To those who say bluray isn't necessary

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clone01

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#301 clone01
Member since 2003 • 29844 Posts
[QUOTE="HuusAsking"][QUOTE="CubanBlunt"]

I'm sorry, If I dont have to install a game I'm not going to. Soul Calibur, Folklore, and Valkria Chronicles has optional installs that I didnt install. Only reason you said that is because the 360 has optional installs now.

CubanBlunt

And not everyone has hard drives. What then? Do you cut off a sizable chunk of your audience?

Then thats the 360nation problem, all PS3's has hard drives. You can plug a external hard drive formated with fat 32 to the PS3 for storage if you want to.

you're contradicting yourself. you don't want to install, yet PS3s have mandatory installs...??? yet a 360 using DVD9 and optional installs for those who don't have a hard drive do just fine.
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#302 clone01
Member since 2003 • 29844 Posts
[QUOTE="clone01"][QUOTE="CubanBlunt"]

Can you put 33GB on 1 DVD......NO so YES, blu-ray was needed. If you can but a game on 1 disk, why in the world would you want it on 6 disk?

CubanBlunt

you do a one time install to a hard drive from those multiple discs. again, blu-ray is not needed for gaming. it is merely a storage medium.

I'm sorry, If I dont have to install a game I'm not going to. Soul Calibur, Folklore, and Valkria Chronicles has optional installs that I didnt install. Only reason you said that is because the 360 has optional installs now.

i don't like installs either. oh, wait, i had to do that with MGS4 and the awesome BD technology that it utilized.
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#303 clone01
Member since 2003 • 29844 Posts
[QUOTE="_rpg_FAN"][QUOTE="patriots7672"]

Are Wii and 360 discs scratch proof? Do they perform the highest quality video and audio? And can they hold massive data 25gb, 50gb, 100gb, 150gb, 250gb?

As a PS3 owner I know my discs wont ever scratch. I know the devs aren't limited by space. And I know it will always perform at the highest quality for games and videos. And the PS3 games are the same price as a 360 game, but the PS3 game is on a much better disc.

I paid $100 more for my PS3 than for my 360, but I get so much more for it and I don't pay to play online.

It is necessary for preventing scratches, for having quality audio/video, and for allowing devs to make a game as big as they want to.

than why you install most of games :roll:

exactly. i enjoy my pretty blu-ray movies, but with DD already in full swing with Steam and PC gaming, i just don't see any future in blu-ray technology as the standard gaming delivery medium.
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clone01

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#304 clone01
Member since 2003 • 29844 Posts

Sorry, I can't hear the PC gamers. I'm too busy looking at Dark Knight blu-ray in 1080p.

:D

lolfaqs
it looks fantastic, i agree. has nothing to do with gaming, but it looks fantastic.
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lolfaqs

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#305 lolfaqs
Member since 2009 • 1776 Posts

Indeed, as does Lost season 4 in 1080p.

*drool*

Anyway, I will always prefer discs (or whatever the latest format is) over DD.DD is fine for DLC, expansions, music, movies I don't care enough about to buy on blu-ray, etc., but I still prefer to have a physical copy of my games.

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#306 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="SpruceCaboose"][QUOTE="CubanBlunt"]

The word "IS NOT" is a strong word, Metal Gear 4 needed blu-ray, 1 game or 10 games, the point is 1 game did need blu-ray so you can't say blu-ray "is not" needed because Metal Gear 4 proved that wrong.

CubanBlunt

MGS4 did not, I will repeat, DID NOT, need Blu-Ray. Again, its only storage, and the storage media is unnecessary.

Can you put 33GB on 1 DVD......NO so YES, blu-ray was needed. If you can but a game on 1 disk, why in the world would you want it on 6 disk?

Its not want. Its need. Hence the term necessary. Its not needed, at all. Its desired. That is a want. Like I said, storage is storage.

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thesmiter

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#307 thesmiter
Member since 2004 • 701 Posts
[QUOTE="clone01"][QUOTE="_rpg_FAN"][QUOTE="patriots7672"]

Are Wii and 360 discs scratch proof? Do they perform the highest quality video and audio? And can they hold massive data 25gb, 50gb, 100gb, 150gb, 250gb?

As a PS3 owner I know my discs wont ever scratch. I know the devs aren't limited by space. And I know it will always perform at the highest quality for games and videos. And the PS3 games are the same price as a 360 game, but the PS3 game is on a much better disc.

I paid $100 more for my PS3 than for my 360, but I get so much more for it and I don't pay to play online.

It is necessary for preventing scratches, for having quality audio/video, and for allowing devs to make a game as big as they want to.

than why you install most of games :roll:

exactly. i enjoy my pretty blu-ray movies, but with DD already in full swing with Steam and PC gaming, i just don't see any future in blu-ray technology as the standard gaming delivery medium.

That's what I said, but I forgot about people without high speed internet. Or any internet. What are they to do?
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#308 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"][QUOTE="dsmccracken"]Very good question... which game for the PS3 matches those criteria, exactly?LosDaddie

None yet, but it's not outside the realm of possibility.

I can confidently claim there will not be a game with MGS4's graphics and GTAIV's open-worldness on PS3....ever.

There is just nowhere near enough RAM or bandwidth for that to be possible.

Bandwidth isn't an issue if limited to single player. And as for RAM, dynamic content caching is not new and in fact a common PS3 technique. Can be used here, too. So what's to stop a person from making a game so large and open that a 360 just can't cut it?
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#309 lolfaqs
Member since 2009 • 1776 Posts

Its not want. Its need. Hence the term necessary. Its not needed, at all. Its desired. That is a want. Like I said, storage is storage.

SpruceCaboose

Isn't that the same as saying going from cartridge to CD wasn't needed? Or that going from CD to DVD wasn't needed? etc.

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dsmccracken

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#310 dsmccracken
Member since 2003 • 7307 Posts
[QUOTE="HuusAsking"][QUOTE="LosDaddie"]

None yet, but it's not outside the realm of possibility.HuusAsking

I can confidently claim there will not be a game with MGS4's graphics and GTAIV's open-worldness on PS3....ever.

There is just nowhere near enough RAM or bandwidth for that to be possible.

Bandwidth isn't an issue if limited to single player. And as for RAM, dynamic content caching is not new and in fact a common PS3 technique. Can be used here, too. So what's to stop a person from making a game so large and open that a 360 just can't cut it?

Nothing. So when (maybe never?) that starts happening, we can use the word "necessary." Since this has NOT happened, we can NOT use the word necessary. Not hard.
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#311 dsmccracken
Member since 2003 • 7307 Posts
[QUOTE="lolfaqs"][QUOTE="SpruceCaboose"]

Its not want. Its need. Hence the term necessary. Its not needed, at all. Its desired. That is a want. Like I said, storage is storage.

Isn't that the same as saying going from cartridge to CD wasn't needed? Or that going from CD to DVD wasn't needed? etc.

There was a point, going from the SNES gen to the PS1 gen, where based on the sound and graphics usage the majority of games could not have fit on previous gen cartridges... and it was pretty much from the get-go. Not so going from last gen to this... so no. It is not like either of your examples, actually.
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Kill_My_Self

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#312 Kill_My_Self
Member since 2009 • 578 Posts

Yeah dude but the PS3 is $400 (for 80gig) which is a crazy amount of money and the PS2 and X360 are only $200 PS2 is 130$ i think its a rip off

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#313 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="LosDaddie"]

[QUOTE="HuusAsking"]None yet, but it's not outside the realm of possibility.HuusAsking

I can confidently claim there will not be a game with MGS4's graphics and GTAIV's open-worldness on PS3....ever.

There is just nowhere near enough RAM or bandwidth for that to be possible.

Bandwidth isn't an issue if limited to single player. And as for RAM, dynamic content caching is not new and in fact a common PS3 technique. Can be used here, too. So what's to stop a person from making a game so large and open that a 360 just can't cut it?

bandwidth is an issue, he's not talking about cable speeds but bus speeds and other inter connects inside the ps3. Basically there's too many bottlenecks for this to be a feasible idea
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#314 flclempire
Member since 2004 • 4914 Posts
None of my xbox 1 or gamecube discs have *any* scratches on them. Unecissary.
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#315 lolfaqs
Member since 2009 • 1776 Posts
[QUOTE="lolfaqs"][QUOTE="SpruceCaboose"]

Its not want. Its need. Hence the term necessary. Its not needed, at all. Its desired. That is a want. Like I said, storage is storage.

dsmccracken

Isn't that the same as saying going from cartridge to CD wasn't needed? Or that going from CD to DVD wasn't needed? etc.

There was a point, going from the SNES gen to the PS1 gen, where based on the sound and graphics usage the majority of games could not have fit on previous gen cartridges... and it was pretty much from the get-go. Not so going from last gen to this... so no. It is not like either of your examples, actually.

I think that's splitting hairs, honestly. They're still different forms of "storage mediums."

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#316 dsmccracken
Member since 2003 • 7307 Posts
[QUOTE="dsmccracken"][QUOTE="lolfaqs"]

Isn't that the same as saying going from cartridge to CD wasn't needed? Or that going from CD to DVD wasn't needed? etc.

lolfaqs

There was a point, going from the SNES gen to the PS1 gen, where based on the sound and graphics usage the majority of games could not have fit on previous gen cartridges... and it was pretty much from the get-go. Not so going from last gen to this... so no. It is not like either of your examples, actually.

I think that's splitting hairs, honestly. They're still different forms of "storage mediums."

When the point of the thread is whether Bluray is "necessary", the fact that it is NOT in fact necessary for all but one title released after three years seems to be a pretty important hair, if that is the hair being split. And even that one game could be done on multiple discs, showing... yup, you guessed it.... NOT NECESSARY.
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#317 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="LosDaddie"]

I can confidently claim there will not be a game with MGS4's graphics and GTAIV's open-worldness on PS3....ever.

There is just nowhere near enough RAM or bandwidth for that to be possible.

savagetwinkie
Bandwidth isn't an issue if limited to single player. And as for RAM, dynamic content caching is not new and in fact a common PS3 technique. Can be used here, too. So what's to stop a person from making a game so large and open that a 360 just can't cut it?

bandwidth is an issue, he's not talking about cable speeds but bus speeds and other inter connects inside the ps3. Basically there's too many bottlenecks for this to be a feasible idea

If the PS3 can do GTA4 (and it's proven it can), then it can do something like it only vastly bigger.
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#318 dsmccracken
Member since 2003 • 7307 Posts
[QUOTE="savagetwinkie"][QUOTE="HuusAsking"]Bandwidth isn't an issue if limited to single player. And as for RAM, dynamic content caching is not new and in fact a common PS3 technique. Can be used here, too. So what's to stop a person from making a game so large and open that a 360 just can't cut it?HuusAsking
bandwidth is an issue, he's not talking about cable speeds but bus speeds and other inter connects inside the ps3. Basically there's too many bottlenecks for this to be a feasible idea

If the PS3 can do GTA4 (and it's proven it can), then it can do something like it only vastly bigger.

If it were vastly bigger, wouldn't that undermine the ability to include redundant sectors that the PS3 depends on to cover up it's slow drive speed?
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#319 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="LosDaddie"]

[QUOTE="HuusAsking"]Bandwidth isn't an issue if limited to single player. And as for RAM, dynamic content caching is not new and in fact a common PS3 technique. Can be used here, too. So what's to stop a person from making a game so large and open that a 360 just can't cut it?HuusAsking

bandwidth is an issue, he's not talking about cable speeds but bus speeds and other inter connects inside the ps3. Basically there's too many bottlenecks for this to be a feasible idea

If the PS3 can do GTA4 (and it's proven it can), then it can do something like it only vastly bigger.

but it can't do it at the level of MGS4 detail, there's too much hardware limitation, Blu-Ray is in fact just a storage medium, unfortunately the ps3 won't really be able to advantage of it due to hardware limitations. MGS4 is more a movie then it is a game. But gtaIV and saints row 2 show just how big a game can be on both mediums. Same thing with fallout. A game like blue dragon and lost odyssey however since it has more audio needed multiple discs, blu ray isn't needed but it would have been a convenience.

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shoeman12

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#320 shoeman12
Member since 2005 • 8744 Posts
cross platform games all look and sound about the same on both consoles, sometimes one or the other has the slight edge due to the devs. DVD9 is perfectly fine.
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#321 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="LosDaddie"] bandwidth is an issue, he's not talking about cable speeds but bus speeds and other inter connects inside the ps3. Basically there's too many bottlenecks for this to be a feasible ideasavagetwinkie
If the PS3 can do GTA4 (and it's proven it can), then it can do something like it only vastly bigger.

but it can't do it at the level of MGS4 detail, there's too much hardware limitation, Blu-Ray is in fact just a storage medium, unfortunately the ps3 won't really be able to advantage of it due to hardware limitations. MGS4 is more a movie then it is a game. But gtaIV and saints row 2 show just how big a game can be on both mediums. Same thing with fallout. A game like blue dragon and lost odyssey however since it has more audio needed multiple discs, blu ray isn't needed but it would have been a convenience.

I'm not talking about its level of detail. I'm just talking about its sheer size. Think GTA4's level of detail (already proven feasible on the PS3) only with 4 or 5 times the area to cover. And since it's open with lots of always-available triggers, you have to be able to access the whole thing on one medium. You can't do it with DVD other than through installation (and 2-to-1 any 360 game that's Install Required falls flat--and that includes FF13 potentially) since disc swapping would occur too often (you never know where or when the next event will be triggered), so what other choice would you have?

Another possible scenario: an Unreal Tournament-type shooter game but with so much model and map data that they can't fit on a DVD. However, since any given scenario can call for any of the resources made available, it has to all be in one place. Again, barring installation, a DVD wouldn't be able to hold say 15GB of data that could be accessed on a moment's notice.

Neither can be categorically ruled out since inroads to them have already been made and the remaining steps would not be stymied by the PS3's quirks, as it's all a matter of bulk data.

PS. And seeing as how people eventually came along and filled up CDs and then DVDs, there will come people who will fill up BDs, guaranteed.

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lolfaqs

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#322 lolfaqs
Member since 2009 • 1776 Posts

When the point of the thread is whether Bluray is "necessary", the fact that it is NOT in fact necessary for all but one title released after three years seems to be a pretty important hair, if that is the hair being split. And even that one game could be done on multiple discs, showing... yup, you guessed it.... NOT NECESSARY.dsmccracken

Not really. New consoles and new technology will always push the envelope of what's available for developers. What the developers choose to do with it is up to them, but it's never technically "necessary" to ever upgrade consoles. Blu-ray may not be "necessary," but neither were DVDs or CD for gaming.

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#323 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="savagetwinkie"][QUOTE="HuusAsking"]If the PS3 can do GTA4 (and it's proven it can), then it can do something like it only vastly bigger.HuusAsking
but it can't do it at the level of MGS4 detail, there's too much hardware limitation, Blu-Ray is in fact just a storage medium, unfortunately the ps3 won't really be able to advantage of it due to hardware limitations. MGS4 is more a movie then it is a game. But gtaIV and saints row 2 show just how big a game can be on both mediums. Same thing with fallout. A game like blue dragon and lost odyssey however since it has more audio needed multiple discs, blu ray isn't needed but it would have been a convenience.

I'm not talking about its level of detail. I'm just talking about its sheer size. Think GTA4's level of detail (already proven feasible on the PS3) only with 4 or 5 times the area to cover. And since it's open with lots of always-available triggers, you have to be able to access the whole thing on one medium. You can't do it with DVD other than through installation (and 2-to-1 any 360 game that's Install Required falls flat--and that includes FF13 potentially) since disc swapping would occur too often (you never know where or when the next event will be triggered), so what other choice would you have?

Another possible scenario: an Unreal Tournament-type shooter game but with so much model and map data that they can't fit on a DVD. However, since any given scenario can call for any of the resources made available, it has to all be in one place. Again, barring installation, a DVD wouldn't be able to hold say 15GB of data that could be accessed on a moment's notice.

Neither can be categorically ruled out since inroads to them have already been made and the remaining steps would not be stymied by the PS3's quirks, as it's all a matter of bulk data.

PS. And seeing as how people eventually came along and filled up CDs and then DVDs, there will come people who will fill up BDs, guaranteed.

But thats the thing, ps3 won't ever be able to use 15gb's at a moments notice since the ram limits about 512mb to be in use for gaming at any given time... you could stream it, but then they could just split up the cutscenes and make multiple discs with all the game data on every disc, kinda what they do now. There is no need for blu ray, and i can't see them being too relevant for gaming in the future. Especially if solid state drives come down in price, going back to cartridges would be the best move since there is no disc access times. Look at the size of some of the flash drives now any way, Blu ray isn't needed now, devs don't have the resources to really make the games that big any way since its costing them a fortune as it is.
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#324 cainetao11
Member since 2006 • 38071 Posts
I know it doesn't have an impact on the game unless the disc is indeed damaged, but it's indeed nice to have PS3 game discs that look as pristine as they did 1 year later and after playing through the game so many times. The DVDs on PC games e.g. just look horrible. Wzierbovsky
Wow, your right. How am I going to play when I spend so much time looking at the disc!
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#325 clone01
Member since 2003 • 29844 Posts
That's what I said, but I forgot about people without high speed internet. Or any internet. What are they to do?thesmiter
well, you can always load multiple DVD9 discs. its not ideal, but i'm just trying to demonstrate how Blu-Ray is not needed for gaming, as some posters here have contested.
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#326 HuusAsking
Member since 2006 • 15270 Posts
But thats the thing, ps3 won't ever be able to use 15gb's at a moments notice since the ram limits about 512mb to be in use for gaming at any given time... you could stream it, but then they could just split up the cutscenes and make multiple discs with all the game data on every disc, kinda what they do now. There is no need for blu ray, and i can't see them being too relevant for gaming in the future. Especially if solid state drives come down in price, going back to cartridges would be the best move since there is no disc access times. Look at the size of some of the flash drives now any way, Blu ray isn't needed now, devs don't have the resources to really make the games that big any way since its costing them a fortune as it is. savagetwinkie
Not at one time, but at any time. IOW, there's no way to predict just which model or which event will be triggered next in my two scenarios. Since you can't predict what's coming, it's impractical to span since the odds are against you that you'll have to swap...and swap and swap. So you're going to need everything on one medium. Let me put it another way. Think of your resources like a deck of cards. Think of a DVD as being capable of holding, say, one whole suit and no more. Say the disc you have holds spades. But the scenario to be loaded next involves a diamond, two hearts, and a club--no spades. So you're going to have to swap discs not once, not twice, but three times just to start the game. Wholly impractical.
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clone01

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#327 clone01
Member since 2003 • 29844 Posts
[QUOTE="savagetwinkie"][QUOTE="HuusAsking"]Bandwidth isn't an issue if limited to single player. And as for RAM, dynamic content caching is not new and in fact a common PS3 technique. Can be used here, too. So what's to stop a person from making a game so large and open that a 360 just can't cut it?HuusAsking
bandwidth is an issue, he's not talking about cable speeds but bus speeds and other inter connects inside the ps3. Basically there's too many bottlenecks for this to be a feasible idea

If the PS3 can do GTA4 (and it's proven it can), then it can do something like it only vastly bigger.

sure it can. so can the 360.
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HuusAsking

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#328 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="thesmiter"]That's what I said, but I forgot about people without high speed internet. Or any internet. What are they to do?clone01
well, you can always load multiple DVD9 discs. its not ideal, but i'm just trying to demonstrate how Blu-Ray is not needed for gaming, as some posters here have contested.

Multiple DVDs are impractical for open-world games once they go beyond one disc in scope, as will "constructed" games like an UT game, where a given online contest can call upon any of a myriad of possibilities, all of which need to be at hand because of that unpredictability.
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savagetwinkie

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#329 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="savagetwinkie"]But thats the thing, ps3 won't ever be able to use 15gb's at a moments notice since the ram limits about 512mb to be in use for gaming at any given time... you could stream it, but then they could just split up the cutscenes and make multiple discs with all the game data on every disc, kinda what they do now. There is no need for blu ray, and i can't see them being too relevant for gaming in the future. Especially if solid state drives come down in price, going back to cartridges would be the best move since there is no disc access times. Look at the size of some of the flash drives now any way, Blu ray isn't needed now, devs don't have the resources to really make the games that big any way since its costing them a fortune as it is. HuusAsking
Not at one time, but at any time. IOW, there's no way to predict just which model or which event will be triggered next in my two scenarios. Since you can't predict what's coming, it's impractical to span since the odds are against you that you'll have to swap...and swap and swap. So you're going to need everything on one medium. Let me put it another way. Think of your resources like a deck of cards. Think of a DVD as being capable of holding, say, one whole suit and no more. Say the disc you have holds spades. But the scenario to be loaded next involves a diamond, two hearts, and a club--no spades. So you're going to have to swap discs not once, not twice, but three times just to start the game. Wholly impractical.

thats not how pc's can work though, everything is predictable, and random isn't really random its pseudo random, what your talking about is blasphemy in programming. If you want it to work in real time to be almost random like all the events in question will have to be in memory or they'll be an unholly amount of swapping and loading. There is no NEED for blu ray discs period. Everything in games is predictable, and ai is about the only thing that changes, but its such small thing compared to the rest of the game data it makes no difference. You can do anything you need with a dvd9. The development costs limit the game size, the ps3's bandwith limith the amount of data it can handle, when you start talking about random things happening well then it all has to be in memory other wise you'll be loading every 10 secs due to swapping. Thats how computers work, they use whats in memory, if you stream it like gta does its only the map, and then they just generate random people in there. I know what your trying to say, but the concept is unfeasble when you take into hardware limitations and cost development limitations, blu ray isn't needed.
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tylergamereview

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#330 tylergamereview
Member since 2006 • 2051 Posts
I have not seen blu-ray make any miracles for gaming. It does seem pretty irrelevant to gaming. But if you think blu-ray does not create better quality movies, then I suggest you get medical help. Watching the Dark Knight on blu ray at 1080p is something that everyone who enjoyed the movie must do before they die.
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savagetwinkie

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#331 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="clone01"][QUOTE="thesmiter"]That's what I said, but I forgot about people without high speed internet. Or any internet. What are they to do?HuusAsking
well, you can always load multiple DVD9 discs. its not ideal, but i'm just trying to demonstrate how Blu-Ray is not needed for gaming, as some posters here have contested.

Multiple DVDs are impractical for open-world games once they go beyond one disc in scope, as will "constructed" games like an UT game, where a given online contest can call upon any of a myriad of possibilities, all of which need to be at hand because of that unpredictability.

you don't have any idea what your talking about, do you.... those possibilities in a game like UT are actually from people interactions that don't get stored on a disc...
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#332 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="savagetwinkie"]But thats the thing, ps3 won't ever be able to use 15gb's at a moments notice since the ram limits about 512mb to be in use for gaming at any given time... you could stream it, but then they could just split up the cutscenes and make multiple discs with all the game data on every disc, kinda what they do now. There is no need for blu ray, and i can't see them being too relevant for gaming in the future. Especially if solid state drives come down in price, going back to cartridges would be the best move since there is no disc access times. Look at the size of some of the flash drives now any way, Blu ray isn't needed now, devs don't have the resources to really make the games that big any way since its costing them a fortune as it is. savagetwinkie
Not at one time, but at any time. IOW, there's no way to predict just which model or which event will be triggered next in my two scenarios. Since you can't predict what's coming, it's impractical to span since the odds are against you that you'll have to swap...and swap and swap. So you're going to need everything on one medium. Let me put it another way. Think of your resources like a deck of cards. Think of a DVD as being capable of holding, say, one whole suit and no more. Say the disc you have holds spades. But the scenario to be loaded next involves a diamond, two hearts, and a club--no spades. So you're going to have to swap discs not once, not twice, but three times just to start the game. Wholly impractical.

thats not how pc's can work though, everything is predictable, and random isn't really random its pseudo random, what your talking about is blasphemy in programming. If you want it to work in real time to be almost random like all the events in question will have to be in memory or they'll be an unholly amount of swapping and loading. There is no NEED for blu ray discs period. Everything in games is predictable, and ai is about the only thing that changes, but its such small thing compared to the rest of the game data it makes no difference. You can do anything you need with a dvd9. The development costs limit the game size, the ps3's bandwith limith the amount of data it can handle, when you start talking about random things happening well then it all has to be in memory other wise you'll be loading every 10 secs due to swapping. Thats how computers work, they use whats in memory, if you stream it like gta does its only the map, and then they just generate random people in there. I know what your trying to say, but the concept is unfeasble when you take into hardware limitations and cost development limitations, blu ray isn't needed.

I know exactly what I'm talking about, and you left out one key element: the human factor. And humans can be completely unpredictable and random since we're carbon-based and sentient. I may decide on a whim to try this nowhere mission, or I may decide that my favorite player model involves a certain wild and disparate set of assets. Now, can a computer properly predict a human action in the GTA or UT scenario? I don't think so. Otherwise the military would've started using computers for strategists.
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HuusAsking

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#333 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="clone01"] well, you can always load multiple DVD9 discs. its not ideal, but i'm just trying to demonstrate how Blu-Ray is not needed for gaming, as some posters here have contested.savagetwinkie
Multiple DVDs are impractical for open-world games once they go beyond one disc in scope, as will "constructed" games like an UT game, where a given online contest can call upon any of a myriad of possibilities, all of which need to be at hand because of that unpredictability.

you don't have any idea what your talking about, do you.... those possibilities in a game like UT are actually from people interactions that don't get stored on a disc...

(Makes an "over the head" whoosh) The players have to build player models and the game have to load maps. Guess where those have to come from when online is not available? It's the human influence on the in-game assets that requires everything to be in one place--because devs and programs cannot predict how a player will set up a player model or a game, which means there's no telling which game assets will be needed for a specific scenario.
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savagetwinkie

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#334 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="savagetwinkie"][QUOTE="HuusAsking"][QUOTE="savagetwinkie"]But thats the thing, ps3 won't ever be able to use 15gb's at a moments notice since the ram limits about 512mb to be in use for gaming at any given time... you could stream it, but then they could just split up the cutscenes and make multiple discs with all the game data on every disc, kinda what they do now. There is no need for blu ray, and i can't see them being too relevant for gaming in the future. Especially if solid state drives come down in price, going back to cartridges would be the best move since there is no disc access times. Look at the size of some of the flash drives now any way, Blu ray isn't needed now, devs don't have the resources to really make the games that big any way since its costing them a fortune as it is. HuusAsking
Not at one time, but at any time. IOW, there's no way to predict just which model or which event will be triggered next in my two scenarios. Since you can't predict what's coming, it's impractical to span since the odds are against you that you'll have to swap...and swap and swap. So you're going to need everything on one medium. Let me put it another way. Think of your resources like a deck of cards. Think of a DVD as being capable of holding, say, one whole suit and no more. Say the disc you have holds spades. But the scenario to be loaded next involves a diamond, two hearts, and a club--no spades. So you're going to have to swap discs not once, not twice, but three times just to start the game. Wholly impractical.

thats not how pc's can work though, everything is predictable, and random isn't really random its pseudo random, what your talking about is blasphemy in programming. If you want it to work in real time to be almost random like all the events in question will have to be in memory or they'll be an unholly amount of swapping and loading. There is no NEED for blu ray discs period. Everything in games is predictable, and ai is about the only thing that changes, but its such small thing compared to the rest of the game data it makes no difference. You can do anything you need with a dvd9. The development costs limit the game size, the ps3's bandwith limith the amount of data it can handle, when you start talking about random things happening well then it all has to be in memory other wise you'll be loading every 10 secs due to swapping. Thats how computers work, they use whats in memory, if you stream it like gta does its only the map, and then they just generate random people in there. I know what your trying to say, but the concept is unfeasble when you take into hardware limitations and cost development limitations, blu ray isn't needed.[/QUOTEYou left out one key element: the human factor. And humans can be completely unpredictable and random since we're carbon-based and sentient. I may decide on a whim to try this nowhere mission, or I may decide that my favorite player model involves a certain wild and disparate set of assets. Now, can a computer properly predict a human action in the GTA or UT scenario? I don't think so. Otherwise the military would've started using computers for strategists.

But all those possibilities need to be stored into memory in order them to react in real time, what your talking about is ai, if its events then that turns into cutscenes and they just set flags that keep track of the different events that have happened. AI will never be that big, they are basically txt files without formatting and if you had ai reaching 100mb's even would just be ridiculously absurd amounts of memory. Most of the memory now is used on graphics and sound files. Unless they made a single player game the size of like WoW where you got entire continents to run around on, you'll never see any need for blu ray this generation.
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savagetwinkie

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#335 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="savagetwinkie"][QUOTE="HuusAsking"]Multiple DVDs are impractical for open-world games once they go beyond one disc in scope, as will "constructed" games like an UT game, where a given online contest can call upon any of a myriad of possibilities, all of which need to be at hand because of that unpredictability.HuusAsking
you don't have any idea what your talking about, do you.... those possibilities in a game like UT are actually from people interactions that don't get stored on a disc...

(Makes an "over the head" whoosh) The players have to build player models and the game have to load maps. Guess where those have to come from when online is not available? It's the human influence on the in-game assets that requires everything to be in one place--because devs and programs cannot predict how a player will set up a player model or a game, which means there's no telling which game assets will be needed for a specific scenario.

But they limit what the players can do to be well within the restraints of the system, you can't load more then 512 on a map, unless your using a game like gta 4 which streams it, which then there are no extra settings. Its basicly loading graphics in and map data in constantly, everything else is pretty much the same in memory. So unless the system had more memory to be able make whats happening in game possible, or they start making games as large as MMO game worlds, theres no need fo Blu-Ray.
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HuusAsking

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#336 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="savagetwinkie"] you don't have any idea what your talking about, do you.... those possibilities in a game like UT are actually from people interactions that don't get stored on a disc...savagetwinkie
(Makes an "over the head" whoosh) The players have to build player models and the game have to load maps. Guess where those have to come from when online is not available? It's the human influence on the in-game assets that requires everything to be in one place--because devs and programs cannot predict how a player will set up a player model or a game, which means there's no telling which game assets will be needed for a specific scenario.

But they limit what the players can do to be well within the restraints of the system, you can't load more then 512 on a map, unless your using a game like gta 4 which streams it, which then there are no extra settings. Its basicly loading graphics in and map data in constantly, everything else is pretty much the same in memory. So unless the system had more memory to be able make whats happening in game possible, or they start making games as large as MMO game worlds, theres no need fo Blu-Ray.

Think Little Big Planet. Only so much you can put on screen at any one time, but you've still got a lot of resources you can employ. Think of it like a giant toolbox with a whole motherload of tools inside it, but you can only take so many out at a time. Still doesn't prevent you from having a huge toolbox. Similarly for the UT scenario: only so much can be loaded at a time, but that doesn't necessarily limit the potential scenes and models one can choose to put into that memory.
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savagetwinkie

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#337 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="savagetwinkie"][QUOTE="HuusAsking"](Makes an "over the head" whoosh) The players have to build player models and the game have to load maps. Guess where those have to come from when online is not available? It's the human influence on the in-game assets that requires everything to be in one place--because devs and programs cannot predict how a player will set up a player model or a game, which means there's no telling which game assets will be needed for a specific scenario.HuusAsking
But they limit what the players can do to be well within the restraints of the system, you can't load more then 512 on a map, unless your using a game like gta 4 which streams it, which then there are no extra settings. Its basicly loading graphics in and map data in constantly, everything else is pretty much the same in memory. So unless the system had more memory to be able make whats happening in game possible, or they start making games as large as MMO game worlds, theres no need fo Blu-Ray.

Think Little Big Planet. Only so much you can put on screen at any one time, but you've still got a lot of resources you can employ. Think of it like a giant toolbox with a whole motherload of tools inside it, but you can only take so many out at a time. Still doesn't prevent you from having a huge toolbox. Similarly for the UT scenario: only so much can be loaded at a time, but that doesn't necessarily limit the potential scenes and models one can choose to put into that memory.

Y ah but what your talking about goes beyond any dev cycle, UT uses heavily on user made content that you can download while in game so blu ray would be useless for it. Model data and textures can be compressed with little loss in quality, by the time they used it all up on stuff like that would be a long long time. So what I'm saying its still not feasible for blu ray to make any difference unless you want to unload ridiculous amounts of cutscenes on us, I.E. MGS4. Maybe when the graphics get better we will need a larger storage medium, but by next gen we'll likely have something better then blu ray, possibly solid state?
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#338 da_iceman017
Member since 2008 • 120 Posts
I like how at first, you were going to talk about Blu Ray being nessacary, and then you went to just how much you got from your PS3. If you take care of your discs, well, no need to fear scratching. As far as data, video quality and audio, meh, Halo sounds better than most PS3 games, not with quality, but an amazing soundtrack. With my PS3 I really never took advantage of Blu Ray so, I could care less.tktomo01
So what your basically saying is that 7.1 surround sound on a bluray over hdmi is less than 5.1 dolby digital on a dvd over component. I say fanboy.
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Lief_Ericson

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#339 Lief_Ericson
Member since 2005 • 7082 Posts
So if I sand a PS3 game it should be scratch free?
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#340 albatrossdrums
Member since 2008 • 1178 Posts
I love blu ray. I'm not even going to bother with the gaming side, some of the movie discs are incredible. Compare dvds alongside the blu ray versions of films like The Shining, The Nightmare Before Christmas and Dark City and you'll never want to watch a dvd again.
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#341 clone01
Member since 2003 • 29844 Posts
[QUOTE="clone01"][QUOTE="thesmiter"]That's what I said, but I forgot about people without high speed internet. Or any internet. What are they to do?HuusAsking
well, you can always load multiple DVD9 discs. its not ideal, but i'm just trying to demonstrate how Blu-Ray is not needed for gaming, as some posters here have contested.

Multiple DVDs are impractical for open-world games once they go beyond one disc in scope, as will "constructed" games like an UT game, where a given online contest can call upon any of a myriad of possibilities, all of which need to be at hand because of that unpredictability.

as i said before, we are talking about necessity, not what is ideal.
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#342 clone01
Member since 2003 • 29844 Posts
[QUOTE="HuusAsking"][QUOTE="clone01"][QUOTE="thesmiter"] well, you can always load multiple DVD9 discs. its not ideal, but i'm just trying to demonstrate how Blu-Ray is not needed for gaming, as some posters here have contested.

Multiple DVDs are impractical for open-world games once they go beyond one disc in scope, as will "constructed" games like an UT game, where a given online contest can call upon any of a myriad of possibilities, all of which need to be at hand because of that unpredictability.

absolutely. i agree 100%. as i said before, we are talking about necessity, not what is ideal.
I love blu ray. I'm not even going to bother with the gaming side, some of the movie discs are incredible. Compare dvds alongside the blu ray versions of films like The Shining, The Nightmare Before Christmas and Dark City and you'll never want to watch a dvd again.albatrossdrums
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#343 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="clone01"][QUOTE="HuusAsking"][QUOTE="clone01"] well, you can always load multiple DVD9 discs. its not ideal, but i'm just trying to demonstrate how Blu-Ray is not needed for gaming, as some posters here have contested.

Multiple DVDs are impractical for open-world games once they go beyond one disc in scope, as will "constructed" games like an UT game, where a given online contest can call upon any of a myriad of possibilities, all of which need to be at hand because of that unpredictability.

as i said before, we are talking about necessity, not what is ideal.

Practicality can lead to practical necessity. Would you want to switch discs multiple times just to get into an online game?
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#344 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="savagetwinkie"] But they limit what the players can do to be well within the restraints of the system, you can't load more then 512 on a map, unless your using a game like gta 4 which streams it, which then there are no extra settings. Its basicly loading graphics in and map data in constantly, everything else is pretty much the same in memory. So unless the system had more memory to be able make whats happening in game possible, or they start making games as large as MMO game worlds, theres no need fo Blu-Ray. savagetwinkie
Think Little Big Planet. Only so much you can put on screen at any one time, but you've still got a lot of resources you can employ. Think of it like a giant toolbox with a whole motherload of tools inside it, but you can only take so many out at a time. Still doesn't prevent you from having a huge toolbox. Similarly for the UT scenario: only so much can be loaded at a time, but that doesn't necessarily limit the potential scenes and models one can choose to put into that memory.

Y ah but what your talking about goes beyond any dev cycle, UT uses heavily on user made content that you can download while in game so blu ray would be useless for it. Model data and textures can be compressed with little loss in quality, by the time they used it all up on stuff like that would be a long long time. So what I'm saying its still not feasible for blu ray to make any difference unless you want to unload ridiculous amounts of cutscenes on us, I.E. MGS4. Maybe when the graphics get better we will need a larger storage medium, but by next gen we'll likely have something better then blu ray, possibly solid state?

The Unreal tournament franchise has been kicking for close to ten years. And it's an iterative franchise, so assets can accumulate. Ten years is enough history to compile one heck of a map and model collection. Sure, models and maps may not be much individually, but like pennies they can add up. And what if you collect all those online-submitted models into a collection so that they can be called up without having to rely on their being on a server or whatnot? This can especially be true of historic assets that may not be on the Internet anymore.
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dsmccracken

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#345 dsmccracken
Member since 2003 • 7307 Posts

[QUOTE="dsmccracken"]When the point of the thread is whether Bluray is "necessary", the fact that it is NOT in fact necessary for all but one title released after three years seems to be a pretty important hair, if that is the hair being split. And even that one game could be done on multiple discs, showing... yup, you guessed it.... NOT NECESSARY.lolfaqs

Not really. New consoles and new technology will always push the envelope of what's available for developers. What the developers choose to do with it is up to them, but it's never technically "necessary" to ever upgrade consoles. Blu-ray may not be "necessary," but neither were DVDs or CD for gaming.

Those others were necessary in their times in a way that Bluray is not at this time. In each of those other examples, devs were "pushing the envelope" as you say in a manner requiring greater storage right from the get-go. Not so this gen. That is the difference that you seem to be stretching to avoid seeing or admitting.
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#346 dsmccracken
Member since 2003 • 7307 Posts
[QUOTE="clone01"][QUOTE="HuusAsking"]Multiple DVDs are impractical for open-world games once they go beyond one disc in scope, as will "constructed" games like an UT game, where a given online contest can call upon any of a myriad of possibilities, all of which need to be at hand because of that unpredictability.HuusAsking
as i said before, we are talking about necessity, not what is ideal.

Practicality can lead to practical necessity. Would you want to switch discs multiple times just to get into an online game?

The question is not what we would like to happen in a hypothetical, the question is whether this is actually happening. It is not, and therefore.... NOT NECESSARY.
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#347 clone01
Member since 2003 • 29844 Posts
[QUOTE="clone01"][QUOTE="HuusAsking"]Multiple DVDs are impractical for open-world games once they go beyond one disc in scope, as will "constructed" games like an UT game, where a given online contest can call upon any of a myriad of possibilities, all of which need to be at hand because of that unpredictability.HuusAsking
as i said before, we are talking about necessity, not what is ideal.

Practicality can lead to practical necessity. Would you want to switch discs multiple times just to get into an online game?

no, but i would have a hard drive big enough for an install. therefore, i still stand by my point that blu-ray is not needed. look, i'm not bashing the PS3. i'm just saying that Blu-Ray was a product of Sony forcibly using a proprietary format.
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Supafly1

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#348 Supafly1
Member since 2003 • 4441 Posts

Optical media discs are last gen. (for gaming)

Too many problems, PC has been fine for year with a HDD. Next gen at least we'll just install games to HDD and that's it. (yeah, I know, ironic)

Master-Thief-09
It would solve a lot of issues but I still think you will need Blu-Ray for the install discs because some of the install files are already at like 6-8GB for PC games.
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#349 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="clone01"][QUOTE="HuusAsking"][QUOTE="clone01"] well, you can always load multiple DVD9 discs. its not ideal, but i'm just trying to demonstrate how Blu-Ray is not needed for gaming, as some posters here have contested.

Multiple DVDs are impractical for open-world games once they go beyond one disc in scope, as will "constructed" games like an UT game, where a given online contest can call upon any of a myriad of possibilities, all of which need to be at hand because of that unpredictability.

as i said before, we are talking about necessity, not what is ideal.

I don't think anyone can get that distinction. I have been saying it all over this thread, and its never sunk in to anyone it seems.
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#350 Gregoric
Member since 2008 • 45 Posts
One level in Killzone 2 uses about 8-10Gb of Data, so yea it is needed