware should go back to a time before they hired hepler, a time when people adored their work, not abhor it.

lowkey254
It was a hate speech. A huge extension for the hate of DA2. It basically was a post about continual to harassment on one person.
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dreman999

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#311 dreman999
Member since 2004 • 11514 Posts
i heard bioware pretty much acts like a b!tch to anyone that disagrees with them.eboyishere
No, they act angrily to people who Harass them and take it too far.
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Krelian-co

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#312 Krelian-co
Member since 2006 • 13274 Posts

[QUOTE="eboyishere"]i heard bioware pretty much acts like a b!tch to anyone that disagrees with them.dreman999
No, they act angrily to people who Harass them and take it too far.

lol if that was only, they will ban anyone who posts anything negative

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MLBknights58

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#313 MLBknights58
Member since 2006 • 5016 Posts

[QUOTE="nethernova"]"It is the height of entitlement to believe you can say whatever you want, as hurtful as you like, and expect not a word of a retort. Those gamers now acting butthurt because Flynn and Hepler responded to the abuse are as cretinous and pathetic as one can get" Ah, so true. And so sad.Krelian-co

wrong, the article didn't say what kind of "retort" she said, because its a completely biased article, if she would've remained in silence the people attacking her would be the only ones at fault but since she answered something so stupid its hard to feel bad for her.

:|

smh Krelian.

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dreman999

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#314 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"][QUOTE="eboyishere"]i heard bioware pretty much acts like a b!tch to anyone that disagrees with them.Krelian-co

No, they act angrily to people who Harass them and take it too far.

lol if that was only, they will ban anyone who posts anything negative

Sure, you can make any complains about biowares game or you'll get band.... So that means post like this can't be on any bioware forum....http://www.swtor.com/community/showthread.php?t=321238

But it is....Let's take a look how someone who is complaining about their game was able to post a complaint with out being banned. No direct insults.....No hounding devs.... No hunting down devs on facebook, twitter ,or anything. He just state what he thinks is wrong, even if it is heavy handed. Their's a difference between being critical and just plan being a turd.

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dreman999

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#315 dreman999
Member since 2004 • 11514 Posts

[QUOTE="Krelian-co"]

[QUOTE="nethernova"]"It is the height of entitlement to believe you can say whatever you want, as hurtful as you like, and expect not a word of a retort. Those gamers now acting butthurt because Flynn and Hepler responded to the abuse are as cretinous and pathetic as one can get" Ah, so true. And so sad.MLBknights58

wrong, the article didn't say what kind of "retort" she said, because its a completely biased article, if she would've remained in silence the people attacking her would be the only ones at fault but since she answered something so stupid its hard to feel bad for her.

:|

smh Krelian.

Let see how you act when a horde of people verbally harass you. You would be the very ideal of calm and clarity.
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texasgoldrush

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#316 texasgoldrush
Member since 2003 • 15266 Posts

[QUOTE="texasgoldrush"][QUOTE="musalala"]

And obviously the all powerfully texasgoldrush gets it because he so much better than us lowly peasents, how dare we point out the glaring faults of this game whose short comings are so blatant a blindman could see them, how dare we critisise bioware for using an established name in order to sell a mediocre product the nerve of some people :lol:.

Yes it had interesting ideas yes the the story was ok and differnt from the usually save the world ( The withcer 1 and 2 do a far better job of telling a story that doesn"t follow the whole save the world) but that doesn"t erase ALL the really bad elements not by a mile. Again my main beef with bioware is they KNEW the game was unfinished and rushed they KNEW it would be badly received but they still released it anyway, All the while lying to the faces of their fans "no no don"t worry we are not mass effecting the game" no no the combat is not dumbed down..if you loved origins you will absolutly love this game". This to me is what is really sad and why DA2 receives so much hate.

What I find even funnier is how you berate FFXIII that made similar changes to its entire fomular and yet defend DA2 for doing the same thing

musalala

And is Hepler, Gaider, Kirby, and the rest of the writing team responsible for the rushing of DAII? Think. In fact several reviews thought that the writing was the games STRENGTH, including Gamespy, who only gave it an 80. Same with Gamesradar. In fact, think about, DA2 an d DAO: Awakenings can make Bioware a better company, as they learn not to rush games. And really, notice how ME3 got pushed back 5 months. And wrong, while I criticize FFXIII for its changing of some of its formula, what stayed the same is worse, the same old cliched storytelling. Notice I trash XIII and XIII-2's narrative more than its gameplay.

:lol: Saying DA2 STRENGTH was the writing is like pointing out a small portion of unifected skin on a leprosy ravaged body. I bring up FFXIII because you love focusing on the negative, the narrative ( which could have been damaged because of translation from Japanses to english) and ignore everything else ( the incedible graphics, the great combat system, the vast amounts of end game content) But when it comes to DA2 you want to ignore all the bad (the dumbed down action combat, the repetitive environmnets , the mediocre graphics, the stripping of many rpg elements, the mass effecting of the game) and instead focus on the writing ( which is touch an go most of the time there is some good stuff then there is some cringe worthy stuff)

Now I am not saying final fantasy XIII doesnt deserve the criticism because yes many of those decisions were really bad but DA2 is just as guilty if not more so. But we never ever see you making disparraging remarks against DA 2

Also Mass effect 3 was delayed for multiplayer they were ready to release the game in november but delayed it for multiplayer so don"t make it seem like its delayed because bioware have suddenly seen the light and are interested in polishing their games.

And finally your qoute in bold can be applied similarly to DA2 what the changed made the game worse and is reflected in the reviews , the sales and fan feedback

And when did I ignore DA2's faults, are you just dense? Or maybe FFXIII's writing is just bad in any language because Toriyama sucks ass. Guess who directed the three weakest FF's since II and III...Toriyama. Also the combat plays itself except for the bosses and the end game content sucks and has no substance. XIII was nothing but graphics. And the fact they finished the writing and recording of the VA AFTER they originally planned to release ME3 shows that you are wrong. And those complaining about MP can eat crow, its awesome.
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musalala

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#317 musalala
Member since 2008 • 3131 Posts

[QUOTE="musalala"]

[QUOTE="texasgoldrush"] And is Hepler, Gaider, Kirby, and the rest of the writing team responsible for the rushing of DAII? Think. In fact several reviews thought that the writing was the games STRENGTH, including Gamespy, who only gave it an 80. Same with Gamesradar. In fact, think about, DA2 an d DAO: Awakenings can make Bioware a better company, as they learn not to rush games. And really, notice how ME3 got pushed back 5 months. And wrong, while I criticize FFXIII for its changing of some of its formula, what stayed the same is worse, the same old cliched storytelling. Notice I trash XIII and XIII-2's narrative more than its gameplay.texasgoldrush

:lol: Saying DA2 STRENGTH was the writing is like pointing out a small portion of unifected skin on a leprosy ravaged body. I bring up FFXIII because you love focusing on the negative, the narrative ( which could have been damaged because of translation from Japanses to english) and ignore everything else ( the incedible graphics, the great combat system, the vast amounts of end game content) But when it comes to DA2 you want to ignore all the bad (the dumbed down action combat, the repetitive environmnets , the mediocre graphics, the stripping of many rpg elements, the mass effecting of the game) and instead focus on the writing ( which is touch an go most of the time there is some good stuff then there is some cringe worthy stuff)

Now I am not saying final fantasy XIII doesnt deserve the criticism because yes many of those decisions were really bad but DA2 is just as guilty if not more so. But we never ever see you making disparraging remarks against DA 2

Also Mass effect 3 was delayed for multiplayer they were ready to release the game in november but delayed it for multiplayer so don"t make it seem like its delayed because bioware have suddenly seen the light and are interested in polishing their games.

And finally your qoute in bold can be applied similarly to DA2 what the changed made the game worse and is reflected in the reviews , the sales and fan feedback

And when did I ignore DA2's faults, are you just dense? Or maybe FFXIII's writing is just bad in any language because Toriyama sucks ass. Guess who directed the three weakest FF's since II and III...Toriyama. Also the combat plays itself except for the bosses and the end game content sucks and has no substance. XIII was nothing but graphics. And the fact they finished the writing and recording of the VA AFTER they originally planned to release ME3 shows that you are wrong. And those complaining about MP can eat crow, its awesome.

Please Texas let it go you absolutly ignore the faults of DA2 and overblow the faults of FFXIII, i have never ever heard you say anything remotly positive about FFXIII under any circumstances what so ever. DA2 and FFXIII made the same mistakes but you make excuses for DA2"s mistakes and condemn FFXIII without mercy.

Again I am not saying FFXIII doesn"t deserve to be critisised because it does but so does DA2 in equal measure. At least square put some effort into FFXIII as opposed to the lazy a** DA2

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skrat_01

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#318 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="texasgoldrush"]Almost all story, also considered to be one of the greatest games ever made...dreman999
This is a game that uses its function as an adventure game, to define Manny's character and tell its story; in conjunction with the writing. It's an elegantly made game, and that was right down to the first document pitch. Function however in Grim Fandango is important. Removing core functions for the sake of it; without something to counterbalance it with another is beyond stupid - it shouldn't be there to begin with.

The point not about removing functionality totally...It's about giving an opinion for it. Big difference. It more of a case of playing the game you want to play it, not forcing a game to be only one way over another. I though better of you.

Option? The option to completely skip without consequence is virtually cutting the function out; Why should it even be there if that's the case? It shouldn't. Ugh. It's about deliberate, smart design, not stupidity.
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Jabby250

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#319 Jabby250
Member since 2011 • 524 Posts

[QUOTE="Kickinurass"]

Her job is to write video games, not play/ program them. She needs to read books, write literature, and experience the story in video games, there's no reason for her to HAVE to play a game in order to do her job.

When I applied for a job with Microsoft, the representative I spoke with said sometimes they don't event take people with coding experience for the Project Manager position. Just as a parallel - MS, a company completely hinged on software - hires people that don't know the first thing about actually creating software. I don't see why Hepler not wanting to play video games and just write is any different.

Baranga

You don't see the difference between interactive storytelling and non-interactive storytelling?

A game writer has to play a game and understand how everything works in order to deliver a good experience. Look at how well Richard Morgan and R.A. Salvatore do in this medium - good book writers, abysmal game writers. For an example in different environment, please check out Frank Miller's movie career: the dude is brilliant at writing comics and had no idea what to do with The Spirit.

Interactivity in storytelling is more game design than a writer's responsibility. A game writer does not have to play the game, what's important is that (s)he sees how the storytelling is delivered throughout the game, which doesn't necessarily involve someone playing the game, let alone every writer on the team. Cooperation is important; one writer not liking games shouln't be a problem.

I would make the case that if complaints have been raised about Amalur's writing, it wasn't precisely because the writers failed to interact with the medium. More like the fictional universe failed to entice its critics as much as it was expected, and no amount of collaboration can make an uninteresting story deliver. I'd hate to use this phrase myself, but it sounds more like a correlation/causation argument than anything.

I mean, I'm one of 'those' people that think developers should certainly strive to be in touch with video games on a personal level because it leads to better works, but I really can't see how this is an issue. BioWare probably provides more freedom to writers to influence game design more than a good portion of the competition, if I were to guess (not all of whom necessarily agree with what Hepler said).

edit2: I'd also argue that Frank Miller isn't exactly 'brilliant' to begin with. He appears to have written some of the most oddball crap.

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dreman999

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#320 dreman999
Member since 2004 • 11514 Posts
[QUOTE="skrat_01"][QUOTE="dreman999"][QUOTE="skrat_01"] This is a game that uses its function as an adventure game, to define Manny's character and tell its story; in conjunction with the writing. It's an elegantly made game, and that was right down to the first document pitch. Function however in Grim Fandango is important. Removing core functions for the sake of it; without something to counterbalance it with another is beyond stupid - it shouldn't be there to begin with.

The point not about removing functionality totally...It's about giving an opinion for it. Big difference. It more of a case of playing the game you want to play it, not forcing a game to be only one way over another. I though better of you.

Option? The option to completely skip without consequence is virtually cutting the function out; Why should it even be there if that's the case? It shouldn't. Ugh. It's about deliberate, smart design, not stupidity.

Again, how some else plays their game is up to them. If you don't like playing that way don't use it. When did sp game get competitive? This should no even be an issue. Also, one part of ME gameplay is story interactivity anyway.
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dreman999

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#321 dreman999
Member since 2004 • 11514 Posts

[QUOTE="Baranga"]

[QUOTE="Kickinurass"]

Her job is to write video games, not play/ program them. She needs to read books, write literature, and experience the story in video games, there's no reason for her to HAVE to play a game in order to do her job.

When I applied for a job with Microsoft, the representative I spoke with said sometimes they don't event take people with coding experience for the Project Manager position. Just as a parallel - MS, a company completely hinged on software - hires people that don't know the first thing about actually creating software. I don't see why Hepler not wanting to play video games and just write is any different.

Jabby250

You don't see the difference between interactive storytelling and non-interactive storytelling?

A game writer has to play a game and understand how everything works in order to deliver a good experience. Look at how well Richard Morgan and R.A. Salvatore do in this medium - good book writers, abysmal game writers. For an example in different environment, please check out Frank Miller's movie career: the dude is brilliant at writing comics and had no idea what to do with The Spirit.

Interactivity in storytelling is more game design than a writer's responsibility. A game writer does not have to play the game, what's important is that (s)he sees how the storytelling is delivered throughout the game, which doesn't necessarily involve someone playing the game, let alone every writer on the team. Cooperation is important; one writer not liking games shouln't be a problem.

I would make the case that if complaints have been raised about Amalur's writing, it wasn't precisely because the writers failed to interact with the medium. More like the fictional universe failed to entice its critics as much as it was expected, and no amount of collaboration can make an uninteresting story deliver. I'd hate to use this phrase myself, but it sounds more like a correlation/causation argument than anything.

I mean, I'm one of 'those' people that think developers should certainly strive to be in touch with video games on a personal level because it leads to better works, but I really can't see how this is an issue. BioWare probably provides more freedom to writers to influence game design more than a good portion of the competition, if I were to guess (not all of whom necessarily agree with what Hepler said).

edit2: I'd also argue that Frank Miller isn't exactly 'brilliant' to begin with. He appears to have written some of the most oddball crap.

They have a practice of having the having the game designers working with the writers from day one. There things the writer has no control over, like the battle system but where someone goes and what they do is in both the game designers and writers control.
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skrat_01

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#322 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="dreman999"][QUOTE="skrat_01"][QUOTE="dreman999"] The point not about removing functionality totally...It's about giving an opinion for it. Big difference. It more of a case of playing the game you want to play it, not forcing a game to be only one way over another. I though better of you.

Option? The option to completely skip without consequence is virtually cutting the function out; Why should it even be there if that's the case? It shouldn't. Ugh. It's about deliberate, smart design, not stupidity.

Again, how some else plays their game is up to them. If you don't like playing that way don't use it. When did sp game get competitive? This should no even be an issue. Also, one part of ME gameplay is story interactivity anyway.

Indeed, people play the games the way they choose. But the player isn't a designer. Again it's about purposeful smart design, not just 'features that undermine the rest of the game, for the sake of it'. That's smart design. And yes ME has layers of game function, more then most games, and less than others.
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weezyfb

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#323 weezyfb
Member since 2009 • 14703 Posts
It was not smart of her to insult people, she took the bait and insulted anyone who had legitimate problems with what she said but did not attack her. She should be playing games, if you are gonna write a scene your timing has to be good and make sense. If get out of a huge firefight and am exhausted you might have to adjust things down with the dialogue length. Understanding the gameplay helps with pacing if you are writing the story.
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dreman999

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#324 dreman999
Member since 2004 • 11514 Posts
[QUOTE="skrat_01"][QUOTE="dreman999"][QUOTE="skrat_01"] Option? The option to completely skip without consequence is virtually cutting the function out; Why should it even be there if that's the case? It shouldn't. Ugh. It's about deliberate, smart design, not stupidity.

Again, how some else plays their game is up to them. If you don't like playing that way don't use it. When did sp game get competitive? This should no even be an issue. Also, one part of ME gameplay is story interactivity anyway.

Indeed, people play the games the way they choose. But the player isn't a designer. Again it's about purposeful smart design, not just 'features that undermine the rest of the game, for the sake of it'. That's smart design. And yes ME has layers of game function, more then most games, and less than others.

...But she's a writer. She does have any real control of the game design.
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PC4lifeman2233

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#325 PC4lifeman2233
Member since 2012 • 479 Posts

a

This real?

SAGE_OF_FIRE

Next thing you know cucumbers are going to taste better pickled in ME4...

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PC4lifeman2233

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#326 PC4lifeman2233
Member since 2012 • 479 Posts

[QUOTE="skrat_01"][QUOTE="dreman999"]Again, how some else plays their game is up to them. If you don't like playing that way don't use it. When did sp game get competitive? This should no even be an issue. Also, one part of ME gameplay is story interactivity anyway.dreman999
Indeed, people play the games the way they choose. But the player isn't a designer. Again it's about purposeful smart design, not just 'features that undermine the rest of the game, for the sake of it'. That's smart design. And yes ME has layers of game function, more then most games, and less than others.

...But she's a writer. She does have any real control of the game design.

Ok Biofanboy we get it. Just keep holding BioWare's pocket.

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LongZhiZi

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#327 LongZhiZi
Member since 2009 • 2453 Posts
[QUOTE="weezyfb"]It was not smart of her to insult people, she took the bait and insulted anyone who had legitimate problems with what she said but did not attack her. She should be playing games, if you are gonna write a scene your timing has to be good and make sense. If get out of a huge firefight and am exhausted you might have to adjust things down with the dialogue length. Understanding the gameplay helps with pacing if you are writing the story.

Ding ding ding ding! 100% spot on. If you're unwilling to even play the games, you can't write the story. Your characterizations are likely to make no sense in context of the experience the player just had. If this woman hadn't been so stupid to respond in kind, I might have looked down upon the people leaving personal insults towards her. But as soon as she made that tweet, she proved she was trash. So I really could care less what happens to this woman, and hope the internet eggs her on. And might I say, I can't stop laughing at the term 'hamburger' Hepler. :lol:
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Mazoch

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#328 Mazoch
Member since 2004 • 2473 Posts

[QUOTE="weezyfb"]It was not smart of her to insult people, she took the bait and insulted anyone who had legitimate problems with what she said but did not attack her. She should be playing games, if you are gonna write a scene your timing has to be good and make sense. If get out of a huge firefight and am exhausted you might have to adjust things down with the dialogue length. Understanding the gameplay helps with pacing if you are writing the story.LongZhiZi
Ding ding ding ding! 100% spot on. If you're unwilling to even play the games, you can't write the story. Your characterizations are likely to make no sense in context of the experience the player just had. If this woman hadn't been so stupid to respond in kind, I might have looked down upon the people leaving personal insults towards her. But as soon as she made that tweet, she proved she was trash. So I really could care less what happens to this woman, and hope the internet eggs her on. And might I say, I can't stop laughing at the term 'hamburger' Hepler. :lol:

She never said that she doesn't play the games, just that doing so is her least favorite part. That said, the notion that she cannot do a good job without playing that part of the game is flawed anyways.

First off, she can't for the simple reason that she's part of the creation process. Given the normal development process of a game, odd are that she's writing most of her text before it's actually possible to play the game in any coherent form. Second, if this was true for the writers would it also is true for the game play designers? If they cannot design the game around the exact story texts, or the precise situation, then they cannot set up a compelling game play experience. If the story tells us that the players are about to face a tough fight, the game play designers would have to know enough about the story to know that they should be designing a major encounter.

But to think that just because she's not actively playing the game, she cannot write story elements is silly. It's akin to claiming that you cannot be a good movie camera man without also being a good stuntman. Of course she needs to be aware of the context of the scene she's writing, but there's more effective ways of learning that than playing the game. Reading the script / story board, asking the producers, perhaps working with the designers who are developing the corresponding game play elements. Do you really think that the way BioWare's writers learn the specifics of the back-story, setting, context or situation is by randomly playing the game in some pre-alpha stage where there's no text or story added?

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dreman999

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#329 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"][QUOTE="skrat_01"] Indeed, people play the games the way they choose. But the player isn't a designer. Again it's about purposeful smart design, not just 'features that undermine the rest of the game, for the sake of it'. That's smart design. And yes ME has layers of game function, more then most games, and less than others.PC4lifeman2233

...But she's a writer. She does have any real control of the game design.

Ok Biofanboy we get it. Just keep holding BioWare's pocket.

...Dear god...You don't get it do you?
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Fossil-

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#330 Fossil-
Member since 2006 • 351 Posts
BioWare is a terrible company that makes terrible games. I really can't believe how hard it is for the fanboys to put these pieces together. Helper isn't the only one, though she's probably the worst of the awful staff they have on hand. Almost every interview with one of their staff is cringe worthy. You'd think DA2 and TOR would be enough evidence, but I suppose we'll have to wait for BW to ruin DA3 before people finally catch on and EA liquidates them. I can't wait for the day BioWare dies.
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Jankarcop

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#331 Jankarcop
Member since 2011 • 11058 Posts

BioWare is a terrible company that makes terrible games. I really can't believe how hard it is for the fanboys to put these pieces together. Helper isn't the only one, though she's probably the worst of the awful staff they have on hand. Almost every interview with one of their staff is cringe worthy. You'd think DA2 and TOR would be enough evidence, but I suppose we'll have to wait for BW to ruin DA3 before people finally catch on and EA liquidates them. I can't wait for the day BioWare dies.Fossil-
ToR wasn' too bad.

DAII was their only real bad game, I hoenstly doens't understand how they let that happen.

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Lionheart08

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#332 Lionheart08
Member since 2005 • 15814 Posts

[QUOTE="PC4lifeman2233"]

[QUOTE="dreman999"]...But she's a writer. She does have any real control of the game design.dreman999

Ok Biofanboy we get it. Just keep holding BioWare's pocket.

...Dear god...You don't get it do you?

Can I throw my 2 cents in. As critical as I've been over Bioware (and Dreman can attest to this since I've argued with him repeatedly in the main ME3 thread) this Hepler bashing/conspiracy theories is idiotic. She has no creative control over the design. Hell, she isn't even the head writer, Mike Laidlawis. So getting pissed off and paranoid that this is what Bioware as a whole feels should be the course is stupid.

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Krelian-co

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#333 Krelian-co
Member since 2006 • 13274 Posts

[QUOTE="dreman999"][QUOTE="PC4lifeman2233"]

Ok Biofanboy we get it. Just keep holding BioWare's pocket.

Lionheart08

...Dear god...You don't get it do you?

Can I throw my 2 cents in. As critical as I've been over Bioware (and Dreman can attest to this since I've argued with him repeatedly in the main ME3 thread) this Hepler bashing/conspiracy theories is idiotic. She has no creative control over the design. Hell, she isn't even the head writer, Mike Laidlawis. So getting pissed off and paranoid that this is what Bioware as a whole feels should be the course is stupid.

what really bothers me is her homosexual fetiche and how she will be pushing to get it into the games, just look at anders in dragon age 2. he was the only real healer you had in the game yet he was so annoying. oh no you didn't wanted to have gay sex with me, -100 rep points, and all he did was cry the whole game.

she needs to go, nao.

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dreman999

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#334 dreman999
Member since 2004 • 11514 Posts

[QUOTE="Lionheart08"]

[QUOTE="dreman999"] ...Dear god...You don't get it do you?Krelian-co

Can I throw my 2 cents in. As critical as I've been over Bioware (and Dreman can attest to this since I've argued with him repeatedly in the main ME3 thread) this Hepler bashing/conspiracy theories is idiotic. She has no creative control over the design. Hell, she isn't even the head writer, Mike Laidlawis. So getting pissed off and paranoid that this is what Bioware as a whole feels should be the course is stupid.

what really bothers me is her homosexual fetiche and how she will be pushing to get it into the games, just look at anders in dragon age 2. he was the only real healer you had in the game yet he was so annoying. oh no you didn't wanted to have gay sex with me, -100 rep points, and all he did was cry the whole game.

she needs to go, nao.

Homophobic much.. Are you still angry about that Anders kiss? The thing about is if you don't like that feature, don't use it. It's not like your fored to play a gay character. People who don't like playing a female characters don't get up in arms for having the option of it in the game, why get up in arms for the option to play a gay character? Also, it's not -100 rep points, It's a 100 in rivalry....And having a character in DA2 in a rivalry is not a bad thing. I have Merill in 100% rivary and she's my li in the game. They made it so that you even if your not on the best terms with a character, you can have deep character development and respect with one another. Having Anders in 100 rivalry means nothing other then you'll see him develop in a different way.
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DrTrafalgarLaw

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#335 DrTrafalgarLaw
Member since 2011 • 4487 Posts

[QUOTE="SAGE_OF_FIRE"]

a

This real?

PC4lifeman2233

Next thing you know cucumbers are going to taste better pickled in ME4...

Well she DID write homo-erotic fantasy novels before... I don't hold anything against homosexuals but y'know...when your freakin planet is about to be destroyed you won't have time to romance people, let alone for coming out of the closet and romancing same-sex individuals (whose sexual preference are unknown). What the hell? Who comes up with this stuff? Allright, the world is about to be attacked but let me finish this quicky before I leave to combat aliens.

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DrTrafalgarLaw

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#336 DrTrafalgarLaw
Member since 2011 • 4487 Posts
[QUOTE="skrat_01"][QUOTE="dreman999"]Again, how some else plays their game is up to them. If you don't like playing that way don't use it. When did sp game get competitive? This should no even be an issue. Also, one part of ME gameplay is story interactivity anyway.dreman999
Indeed, people play the games the way they choose. But the player isn't a designer. Again it's about purposeful smart design, not just 'features that undermine the rest of the game, for the sake of it'. That's smart design. And yes ME has layers of game function, more then most games, and less than others.

...But she's a writer. She does have any real control of the game design.

Doesn't she communicate with gaming design or hold meetings with the staff at the least? What kind of distorted, incoherent and segregated way of writing is that? She thinks she is capable of writing good story but all she has to fall back on is a poorly-received fantasy novel. She is a pretty mediocre writer and she doesn't like to play videogames...what the hell...who hired her? Doesn't she f@^%&# understand that story and gameplay has to be in synergy or in complete zen for a game to work? Where did they find this washed up fool? I've seen children from preliminary school write better stories as an essay than her.
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N30F3N1X

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#337 N30F3N1X
Member since 2009 • 8923 Posts

Homophobic much.. Are you still angry about that Anders kiss? The thing about is if you don't like that feature, don't use it. It's not like your fored to play a gay character. People who don't like playing a female characters don't get up in arms for having the option of it in the game, why get up in arms for the option to play a gay character? Also, it's not -100 rep points, It's a 100 in rivalry....And having a character in DA2 in a rivalry is not a bad thing. I have Merill in 100% rivary and she's my li in the game. They made it so that you even if your not on the best terms with a character, you can have deep character development and respect with one another. Having Anders in 100 rivalry means nothing other then you'll see him develop in a different way.dreman999

Not wanting to see a homosexual encounter = homophobic...

What kind of dumb comparison is that? You're comparing something you have an option for with something you are forced to see?

And what the hell is the differente between -100 and 100 in rivalry? -100 rep equals 100 in rivalry no matter how you spin it. You're correcting him for meaningless semantics.

Can't believe how low biodrones can get at times :?

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deactivated-660c2894dc19c

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#338 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts

[QUOTE="Fossil-"]BioWare is a terrible company that makes terrible games. I really can't believe how hard it is for the fanboys to put these pieces together. Helper isn't the only one, though she's probably the worst of the awful staff they have on hand. Almost every interview with one of their staff is cringe worthy. You'd think DA2 and TOR would be enough evidence, but I suppose we'll have to wait for BW to ruin DA3 before people finally catch on and EA liquidates them. I can't wait for the day BioWare dies.Jankarcop

ToR wasn' too bad.

DAII was their only real bad game, I hoenstly doens't understand how they let that happen.

Like it is already said several times. EA forced to rush DA2, which forced BioWare to cut corners. Both David Gaider (lead writer) and Inon Zur (composer) admitted this.

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Elann2008

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#339 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="SAGE_OF_FIRE"]She was the one that said that everyone is just jealous of her because she has a vagina and a job in the gaming industry. Shinobishyguy

...And people actually white-knight this individual?

What the hell?

Because it's a female, and her name is Jennifer. I kid. I still disagree that story is more important than gameplay especially when it comes to MMO's. I feel this whole situational was extremely unprofessional. The fact that this story came out so fast, so big, the way it did.. I'm sure she and BioWare had a huge dealing in it. But blaming fans are cool. Fans say this sort of stuff all the time, on a consistent basis, every day on the forums. What makes this situation different was, Helpler and BioWare decided to lash out at the fans for voicing their opinion. Someone should have stepped in and done a better job with the damage control.
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dommeus

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#340 dommeus
Member since 2004 • 9433 Posts

Surely she can just be told what happens in any major combat situation, like who fights who, and what happens afterwards, and then she can write around that?

I doesn't make much sense for her to have to play the game to understand that. She just needs to understand the particular outcomes of key fights, and where the team want the story to go from there.

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ReadingRainbow4

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#341 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="Krelian-co"]

[QUOTE="Lionheart08"]

Can I throw my 2 cents in. As critical as I've been over Bioware (and Dreman can attest to this since I've argued with him repeatedly in the main ME3 thread) this Hepler bashing/conspiracy theories is idiotic. She has no creative control over the design. Hell, she isn't even the head writer, Mike Laidlawis. So getting pissed off and paranoid that this is what Bioware as a whole feels should be the course is stupid.

dreman999

what really bothers me is her homosexual fetiche and how she will be pushing to get it into the games, just look at anders in dragon age 2. he was the only real healer you had in the game yet he was so annoying. oh no you didn't wanted to have gay sex with me, -100 rep points, and all he did was cry the whole game.

she needs to go, nao.

Homophobic much.. Are you still angry about that Anders kiss? The thing about is if you don't like that feature, don't use it. It's not like your fored to play a gay character. People who don't like playing a female characters don't get up in arms for having the option of it in the game, why get up in arms for the option to play a gay character? Also, it's not -100 rep points, It's a 100 in rivalry....And having a character in DA2 in a rivalry is not a bad thing. I have Merill in 100% rivary and she's my li in the game. They made it so that you even if your not on the best terms with a character, you can have deep character development and respect with one another. Having Anders in 100 rivalry means nothing other then you'll see him develop in a different way.

So if I walk down the street and see 2 men kissing and groping I'm a homophobic for wanting to walk the other way and not have anything to do with it? I have no problem what gay dudes do in their own home, but when it's brought to everyones attention it's a freaking problem.

You can be gay and proud, but you don't need to shove it down everyones damn throat, that's just asking for trouble.

I'm thinking jeniffer herpin derper's previous writing experience was fan fiction, she seems like enough of a loser to actually write that crap.

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Bardock47

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#342 Bardock47
Member since 2008 • 5429 Posts

So...Im confused is Bioware dieing, like did TOR really fo that bad? And if (IF) ME3 flops, what then? ust ome questions I tought I'd ask,it just seems with there own fanbase turing and two (supposdly, I havent plaed them) dissapointing games,things dont seem to bode well.

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ReadingRainbow4

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#343 ReadingRainbow4
Member since 2012 • 18733 Posts

So...Im confused is Bioware dieing, like did TOR really fo that bad? And if (IF) ME3 flops, what then? ust ome questions I tought I'd ask,it just seems with there own fanbase turing and two (supposdly, I havent plaed them) dissapointing games,things dont seem to bode well.

Bardock47

Well, everyone knows Bioware is doomed yknow.

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Bardock47

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#344 Bardock47
Member since 2008 • 5429 Posts

[QUOTE="Bardock47"]

So...Im confused is Bioware dieing, like did TOR really fo that bad? And if (IF) ME3 flops, what then? ust ome questions I tought I'd ask,it just seems with there own fanbase turing and two (supposdly, I havent plaed them) dissapointing games,things dont seem to bode well.

ReadingRainbow4

Well, everyone knows Bioware is doomed yknow.

But everyone is doomed this gen!:o:P