To those who say bluray isn't necessary

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3picuri3

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#351 3picuri3
Member since 2006 • 9618 Posts
One level in Killzone 2 uses about 8-10Gb of Data, so yea it is neededGregoric
no, it's not necessary at all. 1) they don't compress data on bluray 2) i haven't read anywhere that a single level in the game takes up that much space, and i find it incredibly hard to believe 3) one level in any game does not prove necessity
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Supafly1

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#352 Supafly1
Member since 2003 • 4441 Posts
[QUOTE="Gregoric"]One level in Killzone 2 uses about 8-10Gb of Data, so yea it is needed3picuri3
no, it's not necessary at all. 1) they don't compress data on bluray 2) i haven't read anywhere that a single level in the game takes up that much space, and i find it incredibly hard to believe 3) one level in any game does not prove necessity

Yep, they do very little compression on PS3 games. Most of the space is taken by just audio. Heck, I'd presume that if MGS 4 would had its audio compressed, then the game would probably be only about 20GB's big.
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SpruceCaboose

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#353 SpruceCaboose
Member since 2005 • 24589 Posts
One level in Killzone 2 uses about 8-10Gb of Data, so yea it is neededGregoric
No, its not.
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clone01

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#354 clone01
Member since 2003 • 29844 Posts
One level in Killzone 2 uses about 8-10Gb of Data, so yea it is neededGregoric
link?
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The_Game21x

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#355 The_Game21x
Member since 2005 • 26440 Posts
One level in Killzone 2 uses about 8-10Gb of Data, so yea it is neededGregoric
So you mean to tell me there's only 5 levels in the entire game? :|
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SpruceCaboose

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#356 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="Gregoric"]One level in Killzone 2 uses about 8-10Gb of Data, so yea it is neededThe_Game21x
So you mean to tell me there's only 5 levels in the entire game? :|

Less, since Multiplayer would also take up data space.
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#357 Gregoric
Member since 2008 • 45 Posts
it's on a developer walkthrough either on this site or on gametrailers, I'll try and find it.
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BoloTheGreat

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#358 BoloTheGreat
Member since 2008 • 3483 Posts
it's on a developer walkthrough either on this site or on gametrailers, I'll try and find it.Gregoric
moo? anyway... that kind of BS is just the stuff that convinces people that Blue Ray has some weak ass points behind it. If you have to make stuff up to defend it, then we can tell the arguments for must be pretty moot.
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Gregoric

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#359 Gregoric
Member since 2008 • 45 Posts

[QUOTE="Gregoric"]it's on a developer walkthrough either on this site or on gametrailers, I'll try and find it.BoloTheGreat
moo? anyway... that kind of BS is just the stuff that convinces people that Blue Ray has some weak ass points behind it. If you have to make stuff up to defend it, then we can tell the arguments for must be pretty moot.

I'm not **** I wouldn't have bothered saying it otherwise. That's why I'm trying to find it...

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BoloTheGreat

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#360 BoloTheGreat
Member since 2008 • 3483 Posts

[QUOTE="BoloTheGreat"][QUOTE="Gregoric"]it's on a developer walkthrough either on this site or on gametrailers, I'll try and find it.Gregoric

moo? anyway... that kind of BS is just the stuff that convinces people that Blue Ray has some weak ass points behind it. If you have to make stuff up to defend it, then we can tell the arguments for must be pretty moot.

I'm not **** I wouldn't have bothered saying it otherwise. That's why I'm trying to find it...

This crap started with Uncharted, it turned out they had compressed nothing and even added duplicated data and textures. Blue-Ray will be "neccessary" when 360 games come on more than 3 disks as standard. I don't mind having 2, chaing disk every 10 hours does not annoy me.
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SpruceCaboose

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#361 SpruceCaboose
Member since 2005 • 24589 Posts
it's on a developer walkthrough either on this site or on gametrailers, I'll try and find it.Gregoric
if this game is 4 or less levels, I am canceling my pre-order...
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#362 Gregoric
Member since 2008 • 45 Posts

Turns out I was wrong, one level of KZ2 is 2Gb in size...not sure where I got the 8 from. Still..that's quite a lot of space right there. That would be 25% of a Dual Layer DVD right?

edit: link: http://www.psxextreme.com/ps3-news/1765.html

Surely this proves that Blu-Rays are worth something?

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shoeman12

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#363 shoeman12
Member since 2005 • 8744 Posts

Turns out I was wrong, one level of KZ2 is 2Gb in size...not sure where I got the 8 from. Still..that's quite a lot of space right there. That would be 25% of a Dual Layer DVD right?

edit: link: http://www.psxextreme.com/ps3-news/1765.html

Gregoric
if they know they have the amount of space a blu ray disc provides, they don't really need to compress much, now do they?
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BoloTheGreat

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#364 BoloTheGreat
Member since 2008 • 3483 Posts

Turns out I was wrong, one level of KZ2 is 2Gb in size...not sure where I got the 8 from. Still..that's quite a lot of space right there. That would be 25% of a Dual Layer DVD right?

edit: link: http://www.psxextreme.com/ps3-news/1765.html

Surely this proves that Blu-Rays are worth something?

Gregoric
Everything is uncompressed, Killzone two would fit on a DVD9 just like CoD4, Mass effect, Halo3 and UT3 did. Its a matter of compression ma boy. using uncompressed everything or just being lazy with space =/= needing it
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SpruceCaboose

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#365 SpruceCaboose
Member since 2005 • 24589 Posts

Turns out I was wrong, one level of KZ2 is 2Gb in size...not sure where I got the 8 from. Still..that's quite a lot of space right there. That would be 25% of a Dual Layer DVD right?

edit: link: http://www.psxextreme.com/ps3-news/1765.html

Surely this proves that Blu-Rays are worth something?

Gregoric
Blu-Rays are nice. I am not hating on them, but they are not needed. Like i said, its a nice luxury, but its not a necessity.
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deactivated-5e7be39d87e0b

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#366 deactivated-5e7be39d87e0b
Member since 2005 • 4624 Posts

[QUOTE="3picuri3"][QUOTE="Gregoric"]One level in Killzone 2 uses about 8-10Gb of Data, so yea it is neededSupafly1
no, it's not necessary at all. 1) they don't compress data on bluray 2) i haven't read anywhere that a single level in the game takes up that much space, and i find it incredibly hard to believe 3) one level in any game does not prove necessity

Yep, they do very little compression on PS3 games. Most of the space is taken by just audio. Heck, I'd presume that if MGS 4 would had its audio compressed, then the game would probably be only about 20GB's big.

Yet for some odd reason, people are under this impression that Blu-Ray magically enhances graphics and gameplay.

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lolfaqs

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#367 lolfaqs
Member since 2009 • 1776 Posts

So much for the argument that blu-ray movies are expensive. Amazon has slashed prices on Oscar movies to around $15. They also have a lot of other movies slashed toa bout $18.

tinyurl.com/bugpoz

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PrinceofSarcasm

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#368 PrinceofSarcasm
Member since 2008 • 1743 Posts

Optical media discs are last gen. (for gaming)

Too many problems, PC has been fine for year with a HDD. Next gen at least we'll just install games to HDD and that's it. (yeah, I know, ironic)

Master-Thief-09

not unless you want to wait hours for your 25 gb game to download

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#369 artichoke
Member since 2006 • 2271 Posts
[QUOTE="Master-Thief-09"]

Optical media discs are last gen. (for gaming)

Too many problems, PC has been fine for year with a HDD. Next gen at least we'll just install games to HDD and that's it. (yeah, I know, ironic)

PrinceofSarcasm

not unless you want to wait hours for your 25 gb game to download

When was the last time you downloaded a 25GB game? The biggest game I've seen on Steam is Mass Effect and that's only 12GB.
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SpruceCaboose

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#370 SpruceCaboose
Member since 2005 • 24589 Posts

So much for the argument that blu-ray movies are expensive. Amazon has slashed prices on Oscar movies to around $15. They also have a lot of other movies slashed toa bout $18.

tinyurl.com/bugpoz

lolfaqs
You can get new DVDs from $8. I love Blu-Rays, but they are expensive.
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lolfaqs

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#371 lolfaqs
Member since 2009 • 1776 Posts
[QUOTE="lolfaqs"]

So much for the argument that blu-ray movies are expensive. Amazon has slashed prices on Oscar movies to around $15. They also have a lot of other movies slashed toa bout $18.

tinyurl.com/bugpoz

SpruceCaboose

You can get new DVDs from $8. I love Blu-Rays, but they are expensive.

Given how long blu-ray has been around compared to DVDs, blu-ray are cheap. The price will keep dropping too.

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HuusAsking

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#372 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="Gregoric"]

Turns out I was wrong, one level of KZ2 is 2Gb in size...not sure where I got the 8 from. Still..that's quite a lot of space right there. That would be 25% of a Dual Layer DVD right?

edit: link: http://www.psxextreme.com/ps3-news/1765.html

Surely this proves that Blu-Rays are worth something?

BoloTheGreat
Everything is uncompressed, Killzone two would fit on a DVD9 just like CoD4, Mass effect, Halo3 and UT3 did. Its a matter of compression ma boy. using uncompressed everything or just being lazy with space =/= needing it

It almost has to be compressed, or it'll take forever to get loaded from the BluRay drive (which, if you'll recall, is slow). Compression's not just to conserve space but also to increase throughput.
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HuusAsking

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#373 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="clone01"] as i said before, we are talking about necessity, not what is ideal. clone01
Practicality can lead to practical necessity. Would you want to switch discs multiple times just to get into an online game?

no, but i would have a hard drive big enough for an install. therefore, i still stand by my point that blu-ray is not needed. look, i'm not bashing the PS3. i'm just saying that Blu-Ray was a product of Sony forcibly using a proprietary format.

Not everyone thinks that far ahead, and what about those with no or too small hard drives? Remember what I said earlier: 2-to-1 any game that says "Hard Drive Required" on the box will probably fall flat (including potentially FF13). Look, I'm not lauding the BluRay. But like in Field of Dreams, "If you build it, they will come." It's happened twice before. And before you say people were chomping at the bit last gen, why did many early PS2 games still use CDs?
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Abicus7

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#374 Abicus7
Member since 2007 • 2009 Posts
I cant believe that you have to switch disks in SO4 to go back to some towns... thats a step back for the RPG genre.. Its not a huge deal but still..
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HuusAsking

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#375 HuusAsking
Member since 2006 • 15270 Posts
I cant believe that you have to switch disks in SO4 to go back to some towns... thats a step back for the RPG genre.. Its not a huge deal but still..Abicus7
Then install the game. No more swapping.
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#376 AndYOU
Member since 2005 • 6712 Posts
Absolutely no disc is scratch-proof. And if I'm thinking right, no game on the ps3 has ever taken up the full capacity of a Blu-Ray disc, because it wasn't needed
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#377 Abicus7
Member since 2007 • 2009 Posts

[QUOTE="Abicus7"]I cant believe that you have to switch disks in SO4 to go back to some towns... thats a step back for the RPG genre.. Its not a huge deal but still..HuusAsking
Then install the game. No more swapping.

Oh you can install? I never knew that. I withdraw my statement.

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lolfaqs

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#378 lolfaqs
Member since 2009 • 1776 Posts

ouch, first New Yorkers got taxed for using Amazon.com, and now they might get taxed for downloads.

www.physorg.com/news154081299.html

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hakanakumono

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#379 hakanakumono
Member since 2008 • 27455 Posts

ouch, first New Yorkers got taxed for using Amazon.com, and now they might get taxed for downloads.

www.physorg.com/news154081299.html

lolfaqs

Does this really belong here?

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foxhound_fox

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#380 foxhound_fox
Member since 2005 • 98532 Posts
not unless you want to wait hours for your 25 gb game to download PrinceofSarcasm

Which is why they release it for pre-load before the street date and only allow you to begin playing it when the true release date hits. Like with games on Steam... you get to start playing them at midnight EST (or is it PST?)... with retail games, you have to wait until 9 or 10 in the morning to even wait for retail chains to open.
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lolfaqs

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#381 lolfaqs
Member since 2009 • 1776 Posts
[QUOTE="lolfaqs"]

ouch, first New Yorkers got taxed for using Amazon.com, and now they might get taxed for downloads.

www.physorg.com/news154081299.html

hakanakumono

Does this really belong here?

Yes indeed.

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HuusAsking

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#382 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"][QUOTE="Abicus7"]I cant believe that you have to switch disks in SO4 to go back to some towns... thats a step back for the RPG genre.. Its not a huge deal but still..Abicus7

Then install the game. No more swapping.

Oh you can install? I never knew that. I withdraw my statement.

Perhaps I didn't use the right term, but it amounts to the same thing. The New XBox Experience allows you to "cache" your discs onto the hard drive so that you don't need the disc (probably figure friend-passing and rent-and-cache won't mean much long-term due to the HDD limits). It's supposed to work with any 360 disc, though I wonder if this holds for multi-disc games such as this. Has anyone tried it with, say, LO, and gotten it to work? If so, perhaps a few pointers...
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#383 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Abicus7"]

[QUOTE="HuusAsking"]Then install the game. No more swapping.HuusAsking

Oh you can install? I never knew that. I withdraw my statement.

Perhaps I didn't use the right term, but it amounts to the same thing. The New XBox Experience allows you to "cache" your discs onto the hard drive so that you don't need the disc (probably figure friend-passing and rent-and-cache won't mean much long-term due to the HDD limits). It's supposed to work with any 360 disc, though I wonder if this holds for multi-disc games such as this. Has anyone tried it with, say, LO, and gotten it to work? If so, perhaps a few pointers...

you still need the disc, its to help keep it quiet basicly, since the dvd drives spins much faster then the ps3 one, this helps keeps the system quiet and generate less heat. Performance is so minor in most games its not really a benefit, and some it takes a hit in performance since it used the HDD for a cache and then read off the dvd to get better read speeds.
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HuusAsking

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#384 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="Abicus7"]

Oh you can install? I never knew that. I withdraw my statement.

savagetwinkie
Perhaps I didn't use the right term, but it amounts to the same thing. The New XBox Experience allows you to "cache" your discs onto the hard drive so that you don't need the disc (probably figure friend-passing and rent-and-cache won't mean much long-term due to the HDD limits). It's supposed to work with any 360 disc, though I wonder if this holds for multi-disc games such as this. Has anyone tried it with, say, LO, and gotten it to work? If so, perhaps a few pointers...

you still need the disc, its to help keep it quiet basicly, since the dvd drives spins much faster then the ps3 one, this helps keeps the system quiet and generate less heat. Performance is so minor in most games its not really a benefit, and some it takes a hit in performance since it used the HDD for a cache and then read off the dvd to get better read speeds.

Sorry. I stand corrected. Thought I read somewhere they'd try to alleviate disc swapping issues with NXE (especially with FF13 pending--disc swapping vs. a one-disc PS3 version will be a sticking point). Perhaps in the next Spring Update...
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lolfaqs

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#385 lolfaqs
Member since 2009 • 1776 Posts

According to FutureSource Consulting.

http://press-releases.techwhack.com/33446-blu-ray-3

1. Consumers are on target to buy in excess of 100 million blu ray discs across the USA, Western Europe, and Japan in 2009.

2. In the U.S., BD has moved from early adopter phase through to early majority, with the format gaining real traction in the marketplace.

3. In 2008 in the U.S. alone, BD video retail sales increased 320% to 24 million units, and that momentum is expected to continue in 2009 with U.S. BD sales reaching over 80 million in the U.S.

4. By 2012, around 50% of the U.S. and 35% of Western Europe video disc retail sale volumes will be BD.

5. As BD players continue to drop quickly in price, we will see BD players become impulse purchases very soon.

6. Although movie downloads are making noises in the marketplace, mainstream adoption will be a much more gradual process, with a projected 12% of U.S. consumer expenditure on home video originating from online in 2012, with a slightly lower proportion in Europe.

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LosDaddie

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#386 LosDaddie
Member since 2006 • 10318 Posts

[QUOTE="HuusAsking"][QUOTE="LosDaddie"]

I can confidently claim there will not be a game with MGS4's graphics and GTAIV's open-worldness on PS3....ever.

There is just nowhere near enough RAM or bandwidth for that to be possible.

savagetwinkie

Bandwidth isn't an issue if limited to single player. And as for RAM, dynamic content caching is not new and in fact a common PS3 technique. Can be used here, too. So what's to stop a person from making a game so large and open that a 360 just can't cut it?

bandwidth is an issue, he's not talking about cable speeds but bus speeds and other inter connects inside the ps3. Basically there's too many bottlenecks for this to be a feasible idea

Thank you.

A game with MGS4's graphics and GTAIV's open world just isn't possible on PS3....or x360.I don't even know why this is even a debate.

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#387 DaBrainz
Member since 2007 • 7959 Posts

According to FutureSource Consulting.

http://press-releases.techwhack.com/33446-blu-ray-3

1. Consumers are on target to buy in excess of 100 million blu ray discs across the USA, Western Europe, and Japan in 2009.

2. In the U.S., BD has moved from early adopter phase through to early majority, with the format gaining real traction in the marketplace.

3. In 2008 in the U.S. alone, BD video retail sales increased 320% to 24 million units, and that momentum is expected to continue in 2009 with U.S. BD sales reaching over 80 million in the U.S.

4. By 2012, around 50% of the U.S. and 35% of Western Europe video disc retail sale volumes will be BD.

5. As BD players continue to drop quickly in price, we will see BD players become impulse purchases very soon.

6. Although movie downloads are making noises in the marketplace, mainstream adoption will be a much more gradual process, with a projected 12% of U.S. consumer expenditure on home video originating from online in 2012, with a slightly lower proportion in Europe.

lolfaqs

Wow, I think those are the worst analysts I've ever seen then. 400 posts later and their is still no use for bluray.

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lolfaqs

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#388 lolfaqs
Member since 2009 • 1776 Posts
[QUOTE="lolfaqs"]

According to FutureSource Consulting.

http://press-releases.techwhack.com/33446-blu-ray-3

1. Consumers are on target to buy in excess of 100 million blu ray discs across the USA, Western Europe, and Japan in 2009.

2. In the U.S., BD has moved from early adopter phase through to early majority, with the format gaining real traction in the marketplace.

3. In 2008 in the U.S. alone, BD video retail sales increased 320% to 24 million units, and that momentum is expected to continue in 2009 with U.S. BD sales reaching over 80 million in the U.S.

4. By 2012, around 50% of the U.S. and 35% of Western Europe video disc retail sale volumes will be BD.

5. As BD players continue to drop quickly in price, we will see BD players become impulse purchases very soon.

6. Although movie downloads are making noises in the marketplace, mainstream adoption will be a much more gradual process, with a projected 12% of U.S. consumer expenditure on home video originating from online in 2012, with a slightly lower proportion in Europe.

DaBrainz

Wow, I think those are the worst analysts I've ever seen then. 400 posts later and their is still no use for bluray.

NPD says 75% of gamers prefer retail over DD.

www.edge-online.com/news/npds-frazier-consumers-prefer-retail

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HuusAsking

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#389 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="DaBrainz"][QUOTE="lolfaqs"]

According to FutureSource Consulting.

http://press-releases.techwhack.com/33446-blu-ray-3

1. Consumers are on target to buy in excess of 100 million blu ray discs across the USA, Western Europe, and Japan in 2009.

2. In the U.S., BD has moved from early adopter phase through to early majority, with the format gaining real traction in the marketplace.

3. In 2008 in the U.S. alone, BD video retail sales increased 320% to 24 million units, and that momentum is expected to continue in 2009 with U.S. BD sales reaching over 80 million in the U.S.

4. By 2012, around 50% of the U.S. and 35% of Western Europe video disc retail sale volumes will be BD.

5. As BD players continue to drop quickly in price, we will see BD players become impulse purchases very soon.

6. Although movie downloads are making noises in the marketplace, mainstream adoption will be a much more gradual process, with a projected 12% of U.S. consumer expenditure on home video originating from online in 2012, with a slightly lower proportion in Europe.

lolfaqs

Wow, I think those are the worst analysts I've ever seen then. 400 posts later and their is still no use for bluray.

NPD says 75% of gamers prefer retail over DD.

www.edge-online.com/news/npds-frazier-consumers-prefer-retail

And how does NPD track DD sales when the DD distributors themselves won't cough up the numbers?
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lolfaqs

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#390 lolfaqs
Member since 2009 • 1776 Posts
[QUOTE="lolfaqs"][QUOTE="DaBrainz"]

Wow, I think those are the worst analysts I've ever seen then. 400 posts later and their is still no use for bluray.

HuusAsking

NPD says 75% of gamers prefer retail over DD.

www.edge-online.com/news/npds-frazier-consumers-prefer-retail

And how does NPD track DD sales when the DD distributors themselves won't cough up the numbers?

NPD tracks DD, but they admit not very well yet. They do, however, track online game subscriptions. But it doesn't take a genius to figure out that PC gamers are outnumbered by console gamers. And the top selling PC game is a casual game, World of Warcraft. It's not Half Life 2, Crytek, Portal, or any of the other "hardcore" PC games. Hardcore PC gamers are a minority.

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HuusAsking

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#391 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="savagetwinkie"][QUOTE="HuusAsking"]Bandwidth isn't an issue if limited to single player. And as for RAM, dynamic content caching is not new and in fact a common PS3 technique. Can be used here, too. So what's to stop a person from making a game so large and open that a 360 just can't cut it?LosDaddie

bandwidth is an issue, he's not talking about cable speeds but bus speeds and other inter connects inside the ps3. Basically there's too many bottlenecks for this to be a feasible idea

Thank you.

A game with MGS4's graphics and GTAIV's open world just isn't possible on PS3....or x360.I don't even know why this is even a debate.

Because I'm not talking about the quality of the graphics...simply the quantity. What if it was more than just Liberty City. What if they added an analogue to Long Island and more of upper Jersey? Since the PS3 can do GTA4, the throughput is already there. It's simply a matter of bulk, which bandwidth would not affect at all. I mean, if Hideo Kojima can pack MGS4 with high-test audio data and whatnot, it's almost certain someone's gonna try one of my two scenarios. LBP already comes close to the second idea (huge asset assortment).
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HuusAsking

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#392 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="lolfaqs"]

NPD says 75% of gamers prefer retail over DD.

www.edge-online.com/news/npds-frazier-consumers-prefer-retail

lolfaqs

And how does NPD track DD sales when the DD distributors themselves won't cough up the numbers?

NPD tracks DD, but they admit not very well yet. They do, however, track online game subscriptions. But it doesn't take a genius to figure out that PC gamers are outnumbered by console gamers. And the top selling PC game is a casual game, World of Warcraft. It's not Half Life 2, Crytek, Portal, or any of the other "hardcore" PC games. Hardcore PC gamers are a minority.

How many console gamers are out there? They'd better be somewhere in the 400 million range. Also consider that, outside of Japan and the US, PC is king. I mean, in South Korea, it's a professional sport, for goodness sakes. And PS. WoW is as far from casual as The Sims is from hardcore. Ask anyone who's tried to get far in Wrath of the Lich King.
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lolfaqs

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#393 lolfaqs
Member since 2009 • 1776 Posts
How many console gamers are out there? They'd better be somewhere in the 400 million range. Also consider that, outside of Japan and the US, PC is king. I mean, in South Korea, it's a professional sport, for goodness sakes. And PS. WoW is as far from casual as The Sims is from hardcore. Ask anyone who's tried to get far in Wrath of the Lich King.HuusAsking

And you have a source for that 400 million figure? WoW is a casual MMO. I played it for 4 years myself before I finally quit. If you don't think WoW attracted casuals, you're mistaken. That's why it has such low system requirements as well.

Also, South Korea is a very small country. I should know having been born there.

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LosDaddie

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#394 LosDaddie
Member since 2006 • 10318 Posts

[QUOTE="LosDaddie"]

[QUOTE="savagetwinkie"] bandwidth is an issue, he's not talking about cable speeds but bus speeds and other inter connects inside the ps3. Basically there's too many bottlenecks for this to be a feasible ideaHuusAsking

Thank you.

A game with MGS4's graphics and GTAIV's open world just isn't possible on PS3....or x360.I don't even know why this is even a debate.

Because I'm not talking about the quality of the graphics...simply the quantity. What if it was more than just Liberty City. What if they added an analogue to Long Island and more of upper Jersey? Since the PS3 can do GTA4, the throughput is already there. It's simply a matter of bulk, which bandwidth would not affect at all. I mean, if Hideo Kojima can pack MGS4 with high-test audio data and whatnot, it's almost certain someone's gonna try one of my two scenarios. LBP already comes close to the second idea (huge asset assortment).

What do you mean "quantity" ? :|

And yes, handling "bulk" has everything to do with bandwidth.

You sound like you know nothing about gaem development. Blu-ray is just a storage medium. It doesn't affect a game's size.

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#395 darkguy_101
Member since 2008 • 744 Posts

This problem is alot simpler to solve that what you think.

Give consoles a 2 terabyte drives (should be dirt cheap by then), and then make games on 2 or 3 (4 or 5 for RPGS) DVDs. Pack them in a box like PC games and make

people install the 2nd or 3rd dics, make the first one required to play.

BOOM PORBLEM SOLVED.

Also, make them standard HDD, not propietary. The choice for SSD would be VERUY nice, no loading times FTW.

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SpruceCaboose

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#396 SpruceCaboose
Member since 2005 • 24589 Posts

This problem is alot simpler to solve that what you think.

Give consoles a 2 terabyte drives (should be dirt cheap by then), and then make games on 2 or 3 (4 or 5 for RPGS) DVDs. Pack them in a box like PC games and make

people install the 2nd or 3rd dics, make the first one required to play.

BOOM PORBLEM SOLVED.

Also, make them standard HDD, not propietary. The choice for SSD would be VERUY nice, no loading times FTW.

darkguy_101
So....make consoles gimped PCs?
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#397 darkguy_101
Member since 2008 • 744 Posts
[QUOTE="darkguy_101"]

This problem is alot simpler to solve that what you think.

Give consoles a 2 terabyte drives (should be dirt cheap by then), and then make games on 2 or 3 (4 or 5 for RPGS) DVDs. Pack them in a box like PC games and make

people install the 2nd or 3rd dics, make the first one required to play.

BOOM PORBLEM SOLVED.

Also, make them standard HDD, not propietary. The choice for SSD would be VERUY nice, no loading times FTW.

SpruceCaboose

So....make consoles gimped PCs?

They have always been gimped PCs.

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#398 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="SpruceCaboose"][QUOTE="darkguy_101"]

This problem is alot simpler to solve that what you think.

Give consoles a 2 terabyte drives (should be dirt cheap by then), and then make games on 2 or 3 (4 or 5 for RPGS) DVDs. Pack them in a box like PC games and make

people install the 2nd or 3rd dics, make the first one required to play.

BOOM PORBLEM SOLVED.

Also, make them standard HDD, not propietary. The choice for SSD would be VERUY nice, no loading times FTW.

darkguy_101

So....make consoles gimped PCs?

They have always been gimped PCs.

Not really. I have to install just about every game I would want to play on a PC, whereas prior to this gen there was no installs on consoles. I agree that they are heading that way, but forcing installs on every game is making them exactly like a PC without all the added bells and whistles.
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#399 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"][QUOTE="LosDaddie"]

Thank you.

A game with MGS4's graphics and GTAIV's open world just isn't possible on PS3....or x360.I don't even know why this is even a debate.

LosDaddie

Because I'm not talking about the quality of the graphics...simply the quantity. What if it was more than just Liberty City. What if they added an analogue to Long Island and more of upper Jersey? Since the PS3 can do GTA4, the throughput is already there. It's simply a matter of bulk, which bandwidth would not affect at all. I mean, if Hideo Kojima can pack MGS4 with high-test audio data and whatnot, it's almost certain someone's gonna try one of my two scenarios. LBP already comes close to the second idea (huge asset assortment).

What do you mean "quantity" ? :|

And yes, handling "bulk" has everything to do with bandwidth.

You sound like you know nothing about gaem development. Blu-ray is just a storage medium. It doesn't affect a game's size.

Um...a DVD loaded with 1GB of data and a DVD loaded with 8GB of data transfer at about the same rate at any given time, right? And a 2x BD drive is incapable of overwhelming the available memory bandwidth of the PS3. Its transfer rate maxes out at 9MB/sec. That couldn't max out an IDE channel, let alone the 20+GB/sec available to the PS3 at any one time. So whether the game has 20GB on it or 50GB, the data's gonna transfer at the same rate. Now, if you had graphics of GTA4 quality, then the PS3 can handle it (proven: it handles GTA4). Now multiply the quantity of the data by around 4 or 5 rather than the quality of said graphics. Then it doesn't matter if you've got 9GB or 39GB of game world. As long as it can be loaded an acceptable amount at a time (that's why the quality limit--it limits the data necessary to transfer at any one time), it could care less. Let me put it in plain English. Whether the cookie jar has 10 cookies in it or 100 cookies, if you took just one a day, your stomach would handle it no problem, wouldn't it?
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#400 tylergamereview
Member since 2006 • 2051 Posts
So....make consoles gimped PCs?darkguy_101

They have always been gimped PCs.

Not really. I have to install just about every game I would want to play on a PC, whereas prior to this gen there was no installs on consoles. I agree that they are heading that way, but forcing installs on every game is making them exactly like a PC without all the added bells and whistles.

Do you think the installs on consoles are a good idea? I mean for the PS3, I heard that they take away a lot of loading screens, but that is it. I have never really understood mandatory installation.