To those who say bluray isn't necessary

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HuusAsking

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#401 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"]How many console gamers are out there? They'd better be somewhere in the 400 million range. Also consider that, outside of Japan and the US, PC is king. I mean, in South Korea, it's a professional sport, for goodness sakes. And PS. WoW is as far from casual as The Sims is from hardcore. Ask anyone who's tried to get far in Wrath of the Lich King.lolfaqs

And you have a source for that 400 million figure? WoW is a casual MMO. I played it for 4 years myself before I finally quit. If you don't think WoW attracted casuals, you're mistaken. That's why it has such low system requirements as well.

Also, South Korea is a very small country. I should know having been born there.

You say there are significantly more console gamers out there than PC gamers. The PC Gaming Alliance has put their PC gamer count at somewhere around 270 million (GS itself wrote an article on it.). Now try and beat 270 million. I say fat chance. The strongest selling console of any generation only did around 110 million in its lifetime, with the rest far behind it. And this gen looks to be slower than last gen.

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lolfaqs

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#402 lolfaqs
Member since 2009 • 1776 Posts
[QUOTE="lolfaqs"][QUOTE="HuusAsking"]How many console gamers are out there? They'd better be somewhere in the 400 million range. Also consider that, outside of Japan and the US, PC is king. I mean, in South Korea, it's a professional sport, for goodness sakes. And PS. WoW is as far from casual as The Sims is from hardcore. Ask anyone who's tried to get far in Wrath of the Lich King.HuusAsking

And you have a source for that 400 million figure? WoW is a casual MMO. I played it for 4 years myself before I finally quit. If you don't think WoW attracted casuals, you're mistaken. That's why it has such low system requirements as well.

Also, South Korea is a very small country. I should know having been born there.

You say there are significantly more console gamers out there than PC gamers. The PC Gaming Alliance has put their PC gamer count at somewhere around 270 million (GS itself wrote an article on it.). Now try and beat 270 million. I say fat chance. The strongest selling console of any generation only did around 110 million in its lifetime, with the rest far behind it. And this gen looks to be slower than last gen.

Ah, the good old PCGA. The "non-profit" organization whose board members include corporate officers from Microsoft, Epic, Intel, NVIDIA, Del/Alienware, AMD, Antec, Capcom, Logitech, Acer/Gateway, and more. If you're going to cite data, at least get it from a source that isn't biased.

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HuusAsking

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#403 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="lolfaqs"]

And you have a source for that 400 million figure? WoW is a casual MMO. I played it for 4 years myself before I finally quit. If you don't think WoW attracted casuals, you're mistaken. That's why it has such low system requirements as well.

Also, South Korea is a very small country. I should know having been born there.

lolfaqs

You say there are significantly more console gamers out there than PC gamers. The PC Gaming Alliance has put their PC gamer count at somewhere around 270 million (GS itself wrote an article on it.). Now try and beat 270 million. I say fat chance. The strongest selling console of any generation only did around 110 million in its lifetime, with the rest far behind it. And this gen looks to be slower than last gen.

Ah, the good old PCGA. The "non-profit" organization whose board members include corporate officers from Microsoft, Epic, Intel, NVIDIA, Del/Alienware, AMD, Antec, Capcom, Logitech, Acer/Gateway, and more. If you're going to cite data, at least get it from a source that isn't biased.

Excuse me, but Microsoft, AMD, and nVidia hold interests in both PCs and consoles. Logitech makes console accessories, and Epic and Capcom make console games. And I think the main speaker of that stat was Microsoft. Now why would they give a number like that when they're one of the console makers? It'd be like shooting yourself in the foot.
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lolfaqs

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#404 lolfaqs
Member since 2009 • 1776 Posts
Excuse me, but Microsoft, AMD, and nVidia hold interests in both PCs and consoles. Logitech makes console accessories, and Epic and Capcom make console games. And I think the main speaker of that stat was Microsoft. Now why would they give a number like that when they're one of the console makers? It'd be like shooting yourself in the foot.HuusAsking

And guess where they make the bulk of their profits. In 2008, Microsoft made about 16 billion dollars. Of that amount, only about 3 billion dollars came from its Entertainment and Devices Division (EDD). EDD is comprised of 5 Microsoft businesses including Xbox, Zune, MSNBC, etc. So guess how much revenue the Xbox generates as a percentage of Microsoft's total revenue.

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darkguy_101

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#405 darkguy_101
Member since 2008 • 744 Posts
[QUOTE="darkguy_101"][QUOTE="SpruceCaboose"] So....make consoles gimped PCs?SpruceCaboose

They have always been gimped PCs.

Not really. I have to install just about every game I would want to play on a PC, whereas prior to this gen there was no installs on consoles. I agree that they are heading that way, but forcing installs on every game is making them exactly like a PC without all the added bells and whistles.

And is that a bad thing? You would need to install those for the first time only, you have backup (discs) incase the hard drive gets corrupted. You would only need the first disc to prove you own the game.
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SPYDER0416

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#406 SPYDER0416
Member since 2008 • 16736 Posts

Blu ray is VERY handy for large games, Hideo Kojima states that MGS4 takes up a really large protion of the BD discs they put it on, and considering how Rage (an FPS by id) needs 3 disks on 360 to work at the same level, blu ray is the way to go, especially if you are against digital distribution. Just as well, I've never once had a scratch or disc read related problem on blu-ray. Also, I do believe that the 360 unwilling to use any high storage type discs is holding us all down.

http://kotaku.com/5051504/id-try-to-explain-away-rage-360-cuts

Please 360, get blu ray, or at least make the 720 run on hd dvd discs (even though it will be useless for movies and has less storage than blu-ray). Please, do it for the children. Do it for me.

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awmannn

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#407 awmannn
Member since 2008 • 472 Posts
If I want to watch BluRay, I'll just get a Bluray player.:?
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dsmccracken

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#408 dsmccracken
Member since 2003 • 7307 Posts
[QUOTE="SPYDER0416"]

Blu ray is VERY handy for large games, Hideo Kojima states that MGS4 takes up a really large protion of the BD discs they put it on, and considering how Rage (an FPS by id) needs 3 disks on 360 to work at the same level, blu ray is the way to go, especially if you are against digital distribution. Just as well, I've never once had a scratch or disc read related problem on blu-ray. Also, I do believe that the 360 unwilling to use any high storage type discs is holding us all down.

http://kotaku.com/5051504/id-try-to-explain-away-rage-360-cuts

Please 360, get blu ray, or at least make the 720 run on hd dvd discs (even though it will be useless for movies and has less storage than blu-ray). Please, do it for the children. Do it for me.

Everything you say is true... and it still doesn't make bluray necessary this gen. At all.
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lolfaqs

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#409 lolfaqs
Member since 2009 • 1776 Posts

Everything you say is true... and it still doesn't make bluray necessary this gen. At all.dsmccracken

Not everyone shares your sentiment.

http://www.thegameraccess.com/2009/02/should-360-go-blu/

Rockstar has stated that they will not be able to pull off the next Grand Theft Auto due to the struggles with Grand Theft Auto IV (source) on a disc that holds only 8.54 GBcompared to a Blu-ray that is currently holding 50 GB. This may harm them in the long run because you see developers now a days wanting to expand their games while saving as much money as they can.Making a game on a Hi-Definition Blu- ray disc not only allows for more uncompressed raw data and more audio support, it also benefits the developer at cutting cost of production.

John Carmack, game programmer and co-founder of id Software, has brought this up many times relating to his upcoming title, Rage. He has stated that in orderto put the game onto the Xbox 360 and have it look identical to the PlayStation 3 version, they would need to put it on about four discs which would cost them a lot in production costs. He also stated that if Microsoft does not allow for them to put this game on four discs without charging them extra, he will have to compress the game massively to have it fit on two discs degrading the visuals of the game.Developers will adopt Blu-ray because of advantages in size, as well as price. Who would not want to make a larger, cheaper game?

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dsmccracken

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#410 dsmccracken
Member since 2003 • 7307 Posts

[QUOTE="dsmccracken"]Everything you say is true... and it still doesn't make bluray necessary this gen. At all.lolfaqs

Not everyone shares your sentiment.

http://www.thegameraccess.com/2009/02/should-360-go-blu/

Rockstar has stated that they will not be able to pull off the next Grand Theft Auto due to the struggles with Grand Theft Auto IV (source) on a disc that holds only 8.54 GBcompared to a Blu-ray that is currently holding 50 GB. This may harm them in the long run because you see developers now a days wanting to expand their games while saving as much money as they can.Making a game on a Hi-Definition Blu- ray disc not only allows for more uncompressed raw data and more audio support, it also benefits the developer at cutting cost of production.

John Carmack, game programmer and co-founder of id Software, has brought this up many times relating to his upcoming title, Rage. He has stated that in orderto put the game onto the Xbox 360 and have it look identical to the PlayStation 3 version, they would need to put it on about four discs which would cost them a lot in production costs. He also stated that if Microsoft does not allow for them to put this game on four discs without charging them extra, he will have to compress the game massively to have it fit on two discs degrading the visuals of the game.Developers will adopt Blu-ray because of advantages in size, as well as price. Who would not want to make a larger, cheaper game?

Thanks for quoting a blog by some guy named Nick. How many links did you have to explore before finally finding a guy who said what you wanted him to?
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LosDaddie

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#411 LosDaddie
Member since 2006 • 10318 Posts

[QUOTE="LosDaddie"]

[QUOTE="HuusAsking"]Because I'm not talking about the quality of the graphics...simply the quantity. What if it was more than just Liberty City. What if they added an analogue to Long Island and more of upper Jersey? Since the PS3 can do GTA4, the throughput is already there. It's simply a matter of bulk, which bandwidth would not affect at all. I mean, if Hideo Kojima can pack MGS4 with high-test audio data and whatnot, it's almost certain someone's gonna try one of my two scenarios. LBP already comes close to the second idea (huge asset assortment).HuusAsking

What do you mean "quantity" ? :|

And yes, handling "bulk" has everything to do with bandwidth.

You sound like you know nothing about gaem development. Blu-ray is just a storage medium. It doesn't affect a game's size.

Um...a DVD loaded with 1GB of data and a DVD loaded with 8GB of data transfer at about the same rate at any given time, right? And a 2x BD drive is incapable of overwhelming the available memory bandwidth of the PS3. Its transfer rate maxes out at 9MB/sec. That couldn't max out an IDE channel, let alone the 20+GB/sec available to the PS3 at any one time. So whether the game has 20GB on it or 50GB, the data's gonna transfer at the same rate. Now, if you had graphics of GTA4 quality, then the PS3 can handle it (proven: it handles GTA4). Now multiply the quantity of the data by around 4 or 5 rather than the quality of said graphics. Then it doesn't matter if you've got 9GB or 39GB of game world. As long as it can be loaded an acceptable amount at a time (that's why the quality limit--it limits the data necessary to transfer at any one time), it could care less. Let me put it in plain English. Whether the cookie jar has 10 cookies in it or 100 cookies, if you took just one a day, your stomach would handle it no problem, wouldn't it?

Nothing you said makes any sense.

Sure a game could be created that is 4x-5x larger than Liberty City and easily be stored on blu-ray. That's obvious and didn't need to be said.

The crucial part you seem to be missing is that for all this large Liberty City to be accessible at any time (like the "real" LC is in GTA IV), then it still has to fit in the PS3's 500MB of RAM. Game development is all about compromise. For example, Rockstar had to run the PS3 version of GTA IV at a sub-HD resolution in order to achieve the type of game they wanted (ie. a compromise).

So yes, you're correct. A game with a world 5x larger than LC could be made only for the PS3. But anyone with game development knowledge will tell you said game won't look anything like GTA IV.

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HuusAsking

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#412 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"][QUOTE="LosDaddie"]

What do you mean "quantity" ? :|

And yes, handling "bulk" has everything to do with bandwidth.

You sound like you know nothing about gaem development. Blu-ray is just a storage medium. It doesn't affect a game's size.

LosDaddie

Um...a DVD loaded with 1GB of data and a DVD loaded with 8GB of data transfer at about the same rate at any given time, right? And a 2x BD drive is incapable of overwhelming the available memory bandwidth of the PS3. Its transfer rate maxes out at 9MB/sec. That couldn't max out an IDE channel, let alone the 20+GB/sec available to the PS3 at any one time. So whether the game has 20GB on it or 50GB, the data's gonna transfer at the same rate. Now, if you had graphics of GTA4 quality, then the PS3 can handle it (proven: it handles GTA4). Now multiply the quantity of the data by around 4 or 5 rather than the quality of said graphics. Then it doesn't matter if you've got 9GB or 39GB of game world. As long as it can be loaded an acceptable amount at a time (that's why the quality limit--it limits the data necessary to transfer at any one time), it could care less. Let me put it in plain English. Whether the cookie jar has 10 cookies in it or 100 cookies, if you took just one a day, your stomach would handle it no problem, wouldn't it?

Nothing you said makes any sense.

Sure a game could be created that is 4x-5x larger than Liberty City and easily be stored on blu-ray. That's obvious and didn't need to be said.

The crucial part you seem to be missing is that for all this large Liberty City to be accessible at any time (like the "real" LC is in GTA IV), then it still has to fit in the PS3's 500MB of RAM. Game development is all about compromise. For example, Rockstar had to run the PS3 version of GTA IV at a sub-HD resolution in order to achieve the type of game they wanted (ie. a compromise).

So yes, you're correct. A game with a world 5x larger than LC could be made only for the PS3. But anyone with game development knowledge will tell you said game won't look anything like GTA IV.

Does GTA4 really keep track of nonspecific events at one end of the city while you're on the other? I find that hard to believe. And if it doesn't, then the game only has to load in memory your position plus a reasonable radius and then load and unload content as you move. This will always take up about the same amount of memory no matter where you go and no matter how big the map, since only a certain portion is in memory at any one time.
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HuusAsking

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#413 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="lolfaqs"]

[QUOTE="dsmccracken"]Everything you say is true... and it still doesn't make bluray necessary this gen. At all.dsmccracken

Not everyone shares your sentiment.

http://www.thegameraccess.com/2009/02/should-360-go-blu/

Rockstar has stated that they will not be able to pull off the next Grand Theft Auto due to the struggles with Grand Theft Auto IV (source) on a disc that holds only 8.54 GBcompared to a Blu-ray that is currently holding 50 GB. This may harm them in the long run because you see developers now a days wanting to expand their games while saving as much money as they can.Making a game on a Hi-Definition Blu- ray disc not only allows for more uncompressed raw data and more audio support, it also benefits the developer at cutting cost of production.

John Carmack, game programmer and co-founder of id Software, has brought this up many times relating to his upcoming title, Rage. He has stated that in orderto put the game onto the Xbox 360 and have it look identical to the PlayStation 3 version, they would need to put it on about four discs which would cost them a lot in production costs. He also stated that if Microsoft does not allow for them to put this game on four discs without charging them extra, he will have to compress the game massively to have it fit on two discs degrading the visuals of the game.Developers will adopt Blu-ray because of advantages in size, as well as price. Who would not want to make a larger, cheaper game?

Thanks for quoting a blog by some guy named Nick. How many links did you have to explore before finally finding a guy who said what you wanted him to?

The blog sources Rockstar and John Carmack, whose reputations are not in doubt. Both of those quotes can be found beyond the blog, too. GS itself talked about Carmack's Rage issue. I think they mentioned the need to go beyond DVDs for GTA5 as well.
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SPYDER0416

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#414 SPYDER0416
Member since 2008 • 16736 Posts

If I want to watch BluRay, I'll just get a Bluray player.:?awmannn

I laughed so hard I violently expelled all fluids within my body. Movies are one of the worst ways I think to put blu ray to use since it just makes the movie look better, but doesn't really add to the movie. Games on the other hand, can be amazing. MGS4 wouldn't have been the great game it was without blu ray (taking up over 44g of disc space), and the makers of Uncharted 2 say that they can use the disc to do things that weren't possible with normal discs, adding a wider range of motions and stating the game would have absolutely 0 loading times.

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zetoexe

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#415 zetoexe
Member since 2005 • 25 Posts

who ever thinks blueray is not important for games and i see that there is alot who do

are wrong

fact.

like dvds an improvement upon cd media, cds were just fine for games untill nextgen systems (ps2,xbox) wich games were bigger in size and thus required a bigger medium of storage

just think were going through another change again ,,blue ray which may not be used to its fullest right now, will be in the near future

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Martin_G_N

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#416 Martin_G_N
Member since 2006 • 2124 Posts
[QUOTE="dsmccracken"][QUOTE="lolfaqs"]

Not everyone shares your sentiment.

http://www.thegameraccess.com/2009/02/should-360-go-blu/

Rockstar has stated that they will not be able to pull off the next Grand Theft Auto due to the struggles with Grand Theft Auto IV (source) on a disc that holds only 8.54 GBcompared to a Blu-ray that is currently holding 50 GB. This may harm them in the long run because you see developers now a days wanting to expand their games while saving as much money as they can.Making a game on a Hi-Definition Blu- ray disc not only allows for more uncompressed raw data and more audio support, it also benefits the developer at cutting cost of production.

John Carmack, game programmer and co-founder of id Software, has brought this up many times relating to his upcoming title, Rage. He has stated that in orderto put the game onto the Xbox 360 and have it look identical to the PlayStation 3 version, they would need to put it on about four discs which would cost them a lot in production costs. He also stated that if Microsoft does not allow for them to put this game on four discs without charging them extra, he will have to compress the game massively to have it fit on two discs degrading the visuals of the game.Developers will adopt Blu-ray because of advantages in size, as well as price. Who would not want to make a larger, cheaper game?

HuusAsking
Thanks for quoting a blog by some guy named Nick. How many links did you have to explore before finally finding a guy who said what you wanted him to?

The blog sources Rockstar and John Carmack, whose reputations are not in doubt. Both of those quotes can be found beyond the blog, too. GS itself talked about Carmack's Rage issue. I think they mentioned the need to go beyond DVDs for GTA5 as well.

Yes...Rockstar met with MS early on in GTA 4 development and talked about the storage space issue, because the GTA games will only get bigger. And WHY do people think there is 8.55GB available on X360's dvd. DEVELOPERS ONLY HAVE 6.8GB OF SPACE AVAILABLE BECAUSE MS NEEDS ADITIONAL SOFTWARE ON EACH DVD!!! So since the beginning of this generation, they have maxed the dvd on the X360.
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SPYDER0416

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#417 SPYDER0416
Member since 2008 • 16736 Posts
THANKS FOR HOLDING DOWN THE FUTURE XBOX!!!!!!!!!!!!!! LUDDITES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Well, at least the nexe NEXT gen shouldn't suffer as long as M$ can give in to their damn pride and use Blu-rays in the 720 or whatever.
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atarigrad

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#418 atarigrad
Member since 2006 • 2559 Posts

Are Wii and 360 discs scratch proof? Do they perform the highest quality video and audio? And can they hold massive data 25gb, 50gb, 100gb, 150gb, 250gb?

As a PS3 owner I know my discs wont ever scratch. I know the devs aren't limited by space. And I know it will always perform at the highest quality for games and videos. And the PS3 games are the same price as a 360 game, but the PS3 game is on a much better disc.

I paid $100 more for my PS3 than for my 360, but I get so much more for it and I don't pay to play online.

It is necessary for preventing scratches, for having quality audio/video, and for allowing devs to make a game as big as they want to.

patriots7672

When Sony starts offering Full retail games as downloads for $20 less then Bluray becomes irrelevant.

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lolfaqs

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#419 lolfaqs
Member since 2009 • 1776 Posts
www.ps3center.net/news/2365/blu-ray-disc-space-may-benefit-id-softwares-rage/
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#420 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="dsmccracken"]Everything you say is true... and it still doesn't make bluray necessary this gen. At all.lolfaqs

Not everyone shares your sentiment.

http://www.thegameraccess.com/2009/02/should-360-go-blu/

Rockstar has stated that they will not be able to pull off the next Grand Theft Auto due to the struggles with Grand Theft Auto IV (source) on a disc that holds only 8.54 GBcompared to a Blu-ray that is currently holding 50 GB. This may harm them in the long run because you see developers now a days wanting to expand their games while saving as much money as they can.Making a game on a Hi-Definition Blu- ray disc not only allows for more uncompressed raw data and more audio support, it also benefits the developer at cutting cost of production.

John Carmack, game programmer and co-founder of id Software, has brought this up many times relating to his upcoming title, Rage. He has stated that in orderto put the game onto the Xbox 360 and have it look identical to the PlayStation 3 version, they would need to put it on about four discs which would cost them a lot in production costs. He also stated that if Microsoft does not allow for them to put this game on four discs without charging them extra, he will have to compress the game massively to have it fit on two discs degrading the visuals of the game.Developers will adopt Blu-ray because of advantages in size, as well as price. Who would not want to make a larger, cheaper game?

so they should just make it on ps3/pc or make the 360 version install to the hard disk.
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#421 Martin_G_N
Member since 2006 • 2124 Posts
[QUOTE="lolfaqs"]

[QUOTE="dsmccracken"]Everything you say is true... and it still doesn't make bluray necessary this gen. At all.imprezawrx500

Not everyone shares your sentiment.

http://www.thegameraccess.com/2009/02/should-360-go-blu/

Rockstar has stated that they will not be able to pull off the next Grand Theft Auto due to the struggles with Grand Theft Auto IV (source) on a disc that holds only 8.54 GBcompared to a Blu-ray that is currently holding 50 GB. This may harm them in the long run because you see developers now a days wanting to expand their games while saving as much money as they can.Making a game on a Hi-Definition Blu- ray disc not only allows for more uncompressed raw data and more audio support, it also benefits the developer at cutting cost of production.

John Carmack, game programmer and co-founder of id Software, has brought this up many times relating to his upcoming title, Rage. He has stated that in orderto put the game onto the Xbox 360 and have it look identical to the PlayStation 3 version, they would need to put it on about four discs which would cost them a lot in production costs. He also stated that if Microsoft does not allow for them to put this game on four discs without charging them extra, he will have to compress the game massively to have it fit on two discs degrading the visuals of the game.Developers will adopt Blu-ray because of advantages in size, as well as price. Who would not want to make a larger, cheaper game?

so they should just make it on ps3/pc or make the 360 version install to the hard disk.

There is one problem with installing on the X360, what about the ones who has'nt got an hdd? MS told Rockstar and other developers to not have mandatory installs on the X360 because the X360 comes without an hdd.....jippi! Thank MS for being cheap.
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shoemen22

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#422 shoemen22
Member since 2007 • 466 Posts
Highest quality audio and video aren't needed to play a game, nor make it good. As for scratches, if you're paying over $60 a game for most of them, you should already be taking care of them.Legendaryscmt
Yeah but remember the first wave of 360s scratched the disc when you turned it of because it used to move its arm in such a way and so fast that aften discs got scratched i dont think i will ever but a console froom microsoft becuase as a hardware company they suck and they have made so many mistakes with over heating discs scratched huge bowerblock, stupid hardrives no wireless built in, it didnt even have HDMI when it first came out, it cant even do 1080p native only upscale to a nasty 1080p format the whole thing if you think about it terms of hardware was crap. Im doing a computer course at uni and no one in my class have a 360 because they all say it was a bad design and a bad layout and built badly. So they have a PC or a ps3 no wiis or 360 anyway in a class of over 250 people
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#423 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="imprezawrx500"][QUOTE="lolfaqs"]

Not everyone shares your sentiment.

http://www.thegameraccess.com/2009/02/should-360-go-blu/

Rockstar has stated that they will not be able to pull off the next Grand Theft Auto due to the struggles with Grand Theft Auto IV (source) on a disc that holds only 8.54 GBcompared to a Blu-ray that is currently holding 50 GB. This may harm them in the long run because you see developers now a days wanting to expand their games while saving as much money as they can.Making a game on a Hi-Definition Blu- ray disc not only allows for more uncompressed raw data and more audio support, it also benefits the developer at cutting cost of production. How likely is it that the next GTA is coming for this gen of systems? With both target platforms having DD networks in place, odds are this gen will see DLC to GTA 4 and GTA5 coming for next gen. Also, single bluray is still more expensive than multiple DVD's(and since most games don't even use multiple discs even with DVD, where are the production savings coming from?) This dude is flat out wrong on this point.

John Carmack, game programmer and co-founder of id Software, has brought this up many times relating to his upcoming title, Rage. He has stated that in orderto put the game onto the Xbox 360 and have it look identical to the PlayStation 3 version, they would need to put it on about four discs which would cost them a lot in production costs. He also stated that if Microsoft does not allow for them to put this game on four discs without charging them extra, he will have to compress the game massively to have it fit on two discs degrading the visuals of the game.Developers will adopt Blu-ray because of advantages in size, as well as price. Who would not want to make a larger, cheaper game?He said they would have to put it on THREE discs, not four(another error by the quoted source), and the issue isn't production costs it is ONLY because of MS charging royalties above 2 discs. He will have to compress the game a bit(not "massively")and stated the difference would end up being on the periphery rather than everywhere. It is strictly a money issue, not a DVD limitation.

Martin_G_N
so they should just make it on ps3/pc or make the 360 version install to the hard disk.

There is one problem with installing on the X360, what about the ones who has'nt got an hdd? MS told Rockstar and other developers to not have mandatory installs on the X360 because the X360 comes without an hdd.....jippi! Thank MS for being cheap.

Hmm, MS already had a HDD standard last gen and took it out. You think maybe they just may know something Sony doesn't? That standard HDD is gonna keep sony more expensive the entire gen and lower the install base, which will make the PS3 less and less attractive over time compared to the 360 which will result in fewer games made for the platform. Expect the PS4 to be HDDless.
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Steppy_76

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#424 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="Legendaryscmt"]Highest quality audio and video aren't needed to play a game, nor make it good. As for scratches, if you're paying over $60 a game for most of them, you should already be taking care of them.shoemen22
Yeah but remember the first wave of 360s scratched the disc when you turned it of because it used to move its arm in such a way and so fast that aften discs got scratched And how applicable are "the first wave of 360s" today? Also, care to provide a link to show this being any more than an isolated issue from somewhere other than PS3 fansites that overblow issues? i dont think i will ever but a console froom microsoft becuase as a hardware company they suck Jasper appears to have all but eliminated the RROD, so MS fixed the RROD faster than Sony fixed the DRE issues. You can't call MS hardware sucky without calling Sony sucky as Sony had two heavily faulty machines and took longer to fix them than MS fixed its singular crappy machine. and they have made so many mistakes with over heating yes this was a problem discs scratched doesn't appear to be widespread, merely overblown huge bowerblock there are pros and cons to both internal and external supplies...one isn't better than the other, stupid hardrives that allow them to remain cheaper than the PS3 the entire gen. no wireless built in no need for those who don't need it to pay for it, and an external dongle allows for adopting new wireless standards if they choose, and the 360 wireless is an A + G wireless piece in addition..., it didnt even have HDMI when it first came outHDMI wasn't a huge deal in 2005, as the market changed so did the machine...all TV's will have at least one component jack for the forseeable future so how this is a big deal(and one that was dealt with a year and a half ago)is beyond me. , it cant even do 1080p native do some research, as not only can it do 1080p native, it could do it before the PS3 ever came out. only upscale to a nasty 1080p format The 360 can upscale its entire library to 1080p unlike the PS3...and since 1080p native games are few and far between, I'll take the one that can scale the other 95% of the library to 1080p vs. the one that can only scale a few. the whole thing if you think about it terms of hardware was crap. So crappy that is more than keeping up with hardware released a year later...that is almost unheard of in the tech realm. Im doing a computer course at uni you better study more. and no one in my ****have a 360 because they all say it was a bad designso being "in a computer course at uni" makes them qualified to make that assessment? If they were any good they'd know the underlying hardware was every bit as good as the PS3 from a performance standpoint. and a bad layout and built badly. So they have a PC or a ps3 no wiis or 360 anyway in a ****of over 250 peopleand you talked to every one of them right?

What annecdotal evidence FTW I suppose. :roll:
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1xcalibur1

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#425 1xcalibur1
Member since 2008 • 442 Posts
Highest quality audio and video aren't needed to play a game, nor make it good. As for scratches, if you're paying over $60 a game for most of them, you should already be taking care of them.Legendaryscmt
Tell that to Kojima :)
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LosDaddie

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#426 LosDaddie
Member since 2006 • 10318 Posts

[QUOTE="LosDaddie"]

[QUOTE="HuusAsking"]Um...a DVD loaded with 1GB of data and a DVD loaded with 8GB of data transfer at about the same rate at any given time, right? And a 2x BD drive is incapable of overwhelming the available memory bandwidth of the PS3. Its transfer rate maxes out at 9MB/sec. That couldn't max out an IDE channel, let alone the 20+GB/sec available to the PS3 at any one time. So whether the game has 20GB on it or 50GB, the data's gonna transfer at the same rate. Now, if you had graphics of GTA4 quality, then the PS3 can handle it (proven: it handles GTA4). Now multiply the quantity of the data by around 4 or 5 rather than the quality of said graphics. Then it doesn't matter if you've got 9GB or 39GB of game world. As long as it can be loaded an acceptable amount at a time (that's why the quality limit--it limits the data necessary to transfer at any one time), it could care less. Let me put it in plain English. Whether the cookie jar has 10 cookies in it or 100 cookies, if you took just one a day, your stomach would handle it no problem, wouldn't it?HuusAsking

Nothing you said makes any sense.

Sure a game could be created that is 4x-5x larger than Liberty City and easily be stored on blu-ray. That's obvious and didn't need to be said.

The crucial part you seem to be missing is that for all this large Liberty City to be accessible at any time (like the "real" LC is in GTA IV), then it still has to fit in the PS3's 500MB of RAM. Game development is all about compromise. For example, Rockstar had to run the PS3 version of GTA IV at a sub-HD resolution in order to achieve the type of game they wanted (ie. a compromise).

So yes, you're correct. A game with a world 5x larger than LC could be made only for the PS3. But anyone with game development knowledge will tell you said game won't look anything like GTA IV.

Does GTA4 really keep track of nonspecific events at one end of the city while you're on the other? I find that hard to believe. And if it doesn't, then the game only has to load in memory your position plus a reasonable radius and then load and unload content as you move. This will always take up about the same amount of memory no matter where you go and no matter how big the map, since only a certain portion is in memory at any one time.

You don't seem to understand that the PS3 still will only have 500MB of RAM to work with.

GTA IV doesn't load the islands as Niko is traveling around the city. It's all done as you boot up the game. That's why Niko can travel to any part of LC without any loading. Maybe it's different on PS3, but on X360, the only time I ever saw a loading screen were:

  • Initial game start-up
  • After dying
  • before & after cutscenes

Again,a game with a world 5x larger than LC could be made only for the PS3. But anyone with game development knowledge will tell you said game won't look anything like GTA IV.

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SPYDER0416

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#427 SPYDER0416
Member since 2008 • 16736 Posts
Well, Microsoft is great with business, but hardware wise they are pretty average, they are also pretty greedy (which is why the Halo movie will no longer be directed by Peter Jackson, because M$ didn't want to give him full control- thanks guys).
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3picuri3

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#428 3picuri3
Member since 2006 • 9618 Posts

i can't believe this thread is still going. lots of people in here that don't know their tech stuff :P

BR is not NECESSARY. NECESSARY implies required. multiplats say no.

bloated storage and redundant copies that are used due to slow access times with BRD and uncompressed 7.1 HD audio (hello MGS4) do nothing to prove it is necessary. anyone that argues it is necessary doesn't understand the question, or the hardware, or how most devs 'fill' up the BR disk. check out neogaf and other places where they break down what is actually on a BR disk if you think it's necessary. you'll be turning red, lol.

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HuusAsking

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#429 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"][QUOTE="LosDaddie"]

Nothing you said makes any sense.

Sure a game could be created that is 4x-5x larger than Liberty City and easily be stored on blu-ray. That's obvious and didn't need to be said.

The crucial part you seem to be missing is that for all this large Liberty City to be accessible at any time (like the "real" LC is in GTA IV), then it still has to fit in the PS3's 500MB of RAM. Game development is all about compromise. For example, Rockstar had to run the PS3 version of GTA IV at a sub-HD resolution in order to achieve the type of game they wanted (ie. a compromise).

So yes, you're correct. A game with a world 5x larger than LC could be made only for the PS3. But anyone with game development knowledge will tell you said game won't look anything like GTA IV.

LosDaddie

Does GTA4 really keep track of nonspecific events at one end of the city while you're on the other? I find that hard to believe. And if it doesn't, then the game only has to load in memory your position plus a reasonable radius and then load and unload content as you move. This will always take up about the same amount of memory no matter where you go and no matter how big the map, since only a certain portion is in memory at any one time.

You don't seem to understand that the PS3 still will only have 500MB of RAM to work with.

GTA IV doesn't load the islands as Niko is traveling around the city. It's all done as you boot up the game. That's why Niko can travel to any part of LC without any loading. Maybe it's different on PS3, but on X360, the only time I ever saw a loading screen were:

  • Initial game start-up
  • After dying
  • before & after cutscenes

Again,a game with a world 5x larger than LC could be made only for the PS3. But anyone with game development knowledge will tell you said game won't look anything like GTA IV.

And you don't seem to understand the fact that Scarface is able to do no loading (apart from warps, loads, and startups) on a PS2 that only has 32MB. I actually know about this. The technique in both games is exactly the same. Since Nico doesn't teleport from place to place (except at startup, game loads, and mission triggers, and these are expected loads and don't detract), it's quite easy to just load that part of LC where Nico is currently located as well as a suitable radius out. As Nico moves around, that part of the city now furthest away is unloaded and the part he's approaching is loaded in its place, so that he's constantly in the center of the loaded part of the city. This all happens continuously and on the fly, which is why there is no loading screen. For evidence of how you can outrace the dynamic cache, get in the fastest car possible and try to bullet down at top speed. Guaranteed you're going to start seeing pop-in (because you're going faster than the system can keep up).

Here's more evidence that what I'm describing is the case. Some people with faulty 360 hard drives have extremely slow caching, resutling in extreme cases of pop-in. Pop-in like they're describing only occurs in a dynamic cache system like I'm describing.

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R_MAHIL

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#430 R_MAHIL
Member since 2008 • 1120 Posts
ok so we've got the tc saying bluray holds 250gb and some other dude saying each level in killzone 2 is 8gb. right................................................................... anymore ridiculous claims? anyone? also about the disc being scratch proof. if i got a hacksaw and started using it on one of my games are you saying there would not be a scratch? this comment is no attack on bluray as i absolutely love movies in high def but just a general attack on stupid comments.
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Serraph105

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#431 Serraph105
Member since 2007 • 36092 Posts

I think people who say tha have seen and heard the stuff that is different about blu-ray and have decided that they are just fine with DVD regardless. It means they think the extra fluff isnt ultimately worth it.

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SPYDER0416

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#432 SPYDER0416
Member since 2008 • 16736 Posts

BR isn't necessary NOW, that games have accepted the 360's use of dvd, but if the 720 doesn't use it our games will be severely limited. Heck, think about how big GTA IV could have been? Or how Rage wouldn't be in the middle of a choice between reducing things on the 360 version, or paying an MS mandatory fee for multiple discs. Seriously, MGS4 uses 44g of blu ray disc space, if dvd's really use 6 for games it would be THAT much harder.

Then again...

Fully digital distribution in future consoles would almost completely eliminate space issues, only by the hdd space limiting them, it can even apply to movies and the like and save gas money to the game store (with the downside of no trading for us as the industry would profit considerably more). Until then though, blu ray is great for games, but only exclusives can utilize it.

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godzillavskong

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#433 godzillavskong
Member since 2007 • 7904 Posts

Blu-ray discs still haven't caught on, mainly because of their high price point. I only buy maybe 1-2 a week. I do think that the storage compacity of those discs are one huge advantage that Sony has over Microsoft, but it seems like Microsoft is still grabbing exclusive titles,selling consoles, and has a high attachemnt of games. It will be interestingto see which way Microsoft goes with their storage media in their next platform. Software is always changing though, I was reading about a game called Fuel, where they have a new game engine that streams the environment like no other game. Looks good.