Uncharted 2 expansions free! Let's talk about the game's place in history.

This topic is locked from further discussion.

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#201 mitu123
Member since 2006 • 155290 Posts

[QUOTE="contracts420"]

lol The mentality among gamers is beyond sad. So many people love Uncharted 2, but since the 3rd game wasn't much of a leap, it's automatically ****

Given Uncharted 3 had better multiplayer map design, more customization, split screen multiplayer online and offline, better visuals, better sound design, better setpieces, better hand to hand, better puzzles, I think it's safe to say the game was far from terrible.

How do gamers go from being in awe of Uncharted 2 but turn around and hate Uncharted 3? Hard to imagine that somebody really enjoyed the 2nd if they hated the 3rd given it's very much the same but improved in multiple areas and slightly worse in a few others.

I always see people hating on Splinter Cell Double Agent yet praising Chaos Theory. Double Agent still had that great gameplay, so I still very much enjoyed it. Maybe gamers these days prefer the cover art or something and that's how they judge them later sequels. Not sure exactly.

4dr1el

This post tells the truth ^^^^

Why someone would LOVE U2 and hate on U3 when they're so similar is beyond me

I tell ya men, once something gets popular is bashed back and forth. After U2 the series became so popular that I was already predicting people to despise U3 before release. Wanna bet The Dark Knight Rises will be bashed like hell after the success of TDK? Even if its just as awesome as TDK? People are ridiculous

It will happen...however I'll keep an open mind about it since I'm hyped for TDKR.

Avatar image for eboyishere
eboyishere

12681

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#202 eboyishere
Member since 2011 • 12681 Posts
Pretty cool. Like i said before UC1 had the most charm in the series but uncharted 2 had the best package out of all 3
Avatar image for Mozelleple112
Mozelleple112

11293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#203 Mozelleple112
Member since 2011 • 11293 Posts

Second best game this gen after MGS4 gets all this free DLC? Nice :)

Avatar image for ActicEdge
ActicEdge

24492

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#204 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Zaibach"]

Dont reply to this guy, I think uncharted 2 killed his puppy or something, he bum-rushes every UC thread and spews the same vitriol.

On topic

UC2 was an excellent game, its everything an Action Adventure should be, but UC3 was better :P

Zaibach

Preferrably, action adventure games shouldn't be so linear and have terribly boring platforming sections. Uncharted 2 was great (and prob in my top 10 this gen though I frankly think the gameplay is one of the weaker aspects of its whole package (though certainly not bad by any means).

Here is the thing, every game is linear, no matter jow you try and shake it, the game in your sig is linear but it doesnt stop it from being one of the best platformers this gen does it?

Here is one of the most persistent myths in SWw, that a game cant have a focused path and be good. Every game has to be an open world sandbox or else its 'Linear'.

In UC2 barring the the set-peice moments, you actually have the various opportunities at points in the game to tackle the environment and enemies however you want.

As for the platforming, well, its An Action Adventure game not a platformer, the platforming is forgiving in order to give the facilitate the gameplay, not alot games have you shooting while hanging off ledges for example

The hell? UC2 is linear beyond linear. You approach almost all of its design in one specified way. There are certain parts (not many) where you have a little bit of creative play but for the most part its all done exactly one way. In an action adventure game preferably you should get some creative leeway to do things with a bit of open nature. Zelda is linear but for example in "A Link To The Past" you can approach the world given to you in a lot of different ways. You can explore and be extremely rewarded or you can follow the rough path and still get a very solid and memorable experience. I don't endorse this bs about every game being linear so uncharted over bearing linearity is okay. Its not. Even in SMG (a platformer in which one set path is more understandable) the game lets you skip entire worlds encourages you to search to find star coins as well as hidden secrets and star. Linearity isn't bad, being as Linear as uncharted is bad plain and simple even if they still are able to craft something great where they are holding your hand.

Also please cut the crap with this whole "everything has to be a sandbox" bs. My favourite genre is platformers of which are pretty much entirely linear. I like action adventures (uncharted is a shooter however, there is no advdenturing to be had in this series that isn't hand held). U2 has certain points that let you have some creativity with the gun play (one of the games weaker aspects) and super limited but existant parts where you can platform in "slightly" different manners. The platforming in uncharted is bad from someone who plays platformers and is better of not there. Fill it with something fun to do, not **** auto jump set pieces with no reason to exist besides looking at graphics and distracting you from the good but not amazing shooting sections.

Avatar image for HaloPimp978
HaloPimp978

7329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 1

#205 HaloPimp978
Member since 2005 • 7329 Posts

Well it was my GOTY in 09 so it's easily a top 5 PS3 and one best games of all time.

Avatar image for xOMGITSJASONx
xOMGITSJASONx

2634

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#206 xOMGITSJASONx
Member since 2009 • 2634 Posts

Uncharted 2 is one of the greatest action/adventure gamethis gen. In time it will be considered one of the best ever.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#207 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="DarkLink77"][QUOTE="skrat_01"]'Place in history' What? No, seriously, what? It'll go down in history as a very good game that rests its merits largely on its production values and its very polished but ultimately extremely conservative and downright uninspiring gameplay. As a 'trend setter' it will games resting on conservative gameplay design and production value centric merits; highly scripted sequences like its 1998, and lots of shiny and polish. But ultimately not much there that's remarkable enough to stand the test of time. And I liked Uncharted 2.4dr1el

^Also, this. Uncharted is a game built on production values. As technology improves, its spit and polish will become less and less impressive. The gameplay simply isn't there for it to be a classic.

uh, I'm pretty sure classics of today (like OoT for ex) has dated gameplay... A classic isnt defined by how the gameplay survives the test of time but about its impact at the time it released. Having in mind the HUGE number of gamers that loved U2 and put it on their top 5/10 best games ever I can bet it will become a classic and mentioned often in the future. And I dont even liked U2 that much, I personally prefer U3 but I cant deny what I see and the fact is: ALOT of people love U2

No a classic stands the test of time on multiple merits. It just so happens that a game resting on technicalities will age much worse then most other games. That's why we don't all gush about how awesome Magic Carpet is, despite being one of the first true 3D games, and a technical marvel for its time with great gameplay to back it up. Because it has aged poorly in the latter department for most of the part. OoT's game design is sublime, and it was extremely innovative in its approach to transitioning the Zelda formula to 3D; and proving still to be a landmark 3D action adventure. Be it the massively influential Z-Targeting, the world design, the construction of 3D spaces and the melding of systems - it's still a remarkable game for what it achieves during its time, and how much of a well designed and influential game it is to this day. Uncharted 2 doesn't have amazing design, not the slightest. It doesn't do combat very well, it doesn't do puzzles well at all, and it doesn't do platforming well in the slightest. Its writing isn't very good, and its narrative is as predictable as video game writing comes. What it does have is some fantastic set design pieces - which is the games biggest hallmark - and some gloriously good production values, which wrap all those largely 'not so good' elements into something that's great. It's the technical merits first and foremost the game relies upon, and low and behold, technical merits are superseded easily especially in the games industry. Uncharted 2 is very much in the same category of a game like Quake 2. Amazing production values for its time, wonderful polish, but it does nothing remarkable outside of these avenues. A lot of people love many things, and low and behold its the games that actually stand the test of time and more importantly, the technological march through merits that don't rest on production values alone that actually keep a strong following. Which is why a game like X-Com, that is almost two decades old is still loved and has a vocal fanbase; because its a shining example of unique gameplay and a formula that's very distinct. The same can't be said about Uncharted. I predict it'll fade out of the popular Zeitgeist (well it already has quite a large amount, since the surprisingly muted reception of the second), but still be fondly remembered.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#208 skrat_01
Member since 2007 • 33767 Posts

Uncharted 2 is one of the greatest action/adventure gamethis gen. In time it will be considered one of the best ever.

xOMGITSJASONx
Do we still consider Tomb Raider 1 to be one of the best next to its peers? Not exactly. Is it fondly remembered? Sure; though it became a pop culture icon.
Avatar image for Zaibach
Zaibach

13466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#209 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

[QUOTE="ActicEdge"]

Preferrably, action adventure games shouldn't be so linear and have terribly boring platforming sections. Uncharted 2 was great (and prob in my top 10 this gen though I frankly think the gameplay is one of the weaker aspects of its whole package (though certainly not bad by any means).

ActicEdge

Here is the thing, every game is linear, no matter jow you try and shake it, the game in your sig is linear but it doesnt stop it from being one of the best platformers this gen does it?

Here is one of the most persistent myths in SWw, that a game cant have a focused path and be good. Every game has to be an open world sandbox or else its 'Linear'.

In UC2 barring the the set-peice moments, you actually have the various opportunities at points in the game to tackle the environment and enemies however you want.

As for the platforming, well, its An Action Adventure game not a platformer, the platforming is forgiving in order to give the facilitate the gameplay, not alot games have you shooting while hanging off ledges for example

The hell? UC2 is linear beyond linear. You approach almost all of its design in one specified way. There are certain parts (not many) where you have a little bit of creative play but for the most part its all done exactly one way. In an action adventure game preferably you should get some creative leeway to do things with a bit of open nature. Zelda is linear but for example in "A Link To The Past" you can approach the world given to you in a lot of different ways. You can explore and be extremely rewarded or you can follow the rough path and still get a very solid and memorable experience. I don't endorse this bs about every game being linear so uncharted over bearing linearity is okay. Its not. Even in SMG (a platformer in which one set path is more understandable) the game lets you skip entire worlds encourages you to search to find star coins as well as hidden secrets and star. Linearity isn't bad, being as Linear as uncharted is bad plain and simple even if they still are able to craft something great where they are holding your hand.

Also please cut the crap with this whole "everything has to be a sandbox" bs. My favourite genre is platformers of which are pretty much entirely linear. I like action adventures (uncharted is a shooter however, there is no advdenturing to be had in this series that isn't hand held). U2 has certain points that let you have some creativity with the gun play (one of the games weaker aspects) and super limited but existant parts where you can platform in "slightly" different manners. The platforming in uncharted is bad from someone who plays platformers and is better of not there. Fill it with something fun to do, not **** auto jump set pieces with no reason to exist besides looking at graphics and distracting you from the good but not amazing shooting sections.

Sure Uncharted is a shooter, and GTA is a driving sim, and POP is a hackn slash thenI spose? God forbid you have other gameplay elements

An action Adventure without the adventure? what?:?

the story is the adventure

what point are you trying to make exactly? That becausesmg lets you hunt for star and coins it gives you more to do? I recall you having to hunt for treasure in UC2.

How about you cut the crap

Critisizing Uncharted for its platforming is like Criticizing Marion galaxy for its story telling.

you want good platforming, I propose you stick to your mario games

Avatar image for Stevo_the_gamer
Stevo_the_gamer

50214

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

#210 Stevo_the_gamer  Moderator
Member since 2004 • 50214 Posts

[QUOTE="ActicEdge"]

[QUOTE="Zaibach"]

Here is the thing, every game is linear, no matter jow you try and shake it, the game in your sig is linear but it doesnt stop it from being one of the best platformers this gen does it?

Here is one of the most persistent myths in SWw, that a game cant have a focused path and be good. Every game has to be an open world sandbox or else its 'Linear'.

In UC2 barring the the set-peice moments, you actually have the various opportunities at points in the game to tackle the environment and enemies however you want.

As for the platforming, well, its An Action Adventure game not a platformer, the platforming is forgiving in order to give the facilitate the gameplay, not alot games have you shooting while hanging off ledges for example

Zaibach

The hell? UC2 is linear beyond linear. You approach almost all of its design in one specified way. There are certain parts (not many) where you have a little bit of creative play but for the most part its all done exactly one way. In an action adventure game preferably you should get some creative leeway to do things with a bit of open nature. Zelda is linear but for example in "A Link To The Past" you can approach the world given to you in a lot of different ways. You can explore and be extremely rewarded or you can follow the rough path and still get a very solid and memorable experience. I don't endorse this bs about every game being linear so uncharted over bearing linearity is okay. Its not. Even in SMG (a platformer in which one set path is more understandable) the game lets you skip entire worlds encourages you to search to find star coins as well as hidden secrets and star. Linearity isn't bad, being as Linear as uncharted is bad plain and simple even if they still are able to craft something great where they are holding your hand.

Also please cut the crap with this whole "everything has to be a sandbox" bs. My favourite genre is platformers of which are pretty much entirely linear. I like action adventures (uncharted is a shooter however, there is no advdenturing to be had in this series that isn't hand held). U2 has certain points that let you have some creativity with the gun play (one of the games weaker aspects) and super limited but existant parts where you can platform in "slightly" different manners. The platforming in uncharted is bad from someone who plays platformers and is better of not there. Fill it with something fun to do, not **** auto jump set pieces with no reason to exist besides looking at graphics and distracting you from the good but not amazing shooting sections.

Sure Uncharted is a shooter, and GTA is a driving sim, and POP is a hackn slash thenI spose? God forbid you have other gameplay elements

An action Adventure without the adventure? what?:?

the story is the adventure

what point are you trying to make exactly? That becausesmg lets you hunt for star and coins it gives you more to do? I recall you having to hunt for treasure in UC2.

How about you cut the crap

Critisizing Uncharted for its platforming is like Criticizing Marion galaxy for its story telling.

you want good platforming, I propose you stick to your mario games

Story and the storytelling are not critical elements of the Mario Galaxy games; they're pretty easier ignored, where as the platforming in the Uncharted games can--and do--play substantial roles in the gameplay. :?
Avatar image for Zaibach
Zaibach

13466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#211 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

[QUOTE="ActicEdge"]

The hell? UC2 is linear beyond linear. You approach almost all of its design in one specified way. There are certain parts (not many) where you have a little bit of creative play but for the most part its all done exactly one way. In an action adventure game preferably you should get some creative leeway to do things with a bit of open nature. Zelda is linear but for example in "A Link To The Past" you can approach the world given to you in a lot of different ways. You can explore and be extremely rewarded or you can follow the rough path and still get a very solid and memorable experience. I don't endorse this bs about every game being linear so uncharted over bearing linearity is okay. Its not. Even in SMG (a platformer in which one set path is more understandable) the game lets you skip entire worlds encourages you to search to find star coins as well as hidden secrets and star. Linearity isn't bad, being as Linear as uncharted is bad plain and simple even if they still are able to craft something great where they are holding your hand.

Also please cut the crap with this whole "everything has to be a sandbox" bs. My favourite genre is platformers of which are pretty much entirely linear. I like action adventures (uncharted is a shooter however, there is no advdenturing to be had in this series that isn't hand held). U2 has certain points that let you have some creativity with the gun play (one of the games weaker aspects) and super limited but existant parts where you can platform in "slightly" different manners. The platforming in uncharted is bad from someone who plays platformers and is better of not there. Fill it with something fun to do, not **** auto jump set pieces with no reason to exist besides looking at graphics and distracting you from the good but not amazing shooting sections.

Stevo_the_gamer

Sure Uncharted is a shooter, and GTA is a driving sim, and POP is a hackn slash thenI spose? God forbid you have other gameplay elements

An action Adventure without the adventure? what?:?

the story is the adventure

what point are you trying to make exactly? That becausesmg lets you hunt for star and coins it gives you more to do? I recall you having to hunt for treasure in UC2.

How about you cut the crap

Critisizing Uncharted for its platforming is like Criticizing Marion galaxy for its story telling.

you want good platforming, I propose you stick to your mario games

Story and the storytelling are not critical elements of the Mario Galaxy games; they're pretty easier ignored, where as the platforming in the Uncharted games can--and do--play substantial roles in the gameplay. :?

Thats a fine double standard, so youre saying, that story elements in SMG are passable and should be ignored because its not the focus, where as in Uncharted, though platforming element is not the focus it must service the tastes and demands of platforming connoisseurs?

lol stevo

Avatar image for Lucianu
Lucianu

10347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#212 Lucianu
Member since 2007 • 10347 Posts

No a classic stands the test of time on multiple merits. It just so happens that a game resting on technicalities will age much worse then most other games. That's why we don't all gush about how awesome Magic Carpet is, despite being one of the first true 3D games, and a technical marvel for its time with great gameplay to back it up. Because it has aged poorly in the latter department for most of the part. OoT's game design is sublime, and it was extremely innovative in its approach to transitioning the Zelda formula to 3D; and proving still to be a landmark 3D action adventure. Be it the massively influential Z-Targeting, the world design, the construction of 3D spaces and the melding of systems - it's still a remarkable game for what it achieves during its time, and how much of a well designed and influential game it is to this day. Uncharted 2 doesn't have amazing design, not the slightest. It doesn't do combat very well, it doesn't do puzzles well at all, and it doesn't do platforming well in the slightest. Its writing isn't very good, and its narrative is as predictable as video game writing comes. What it does have is some fantastic set design pieces - which is the games biggest hallmark - and some gloriously good production values, which wrap all those largely 'not so good' elements into something that's great. It's the technical merits first and foremost the game relies upon, and low and behold, technical merits are superseded easily especially in the games industry. Uncharted 2 is very much in the same category of a game like Quake 2. Amazing production values for its time, wonderful polish, but it does nothing remarkable outside of these avenues. A lot of people love many things, and low and behold its the games that actually stand the test of time and more importantly, the technological march through merits that don't rest on production values alone that actually keep a strong following. Which is why a game like X-Com, that is almost two decades old is still loved and has a vocal fanbase; because its a shining example of unique gameplay and a formula that's very distinct. The same can't be said about Uncharted. I predict it'll fade out of the popular Zeitgeist (well it already has quite a large amount, since the surprisingly muted reception of the second), but still be fondly remembered. skrat_01

You always post good stuff, man. clap2.gif

Avatar image for ohgeez
ohgeez

919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#213 ohgeez
Member since 2011 • 919 Posts
People will rationalize anything to chop this game down, its not like its ff13 linear, and galaxy is a poor example as the game is developed around selectable stages. Its like saying megaman isnt linear because you start with 8 choices.
Avatar image for Zaibach
Zaibach

13466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#214 Zaibach
Member since 2007 • 13466 Posts

People will rationalize anything to chop this game down, its not like its ff13 linear, and galaxy is a poor example as the game is developed around selectable stages. Its like saying megaman isnt linear because you start with 8 choices.ohgeez

Linearity is only a problem when its a game called Uncharted, after that nothing else counts :P

loved your other response the other day, trying to find a way to make it a sig :P

Avatar image for ohgeez
ohgeez

919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#215 ohgeez
Member since 2011 • 919 Posts

[QUOTE="skrat_01"]No a classic stands the test of time on multiple merits. It just so happens that a game resting on technicalities will age much worse then most other games. That's why we don't all gush about how awesome Magic Carpet is, despite being one of the first true 3D games, and a technical marvel for its time with great gameplay to back it up. Because it has aged poorly in the latter department for most of the part. OoT's game design is sublime, and it was extremely innovative in its approach to transitioning the Zelda formula to 3D; and proving still to be a landmark 3D action adventure. Be it the massively influential Z-Targeting, the world design, the construction of 3D spaces and the melding of systems - it's still a remarkable game for what it achieves during its time, and how much of a well designed and influential game it is to this day. Uncharted 2 doesn't have amazing design, not the slightest. It doesn't do combat very well, it doesn't do puzzles well at all, and it doesn't do platforming well in the slightest. Its writing isn't very good, and its narrative is as predictable as video game writing comes. What it does have is some fantastic set design pieces - which is the games biggest hallmark - and some gloriously good production values, which wrap all those largely 'not so good' elements into something that's great. It's the technical merits first and foremost the game relies upon, and low and behold, technical merits are superseded easily especially in the games industry. Uncharted 2 is very much in the same category of a game like Quake 2. Amazing production values for its time, wonderful polish, but it does nothing remarkable outside of these avenues. A lot of people love many things, and low and behold its the games that actually stand the test of time and more importantly, the technological march through merits that don't rest on production values alone that actually keep a strong following. Which is why a game like X-Com, that is almost two decades old is still loved and has a vocal fanbase; because its a shining example of unique gameplay and a formula that's very distinct. The same can't be said about Uncharted. I predict it'll fade out of the popular Zeitgeist (well it already has quite a large amount, since the surprisingly muted reception of the second), but still be fondly remembered. Lucianu

You always post good stuff, man. clap2.gif

Except it is based on false pretenses that the gameplay is actually bad when it is in fact, pretty good. This place loves to exaggerate
Avatar image for Blabadon
Blabadon

33030

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 1

#216 Blabadon
Member since 2008 • 33030 Posts
As I said to Pikminmaniac: "I usually don't respond to your Uncharted posts or use GameSpot's opinions in my posts, but here's Tom McShea's description of the game: "With an exhilarating campaign, intense cooperative mode, and addictive multiplayer competition, Uncharted 2 is a complete game that is completely awesome." If you take out the part where he talks about graphics and presentation in that, you get this: "With an exhilarating campaign, intense cooperative mode, and addictive multiplayer competition, Uncharted 2 is a complete game that is completely awesome."" Now I see your point that as games go on, the better presentation, graphics, etc. of later games will make Uncharted 2 look less like a "classic." Then what is a classic? Uncharted 2 does have the gameplay to last. It has solid weapons, platforming that makes it the only TPS (besides the first) to use platforming to its combat's advantage. It has characters that are voiced extremely well. It has plenty of great aspects to its gameplay that'll last and age well.
Avatar image for fadersdream
fadersdream

3154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#217 fadersdream
Member since 2006 • 3154 Posts

It was the FIRST PS3 exclusive that wasn't just hype (still hated it though, how many yeti can their possibly be inside of a giant clock work mountain?).

RESISTANCE: Fall of Man, buy a PS3, it is totally worth $600 just to play this amazing game... that isn't a PS2 port at all, uh uh, no way. It was supposed to look dated at launch.

Avatar image for brucecambell
brucecambell

1489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#218 brucecambell
Member since 2011 • 1489 Posts

Uncharted 3 > 2 > 1

With that said if it wasnt for Uncharted 3, Uncharted 2 would be the greatest TPS game ever created. This is how you make a shooting game folks.

Avatar image for fadersdream
fadersdream

3154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#219 fadersdream
Member since 2006 • 3154 Posts

Uncharted 3 > 2 > 1

With that said if it wasnt for Uncharted 3, Uncharted 2 would be the greatest TPS game ever created. This is how you make a shooting game folks.

brucecambell
Thanks Kanye.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#221 skrat_01
Member since 2007 • 33767 Posts

You always post good stuff, man. clap2.gif

Lucianu
Aw man, cheers bro :)
Except it is based on false pretenses that the gameplay is actually bad when it is in fact, pretty good. This place loves to exaggerateohgeez
Not going to lie that there is exaggeration in my post, but Uncharted 2's core gameplay aspects when separated are disproportionate. The game is centred largely around combat, and the combat isn't nearly as good as games with a focus on third person combat. The platforming is fluid but nearly as good as other titles that focus on the 3D platforming - it's not challenging in the slightest - same with the puzzles - which just aren't very good. Hell, I think that the actual game experience is "something that's great", and that's largely because how everything works in conjunction. I'm not saying the gameplay is bad, I'm saying isolated they're just not that good at all.
Avatar image for FrozenLiquid
FrozenLiquid

13555

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#222 FrozenLiquid
Member since 2007 • 13555 Posts

Thats a fine double standard, so youre saying, that story elements in SMG are passable and should be ignored because its not the focus, where as in Uncharted, though platforming element is not the focus it must service the tastes and demands of platforming connoisseurs?

lol stevo

Zaibach
The platforming in Uncharted is a large enough aspect of the game to be criticized. It is, after all, the thing that breaks up most of the combat scenarios.
Avatar image for Zeviander
Zeviander

9503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#223 Zeviander
Member since 2011 • 9503 Posts
It won't be remembered by anyone expect only the most hardcore of cows. It wasn't carried by it's gameplay, it was carried by it's graphics, narrative and action... all of which well only get better over time in gaming.
Avatar image for whiskeystrike
whiskeystrike

12213

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#224 whiskeystrike
Member since 2011 • 12213 Posts

Are those the expansion packs that come in the Game of the Year edition?

Avatar image for themajormayor
themajormayor

25729

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#225 themajormayor
Member since 2011 • 25729 Posts
It won't be remembered by anyone expect only the most hardcore of cows. It wasn't carried by it's gameplay, it was carried by it's graphics, narrative and action... all of which well only get better over time in gaming.Zeviander
But gameplay also gets better over time with gaming
Avatar image for whiskeystrike
whiskeystrike

12213

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#226 whiskeystrike
Member since 2011 • 12213 Posts

It won't be remembered by anyone expect only the most hardcore of cows. It wasn't carried by it's gameplay, it was carried by it's graphics, narrative and action... all of which well only get better over time in gaming.Zeviander

They're fun games for a good playthrough or two, but the system certainly has better to offer.

Avatar image for MicrosoftRules
MicrosoftRules

835

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#227 MicrosoftRules
Member since 2012 • 835 Posts

So after these Uncharted 2 expansions are free on PSN now: Uncharted 2: Among Thieves - Drakes Fortune Multiplayer Pack - Free - Ends 6/26 Uncharted 2: Among Thieves - Golden Gun Pack - Free - Ends 6/26 Uncharted 2: Among Thieves - PlayStation Heroes Skin Pack - Free - Ends 6/26 Uncharted 2: Among Thieves - Sidekicks Skin Pack - Free - Ends 6/26 Uncharted 2: Among Thieves - Siege Expansion Pack - Free - Ends 6/26 I was wondering what you thought about Uncharted 2 in retrospect. How was it in 2009's overall rankings to you. This generation? What was better, 2 or 3 (since we all know the first was the best this generation :P) I found it slightly disappointing after the masterpiece Drake's Fortune which I gave a 10 out of 10 too. Still, it was a highly enjoyable if skippable experience, I gave it a 9 out of 10. Might as well throw in my Uncharted 3 opinion, mediocre, disappointing game, 5.5 from me. Blabadon

What? How did you get to that score for Uncharted 3? What type of thought process did you go through?!?!

Avatar image for Blabadon
Blabadon

33030

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 1

#228 Blabadon
Member since 2008 • 33030 Posts

[QUOTE="Blabadon"]So after these Uncharted 2 expansions are free on PSN now: Uncharted 2: Among Thieves - Drakes Fortune Multiplayer Pack - Free - Ends 6/26 Uncharted 2: Among Thieves - Golden Gun Pack - Free - Ends 6/26 Uncharted 2: Among Thieves - PlayStation Heroes Skin Pack - Free - Ends 6/26 Uncharted 2: Among Thieves - Sidekicks Skin Pack - Free - Ends 6/26 Uncharted 2: Among Thieves - Siege Expansion Pack - Free - Ends 6/26 I was wondering what you thought about Uncharted 2 in retrospect. How was it in 2009's overall rankings to you. This generation? What was better, 2 or 3 (since we all know the first was the best this generation :P) I found it slightly disappointing after the masterpiece Drake's Fortune which I gave a 10 out of 10 too. Still, it was a highly enjoyable if skippable experience, I gave it a 9 out of 10. Might as well throw in my Uncharted 3 opinion, mediocre, disappointing game, 5.5 from me. MicrosoftRules

What? How did you get to that score for Uncharted 3? What type of thought process did you go through?!?!

The thought process of "Hey maybe if I play one more chapter it'll take away the last five boring chapters." The Shipyard level was the highlight of the game, as it added variety, introduced a new gameplay mechanic, and did what the series did best all in one level. Without that, the throwaway ship levels with Ramses (SPOILER RIP o the most useless villain ever END SPOILER) would have just been garbage.
Avatar image for Zaibach
Zaibach

13466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#229 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

Thats a fine double standard, so youre saying, that story elements in SMG are passable and should be ignored because its not the focus, where as in Uncharted, though platforming element is not the focus it must service the tastes and demands of platforming connoisseurs?

lol stevo

FrozenLiquid

The platforming in Uncharted is a large enough aspect of the game to be criticized. It is, after all, the thing that breaks up most of the combat scenarios.

yeah its like there arent puzzles or cinematics or set peices or anything, this one dimensional (absolute) way of thinking SW has is very worrying.

Avatar image for MicrosoftRules
MicrosoftRules

835

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#230 MicrosoftRules
Member since 2012 • 835 Posts

[QUOTE="MicrosoftRules"]

[QUOTE="Blabadon"]So after these Uncharted 2 expansions are free on PSN now: Uncharted 2: Among Thieves - Drakes Fortune Multiplayer Pack - Free - Ends 6/26 Uncharted 2: Among Thieves - Golden Gun Pack - Free - Ends 6/26 Uncharted 2: Among Thieves - PlayStation Heroes Skin Pack - Free - Ends 6/26 Uncharted 2: Among Thieves - Sidekicks Skin Pack - Free - Ends 6/26 Uncharted 2: Among Thieves - Siege Expansion Pack - Free - Ends 6/26 I was wondering what you thought about Uncharted 2 in retrospect. How was it in 2009's overall rankings to you. This generation? What was better, 2 or 3 (since we all know the first was the best this generation :P) I found it slightly disappointing after the masterpiece Drake's Fortune which I gave a 10 out of 10 too. Still, it was a highly enjoyable if skippable experience, I gave it a 9 out of 10. Might as well throw in my Uncharted 3 opinion, mediocre, disappointing game, 5.5 from me. Blabadon

What? How did you get to that score for Uncharted 3? What type of thought process did you go through?!?!

The thought process of "Hey maybe if I play one more chapter it'll take away the last five boring chapters." The Shipyard level was the highlight of the game, as it added variety, introduced a new gameplay mechanic, and did what the series did best all in one level. Without that, the throwaway ship levels with Ramses (SPOILER RIP o the most useless villain ever END SPOILER) would have just been garbage.

Surely, the game doesn't deserve a 5.5 though? I could understand a lower score than Uncharted 2, but not a 5.5 as that is saying the game is of poor quality.

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#231 mitu123
Member since 2006 • 155290 Posts

Uncharted 3 > 2 > 1

With that said if it wasnt for Uncharted 3, Uncharted 2 would be the greatest TPS game ever created. This is how you make a shooting game folks.

brucecambell

But UC3's campaign is shorter, feels more rushed and overall worse than UC2's.:?

Avatar image for Blabadon
Blabadon

33030

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 1

#232 Blabadon
Member since 2008 • 33030 Posts

[QUOTE="Blabadon"][QUOTE="MicrosoftRules"]

What? How did you get to that score for Uncharted 3? What type of thought process did you go through?!?!

MicrosoftRules

The thought process of "Hey maybe if I play one more chapter it'll take away the last five boring chapters." The Shipyard level was the highlight of the game, as it added variety, introduced a new gameplay mechanic, and did what the series did best all in one level. Without that, the throwaway ship levels with Ramses (SPOILER RIP o the most useless villain ever END SPOILER) would have just been garbage.

Surely, the game doesn't deserve a 5.5 though? I could understand a lower score than Uncharted 2, but not a 5.5 as that is saying the game is of poor quality.

On my scale a 5.0 is a mediocre score. I have given these scores to RDR and UC3 in memory.
Avatar image for 4dr1el
4dr1el

2380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#233 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

[QUOTE="DarkLink77"] ^Also, this. Uncharted is a game built on production values. As technology improves, its spit and polish will become less and less impressive. The gameplay simply isn't there for it to be a classic.skrat_01

uh, I'm pretty sure classics of today (like OoT for ex) has dated gameplay... A classic isnt defined by how the gameplay survives the test of time but about its impact at the time it released. Having in mind the HUGE number of gamers that loved U2 and put it on their top 5/10 best games ever I can bet it will become a classic and mentioned often in the future. And I dont even liked U2 that much, I personally prefer U3 but I cant deny what I see and the fact is: ALOT of people love U2

No a classic stands the test of time on multiple merits. It just so happens that a game resting on technicalities will age much worse then most other games. That's why we don't all gush about how awesome Magic Carpet is, despite being one of the first true 3D games, and a technical marvel for its time with great gameplay to back it up. Because it has aged poorly in the latter department for most of the part. OoT's game design is sublime, and it was extremely innovative in its approach to transitioning the Zelda formula to 3D; and proving still to be a landmark 3D action adventure. Be it the massively influential Z-Targeting, the world design, the construction of 3D spaces and the melding of systems - it's still a remarkable game for what it achieves during its time, and how much of a well designed and influential game it is to this day. Uncharted 2 doesn't have amazing design, not the slightest. It doesn't do combat very well, it doesn't do puzzles well at all, and it doesn't do platforming well in the slightest. Its writing isn't very good, and its narrative is as predictable as video game writing comes. What it does have is some fantastic set design pieces - which is the games biggest hallmark - and some gloriously good production values, which wrap all those largely 'not so good' elements into something that's great. It's the technical merits first and foremost the game relies upon, and low and behold, technical merits are superseded easily especially in the games industry. Uncharted 2 is very much in the same category of a game like Quake 2. Amazing production values for its time, wonderful polish, but it does nothing remarkable outside of these avenues. A lot of people love many things, and low and behold its the games that actually stand the test of time and more importantly, the technological march through merits that don't rest on production values alone that actually keep a strong following. Which is why a game like X-Com, that is almost two decades old is still loved and has a vocal fanbase; because its a shining example of unique gameplay and a formula that's very distinct. The same can't be said about Uncharted. I predict it'll fade out of the popular Zeitgeist (well it already has quite a large amount, since the surprisingly muted reception of the second), but still be fondly remembered.

My response to all that blah blah blah is no

OoT did NOT aged well. Its design isnt sublime by todays standards not even close. I was bored to death playing it last year.

Many people love U2 just like many people loved OoT when it released. Many people still love OoT now when technically there are better games atm just like many people will still continue loving U2 in the future when there will be better games then it. Nostalgia is a powerfull thing and many people will remember U2 as a masterfully experience in the years to come even if it'll be nothing gorundbreaking by then

Avatar image for Puckhog04
Puckhog04

22814

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#234 Puckhog04
Member since 2003 • 22814 Posts

Remembered by some; Forgotten by most.

I had trouble finishing the 2nd one because I gotta kinda bored to be honest. Uncharted 3 I never finished...I got that bored. Platforming - Shooting - Platforming - Shooting. With the exception of the characters, I got pretty bored of the game overall.

Avatar image for 4dr1el
4dr1el

2380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#235 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="Zaibach"]

[QUOTE="ActicEdge"]

Preferrably, action adventure games shouldn't be so linear and have terribly boring platforming sections. Uncharted 2 was great (and prob in my top 10 this gen though I frankly think the gameplay is one of the weaker aspects of its whole package (though certainly not bad by any means).

ActicEdge

Here is the thing, every game is linear, no matter jow you try and shake it, the game in your sig is linear but it doesnt stop it from being one of the best platformers this gen does it?

Here is one of the most persistent myths in SWw, that a game cant have a focused path and be good. Every game has to be an open world sandbox or else its 'Linear'.

In UC2 barring the the set-peice moments, you actually have the various opportunities at points in the game to tackle the environment and enemies however you want.

As for the platforming, well, its An Action Adventure game not a platformer, the platforming is forgiving in order to give the facilitate the gameplay, not alot games have you shooting while hanging off ledges for example

The hell? UC2 is linear beyond linear. You approach almost all of its design in one specified way.

That is SO NOT true. There are many open scenarios in uncharted where you can approach the enemies the way you please. Many times they give you the option to silently kill the enemies or enter gun blazing. You can kill all enemies in one level without being spotted. You cant do that in gears or vanquish but no one bash those games for being linear like Uncharted is bashed.

You dont like Uncharted, I get it men but please, dont spit bulsh1t about the game

Avatar image for 4dr1el
4dr1el

2380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#236 4dr1el
Member since 2012 • 2380 Posts

Remembered by some; Forgotten by most.

Puckhog04

I would actually say Forgotten by some; remembered by most

but only the future will tell

In no way a game that won plenty of GOTY awards will be easily forgotten

Avatar image for Puckhog04
Puckhog04

22814

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#237 Puckhog04
Member since 2003 • 22814 Posts

[QUOTE="Puckhog04"]

Remembered by some; Forgotten by most.

4dr1el

I would actually say Forgotten by some; remembered by most

but only the future will tell

In no way a game that won plenty of GOTY awards will be easily forgotten

I guess remembered by the hardcore; forgotten by the others would've been more suitable.

But, yes, only time will tell.

Avatar image for Stevo_the_gamer
Stevo_the_gamer

50214

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

#238 Stevo_the_gamer  Moderator
Member since 2004 • 50214 Posts

Thats a fine double standard, so youre saying, that story elements in SMG are passable and should be ignored because its not the focus, where as in Uncharted, though platforming element is not the focus it must service the tastes and demands of platforming connoisseurs?

lol stevo

Zaibach

Platforming plays a pivotal role all throughout the games, where as the story and storytelling in SMG aren't. :?

Avatar image for FrozenLiquid
FrozenLiquid

13555

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#239 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"][QUOTE="Zaibach"]

Thats a fine double standard, so youre saying, that story elements in SMG are passable and should be ignored because its not the focus, where as in Uncharted, though platforming element is not the focus it must service the tastes and demands of platforming connoisseurs?

lol stevo

Zaibach

The platforming in Uncharted is a large enough aspect of the game to be criticized. It is, after all, the thing that breaks up most of the combat scenarios.

yeah its like there arent puzzles or cinematics or set peices or anything, this one dimensional (absolute) way of thinking SW has is very worrying.

Puzzles? What puzzles? Press select and match the symbols? That ain't puzzles. That's Fisher Price edutainment. As of fan of Uncharted, you should know as well as I do platforming is the second biggest gameplay aspect after combat. What's the first level of Uncharted 2? What's the second level of Uncharted 3? There's enough focus on platforming (or traversal, as Naughty Dog likes to call it) for it to be criticized.
Avatar image for ActicEdge
ActicEdge

24492

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#240 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Zaibach"]

Here is the thing, every game is linear, no matter jow you try and shake it, the game in your sig is linear but it doesnt stop it from being one of the best platformers this gen does it?

Here is one of the most persistent myths in SWw, that a game cant have a focused path and be good. Every game has to be an open world sandbox or else its 'Linear'.

In UC2 barring the the set-peice moments, you actually have the various opportunities at points in the game to tackle the environment and enemies however you want.

As for the platforming, well, its An Action Adventure game not a platformer, the platforming is forgiving in order to give the facilitate the gameplay, not alot games have you shooting while hanging off ledges for example

Zaibach

The hell? UC2 is linear beyond linear. You approach almost all of its design in one specified way. There are certain parts (not many) where you have a little bit of creative play but for the most part its all done exactly one way. In an action adventure game preferably you should get some creative leeway to do things with a bit of open nature. Zelda is linear but for example in "A Link To The Past" you can approach the world given to you in a lot of different ways. You can explore and be extremely rewarded or you can follow the rough path and still get a very solid and memorable experience. I don't endorse this bs about every game being linear so uncharted over bearing linearity is okay. Its not. Even in SMG (a platformer in which one set path is more understandable) the game lets you skip entire worlds encourages you to search to find star coins as well as hidden secrets and star. Linearity isn't bad, being as Linear as uncharted is bad plain and simple even if they still are able to craft something great where they are holding your hand.

Also please cut the crap with this whole "everything has to be a sandbox" bs. My favourite genre is platformers of which are pretty much entirely linear. I like action adventures (uncharted is a shooter however, there is no advdenturing to be had in this series that isn't hand held). U2 has certain points that let you have some creativity with the gun play (one of the games weaker aspects) and super limited but existant parts where you can platform in "slightly" different manners. The platforming in uncharted is bad from someone who plays platformers and is better of not there. Fill it with something fun to do, not **** auto jump set pieces with no reason to exist besides looking at graphics and distracting you from the good but not amazing shooting sections.

Sure Uncharted is a shooter, and GTA is a driving sim, and POP is a hackn slash thenI spose? God forbid you have other gameplay elements

An action Adventure without the adventure? what?:?

the story is the adventure

what point are you trying to make exactly? That becausesmg lets you hunt for star and coins it gives you more to do? I recall you having to hunt for treasure in UC2.

How about you cut the crap

Critisizing Uncharted for its platforming is like Criticizing Marion galaxy for its story telling.

you want good platforming, I propose you stick to your mario games

Hell no. Hunting for treasure in Uncharted is not required to see all of the game. You don't look for and key word "find" star in SMG, you don't advance period. The SMG games have more non linearity and adventure elements than uncharted and those games are platformers plain and simple.

Anyway, I want a gameplay element in a game to be good, that's why I play games, not sure why that's crazy and it sort of makes sense that I do play Mario games since the platforming does not infact blow.

Avatar image for 4dr1el
4dr1el

2380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#241 4dr1el
Member since 2012 • 2380 Posts

Puzzles? What puzzles? Press select and match the symbols? That ain't puzzles. That's Fisher Price edutainment.FrozenLiquid

yes, because all the puzzles are like that... not even the majority of the puzzles are like that, especially in U3

Avatar image for ActicEdge
ActicEdge

24492

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#242 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Zaibach"]

Here is the thing, every game is linear, no matter jow you try and shake it, the game in your sig is linear but it doesnt stop it from being one of the best platformers this gen does it?

Here is one of the most persistent myths in SWw, that a game cant have a focused path and be good. Every game has to be an open world sandbox or else its 'Linear'.

In UC2 barring the the set-peice moments, you actually have the various opportunities at points in the game to tackle the environment and enemies however you want.

As for the platforming, well, its An Action Adventure game not a platformer, the platforming is forgiving in order to give the facilitate the gameplay, not alot games have you shooting while hanging off ledges for example

4dr1el

The hell? UC2 is linear beyond linear. You approach almost all of its design in one specified way.

That is SO NOT true. There are many open scenarios in uncharted where you can approach the enemies the way you please. Many times they give you the option to silently kill the enemies or enter gun blazing. You can kill all enemies in one level without being spotted. You cant do that in gears or vanquish but no one bash those games for being linear like Uncharted is bashed.

You dont like Uncharted, I get it men but please, dont spit bulsh1t about the game

Who says I don't like it? Uncharted 2 was a thrill I couldn't put down. It was an awesome game. Just because I can have a critical look at something doesn't mean I can'ttear it apart wear it has issues. I do it with every game.

Avatar image for Stevo_the_gamer
Stevo_the_gamer

50214

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

#243 Stevo_the_gamer  Moderator
Member since 2004 • 50214 Posts

[QUOTE="FrozenLiquid"]

Puzzles? What puzzles? Press select and match the symbols? That ain't puzzles. That's Fisher Price edutainment.4dr1el

yes, because all the puzzles are like that... not even the majority of the puzzles are like that, especially in U3

Well, to be fair, all the puzzles are pretty simple.
Avatar image for 4dr1el
4dr1el

2380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#244 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

[QUOTE="FrozenLiquid"]

Puzzles? What puzzles? Press select and match the symbols? That ain't puzzles. That's Fisher Price edutainment.Stevo_the_gamer

yes, because all the puzzles are like that... not even the majority of the puzzles are like that, especially in U3

Well, to be fair, all the puzzles are pretty simple.

U1 and U2 I agree

U3 they werent as simple as people make them out to be

but hey, thats me

Avatar image for Zaibach
Zaibach

13466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#245 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

[QUOTE="FrozenLiquid"] The platforming in Uncharted is a large enough aspect of the game to be criticized. It is, after all, the thing that breaks up most of the combat scenarios.FrozenLiquid

yeah its like there arent puzzles or cinematics or set peices or anything, this one dimensional (absolute) way of thinking SW has is very worrying.

Puzzles? What puzzles? Press select and match the symbols? That ain't puzzles. That's Fisher Price edutainment. As of fan of Uncharted, you should know as well as I do platforming is the second biggest gameplay aspect after combat. What's the first level of Uncharted 2? What's the second level of Uncharted 3? There's enough focus on platforming (or traversal, as Naughty Dog likes to call it) for it to be criticized.

I am going to roll my eyes and move on, anymore typing will just be wasted energy

Avatar image for Stevo_the_gamer
Stevo_the_gamer

50214

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

#246 Stevo_the_gamer  Moderator
Member since 2004 • 50214 Posts

U1 and U2 I agree

U3 they werent as simple as people make them out to be

but hey, thats me

4dr1el
Guardian puzzle took some time to muster, but the rest I thought were pretty simple (some stupidly simple) as well in Uncharted 3. To each his own, I suppose.
Avatar image for timmy00
timmy00

15360

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#247 timmy00
Member since 2006 • 15360 Posts

Uncharted 2 was cool. Good enough for me to get the easy platinum for it. Haven't touched the first one and I only tried the MP and a bit of the SP in UC3. Don't really feel like playing the SP either.

Avatar image for 4dr1el
4dr1el

2380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#248 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

[QUOTE="ActicEdge"]

The hell? UC2 is linear beyond linear. You approach almost all of its design in one specified way.

ActicEdge

That is SO NOT true. There are many open scenarios in uncharted where you can approach the enemies the way you please. Many times they give you the option to silently kill the enemies or enter gun blazing. You can kill all enemies in one level without being spotted. You cant do that in gears or vanquish but no one bash those games for being linear like Uncharted is bashed.

You dont like Uncharted, I get it men but please, dont spit bulsh1t about the game

Who says I don't like it? Uncharted 2 was a thrill I couldn't put down. It was an awesome game. Just because I can have a critical look at something doesn't mean I can'ttear it apart wear it has issues. I do it with every game.

Well, you're critical look is wrong

when you have a level like this

http://www.youtube.com/watch?v=rrCKbhaKAp4

or this

http://www.youtube.com/watch?v=hztQX3xgZMo

will you call it "linear beyond linear"? Give me a fvckin break

edit: scratch the last link. I sent the wrong link. I meant this one

http://www.youtube.com/watch?v=sMtuUWPZcRA

fastforward a little and you'll see a big enough scenario that completely nullfies your "linear beyond linear" bullsh1t

Avatar image for Zaibach
Zaibach

13466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#249 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

Thats a fine double standard, so youre saying, that story elements in SMG are passable and should be ignored because its not the focus, where as in Uncharted, though platforming element is not the focus it must service the tastes and demands of platforming connoisseurs?

lol stevo

Stevo_the_gamer

Platforming plays a pivotal role all throughout the games, where as the story and storytelling in SMG aren't. :?

False, the 'platforming' in Uncharted is merely in service of traversal of the environment. If it had been a true platformer it would have been more difficult. True platformers are games like Mario and Ratchet etc, games in which the platforming is the game, where timing and accuracy acount for the majority if not the entirety of the game.

Is the traversal in Uncharted forgiving? sure. I am not denying that, but its there to get you from point to be.

The same way you wouldnt judge GTA as a driving sim despite the fact that for the majority of that game you were driving. It would be silly to judge GTA's driving by the same standard as Forza and GT now wouldnt it, Steven?

Avatar image for ActicEdge
ActicEdge

24492

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#250 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="4dr1el"]

That is SO NOT true. There are many open scenarios in uncharted where you can approach the enemies the way you please. Many times they give you the option to silently kill the enemies or enter gun blazing. You can kill all enemies in one level without being spotted. You cant do that in gears or vanquish but no one bash those games for being linear like Uncharted is bashed.

You dont like Uncharted, I get it men but please, dont spit bulsh1t about the game

4dr1el

Who says I don't like it? Uncharted 2 was a thrill I couldn't put down. It was an awesome game. Just because I can have a critical look at something doesn't mean I can'ttear it apart wear it has issues. I do it with every game.

Well, you're critical look is wrong

when you have a level like this

http://www.youtube.com/watch?v=rrCKbhaKAp4

or this

http://www.youtube.com/watch?v=hztQX3xgZMo

will you call it "linear beyond linear"? Give me a fvckin break

The first one is my favourite part in the game. Its one of the few non linear parts. The second part is disturbingly linear, its one of the parts I had in mind when I said linear beyond linear. Looks like there is a hundred different ways to do that part. Only really one or two (really more like 1)