[QUOTE="Espada12"]
[QUOTE="locopatho"] Let them get their costs under control then. Not our fault they spend a bazillion dollars on each game.WhiteKnight77
Actually it is.
Exactly. Gamers do at least 2 things that boost the prices of games, They demand that games have features that have to be licensed (or the more expensive route, developed by the developer themselves) like physics. They want little sparks flying off fires (particle acceleration in pyhsics) or bits and pieces of airplane breaking off of planes when dogfighting. Game engines themselves have to be licensed (again cheaper than having to develop one). Gamers want motion blur, and near photo realistic graphics and creating them all take time and money. Years ago, gameplay trumped graphics and since have done a complete 180 as gamers now want eye popping graphics instead of gameplay. That all costs money.
For many years. MP gaming was the sole domain of PC gamers (I don't count split screen gaming on a 27" TV as MP gaming, but I guess it could be classified as MP) who never paid for being able to connect to game servers even if owned by game companies. Along comes MS with the XBox and introduces XBox Live for console gamers and they ate it up with the yearly subscription price of at least a game (oh, developmental costs of console games is more expensive than PC games as multiple developmental consoles can cost $10,000 or so and development studios need more than one) to access the MS servers for friends lists and DLC (which was added again due to gamer requests/demands) and the Marketplace (added so MS could make more money off console gamers). As noted, MS added stuff to XBox Live as gamers kept buying into it.
Then MS tries to do the same thing with PC gamers by offering Games for Windows Live. It didn't offer anything new for gamers that they haven't already used for at least 10 years. Gamers didn't buy into it and MS was forced to make it free for use instead of a yearly pay to play plan like XBox Live is.
Gamers have the ability to affect changes. If you do not like how games are progressing such as losing features and getting shorter in game play hours (this complaint has surfaced in this thread) or any other reason a gamer can complain about, then it is up to the gamer to not buy any game. Stop buying games and companies will get your message, but the minute someone bought a current gen console game for $60, they publishers got their suckers and had no reason to drop the price of games.
The only entity that loses out when games hit the bargain bin is the retailer selling said games. The publisher has already received their money on the products. Now, if a retailer has to return any unsold product, they get a credit on it and are refunded the money they paid.
Again, if you buy something at a particular price and you are not happy about the price, you are at fault.
I really detest the whole "O games used to be about gameplay now it's all graphics, waa!" thing. It's complete BS, I know for a fact Megadrive vs SNES, N64 vs PS1, and last gen, it was always comparing graphics, devs were always pushing tech forward, for example Mode 7 scrolling, 3D games like Star Fox on SNES. There were "graphics kings" back then too.
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