THQ: Buying used games is cheating

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Vari3ty

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#251 Vari3ty
Member since 2009 • 11111 Posts

[QUOTE="Vari3ty"]

Well maybe if they didn't charge $60 for every freaking game used games wouldn't be as much a problem with them. I swear, only the games industry can get away with this BS. If you bought a car used, would the original car manufacturer get money? No they wouldn't, because someone else already purchased the car. This industry just annoys the crap out of me, and I don't see it changing anytime soon.

mudman91878

If you think that is a legit analogy then you have no clue what you're talking about. Used cars and used games are totally different. Digital media has an infinite lifespan which is the problem and it's also the reason your car analogy does not apply.

Maybe console gamers will realize that used games are a cancer to the industry. They constantly talk about pirates and PC gaming and then they'll go and screw the publisher by buying used games just like pirates screw the publishers by dling games.

I don't get console gamers. It's such a simple concept...give money to the people who made the game, not gamestop.

Digital media has an infinite lifespan? You got to be kidding me. If anything, digital media has the shortest lifespan of any product out on the mass market today. How long will it be before the games people buy today become obsolete? Not long at all, I would think.

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thelastguy

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#252 thelastguy
Member since 2007 • 12030 Posts

This whole "Online Pass" stuff is BS

People are buying your games used Devs? That means you need to put out a better product

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savagetwinkie

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#253 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="mudman91878"]

[QUOTE="Vari3ty"]

Well maybe if they didn't charge $60 for every freaking game used games wouldn't be as much a problem with them. I swear, only the games industry can get away with this BS. If you bought a car used, would the original car manufacturer get money? No they wouldn't, because someone else already purchased the car. This industry just annoys the crap out of me, and I don't see it changing anytime soon.

Vari3ty

If you think that is a legit analogy then you have no clue what you're talking about. Used cars and used games are totally different. Digital media has an infinite lifespan which is the problem and it's also the reason your car analogy does not apply.

Maybe console gamers will realize that used games are a cancer to the industry. They constantly talk about pirates and PC gaming and then they'll go and screw the publisher by buying used games just like pirates screw the publishers by dling games.

I don't get console gamers. It's such a simple concept...give money to the people who made the game, not gamestop.

Digital media has an infinite lifespan? You got to be kidding me. If anything, digital media has the shortest lifespan of any product out on the mass market today. How long will it be before the games people buy today become obsolete? Not long at all, I would think.

I don't think you understood what he was talking about, its an infinite lifespan because the discs don't break down. and you kind of pointed out something that makes it worse, it doesn't last long so the used copies start circulating early on decreasing new copies rather quickly.
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deactivated-5c79c3cfce222

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#254 deactivated-5c79c3cfce222
Member since 2009 • 4715 Posts

its not additional restrictions and charges... people look at it all wrong, like something is being taken away. The truth is you don't own it, so its not being taken away. They are selling you a game, and buying new ADDS content on top of that now.savagetwinkie

That sir, is bull****. Complete and utter such. I can tell by the texture.

People look at it that way because they used to have something and now they don't. That is the very definition of having something taken away. Whether or not you legally owned the game is irrelevant.

I do not understand your line of thinking. Since it's a license and you don't own the product you seem to believe it's ok for publishers to enforce whatever sort of nonsense they please.

What kind of proper incentive do they have other then additional content... Good DLC takes a while to create and doesn't really help as much as you'd think it would. Think of a 8-12 hour game, people could be done with that in the first week of ownership, and it could take 6 months for a really good add on... savagetwinkie

Other than "additional content"? Actual additional content. I believe Alan Wake did this. If it helped in a significant manner I do not know however.

It's not my job to solve their problems, but that's an approach I would approve of.

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Jipset

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#255 Jipset
Member since 2008 • 2410 Posts

Is buying a used car cheating? No. Is buying used clothes cheating? **** no. Is FORCING people to buy something new for it to work cheating? Yes.

I'm getting sick of these greedy publishers.

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savagetwinkie

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#256 savagetwinkie
Member since 2008 • 7981 Posts

That sir, is bull****. Complete and utter such. I can tell by the texture.

People look at it that way because they used to have something and now they don't. That is the very definition of having something taken away. Whether or not you legally owned the game is irrelevant.

I do not understand your line of thinking. Since it's a license and you don't own the product you seem to believe it's ok for publishers to enforce whatever sort of nonsense they please.McStrongfast

Ok so when I before I bought bc2 I owned all the VIP access items where upon purchasing used they took it away? Thats complete nonsense... The dev and publusher own the rights to the game and can decide which content to sell, you don't own any of it, so they aren't taking anything away.

Your not entitled to this content, and they've made a game and decided to give additional content. If you bought it new you get it free, if you buy it used you don't and its an optional cost and its not required to play the original game.

There is no punishing or restrictions there...

Other than "additional content"? Actual additional content. I believe Alan Wake did this. If it helped in a significant manner I do not know however.

It's not my job to solve their problems, but that's an approach I would approve of.

McStrongfast

Its all additional content, that comes free with new games i don't see the difference from alan wake to other games that give map packs on release. Its all content, and all additional to the base game...

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Ontain

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#257 Ontain
Member since 2005 • 25501 Posts
meh. i've no problem with not getting some of the online features when i buy used. as long as i can play the single player campaign.
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Jipset

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#258 Jipset
Member since 2008 • 2410 Posts
meh. i've no problem with not getting some of the online features when i buy used. as long as i can play the single player campaign. Ontain
Yeah, MP is overdone these days anyway.
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Ravenlore_basic

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#261 Ravenlore_basic
Member since 2003 • 4319 Posts

I have to agree 100%..... THEN AGAIN.... the prices are too high. If they make money from used game sales then they should lower the price!! WIN WIN...

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TreyoftheDead

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#262 TreyoftheDead
Member since 2007 • 7982 Posts

I wonder how the people defending it would reacting if car manufacturers started inputting codes into their new cars that deactivate it when you sell them, allowing used owners to only drive 40 mph unless they pay an additional fee the the manufacturer in order to unlock going faster.

It's the exact same thing.

Also, people who are defending them for "acting like a business that wants to make a profit", well, they should stop getting mad at consumers for "acting like consumers who want to save money." :|

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EG101

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#263 EG101
Member since 2007 • 2091 Posts

selling ANYTHING used does not make money for the original seller. I dont see how it is any of THQ's business. If i want to sell a game i own , i will. If want to buy a used game from someone i will.

Videodogg

This is how the world works but some people can't understand it. Once the Game or license to the game is bought it NO LONGER belongs to the publisher therefore they deserve Zero money from any future transaction involving this piece of software. It is your right to sell forward anything you buy and the day that changes will be a sad day indeed.

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TameFan

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#264 TameFan
Member since 2010 • 25 Posts
People sell games to buy new ones. I dont see the problem
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KungfuKitten

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#265 KungfuKitten
Member since 2006 • 27389 Posts

[QUOTE="Videodogg"]

selling ANYTHING used does not make money for the original seller. I dont see how it is any of THQ's business. If i want to sell a game i own , i will. If want to buy a used game from someone i will.

EG101

This is how the world works but some people can't understand it. Once the Game or license to the game is bought it NO LONGER belongs to the publisher therefore they deserve Zero money from any future transaction involving this piece of software. It is your right to sell forward anything you buy and the day that changes will be a sad day indeed.

Yeah you're right I take back my last post. This goes further than punishing retailers. People trade between one another as well.
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deactivated-5fae21e61a964

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#266 deactivated-5fae21e61a964
Member since 2005 • 765 Posts

THQ primarily deals inthe PC market, so it's not like you can trade in your PC games for new ones...I'm not sure where half the folks on this thread are coming from. But used games DO subtract from new games sales, especially in the state the world is in now.

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Karnage108

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#267 Karnage108
Member since 2010 • 2595 Posts

So they get back at the players by cheating them out of online play? Oh and tossing in a playable Chris Masters (LMAO) for SvR 2011? They can do better than that...

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Captain__Tripps

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#268 Captain__Tripps
Member since 2006 • 4523 Posts

[QUOTE="darthogre"][QUOTE="TerrorRizzing"] you payed for the disc, you dont own the game. The game is a bunch of code, not the disc. Otherwise yourse saying you own the code, which you dont.

TerrorRizzing

Maybe you failed to read my post but I said "You have a legitimate reciept of purchase that UNFORTUNATELY for developers gives the control over that ONE disc of the game to the purchaser" Where did I ever say you own the code? I didn't and that is not what this discussion is about. People are saying you shouldn't have the right to sale your own copy of the game to someone else and that is 100% false. If that is the case just about everyone in the world is a criminal in one way or another.

in my eyes it is wrong, atleast the way stores like gamestop are doing it. What reason would anyone want to buy a new game over a used one? Publishers are starting to create reasons, the law isnt going to help them here.

Heck in my country the law wont even help them against piracy unless someone is selling pirated copies. In the usa piracy is illegal because those huge corporations kept at it until it was.

Piracy is like getting the recipe to make a big mac, you only have information. Now if I started making big macs and selling them, different issue. In my country the fact that its so easy to use the information to play a game or music is irrelevant, its the same thing to them.

If they could outlaw used sales, they would... but they cant.

They could require internet connections and a verified license tied to a console/account, they dont need the law for that. They just arn't willing to go that far for consoles yet, but you never know if things could go that way.
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CajunShooter

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#269 CajunShooter
Member since 2006 • 5276 Posts
People sell games to buy new ones. I dont see the problemTameFan
This isn't the problem. The problem is game stores talking customers that were strict new game buyers into used game buyers. Gamestops trains employees that if someone brings up a new copy of a game for purchase and they have a used copy available then they should do everything in their power to talk them into that $5 cheaper used copy.
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DarkLink77

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#270 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="TameFan"]People sell games to buy new ones. I dont see the problemCajunShooter
This isn't the problem. The problem is game stores talking customers that were strict new game buyers into used game buyers. Gamestops trains employees that if someone brings up a new copy of a game for purchase and they have a used copy available then they should do everything in their power to talk them into that $5 cheaper used copy.

So blame GameStop, and stop screwing over the rest of us.
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Cloud_765

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#271 Cloud_765
Member since 2008 • 111411 Posts
Making bad games is worse.IronBass
I agree with this. If used games are so bad, they can sue GameStop for selling them. :P
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deactivated-5c79c3cfce222

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#272 deactivated-5c79c3cfce222
Member since 2009 • 4715 Posts

Ok so when I before I bought bc2 I owned all the VIP access items where upon purchasing used they took it away? Thats complete nonsense... The dev and publusher own the rights to the game and can decide which content to sell, you don't own any of it, so they aren't taking anything away.

Your not entitled to this content, and they've made a game and decided to give additional content. If you bought it new you get it free, if you buy it used you don't and its an optional cost and its not required to play the original game.

There is no punishing or restrictions there...savagetwinkie

Ugh. You just said I'm not entitled to online functionality. That it is additional content the publisher has been nice enough to give me for free. Implying that they should really charge me for it. I'm just gonna stop talking with you.

Bad Company (New)
$60
All maps available on release
Four(?) additional Conquest maps released for free
All of them accessible by everyone (friends, family members etc.)

Bad Company 2 (New)
$60
Five out of eight maps available on release
Zero additional maps
Four maps accessible by everyone (single-use, single account code)
Lowered second hand value (VIP costs $15)

If you can not see how this makes things worse for the end user (for new and used users alike) and understand why people dislike this sort of treatment, I'm just gonna stop talking with you for real. Because then this is obviously pointless.

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GeoffZak

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#273 GeoffZak
Member since 2007 • 3715 Posts

They make enough money as it is because $60 is too much for a new game. I suppose in some cases you're getting what you pay for, but most games aren't worth $60. I buy games used whenever I can because we shouldn't have to pay that much for a new game.

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Teuf_

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#274 Teuf_
Member since 2004 • 30805 Posts

I wonder how the people defending it would reacting if car manufacturers started inputting codes into their new cars that deactivate it when you sell them, allowing used owners to only drive 40 mph unless they pay an additional fee the the manufacturer in order to unlock going faster.

TreyoftheDead



That's a bogus comparison. Car makers don't need to artificially devalue used cars because they lose value on their own. A used car is often worth less than half of what it was bought for after a few years and 50k miles. In fact it loses about a 25-30% of its value the second it rolls off the lot. Games aren't the same...it's just data, and as long as the disc works you get the same exact data on a used copy that you get on the old. There'sprobably a small bit of value lost due to piece of mind, but apparently that's only worth about 5 bucks based on GameStop's used game prices.

Games are already given value artificially through copyrights (without them everyone could just freely copy and distribute them driving the cost down to zero), so it doesn't seem like a huge stretch to me to artificually devalue used games. And besides...it's not like THQ even has to care about anybody upset about this because they buy used games since those people weren't giving them any money anyway.

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deactivated-57af49c27f4e8

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#275 deactivated-57af49c27f4e8
Member since 2005 • 14149 Posts

Whatever, Its not like I value any publishers opinion or feelings.

ActicEdge
yeah, they don't value yours either.
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Ravensmash

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#276 Ravensmash
Member since 2010 • 13862 Posts
Why is it so hard to get the big retailers to give them a cut from each sale? Nothing large - but maybe a smaller percentage? I buy used games, and I trade games in too. If a game is truly spectacular or even just has spectacular replay value (Fifa, GTA4, Halo and Alan Wake) are examples of these - then i'll find it hard to trade them in.
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KungfuKitten

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#277 KungfuKitten
Member since 2006 • 27389 Posts

[QUOTE="TreyoftheDead"]

I wonder how the people defending it would reacting if car manufacturers started inputting codes into their new cars that deactivate it when you sell them, allowing used owners to only drive 40 mph unless they pay an additional fee the the manufacturer in order to unlock going faster.

Teufelhuhn



That's a bogus comparison. Car makers don't need to artificially devalue used cars because they lose value on their own. A used car is often worth less than half of what it was bought for after a few years and 50k miles. In fact it loses about a 25-30% of its value the second it rolls off the lot. Games aren't the same...it's just data, and as long as the disc works you get the same exact data on a used copy that you get on the old. There'sprobably a small bit of value lost due to piece of mind, but apparently that's only worth about 5 bucks based on GameStop's used game prices.

Games are already given value artificially through copyrights (without them everyone could just freely copy and distribute them driving the cost down to zero), so it doesn't seem like a huge stretch to me to artificually devalue used games. And besides...it's not like THQ even has to care about anybody upset about this because they buy used games since those people weren't giving them any money anyway.

You're right about the comparison. But I don't think it's right for THQ to care less about their customers to increase profit. I'm sure there are people who never buy new, but I'm also sure there are plenty who buy used and new. That's a big part of why people are not liking what they see here. It wasn't necessary before, and now it is? Maybe ninty was right about new technology and dev costs.
They can do whatever they want with pricing and dlc, but I do hope it fails.

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Captain__Tripps

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#278 Captain__Tripps
Member since 2006 • 4523 Posts
[QUOTE="Ravensmash"]Why is it so hard to get the big retailers to give them a cut from each sale? Nothing large - but maybe a smaller percentage? I buy used games, and I trade games in too. If a game is truly spectacular or even just has spectacular replay value (Fifa, GTA4, Halo and Alan Wake) are examples of these - then i'll find it hard to trade them in.

Getting a "cut" from every sale is BS... Just like taxing an item every time its sold is as well, but the goverment has big guns so they can get away with it... If the publishers want a cut from used sales, they can sell them themselves. Do you think the RIAA should get a cut every time a cd is sold?
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TreyoftheDead

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#279 TreyoftheDead
Member since 2007 • 7982 Posts

[QUOTE="TreyoftheDead"]

I wonder how the people defending it would reacting if car manufacturers started inputting codes into their new cars that deactivate it when you sell them, allowing used owners to only drive 40 mph unless they pay an additional fee the the manufacturer in order to unlock going faster.

Teufelhuhn



That's a bogus comparison. Car makers don't need to artificially devalue used cars because they lose value on their own. A used car is often worth less than half of what it was bought for after a few years and 50k miles. In fact it loses about a 25-30% of its value the second it rolls off the lot. Games aren't the same...it's just data, and as long as the disc works you get the same exact data on a used copy that you get on the old. There'sprobably a small bit of value lost due to piece of mind, but apparently that's only worth about 5 bucks based on GameStop's used game prices.

Games are already given value artificially through copyrights (without them everyone could just freely copy and distribute them driving the cost down to zero), so it doesn't seem like a huge stretch to me to artificually devalue used games. And besides...it's not like THQ even has to care about anybody upset about this because they buy used games since those people weren't giving them any money anyway.

Haha, teuf, you looked way deeper into my comparison than I did. Not that you're wrong.

As much as I dislike this practice, as it limits my choices when bargain hunting, I can't fault them from making it. If I were them, I'd make it to. I guess the only way Gamestop can stop it is to throw in free X-Box Live points cards and PSN cards to combat it, but I don't see them ever doing something like that. Either that or drop the prices of their used games to compensate, which will in turn lower trade in prices. Either way, it's bad news for them.

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Vari3ty

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#280 Vari3ty
Member since 2009 • 11111 Posts

[QUOTE="Ontain"]meh. i've no problem with not getting some of the online features when i buy used. as long as i can play the single player campaign. Jipset
Yeah, MP is overdone these days anyway.

True, but how long before they start making codes to be able to play the single-player game as well? Knowing the game industry, I wouldn't put it past them.

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Ravensmash

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#281 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="Captain__Tripps"][QUOTE="Ravensmash"]Why is it so hard to get the big retailers to give them a cut from each sale? Nothing large - but maybe a smaller percentage? I buy used games, and I trade games in too. If a game is truly spectacular or even just has spectacular replay value (Fifa, GTA4, Halo and Alan Wake) are examples of these - then i'll find it hard to trade them in.

Getting a "cut" from every sale is BS... Just like taxing an item every time its sold is as well, but the goverment has big guns so they can get away with it... If the publishers want a cut from used sales, they can sell them themselves. Do you think the RIAA should get a cut every time a cd is sold?

Well no, I don't agree with that - but if the publishers are so up in arms about it, then that's a plausible route for them surely? Ideally I'd like to see more of the VIP codes and stuff, but for them to actually be used well post-release. Prime example is the DLC episode of Alan Wake free for owners of a new copy, that's an hour and a half of content a few months later for free. It gives you an incentive to keep the product for a later play and a good bonus - and for the publishers, reason for people to not trade in the game for a few months after, where value has dropped dramatically and therefore the owner is more likely to keep it. Bad example is all of these companies prohibiting online from users who haven't brought it new. Make a consumer feel that your product is worthy of a purchase, rather than removing features.
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djsifer01

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#282 djsifer01
Member since 2005 • 7238 Posts
I dont buy used games but i do rent them. If developers want us to shell out 60 dollars for every game they need to make them worth it. A large percentage of games this gen are not worth any were near 60 bucks.
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gamer4life85

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#283 gamer4life85
Member since 2003 • 1203 Posts

No one would play your games THQ if we couldn't buy them used lol JK

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Zen_Light

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#284 Zen_Light
Member since 2010 • 2143 Posts

Do they even have any good games under their belt?

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toetaggerjoe

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#285 toetaggerjoe
Member since 2010 • 25 Posts

As much as I dislike this practice, as it limits my choices when bargain hunting, I can't fault them from making it. If I were them, I'd make it to. I guess the only way Gamestop can stop it is to throw in free X-Box Live points cards and PSN cards to combat it, but I don't see them ever doing something like that. Either that or drop the prices of their used games to compensate, which will in turn lower trade in prices. Either way, it's bad news for them.

TreyoftheDead

Might wanna read this (not just you, but anyone who believes gamestop will be hurt by this):

http://www.gamepolitics.com/2010/05/21/gamestop-039looking-forward-online-pass039

I didn't mean to target you, just that your post was convenient to quote.

Edit was just to clean up the quotes a bit. That's all

Third edit was to make link clickable and I found a better link than I originally posted... Sorry for all the edits.

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savagetwinkie

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#286 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"]Ok so when I before I bought bc2 I owned all the VIP access items where upon purchasing used they took it away? Thats complete nonsense... The dev and publusher own the rights to the game and can decide which content to sell, you don't own any of it, so they aren't taking anything away.

Your not entitled to this content, and they've made a game and decided to give additional content. If you bought it new you get it free, if you buy it used you don't and its an optional cost and its not required to play the original game.

There is no punishing or restrictions there...McStrongfast

Ugh. You just said I'm not entitled to online functionality. That it is additional content the publisher has been nice enough to give me for free. Implying that they should really charge me for it. I'm just gonna stop talking with you.

Bad Company (New)
$60
All maps available on release
Four(?) additional Conquest maps released for free
All of them accessible by everyone (friends, family members etc.)

Bad Company 2 (New)
$60
Five out of eight maps available on release
Zero additional maps
Four maps accessible by everyone
Lowered second hand value (VIP costs $15)

If you can not see how this makes things worse for the end user (for new and used users alike) and understand why people dislike this sort of treatment, I'm just gonna stop talking with you for real.

you're not entitled to online... if its a new game what you bought before has nothing to do with it... and what your buying now if they chose to give more value to a new copy then thats the dev's right. You spend a measily $5 extra to buy a new copy, support the dev, and get $15 dollars worth of extra content or more functionality out of your game, without spending $15 dollars.

and bad company 2 released with all its maps available then they reworked a couple for different game modes, its not like the maps are 1:1 between rush and conquest, theres alot more area in rush...

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savagetwinkie

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#287 savagetwinkie
Member since 2008 • 7981 Posts

They make enough money as it is because $60 is too much for a new game. I suppose in some cases you're getting what you pay for, but most games aren't worth $60. I buy games used whenever I can because we shouldn't have to pay that much for a new game.

GeoffZak
the business has changed... before with like systems like snes you could have a dev group of less than 20 people. Now you have multi million dollar projects with hundreds of people working on them and even having some of the project outsourced to other smaller dev's... the $60 is completely reasonable
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savagetwinkie

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#288 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="TreyoftheDead"]

I wonder how the people defending it would reacting if car manufacturers started inputting codes into their new cars that deactivate it when you sell them, allowing used owners to only drive 40 mph unless they pay an additional fee the the manufacturer in order to unlock going faster.

KungfuKitten



That's a bogus comparison. Car makers don't need to artificially devalue used cars because they lose value on their own. A used car is often worth less than half of what it was bought for after a few years and 50k miles. In fact it loses about a 25-30% of its value the second it rolls off the lot. Games aren't the same...it's just data, and as long as the disc works you get the same exact data on a used copy that you get on the old. There'sprobably a small bit of value lost due to piece of mind, but apparently that's only worth about 5 bucks based on GameStop's used game prices.

Games are already given value artificially through copyrights (without them everyone could just freely copy and distribute them driving the cost down to zero), so it doesn't seem like a huge stretch to me to artificually devalue used games. And besides...it's not like THQ even has to care about anybody upset about this because they buy used games since those people weren't giving them any money anyway.

You're right about the comparison. But I don't think it's right for THQ to care less about their customers to increase profit. I'm sure there are people who never buy new, but I'm also sure there are plenty who buy used and new. That's a big part of why people are not liking what they see here. It wasn't necessary before, and now it is? Maybe ninty was right about new technology and dev costs.
They can do whatever they want with pricing and dlc, but I do hope it fails.

I think most people are completely thinking about it backwards, they aren't trying to screw customers, they are trying to give bonus's to first owners.

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TreyoftheDead

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#289 TreyoftheDead
Member since 2007 • 7982 Posts

Honestly, I think Gears of War 2 took the best route. Instead of taking out entire features like online, offer up a lot of exclusive bonus content up to first time buyers that people who buy used games will have to pay far. Gears of War 2 offered the classic map pack, but publishers could go even further than that. Offer up the first DLC free, or a free DLC program for certain releases that everyone else has to pay for. This wouldn't completely get rid of paid DLC, it would just offer extra stuff like new costumes, new weapons, and other stuff free to first time buyers.

Or hell, even exclusive modes in the online play, giving used gamers only standard death matches and team death matches to play online unless the fork over more money.

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dkdk999

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#290 dkdk999
Member since 2007 • 6754 Posts
i never buy used games. i personally think you really should actually support the people who made it. Thats sort of logical is it not? i mean atleast like piracy most people don't openly say that its ok. you can't possibly think its ok to just buy something without supporting the people who made it.
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Ravensmash

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#291 Ravensmash
Member since 2010 • 13862 Posts
i never buy used games. i personally think you really should actually support the people who made it. Thats sort of logical is it not? i mean atleast like piracy most people don't openly say that its ok. you can't possibly think its ok to just buy something without supporting the people who made it. dkdk999
But why isn't that applicable to everything else out there? Even stuff on ebay, or charity shops etc. I do get your point though, and wish I could afford more 'new' games - but until then, if I see a cheap game that takes my fancy then I'll get it.
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TreyoftheDead

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#292 TreyoftheDead
Member since 2007 • 7982 Posts

i never buy used games. i personally think you really should actually support the people who made it. Thats sort of logical is it not? i mean atleast like piracy most people don't openly say that its ok. you can't possibly think its ok to just buy something without supporting the people who made it. dkdk999

Piracy is stealing and illegal, buying used games is paying for a product and legal, even if the developer/publisher isn't getting any of that money. In our market we are allowed to buy and sell used goods, so it's not the same thing at all just because it has one common thread.

And I think it is ok to have the right to sell and buy used products, there is nothing wrong with it at all.

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Ravensmash

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#293 Ravensmash
Member since 2010 • 13862 Posts

[QUOTE="dkdk999"]i never buy used games. i personally think you really should actually support the people who made it. Thats sort of logical is it not? i mean atleast like piracy most people don't openly say that its ok. you can't possibly think its ok to just buy something without supporting the people who made it. TreyoftheDead

Piracy is stealing and illegal, buying used games is paying for a product and legal, even if the developer/publisher isn't getting any of that money. In our market we are allowed to buy and sell used goods, so it's not the same thing at all just because it has one common thread.

And I think it is ok to have the right to sell and buy used products, there is nothing wrong with it at all.

Indeed. People say it takes away new games sales, and yes - it ultimately does. But at the same time, there have been many instances where I simply browse the used game section and find an absolute bargain. I'm not stealing it from the developers, because that single copy cannot be used by anyone else but me. That's why I hate people comparing it to piracy. Piracy = one copy used by many users. Used game = one copy which the developer has recieved royalties for and used by one user at a time.
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Androvinus

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#294 Androvinus
Member since 2008 • 5796 Posts
people have the right to sell something they paid for legally. This is stupid
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WhiteKnight77

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#295 WhiteKnight77
Member since 2003 • 12605 Posts

[QUOTE="savagetwinkie"]

its not a punishment, and you can buy new games several years after their release... unless they suck so much no one bought the new copies in the first place which likely means there aren't many used.

Regardless buying a disc gives you a license to use certain content, and buying a new copy might come with a license to add content for it on your account. Yes its attached to the original owner and if you buy a game 4 years later for $10 and they have some add on content for a few bucks its still not like your going to have paid $60 for it.

There is no difference with game content when you buy new vs used so basically the publisher wanted to give some incentive to buying new and differentiate new from used copies other then the condition of the jewel case... I really don't see a problem with this unless your poor and you need 100 people to chip in to buy a game.

McStrongfast

You don't see why people would have a problem with additional restrictions and charges?

What they should do is give actual, proper incentives, not the above. Or support the game with proper DLC to make people hold onto the game. Or why not both.

How about going back to the expansion pack mode of selling extra content instead of nickel and diming gamers over a map here or a weapon there?

There is nothing wrong with incentives either. Offer something to those who buy new, but make sure a game is complete on release instead of holding back stuff to add by bits and pieces later and often at a cost.

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NTSC-U

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#296 NTSC-U
Member since 2008 • 490 Posts

You won't really catch me buying a new game unless i really really want it, i always buy used....

if i get locked out from online oh well sucks to be me then, i'm sorry but alot of these game are not worth $75 here in canada that's with tax in. that's just my opinion.

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Teuf_

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#297 Teuf_
Member since 2004 • 30805 Posts

You're right about the comparison. But I don't think it's right for THQ to care less about their customers to increase profit. I'm sure there are people who never buy new, but I'm also sure there are plenty who buy used and new. That's a big part of why people are not liking what they see here. It wasn't necessary before, and now it is? Maybe ninty was right about new technology and dev costs.

KungfuKitten



If you're buying used, then you're not their customer since you never give them any money. You're GameStop's customer.

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rolo107

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#298 rolo107
Member since 2007 • 5469 Posts
The tradition continues of gamers not giving a damn about the publishers and developers of their games, while also expecting to be catered to the utmost extreme.
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KillerWabbit23

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#299 KillerWabbit23
Member since 2009 • 3466 Posts

So, by that same logic, librairies are the dirtiest, lowest, worst, most cheat-iest places in the world.

Same with Amazon and Ebay.

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deactivated-5c79c3cfce222

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#300 deactivated-5c79c3cfce222
Member since 2009 • 4715 Posts

[QUOTE="KungfuKitten"]

You're right about the comparison. But I don't think it's right for THQ to care less about their customers to increase profit. I'm sure there are people who never buy new, but I'm also sure there are plenty who buy used and new. That's a big part of why people are not liking what they see here. It wasn't necessary before, and now it is? Maybe ninty was right about new technology and dev costs.

Teufelhuhn



If you're buying used, then you're not their customer since you never give them any money. You're GameStop's customer.

Oh bleh, don't start with that Penny Arcade nonsense. How about even if I were to buy this game new I'd still be negatively affected by it. Or how about I was their customer when I bought Red Faction and UFC 2009, but now I'm not.

As mentioned, people who buy used and people who buy new aren't two warring factions. Myself I buy new and sometimes sell used. To get more money to spend on things like new games.

The tradition continues of gamers not giving a damn about the publishers and developers of their games, while also expecting to be catered to the utmost extreme. rolo107
I care, just as much as they care about me.