[QUOTE="LosDaddie"][QUOTE="HuusAsking"]Um...a DVD loaded with 1GB of data and a DVD loaded with 8GB of data transfer at about the same rate at any given time, right? And a 2x BD drive is incapable of overwhelming the available memory bandwidth of the PS3. Its transfer rate maxes out at 9MB/sec. That couldn't max out an IDE channel, let alone the 20+GB/sec available to the PS3 at any one time. So whether the game has 20GB on it or 50GB, the data's gonna transfer at the same rate. Now, if you had graphics of GTA4 quality, then the PS3 can handle it (proven: it handles GTA4). Now multiply the quantity of the data by around 4 or 5 rather than the quality of said graphics. Then it doesn't matter if you've got 9GB or 39GB of game world. As long as it can be loaded an acceptable amount at a time (that's why the quality limit--it limits the data necessary to transfer at any one time), it could care less. Let me put it in plain English. Whether the cookie jar has 10 cookies in it or 100 cookies, if you took just one a day, your stomach would handle it no problem, wouldn't it?HuusAsking
Nothing you said makes any sense.
Sure a game could be created that is 4x-5x larger than Liberty City and easily be stored on blu-ray. That's obvious and didn't need to be said.
The crucial part you seem to be missing is that for all this large Liberty City to be accessible at any time (like the "real" LC is in GTA IV), then it still has to fit in the PS3's 500MB of RAM. Game development is all about compromise. For example, Rockstar had to run the PS3 version of GTA IV at a sub-HD resolution in order to achieve the type of game they wanted (ie. a compromise).
So yes, you're correct. A game with a world 5x larger than LC could be made only for the PS3. But anyone with game development knowledge will tell you said game won't look anything like GTA IV.
Does GTA4 really keep track of nonspecific events at one end of the city while you're on the other? I find that hard to believe. And if it doesn't, then the game only has to load in memory your position plus a reasonable radius and then load and unload content as you move. This will always take up about the same amount of memory no matter where you go and no matter how big the map, since only a certain portion is in memory at any one time.You don't seem to understand that the PS3 still will only have 500MB of RAM to work with.
GTA IV doesn't load the islands as Niko is traveling around the city. It's all done as you boot up the game. That's why Niko can travel to any part of LC without any loading. Maybe it's different on PS3, but on X360, the only time I ever saw a loading screen were:
- Initial game start-up
- After dying
- before & after cutscenes
Again,a game with a world 5x larger than LC could be made only for the PS3. But anyone with game development knowledge will tell you said game won't look anything like GTA IV.
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