The ULTIMATE LAIR - KAMEO comparisson

This topic is locked from further discussion.

Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#201 greg_splicer
Member since 2007 • 2053 Posts
[QUOTE="greg_splicer"]

It is you that should get new attitude, anyway my pics prove Lair to be a FAR inderior game than Kameo graphically, and yuou know what that means for pS3 , right ?

SergeantSnitch



I agree Gregory, Lair is the furthest inderior game of them all compared to Kameo.

No, actually Heavely Sword is far ... inderiorer than Lair in both textures and shaders, both games are JOKES comparing to Kameo in short

Avatar image for buuzer0
buuzer0

3792

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#202 buuzer0
Member since 2005 • 3792 Posts

I just watched the "gameplay 2" Lair video and I must say, not impressed.  The waves created by the exploding boats was cool, but other than that I didn't see anything too exciting.

After all the hpye about Lair and it having crazy AI because of some SPU usage then watching the video I was expecting to see INDIVIDUAL soldiers trying to take down the dragon or its rider but all i saw was a formation of troops getting run over with by a big truck.  Throw in some minor (most likely) repetitive killing animations and you could say I was extreamly dissapointed. 

Deevoshun

I agree.

Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#203 greg_splicer
Member since 2007 • 2053 Posts
Who would not agree? At least the Kameo soldiers reacted individually when you hit them, i can't say the same for Lair
Avatar image for Halo2_Norad
Halo2_Norad

3802

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#204 Halo2_Norad
Member since 2002 • 3802 Posts
That is true. the kameo soldier all had their own brain so they all did their own thing some ran from you, some attacked you, or some were occupied with somone els. After watching that Lair video, I'm disappointed.
Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#205 greg_splicer
Member since 2007 • 2053 Posts

That is true. the kameo soldier all had their own brain so they all did their own thing some ran from you, some attacked you, or some were occupied with somone els. After watching that Lair video, I'm disappointed.Halo2_Norad

 

Graphics and AI are a HUGE dissapointment in Lair comparing to Kameo, imagine what Kameo 2, Viva Pinata 2 and Banjo will be like

Avatar image for carsales
carsales

1143

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#206 carsales
Member since 2006 • 1143 Posts

[QUOTE="greg_splicer"][QUOTE="MikeE21286"]Who the heck made this horrid thread. Are they serious? Kameo doesn't look anywhere close to Lair. This is dumb.Squall_Griver
So, care to prove it by looking at the below pics, because i see like 100 times better textures on walls , mountains and the dragon in Kamo than Lair here



FIXED :D

I think these wall textures look better.

Avatar image for chrisdojo
chrisdojo

5065

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#207 chrisdojo
Member since 2005 • 5065 Posts
crysis >>>>>>>>>>>>>>> all
Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#208 greg_splicer
Member since 2007 • 2053 Posts

crysis >>>>>>>>>>>>>>> allchrisdojo

 

Like we did not know !!!  Right now it is PC >> xbox 360 >>>>>> PS3 >>>>>>>>>>>>>>>>>>>>>>>>>>Wii

Avatar image for Mudig
Mudig

1567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#209 Mudig
Member since 2007 • 1567 Posts
Kameo is a beautiful game, there is no denying it.
Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#210 greg_splicer
Member since 2007 • 2053 Posts

Kameo is a beautiful game, there is no denying it.Mudig

Lair is not bad either, it is the comparisson that destroys it, same with Heavely Sword, that is even worst

Avatar image for archpro
archpro

981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#211 archpro
Member since 2007 • 981 Posts
The ultimate Lair-Kameo comparison is comparing screenshots? SW is filled with fools.
Avatar image for darthogre
darthogre

5082

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#212 darthogre
Member since 2006 • 5082 Posts

why do people keep comparing Lair to this game?

First off it's a launch game for X360 and secondly it's a completely different artsyle.  One is a cartoon while the other is going for a realism look.  If you want to compare Kameo, should you use Ratchet & Clank?  That is a much closer game art wise.

Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#213 greg_splicer
Member since 2007 • 2053 Posts

why do people keep comparing Lair to this game?

First off it's a launch game for X360 and secondly it's a completely different artsyle.  One is a cartoon while the other is going for a realism look.  If you want to compare Kameo, should you use Ratchet & Clank?  That is a much closer game art wise.

darthogre

Art style has nothing to do with the fact that Kameo's mountains, walls ands dragons pack 10x the detail, shaders, and textures than Lair, the point of this comparisson is that if Lair was for 360 would look 10x better

Avatar image for Runningflame570
Runningflame570

10388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#214 Runningflame570
Member since 2005 • 10388 Posts

wow...pic overload :shock:

Edit: is that you, nasos?

fuzzysquash

Yes, its nasos...hes never really denied it that I'm aware of and theres multiple symptons indicating it. Nasos..how are you not banned again?

I've contributed some positive things to this forum and at the least I would get suspended for half the crap you pull. 

Avatar image for raidenseven
raidenseven

3223

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#215 raidenseven
Member since 2005 • 3223 Posts
[QUOTE="darthogre"]

why do people keep comparing Lair to this game?

First off it's a launch game for X360 and secondly it's a completely different artsyle.  One is a cartoon while the other is going for a realism look.  If you want to compare Kameo, should you use Ratchet & Clank?  That is a much closer game art wise.

greg_splicer

Art style has nothing to do with the fact that Kameo's mountains, walls ands dragons pack 10x the detail, shaders, and textures than Lair, the point of this comparisson is that if Lair was for 360 would look 10x better

oh ouch, cows arntgoing to like reading that.

but all i know is, the only thing lair has that is better is the textures on the dragon and monsters and the water is much better.

the textures on creatues may not be that ba dbecause kameo is such a cafrtoony look, but walls and other textures blow lairs away for a game that is cartoony compared to a "realistic" dragon game...

Avatar image for Runningflame570
Runningflame570

10388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#216 Runningflame570
Member since 2005 • 10388 Posts

[QUOTE="ff7isnumbaone"]no offense but i think u have to be a girlyman to play kameo.Dreams-Visions

okay, but that's just stupid. you don't know what they hell you're talking about and should stop now.

Dreams..remove that image, you are going to give somebody a seizure.

Avatar image for Runningflame570
Runningflame570

10388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#217 Runningflame570
Member since 2005 • 10388 Posts

I think these wall textures look better.

carsales

Everything I've seen of Kameo tells me one thing..its extremely impressive very up close (which is the reason the images tend to either be in enclosed areas or centered around the main character with lots of particles going around) but really crappy farther away. Lair seems to scale a lot better than Kameo does. 

Avatar image for XxHeliosxX
XxHeliosxX

110

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#218 XxHeliosxX
Member since 2007 • 110 Posts

lmao I bought Kameo for my little sister it's a good looking game but better than Lair?.....

No I don't think so. Lair has so many different things going on and it's running in 1080p 

Kameo I mean looks great but it also has a lot of the light bloom effect.

We're not talking about gameplay though because in that I think Kameo takes it, it was a really fun game

Lair looks kind of clumsy to me but if we're talking about the graphics in no way would I give it to Kameo. 

Avatar image for SambaLele
SambaLele

5552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#219 SambaLele
Member since 2004 • 5552 Posts

you again?? with the same old pics of kameo and lair?

and yet again, lair looks better. you'll never listen will you? the lemming's master... the first to jump the cliff. 

Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#220 greg_splicer
Member since 2007 • 2053 Posts
fle
[QUOTE="greg_splicer"][QUOTE="darthogre"]

why do people keep comparing Lair to this game?

First off it's a launch game for X360 and secondly it's a completely different artsyle.  One is a cartoon while the other is going for a realism look.  If you want to compare Kameo, should you use Ratchet & Clank?  That is a much closer game art wise.

raidenseven

Art style has nothing to do with the fact that Kameo's mountains, walls ands dragons pack 10x the detail, shaders, and textures than Lair, the point of this comparisson is that if Lair was for 360 would look 10x better

oh ouch, cows arntgoing to like reading that.

but all i know is, the only thing lair has that is better is the textures on the dragon and monsters and the water is much better.

the textures on creatues may not be that ba dbecause kameo is such a cafrtoony look, but walls and other textures blow lairs away for a game that is cartoony compared to a "realistic" dragon game...

Well Kameo's water has reflection - refractions and caustics below, it is a STUNNER, in the water level destroys anything shown in Lair's water

The textures on dragons i dissagree, are not good on Lair, at some point 1.5 year ago they were, the textures on Kameo dragons is immensly better, but the NPC's do indeed look worst in Kameo

As for R&C, it looks spectaculer, but only in charatcers, the environements are not to spit on

Avatar image for SergeantSnitch
SergeantSnitch

3692

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#221 SergeantSnitch
Member since 2007 • 3692 Posts
fle[QUOTE="raidenseven"][QUOTE="greg_splicer"][QUOTE="darthogre"]

why do people keep comparing Lair to this game?

First off it's a launch game for X360 and secondly it's a completely different artsyle. One is a cartoon while the other is going for a realism look. If you want to compare Kameo, should you use Ratchet & Clank? That is a much closer game art wise.

greg_splicer

Art style has nothing to do with the fact that Kameo's mountains, walls ands dragons pack 10x the detail, shaders, and textures than Lair, the point of this comparisson is that if Lair was for 360 would look 10x better

oh ouch, cows arntgoing to like reading that.

but all i know is, the only thing lair has that is better is the textures on the dragon and monsters and the water is much better.

the textures on creatues may not be that ba dbecause kameo is such a cafrtoony look, but walls and other textures blow lairs away for a game that is cartoony compared to a "realistic" dragon game...

Well Kameo's water has reflection - refractions and caustics below, it is a STUNNER, in the water level destroys anything shown in Lair's water

The textures on dragons i dissagree, are not good on Lair, at some point 1.5 year ago they were, the textures on Kameo dragons is immensly better, but the NPC's do indeed look worst in Kameo

As for R&C, it looks spectaculer, but only in charatcers, the environements are not to spit on



:) So how much "they" paying you?
Avatar image for mazdero
mazdero

1754

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#222 mazdero
Member since 2002 • 1754 Posts

[QUOTE="MikeE21286"]Who the heck made this horrid thread.  Are they serious?  Kameo doesn't look anywhere close to Lair.  This is dumb.greg_splicer
Does not look anywhere close you say again ? For straters , this is called CONCEPT ART !!!  As for water and grass That water or ...  that one ?  [/IMG]

 

anybody else find it ironic that he's comparing an Ocean to a Pond? Kinda like comparing Lair and Kameo, not even in the same league.

Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#223 greg_splicer
Member since 2007 • 2053 Posts

If the pond looks 10 times better looking and has 100 times better interactivity in water, why go with the ocean that has not even got reflections and refractions, why choose the boring less good looking ocean, and not the pond for my visual satisfaction ?

Plus you would not suggest that BS if you actually played Kameo, the water level does have a huge pond, with a HOST of stuff beneath, and it looks STUNNING, easilly the best water and art combo i have ever seen

Frankly the endless SAME EMPTY without any other details water of Lair leaves me in total indifference

Avatar image for mazdero
mazdero

1754

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#224 mazdero
Member since 2002 • 1754 Posts

If the pond looks 10 times better looking and has 100 times better interactivity in water, why go with the ocean that has not even got reflections and refractions, why choose the boring less good looking ocean, and not the pond for my visual satisfaction ?

Plus you would not suggest that BS if you actually played Kameo, the water level does have a huge pond, with a HOST of stuff beneath, and it looks STUNNING, easilly the best water and art combo i have ever seen

Frankly the endless SAME EMPTY without any other details water of Lair leaves me in total indifference

greg_splicer

 

lol wtf?

 According to YOU, Kameo's pond looks better. It really doesn't. It looks fake and cartoonish like the rest of Kameo does. When have you ever seen reflections in an Ocean when its not light out and its turbulent? You can only see reflections in calm waters. you must not get out into the real world much lol. The water in Lair is the best I have ever seen. if you weren't such a blind fanboy you would see that.

I have played Kameo, and it is not a good game. The graphics are shiny for no reason, not very impressive at all. If I liked games that look like they got trapped in a turtle wax factory and severely worked over by all the products there, I would say Kameo looks good. Unfortunately I like good graphics, not shiny. This comparison is stupid anyway. its two different Genre's, and one game isn't even out yet.

Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#225 greg_splicer
Member since 2007 • 2053 Posts

So what if Lair's water is an ocean ? Still Kameo's one is FAR more impressive due to reflection, refractions, real waves and stuff refratced UNDER the water, so why do you insist that Lair's looks better ? It looks mediocre

As for the cartooney art style, i like it better than muddy colors of Lair

And what about the hugle low res textures in mountains - dragons etc etc ? Of course i can give you that until the game does release could see an improvement, has to be a HUGE one though to match Kameos textures and shaders

Avatar image for REVENGEotSITH
REVENGEotSITH

3938

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#226 REVENGEotSITH
Member since 2003 • 3938 Posts

This is crazy.  Just wait for the final retail version of Lair to be released before any more screenshot comparisons of the game are done.  Before that time, there is NO WAY to know whether any of the screens are in-game or just "glamor shots" put out by the developer. 

 

Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#228 greg_splicer
Member since 2007 • 2053 Posts

This is crazy. Just wait for the final retail version of Lair to be released before any more screenshot comparisons of the game are done. Before that time, there is NO WAY to know whether any of the screens are in-game or just "glamor shots" put out by the developer. REVENGEotSITH

Ok, fair enough, i have to agree, this game could well have far better everything in the end, but this thead was mainly a response to the "Lair looks amazing" comments, no it does not, in ITS CURRENT state the pics show, looks far inferior to even Kameo, is that fair enough for you too ?

Avatar image for hustler_151
hustler_151

1720

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#229 hustler_151
Member since 2006 • 1720 Posts

So what if Lair's water is an ocean ? Still Kameo's one is FAR more impressive due to reflection, refractions, real waves and stuff refratced UNDER the water, so why do you insist that Lair's looks better ? It looks mediocre

As for the cartooney art style, i like it better than muddy colors of Lair

And what about the hugle low res textures in mountains - dragons etc etc ? Of course i can give you that until the game does release could see an improvement, has to be a HUGE one though to match Kameos textures and shaders

greg_splicer

What do you mean so what if its an ocean? do you think it would be harder to make a tiny cartoon pond look better or an OCEAN! i mean really do you think before you type?

Avatar image for Japanese_Monk
Japanese_Monk

1412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#230 Japanese_Monk
Member since 2006 • 1412 Posts
I thought this was a comparison....MMMM very biased indeed.
Avatar image for Runningflame570
Runningflame570

10388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#231 Runningflame570
Member since 2005 • 10388 Posts

I thought this was a comparison....MMMM very biased indeed. Japanese_Monk

By definition, greg_splicer posts are very biased. Hes the new Red Cloak. 

Avatar image for carl2tan
carl2tan

1385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#232 carl2tan
Member since 2003 • 1385 Posts
Those lair shots are real time??? :lol:
Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#233 greg_splicer
Member since 2007 • 2053 Posts
[QUOTE="greg_splicer"]

So what if Lair's water is an ocean ? Still Kameo's one is FAR more impressive due to reflection, refractions, real waves and stuff refratced UNDER the water, so why do you insist that Lair's looks better ? It looks mediocre

As for the cartooney art style, i like it better than muddy colors of Lair

And what about the hugle low res textures in mountains - dragons etc etc ? Of course i can give you that until the game does release could see an improvement, has to be a HUGE one though to match Kameos textures and shaders

hustler_151

What do you mean so what if its an ocean? do you think it would be harder to make a tiny cartoon pond look better or an OCEAN! i mean really do you think before you type?

Since you are NOT a programmer, and you have no idea what is more intensive, a HUGE same everywhere ocean, with minimum effects, or a pond full of stuff underwater and all effects possible, will you stop assuming ?

Avatar image for JiveT
JiveT

8619

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#234 JiveT
Member since 2005 • 8619 Posts
Trust me folks KAMEO looks awesome on an HDTV. Its somewhat fun to play but it gets dull due to the repetitive nature of how you power up. I have seen plenty of "HD" footage of LAIR but I don't think its indicative of what the actual game will look like it, seems all the stuff on Gametrailers looks too washed out as if its from a second source and not direct feed. The textures look OK but there isn't much in the way of color and the fire effects are bad.
Avatar image for a_ratchet_fan
a_ratchet_fan

2207

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#235 a_ratchet_fan
Member since 2006 • 2207 Posts
[QUOTE="hustler_151"][QUOTE="greg_splicer"]

So what if Lair's water is an ocean ? Still Kameo's one is FAR more impressive due to reflection, refractions, real waves and stuff refratced UNDER the water, so why do you insist that Lair's looks better ? It looks mediocre

As for the cartooney art style, i like it better than muddy colors of Lair

And what about the hugle low res textures in mountains - dragons etc etc ? Of course i can give you that until the game does release could see an improvement, has to be a HUGE one though to match Kameos textures and shaders

greg_splicer

What do you mean so what if its an ocean? do you think it would be harder to make a tiny cartoon pond look better or an OCEAN! i mean really do you think before you type?

Since you are NOT a programmer, and you have no idea what is more intensive, a HUGE same everywhere ocean, with minimum effects, or a pond full of stuff underwater and all effects possible, will you stop assuming ?

 

considering that each level in Lair is multiple kilometers, and the fact that that water in the Lair pic looks damn good as is... Also, do you really expect to be able to see stuff underwater in an ocean when it's THOUSANDS OF FEET DEEP?!!! Common sense. Besides, there shouldn't be waves coming from the pond. Ponds tend to not ripple like that unless something large just went through it, and since Kameo is MIA in this pic... extremely unrealistic.

 

EDIT: By the way, since there's more HDR lighting and ripples on the ocean pic, I'd say that the ocean is more graphically intensive... and yes, this is coming from a programmer. A C++ and DarkBasic programmer at that.

Avatar image for SergeantSnitch
SergeantSnitch

3692

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#236 SergeantSnitch
Member since 2007 • 3692 Posts
[QUOTE="greg_splicer"][QUOTE="hustler_151"][QUOTE="greg_splicer"]

So what if Lair's water is an ocean ? Still Kameo's one is FAR more impressive due to reflection, refractions, real waves and stuff refratced UNDER the water, so why do you insist that Lair's looks better ? It looks mediocre

As for the cartooney art style, i like it better than muddy colors of Lair

And what about the hugle low res textures in mountains - dragons etc etc ? Of course i can give you that until the game does release could see an improvement, has to be a HUGE one though to match Kameos textures and shaders

a_ratchet_fan

What do you mean so what if its an ocean? do you think it would be harder to make a tiny cartoon pond look better or an OCEAN! i mean really do you think before you type?

Since you are NOT a programmer, and you have no idea what is more intensive, a HUGE same everywhere ocean, with minimum effects, or a pond full of stuff underwater and all effects possible, will you stop assuming ?

 

considering that each level in Lair is multiple kilometers, and the fact that that water in the Lair pic looks damn good as is... Also, do you really expect to be able to see stuff underwater in an ocean when it's THOUSANDS OF FEET DEEP?!!! Common sense. Besides, there shouldn't be waves coming from the pond. Ponds tend to not ripple like that unless something large just went through it, and since Kameo is MIA in this pic... extremely unrealistic.

 

EDIT: By the way, since there's more HDR lighting and ripples on the ocean pic, I'd say that the ocean is more graphically intensive... and yes, this is comig from a programmer. A C++ and DarkBasic programmer at that.



Bro, you're wasting your time arguing with greg_splicer.  Nothing you say (with no matter how much evidence to back up your claim) will get him to admit he's wrong.
Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#237 greg_splicer
Member since 2007 • 2053 Posts
[QUOTE="greg_splicer"][QUOTE="hustler_151"][QUOTE="greg_splicer"]

So what if Lair's water is an ocean ? Still Kameo's one is FAR more impressive due to reflection, refractions, real waves and stuff refratced UNDER the water, so why do you insist that Lair's looks better ? It looks mediocre

As for the cartooney art style, i like it better than muddy colors of Lair

And what about the hugle low res textures in mountains - dragons etc etc ? Of course i can give you that until the game does release could see an improvement, has to be a HUGE one though to match Kameos textures and shaders

a_ratchet_fan

What do you mean so what if its an ocean? do you think it would be harder to make a tiny cartoon pond look better or an OCEAN! i mean really do you think before you type?

Since you are NOT a programmer, and you have no idea what is more intensive, a HUGE same everywhere ocean, with minimum effects, or a pond full of stuff underwater and all effects possible, will you stop assuming ?

 

considering that each level in Lair is multiple kilometers, and the fact that that water in the Lair pic looks damn good as is... Also, do you really expect to be able to see stuff underwater in an ocean when it's THOUSANDS OF FEET DEEP?!!! Common sense. Besides, there shouldn't be waves coming from the pond. Ponds tend to not ripple like that unless something large just went through it, and since Kameo is MIA in this pic... extremely unrealistic.

 

EDIT: By the way, since there's more HDR lighting and ripples on the ocean pic, I'd say that the ocean is more graphically intensive...  and yes, this is comig from a programmer.  A C++ and DarkBasic programmer at that.

Dark Basic or C++ ? There is HUGE difference

Plus Kameo is large enough to do ripples, get back to reality, even a pebble does ripples in a pond, and where are mountain reflection in that water ? Anyway, there is no way we can directly compare them, but for the mere fact that this Kameo pond rilles in ral time, and calculates reflection from everyhting, refraction from a HOST of underwater stuff like grass, objects etc, and hads highlights too as Lair ocean, is a bit more intensive

Avatar image for a_ratchet_fan
a_ratchet_fan

2207

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#238 a_ratchet_fan
Member since 2006 • 2207 Posts
[QUOTE="a_ratchet_fan"][QUOTE="greg_splicer"][QUOTE="hustler_151"][QUOTE="greg_splicer"]

So what if Lair's water is an ocean ? Still Kameo's one is FAR more impressive due to reflection, refractions, real waves and stuff refratced UNDER the water, so why do you insist that Lair's looks better ? It looks mediocre

As for the cartooney art style, i like it better than muddy colors of Lair

And what about the hugle low res textures in mountains - dragons etc etc ? Of course i can give you that until the game does release could see an improvement, has to be a HUGE one though to match Kameos textures and shaders

greg_splicer

What do you mean so what if its an ocean? do you think it would be harder to make a tiny cartoon pond look better or an OCEAN! i mean really do you think before you type?

Since you are NOT a programmer, and you have no idea what is more intensive, a HUGE same everywhere ocean, with minimum effects, or a pond full of stuff underwater and all effects possible, will you stop assuming ?

 

considering that each level in Lair is multiple kilometers, and the fact that that water in the Lair pic looks damn good as is... Also, do you really expect to be able to see stuff underwater in an ocean when it's THOUSANDS OF FEET DEEP?!!! Common sense. Besides, there shouldn't be waves coming from the pond. Ponds tend to not ripple like that unless something large just went through it, and since Kameo is MIA in this pic... extremely unrealistic.

 

EDIT: By the way, since there's more HDR lighting and ripples on the ocean pic, I'd say that the ocean is more graphically intensive... and yes, this is comig from a programmer. A C++ and DarkBasic programmer at that.

Dark Basic or C++ ? There is HUGE difference

Plus Kameo is large enough to do ripples, get back to reality, even a pebble does ripples in a pond, and where are mountain reflection in that water ? Anyway, there is no way we can directly compare them, but for the mere fact that this Kameo pond rilles in ral time, and calculates reflection from everyhting, refraction from a HOST of underwater stuff like grass, objects etc, and hads highlights too as Lair ocean, is a bit more intensive

 

DarkBasic AND C++. By the way, while the Kameo pond does look quite nice, you can basically see the entire thing without rotating the camera while Lair stretches for virtual kilometers. And since the Lair ocean appears to have individual water physics (which is what the cell specializes in)... Lair's ocean looks better.

Think of it this way. If Lair and Kameo started out with the exact same simple water texture, only Lair's was an ocean and Kameo's was a pond, you wouldn't be arguing about which one looks better. Now add HDR lighting to Lair and Kameo; you aren't arguing that Lair looks better. Add rippling effects to Lair and Kameo; you aren't arguing that Lair looks better. Add refraction to Kameo. While Kameo now has another effect, Lair is still doing HDR and ripples on a much larger scale (and HDR is one of the most graphically intensive effects used in games). Add stuff underwater to Kameo. Again, Lair is on a much larger scale, and this time it wouldn't make sense to make underwater stuff visible in Lair as Lair's is an ocean. add reflections to Kameo. As we can't see what's under the dragon, we can't be sure whether Lair actually does do reflections, as there's nothing above and/or around the sea besides that dragon. And besides, ocean water is constantly moving... you need still water to reflect and refract. Add individual water physics to Lair... The tally:

 

Lair ocean: 3

Kameo pond: 6

 

While Kameo may have double the effects, a 20 kilometer ocean versus a two-meter-wide-by-four-meter pond simply doesn't compare, as the Lair ocean is over ten thousand-times larger than Kameo's.

Avatar image for stophatinonprey
stophatinonprey

574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#239 stophatinonprey
Member since 2006 • 574 Posts
do you actually belive the stuff you type or do your rediculous ideas bring out all the real facts so that you have to start making up "facts" to protect your console? I'm guessing your about 13 or 14 and started gaming on the xbox then started making up ideas for why its so much better even though the PS2 sold 6 times as many units. Im done trying to understand your logic. good luck with ur 400 dollar space heater
Avatar image for Truth-slayer
Truth-slayer

2510

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#240 Truth-slayer
Member since 2004 • 2510 Posts
Why the hell are people leting this thread go on to page 24? Let it die already. It shouldnt of gone on past page 2.
Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#241 greg_splicer
Member since 2007 • 2053 Posts
[QUOTE="greg_splicer"][QUOTE="a_ratchet_fan"][QUOTE="greg_splicer"][QUOTE="hustler_151"][QUOTE="greg_splicer"]

So what if Lair's water is an ocean ? Still Kameo's one is FAR more impressive due to reflection, refractions, real waves and stuff refratced UNDER the water, so why do you insist that Lair's looks better ? It looks mediocre

As for the cartooney art style, i like it better than muddy colors of Lair

And what about the hugle low res textures in mountains - dragons etc etc ? Of course i can give you that until the game does release could see an improvement, has to be a HUGE one though to match Kameos textures and shaders

a_ratchet_fan

What do you mean so what if its an ocean? do you think it would be harder to make a tiny cartoon pond look better or an OCEAN! i mean really do you think before you type?

Since you are NOT a programmer, and you have no idea what is more intensive, a HUGE same everywhere ocean, with minimum effects, or a pond full of stuff underwater and all effects possible, will you stop assuming ?

 

considering that each level in Lair is multiple kilometers, and the fact that that water in the Lair pic looks damn good as is... Also, do you really expect to be able to see stuff underwater in an ocean when it's THOUSANDS OF FEET DEEP?!!! Common sense. Besides, there shouldn't be waves coming from the pond. Ponds tend to not ripple like that unless something large just went through it, and since Kameo is MIA in this pic... extremely unrealistic.

 

EDIT: By the way, since there's more HDR lighting and ripples on the ocean pic, I'd say that the ocean is more graphically intensive... and yes, this is comig from a programmer. A C++ and DarkBasic programmer at that.

Dark Basic or C++ ? There is HUGE difference

Plus Kameo is large enough to do ripples, get back to reality, even a pebble does ripples in a pond, and where are mountain reflection in that water ? Anyway, there is no way we can directly compare them, but for the mere fact that this Kameo pond rilles in ral time, and calculates reflection from everyhting, refraction from a HOST of underwater stuff like grass, objects etc, and hads highlights too as Lair ocean, is a bit more intensive

 

DarkBasic AND C++. By the way, while the Kameo pond does look quite nice, you can basically see the entire thing without rotating the camera while Lair stretches for virtual kilometers. And since the Lair ocean appears to have individual water physics (which is what the cell specializes in)... Lair's ocean looks better.

Think of it this way. If Lair and Kameo started out with the exact same simple water texture, only Lair's was an ocean and Kameo's was a pond, you wouldn't be arguing about which one looks better. Now add HDR lighting to Lair and Kameo; you aren't arguing that Lair looks better. Add rippling effects to Lair and Kameo; you aren't arguing that Lair looks better. Add refraction to Kameo. While Kameo now has another effect, Lair is still doing HDR and ripples on a much larger scale (and HDR is one of the most graphically intensive effects used in games). Add stuff underwater to Kameo. Again, Lair is on a much larger scale, and this time it wouldn't make sense to make underwater stuff visible in Lair as Lair's is an ocean. add reflections to Kameo. As we can't see what's under the dragon, we can't be sure whether Lair actually does do reflections, as there's nothing above and/or around the sea besides that dragon. And besides, ocean water is constantly moving... you need still water to reflect and refract. Add individual water physics to Lair... The tally:

 

Lair ocean: 3

Kameo pond: 6

 

While Kameo may have double the effects, a 20 kilometer ocean versus a two-meter-wide-by-four-meter pond simply doesn't compare, as the Lair ocean is over ten thousand-times larger than Kameo's.

Bigger NOT EQUAL nore prossesing intensive proporsionally, meaning that if you render a cube of 1 meter and one of 1000KM, the difference in performance loss is not 1000 times more, if what you suggest was true, there would be no way games like Oblivion or Lair and anything else, the FACT is that we do not have the slightest clue if this ocean is more processoer intensive than a pond, when both are taking up the whole screen, since the LOD system and pixel limitations does not let render water that is 1000 miles away, and textures are applied procedurally, this ocean does not have one guge detailed texture, and the waves and ripples seem big enough to make it not like anything amazingly detailed in the end, just a moving patch for the big waves, and a bump texture for the detail, i have to give it the fact that the patch has to be with many polygons, but Kameo's pond ripples are VASTLY more impressive, and not fake looking like in Lair, that means the Lair real time calculations are far lower resolution than in Kameo, maybe due to size

Anyway, i am impressed by both waters to be frank, it is just that Kameo's interactivity and all effects combine give me a FAR moreinteresting end experience than an ocean that seems the same everywhere

Avatar image for Nightflash28
Nightflash28

2351

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#242 Nightflash28
Member since 2004 • 2351 Posts
Bigger NOT EQUAL nore prossesing intensive proporsionally, meaning that if you render a cube of 1 meter and one of 1000KM, the difference in performance loss is not 1000 times more, if what you suggest was true, there would be no way games like Oblivion or Lair and anything else, the FACT is that we do not have the slightest clue if this ocean is more processoer intensive than a pond, when both are taking up the whole screen, since the LOD system and pixel limitations does not let render water that is 1000 miles away, and textures are applied procedurally, this ocean does not have one guge detailed texture, and the waves and ripples seem big enough to make it not like anything amazingly detailed in the end, just a moving patch for the big waves, and a bump texture for the detail, i have to give it the fact that the patch has to be with many polygons, but Kameo's pond ripples are VASTLY more impressive, and not fake looking like in Lair, that means the Lair real time calculations are far lower resolution than in Kameo, maybe due to size

Anyway, i am impressed by both waters to be frank, it is just that Kameo's interactivity and all effects combine give me a FAR moreinteresting end experience than an ocean that seems the same everywhere

greg_splicer

I am not sure whether you have seen the demo walkthrough of Lair or not, but there you get to see the ocean in motion, and it looks stunning. The waves seem very realistic to me and ships floating in the water also shake and tilt accordingly. There also are rippling effects, like when you blow up a ship, although I thought that those could still need some work.

Perhaps the water effects aren't as flashy as the ones in Lair, but they way the sea is made looks pretty damn real.

Then again, we're talking two entirely different styles of art here. Kameo being cartoony and very shiny while Lair goes for a rather realistic look.

Avatar image for a_ratchet_fan
a_ratchet_fan

2207

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#243 a_ratchet_fan
Member since 2006 • 2207 Posts
[QUOTE="a_ratchet_fan"][QUOTE="greg_splicer"][QUOTE="a_ratchet_fan"][QUOTE="greg_splicer"][QUOTE="hustler_151"][QUOTE="greg_splicer"]

So what if Lair's water is an ocean ? Still Kameo's one is FAR more impressive due to reflection, refractions, real waves and stuff refratced UNDER the water, so why do you insist that Lair's looks better ? It looks mediocre

As for the cartooney art style, i like it better than muddy colors of Lair

And what about the hugle low res textures in mountains - dragons etc etc ? Of course i can give you that until the game does release could see an improvement, has to be a HUGE one though to match Kameos textures and shaders

greg_splicer

What do you mean so what if its an ocean? do you think it would be harder to make a tiny cartoon pond look better or an OCEAN! i mean really do you think before you type?

Since you are NOT a programmer, and you have no idea what is more intensive, a HUGE same everywhere ocean, with minimum effects, or a pond full of stuff underwater and all effects possible, will you stop assuming ?

 

considering that each level in Lair is multiple kilometers, and the fact that that water in the Lair pic looks damn good as is... Also, do you really expect to be able to see stuff underwater in an ocean when it's THOUSANDS OF FEET DEEP?!!! Common sense. Besides, there shouldn't be waves coming from the pond. Ponds tend to not ripple like that unless something large just went through it, and since Kameo is MIA in this pic... extremely unrealistic.

 

EDIT: By the way, since there's more HDR lighting and ripples on the ocean pic, I'd say that the ocean is more graphically intensive... and yes, this is comig from a programmer. A C++ and DarkBasic programmer at that.

Dark Basic or C++ ? There is HUGE difference

Plus Kameo is large enough to do ripples, get back to reality, even a pebble does ripples in a pond, and where are mountain reflection in that water ? Anyway, there is no way we can directly compare them, but for the mere fact that this Kameo pond rilles in ral time, and calculates reflection from everyhting, refraction from a HOST of underwater stuff like grass, objects etc, and hads highlights too as Lair ocean, is a bit more intensive

 

DarkBasic AND C++. By the way, while the Kameo pond does look quite nice, you can basically see the entire thing without rotating the camera while Lair stretches for virtual kilometers. And since the Lair ocean appears to have individual water physics (which is what the cell specializes in)... Lair's ocean looks better.

Think of it this way. If Lair and Kameo started out with the exact same simple water texture, only Lair's was an ocean and Kameo's was a pond, you wouldn't be arguing about which one looks better. Now add HDR lighting to Lair and Kameo; you aren't arguing that Lair looks better. Add rippling effects to Lair and Kameo; you aren't arguing that Lair looks better. Add refraction to Kameo. While Kameo now has another effect, Lair is still doing HDR and ripples on a much larger scale (and HDR is one of the most graphically intensive effects used in games). Add stuff underwater to Kameo. Again, Lair is on a much larger scale, and this time it wouldn't make sense to make underwater stuff visible in Lair as Lair's is an ocean. add reflections to Kameo. As we can't see what's under the dragon, we can't be sure whether Lair actually does do reflections, as there's nothing above and/or around the sea besides that dragon. And besides, ocean water is constantly moving... you need still water to reflect and refract. Add individual water physics to Lair... The tally:

 

Lair ocean: 3

Kameo pond: 6

 

While Kameo may have double the effects, a 20 kilometer ocean versus a two-meter-wide-by-four-meter pond simply doesn't compare, as the Lair ocean is over ten thousand-times larger than Kameo's.

Bigger NOT EQUAL nore prossesing intensive proporsionally, meaning that if you render a cube of 1 meter and one of 1000KM, the difference in performance loss is not 1000 times more, if what you suggest was true, there would be no way games like Oblivion or Lair and anything else, the FACT is that we do not have the slightest clue if this ocean is more processoer intensive than a pond, when both are taking up the whole screen, since the LOD system and pixel limitations does not let render water that is 1000 miles away, and textures are applied procedurally, this ocean does not have one guge detailed texture, and the waves and ripples seem big enough to make it not like anything amazingly detailed in the end, just a moving patch for the big waves, and a bump texture for the detail, i have to give it the fact that the patch has to be with many polygons, but Kameo's pond ripples are VASTLY more impressive, and not fake looking like in Lair, that means the Lair real time calculations are far lower resolution than in Kameo, maybe due to size

Anyway, i am impressed by both waters to be frank, it is just that Kameo's interactivity and all effects combine give me a FAR moreinteresting end experience than an ocean that seems the same everywhere

 

This post would be correct if Lair did not have to preload all of the data before a level starts.  While it may stream, all of the water has to be loaded into memory.  This means that all the water is doing its own individual physics across the 20 kilometers, even if you can only see around 15 meters at a time.  In other words, the entire ocean is loaded despite the fact than one can only see a fraction of it in the screenshot.  BTW, if you go beyond the coastline of a beach, you'd see that the screenshot is a very real interpretation of the ocean... waves are not only as big as the ones in that screenshot but sometimes bigger, which has to do with the moon's gravitational pull.  Kameo does not have this realistic advantage, as the body of water is too small.

 

As for Lair's water looking more "fake" is a matter of opinion, and does not signify that Lair's RTCs are lower than Kameo's. In fact, they are most likely higher; notice how in the screenshot the water rises and dips... it's called individual water physics.  The ripple in Kameo is most likely a predetermined water EFFECT, rather than actual physics.

Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#244 kozzy1234
Member since 2005 • 35966 Posts

Everytime I see Kameo screens I know more and more that I really should get that game. It really is not type of game I would normally play but it does look very nice.Eltroz

 

Same thing i thought.. but im glad i picked it up, cuz its alot of fun and some of hte best graphics out. If only it where a bit longer (:

 

But yeah definatly dont sleep on kameo, very underrated (; 

Avatar image for Doomlike_Mitc
Doomlike_Mitc

4912

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#245 Doomlike_Mitc
Member since 2006 • 4912 Posts

You're seriously once of the most obnoxious fanboys, bro. Do you have anything better to do than to post screenshot comparisons of a game that isn't even out yet with screens of other games that aren't even in the same genre?

I can do that too.

 

R&C > Kameo.

SergeantSnitch

That doesn't look really real, it's to clean, no jaggies att all, not even a few litle... ? CGI.  

Avatar image for Nightflash28
Nightflash28

2351

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#246 Nightflash28
Member since 2004 • 2351 Posts
[QUOTE="SergeantSnitch"]

You're seriously once of the most obnoxious fanboys, bro. Do you have anything better to do than to post screenshot comparisons of a game that isn't even out yet with screens of other games that aren't even in the same genre?

I can do that too.

 

R&C > Kameo.

Doomlike_Mitc

That doesn't look really real, it's to clean, no jaggies att all, not even a few litle... ? CGI.

Check out the '2D trees' in the background. An indication that this is real time graphics. 
Yeah, but the absence of jaggies is a bit weird. But it's not about jaggies, it's aboutthe quality of the graphics.

Avatar image for a_ratchet_fan
a_ratchet_fan

2207

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#247 a_ratchet_fan
Member since 2006 • 2207 Posts
Nope, those R&C pics are 100% real, and look even better in motion.  1up confirmed that in its preview.
Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#248 greg_splicer
Member since 2007 • 2053 Posts

This post would be correct if Lair did not have to preload all of the data before a level starts.  While it may stream, all of the water has to be loaded into memory.  This means that all the water is doing its own individual physics across the 20 kilometers, even if you can only see around 15 meters at a time.  In other words, the entire ocean is loaded despite the fact than one can only see a fraction of it in the screenshot.  BTW, if you go beyond the coastline of a beach, you'd see that the screenshot is a very real interpretation of the ocean... waves are not only as big as the ones in that screenshot but sometimes bigger, which has to do with the moon's gravitational pull.  Kameo does not have this realistic advantage, as the body of water is too small.

 

As for Lair's water looking more "fake" is a matter of opinion, and does not signify that Lair's RTCs are lower than Kameo's. In fact, they are most likely higher; notice how in the screenshot the water rises and dips... it's called individual water physics.  The ripple in Kameo is most likely a predetermined water EFFECT, rather than actual physics.

a_ratchet_fan

You have no idea how their LOD system works, that ends here the SPECULATION that thye calculate ALL the ocean  at each frame, unless you have a link to prove it

The ripples in Kameo is not fake, but CALCULATED real time, when you touch the water, and are sensitive to your movement direction etc, also if two objects entewr, their ripples are again correctly calculated, it is not pre-determined in  any way, see my pics, they prove it 1000%

Avatar image for greg_splicer
greg_splicer

2053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#249 greg_splicer
Member since 2007 • 2053 Posts

Here is proof that Kameo water is fully real time calculated, and FAR more interactive than Lair's

Avatar image for asdasd
asdasd

4464

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#250 asdasd
Member since 2005 • 4464 Posts
[QUOTE="SergeantSnitch"]

You're seriously once of the most obnoxious fanboys, bro. Do you have anything better to do than to post screenshot comparisons of a game that isn't even out yet with screens of other games that aren't even in the same genre?

I can do that too.

 

R&C > Kameo.

Doomlike_Mitc

That doesn't look really real, it's to clean, no jaggies att all, not even a few litle... ? CGI.

1up said the game looks even better in motion :D and they played it.Â