Uncharted 2 expansions free! Let's talk about the game's place in history.

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Stevo_the_gamer

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#251 Stevo_the_gamer  Moderator
Member since 2004 • 50214 Posts

False, the 'platforming' in Uncharted is merely in service of traversal of the environment. If it had been a true platformer it would have been more difficult. True platformers are games like Mario and Ratchet etc, games in which the platforming is the game, where timing and accuracy acount for the majority if not the entirety of the game.

Is the traversal in Uncharted forgiving? sure. I am not denying that, but its there to get you from point to be.

The same way you wouldnt judge GTA as a driving sim despite the fact that for the majority of that game you were driving. It would be silly to judge GTA's driving by the same standard as Forza and GT now wouldnt it, Steven?

Zaibach

I agree. And I wouldn't compare Uncharted's platforming to the likes of true platformers to begin with (Nor would I compare GTA to GT/Forza for that would indeed be silly). But that doesn't mean one can't levy criticism towards Uncharted's shallow platforming aspects, especially when it's used in frequent measures all throughout the three games.

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Zaibach

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#252 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

[QUOTE="ActicEdge"]

The hell? UC2 is linear beyond linear. You approach almost all of its design in one specified way. There are certain parts (not many) where you have a little bit of creative play but for the most part its all done exactly one way. In an action adventure game preferably you should get some creative leeway to do things with a bit of open nature. Zelda is linear but for example in "A Link To The Past" you can approach the world given to you in a lot of different ways. You can explore and be extremely rewarded or you can follow the rough path and still get a very solid and memorable experience. I don't endorse this bs about every game being linear so uncharted over bearing linearity is okay. Its not. Even in SMG (a platformer in which one set path is more understandable) the game lets you skip entire worlds encourages you to search to find star coins as well as hidden secrets and star. Linearity isn't bad, being as Linear as uncharted is bad plain and simple even if they still are able to craft something great where they are holding your hand.

Also please cut the crap with this whole "everything has to be a sandbox" bs. My favourite genre is platformers of which are pretty much entirely linear. I like action adventures (uncharted is a shooter however, there is no advdenturing to be had in this series that isn't hand held). U2 has certain points that let you have some creativity with the gun play (one of the games weaker aspects) and super limited but existant parts where you can platform in "slightly" different manners. The platforming in uncharted is bad from someone who plays platformers and is better of not there. Fill it with something fun to do, not **** auto jump set pieces with no reason to exist besides looking at graphics and distracting you from the good but not amazing shooting sections.

ActicEdge

Sure Uncharted is a shooter, and GTA is a driving sim, and POP is a hackn slash thenI spose? God forbid you have other gameplay elements

An action Adventure without the adventure? what?:?

the story is the adventure

what point are you trying to make exactly? That becausesmg lets you hunt for star and coins it gives you more to do? I recall you having to hunt for treasure in UC2.

How about you cut the crap

Critisizing Uncharted for its platforming is like Criticizing Marion galaxy for its story telling.

you want good platforming, I propose you stick to your mario games

Hell no. Hunting for treasure in Uncharted is not required to see all of the game. You don't look for and key word "find" star in SMG, you don't advance period. The SMG games have more non linearity and adventure elements than uncharted and those games are platformers plain and simple.

Anyway, I want a gameplay element in a game to be good, that's why I play games, not sure why that's crazy and it sort of makes sense that I do play Mario games since the platforming does not infact blow.

So you find it credible to judge Uncharted's 'platforming' by Mario's standard? Mario whose entire gameplay consists purely of platforming.

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4dr1el

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#253 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

[QUOTE="ActicEdge"]

Who says I don't like it? Uncharted 2 was a thrill I couldn't put down. It was an awesome game. Just because I can have a critical look at something doesn't mean I can'ttear it apart wear it has issues. I do it with every game.

ActicEdge

Well, you're critical look is wrong

when you have a level like this

http://www.youtube.com/watch?v=rrCKbhaKAp4

or this

http://www.youtube.com/watch?v=hztQX3xgZMo

will you call it "linear beyond linear"? Give me a fvckin break

The first one is my favourite part in the game. Its one of the few non linear parts. The second part is disturbingly linear, its one of the parts I had in mind when I said linear beyond linear. Looks like there is a hundred different ways to do that part. Only really one or two (really more like 1)

I made an edit in the previous post. before that part you cant honestly say the village level was "linear". Other examples of open levels in U2 are:

The jungle in south america

the museum (where you have to stealth knockout the guards with several choices of how to approach them)

the temple in nepal

and some quite others I'm forgetting

You cant honestly tell me with a straight face these levels are "linear". Yes, U2 has some linear levels. that alone does not nullfy the other plenty of non-linear levels in Uncharted games. U3 even has more open levels

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FrozenLiquid

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#254 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"][QUOTE="Zaibach"]

yeah its like there arent puzzles or cinematics or set peices or anything, this one dimensional (absolute) way of thinking SW has is very worrying.

Zaibach

Puzzles? What puzzles? Press select and match the symbols? That ain't puzzles. That's Fisher Price edutainment. As of fan of Uncharted, you should know as well as I do platforming is the second biggest gameplay aspect after combat. What's the first level of Uncharted 2? What's the second level of Uncharted 3? There's enough focus on platforming (or traversal, as Naughty Dog likes to call it) for it to be criticized.

I am going to roll my eyes and move on, anymore typing will just be wasted energy

My woman does that when she knows she's wrong too!
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ActicEdge

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#255 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Zaibach"]

Sure Uncharted is a shooter, and GTA is a driving sim, and POP is a hackn slash thenI spose? God forbid you have other gameplay elements

An action Adventure without the adventure? what?:?

the story is the adventure

what point are you trying to make exactly? That becausesmg lets you hunt for star and coins it gives you more to do? I recall you having to hunt for treasure in UC2.

How about you cut the crap

Critisizing Uncharted for its platforming is like Criticizing Marion galaxy for its story telling.

you want good platforming, I propose you stick to your mario games

Zaibach

Hell no. Hunting for treasure in Uncharted is not required to see all of the game. You don't look for and key word "find" star in SMG, you don't advance period. The SMG games have more non linearity and adventure elements than uncharted and those games are platformers plain and simple.

Anyway, I want a gameplay element in a game to be good, that's why I play games, not sure why that's crazy and it sort of makes sense that I do play Mario games since the platforming does not infact blow.

So you find it credible to judge Uncharted's 'platforming' by Mario's standard? Mario whose entire gameplay consists purely of platforming.

No, I just feel like it would benefit from an overhaul to make it feel like its not completely automated.Uncharted doesn't have the best shooting ever yet its still good to the point where it doesn't detract at all from the experience. I want the platforming to be the same.

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Zaibach

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#256 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

[QUOTE="FrozenLiquid"] Puzzles? What puzzles? Press select and match the symbols? That ain't puzzles. That's Fisher Price edutainment. As of fan of Uncharted, you should know as well as I do platforming is the second biggest gameplay aspect after combat. What's the first level of Uncharted 2? What's the second level of Uncharted 3? There's enough focus on platforming (or traversal, as Naughty Dog likes to call it) for it to be criticized.FrozenLiquid

I am going to roll my eyes and move on, anymore typing will just be wasted energy

My woman does that when she knows she's wrong too!

you keep telling yourself that;)

FYI, dont bring your woman into any internet arguments in the future, its a recipe for personal assaults.

An honourable man would give fare warning

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PSWiiU

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#257 PSWiiU
Member since 2011 • 101 Posts

Very one dimentional game in a pretty coat of paint. 2 of the 3 pillars of the game are an absolute joke (platforming and puzzles). The firefights are fun, but there is little to no "adventuring" in the games. More like walk and shoot until you trigger a cutscene. The presentation is obviously very well done and the game look beautiful. The dialogue is good but the schtick gets very old after going through all of UC1 doing the same thing. Not enough of an improvement, simply just a continuation of a story with the same mechanics and less visaully impressive settings. All of this is in my opinion of course. The game is undenably a technical marvel.

[edit] The game is a good difficulty but I find the sponginess of the enemies ridiculous. Yeah it should definitely take more than one shotgun blast to the face to kill somebody.

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bbkkristian

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#258 bbkkristian
Member since 2008 • 14971 Posts
Great game!! :) I played it so much, I don't think I can sit down with it anymore. :P
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Blabadon

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#259 Blabadon
Member since 2008 • 33030 Posts

[QUOTE="ActicEdge"]

[QUOTE="4dr1el"]

Well, you're critical look is wrong

when you have a level like this

http://www.youtube.com/watch?v=rrCKbhaKAp4

or this

http://www.youtube.com/watch?v=hztQX3xgZMo

will you call it "linear beyond linear"? Give me a fvckin break

4dr1el

The first one is my favourite part in the game. Its one of the few non linear parts. The second part is disturbingly linear, its one of the parts I had in mind when I said linear beyond linear. Looks like there is a hundred different ways to do that part. Only really one or two (really more like 1)

I made an edit in the previous post. before that part you cant honestly say the village level was "linear". Other examples of open levels in U2 are:

The jungle in south america

the museum (where you have to stealth knockout the guards with several choices of how to approach them)

the temple in nepal

and some quite others I'm forgetting

You cant honestly tell me with a straight face these levels are "linear". Yes, U2 has some linear levels. that alone does not nullfy the other plenty of non-linear levels in Uncharted games. U3 even has more open levels

There's only one way to knock out all the guards.
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4dr1el

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#260 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

[QUOTE="ActicEdge"]

The first one is my favourite part in the game. Its one of the few non linear parts. The second part is disturbingly linear, its one of the parts I had in mind when I said linear beyond linear. Looks like there is a hundred different ways to do that part. Only really one or two (really more like 1)

Blabadon

I made an edit in the previous post. before that part you cant honestly say the village level was "linear". Other examples of open levels in U2 are:

The jungle in south america

the museum (where you have to stealth knockout the guards with several choices of how to approach them)

the temple in nepal

and some quite others I'm forgetting

You cant honestly tell me with a straight face these levels are "linear". Yes, U2 has some linear levels. that alone does not nullfy the other plenty of non-linear levels in Uncharted games. U3 even has more open levels

There's only one way to knock out all the guards.

What do you mean? the knock out animation or the route you choose to knock out them? cause none of them is true

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Blabadon

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#261 Blabadon
Member since 2008 • 33030 Posts

[QUOTE="Blabadon"][QUOTE="4dr1el"]

I made an edit in the previous post. before that part you cant honestly say the village level was "linear". Other examples of open levels in U2 are:

The jungle in south america

the museum (where you have to stealth knockout the guards with several choices of how to approach them)

the temple in nepal

and some quite others I'm forgetting

You cant honestly tell me with a straight face these levels are "linear". Yes, U2 has some linear levels. that alone does not nullfy the other plenty of non-linear levels in Uncharted games. U3 even has more open levels

4dr1el

There's only one way to knock out all the guards.

What do you mean? the knock out animation or the route you choose to knock out them? cause none of them is true

There's only one route to knock them out in.
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ActicEdge

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#262 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="4dr1el"]

[QUOTE="ActicEdge"]

The first one is my favourite part in the game. Its one of the few non linear parts. The second part is disturbingly linear, its one of the parts I had in mind when I said linear beyond linear. Looks like there is a hundred different ways to do that part. Only really one or two (really more like 1)

Blabadon

I made an edit in the previous post. before that part you cant honestly say the village level was "linear". Other examples of open levels in U2 are:

The jungle in south america

the museum (where you have to stealth knockout the guards with several choices of how to approach them)

the temple in nepal

and some quite others I'm forgetting

You cant honestly tell me with a straight face these levels are "linear". Yes, U2 has some linear levels. that alone does not nullfy the other plenty of non-linear levels in Uncharted games. U3 even has more open levels

There's only one way to knock out all the guards.

I personally only found one but maybe others exist. Crappy there was no trophy for that.

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4dr1el

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#263 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

[QUOTE="Blabadon"] There's only one way to knock out all the guards. Blabadon

What do you mean? the knock out animation or the route you choose to knock out them? cause none of them is true

There's only one route to knock them out in.

wrong

http://www.youtube.com/watch?v=C95ijWupmmw

skip untill 9 min. I'm pretty sure I cleaned that section in a differnt way that is presented in that video

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DivineSword

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#264 DivineSword  Moderator
Member since 2007 • 15840 Posts

Looking back, I actually like the first one the most. Though that was probably because that game got me into the Uncharted series.

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Blabadon

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#265 Blabadon
Member since 2008 • 33030 Posts

[QUOTE="Blabadon"][QUOTE="4dr1el"]

I made an edit in the previous post. before that part you cant honestly say the village level was "linear". Other examples of open levels in U2 are:

The jungle in south america

the museum (where you have to stealth knockout the guards with several choices of how to approach them)

the temple in nepal

and some quite others I'm forgetting

You cant honestly tell me with a straight face these levels are "linear". Yes, U2 has some linear levels. that alone does not nullfy the other plenty of non-linear levels in Uncharted games. U3 even has more open levels

ActicEdge

There's only one way to knock out all the guards.

I personally only found one but maybe others exist. Crappy there was no trophy for that.

Nope, only one method, the one 4d showed in that video was the exact same way everyone did it.
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ActicEdge

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#266 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="Blabadon"][QUOTE="4dr1el"]

What do you mean? the knock out animation or the route you choose to knock out them? cause none of them is true

4dr1el

There's only one route to knock them out in.

wrong

http://www.youtube.com/watch?v=C95ijWupmmw

skip untill 9 min. I'm pretty sure I cleaned that section in a differnt way that is presented in that video

you should probably just post 2 videos of it happening different ways. Its more believable than here say (not saying you are lying or anything.

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4dr1el

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#267 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="ActicEdge"]

[QUOTE="Blabadon"] There's only one way to knock out all the guards. Blabadon

I personally only found one but maybe others exist. Crappy there was no trophy for that.

Nope, only one method, the one 4d showed in that video was the exact same way everyone did it.

Wut? How dafuq do you know it was the same way everyone did it? Now you're spitting bullsh1t. I beat U2 five freakin times! I have the platinum (check sig if you dont believe me) and I can tell you I didnt beat that section the exact same way those 5 times. The route is there, doesnt mean you have to take it

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4dr1el

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#268 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

[QUOTE="Blabadon"] There's only one route to knock them out in. ActicEdge

wrong

http://www.youtube.com/watch?v=C95ijWupmmw

skip untill 9 min. I'm pretty sure I cleaned that section in a differnt way that is presented in that video

you should probably just post 2 videos of it happening different ways. Its more believable than here say (not saying you are lying or anything.

ok

here ya go

http://www.youtube.com/watch?v=eXaDZLwQvcM

skip till 13min

right at the beggining its different

happy now?

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Blabadon

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#269 Blabadon
Member since 2008 • 33030 Posts

[QUOTE="ActicEdge"]

[QUOTE="4dr1el"]

wrong

http://www.youtube.com/watch?v=C95ijWupmmw

skip untill 9 min. I'm pretty sure I cleaned that section in a differnt way that is presented in that video

4dr1el

you should probably just post 2 videos of it happening different ways. Its more believable than here say (not saying you are lying or anything.

ok

here ya go

http://www.youtube.com/watch?v=eXaDZLwQvcM

skip till 13min

right at the beggining its different

happy now?

I can't watch the video, Artic, verify for me please?
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ActicEdge

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#270 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="4dr1el"]

[QUOTE="ActicEdge"]

you should probably just post 2 videos of it happening different ways. Its more believable than here say (not saying you are lying or anything.

Blabadon

ok

here ya go

http://www.youtube.com/watch?v=eXaDZLwQvcM

skip till 13min

right at the beggining its different

happy now?

I can't watch the video, Artic, verify for me please?

The order is different. That was the part you were talking about 4D? I thought you meant the part with the entire room of gaurds and the fountain. This part just lets you choose your target. I guess if you consider this amazing non linearity Uncharted is full of openess, I don't consider that anything worth showing a video over or using as proof. Just a pick your target thing.

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4dr1el

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#271 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="Blabadon"][QUOTE="4dr1el"]

ok

here ya go

http://www.youtube.com/watch?v=eXaDZLwQvcM

skip till 13min

right at the beggining its different

happy now?

ActicEdge

I can't watch the video, Artic, verify for me please?

The order is different. That was the part you were talking about 4D? I thought you meant the part with the entire room of gaurds and the fountain. This part just lets you choose your target. I guess if you consider this amazing non linearity Uncharted is full of openess, I don't consider that anything worth showing a video over or using as proof. Just a pick your target thing.

I think you must check the meaning of the word "linearity"

The fact you can approach a level in different ways is everything but linear. You guys are pathetic

1st you say that the 1st video I show is the way everyone beat it. I said no. You doubt my word and asked me for a video where someone beats it differently. Against my will I look for another video to shut you up. I show another video proving I was right

what happens?

You still say you dont consider that other then "linear"

seriously just stfu and accept you were wrong

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4dr1el

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#272 4dr1el
Member since 2012 • 2380 Posts

Seriously I'm done with this sh1t. Its already too late and I've to sleep.

Discussing with stubborn people that just cant accept they are wrong leads to nowhere

good night fellas

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FrozenLiquid

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#273 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"][QUOTE="Zaibach"]

I am going to roll my eyes and move on, anymore typing will just be wasted energy

Zaibach

My woman does that when she knows she's wrong too!

you keep telling yourself that;)

FYI, dont bring your woman into any internet arguments in the future, its a recipe for personal assaults.

An honourable man would give fare warning

Fare warning? The fare charge will be $5. Hopefully that's a fair price.

I don't need to be honorable if the argument you're proposing is completely asinine. Look at Gamespot's criticisms levelled across all three Uncharted games. Every single game was criticized for having bad platforming.

It's a fair criticism. Accept it.

I hope the alternative solution to fanboyism is not to literally be an alternative fanboy. Love the Uncharted games. Praise it. Consider it one of the best games of the gen just like I did. But it's never good to ignore all its shortcomings.

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FrozenLiquid

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#274 FrozenLiquid
Member since 2007 • 13555 Posts

Seriously I'm done with this sh1t. Its already too late and I've to sleep.

Discussing with stubborn people that just cant accept they are wrong leads to nowhere

good night fellas

4dr1el
1310566609761.jpg
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Zaibach

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#275 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

[QUOTE="FrozenLiquid"] My woman does that when she knows she's wrong too!FrozenLiquid

you keep telling yourself that;)

FYI, dont bring your woman into any internet arguments in the future, its a recipe for personal assaults.

An honourable man would give fare warning

Fare warning? The fare charge will be $5. Hopefully that's a fair price.

I don't need to be honorable if the argument you're proposing is completely asinine. Look at Gamespot's criticisms levelled across all three Uncharted games. Every single game was criticized for having bad platforming.

It's a fair criticism. Accept it.

I hope the alternative solution to fanboyism is not to literally be an alternative fanboy. Love the Uncharted games. Praise it. Consider it one of the best games of the gen just like I did. But it's never good to ignore all its shortcomings.

Ok first things first, when did I say the series was without flaw? And then when you have proved that, you can then quote the section I said the 'platforming' was perfect. Its okay I'll wait.

Your arguments is a house made of cream crackers, super crumbly.

NIce attempt at using my sig to impugne me, an un inspired method but still good try leveraging it with what I thought was a genuine factual critique from a credible source, but lo and behold you link me to a review YOU wrote about Uncharted 2?:lol: I guess I should be thanking you as I loled for a good 5 minutes. If you have ever loled before you would realise, that is very long time to LOL ;).

The argument Actic and I were having was about the quality of platforming in the Uncharted games not about who was a bigger fan of the series, I dont give a damn, spam and Jaap stam what you like and how you rate it.;)

The argument here is wether the Uncharted games method of traversing their own environment should be judged on the level of games like Mario, who's entire gameplay mechanic have been built around just platforming for the past 25 years and nothing more.

Next you'll be telling me GTA is a driving sim because you drive most of the time and should therefore be judged as such.

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ohgeez

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#276 ohgeez
Member since 2011 • 919 Posts
To all those criticizing the platforming: Yeah, its not the worlds best platforming, but it works well and many of you are selling it short. What the platforming does well: It controls tightly. On its own its just okay, but it serves a greater function. When it isn't used to show off some beautiful scenery, it is used in combat situations. Either to gain tactical advantage in a "non linear" approach to enemies, or in tandem with the other mechanics of the game. No other game did shooting while climbing as good as uncharted 2 did when it came out, and the pulldowns/kickoffs were a nice addition. In fact, this horrible platforming is one of the main reasons why people love uncharted's online. It adds a unique aspect to a 3rd person shooter by offering a level of control and entirely new dimension not previously seen in shooters. Could it be better? Yeah. But does it add to the games greatness? Yeah, especially if you play the MP
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Blabadon

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#277 Blabadon
Member since 2008 • 33030 Posts

[QUOTE="ActicEdge"]

[QUOTE="Blabadon"] I can't watch the video, Artic, verify for me please?4dr1el

The order is different. That was the part you were talking about 4D? I thought you meant the part with the entire room of gaurds and the fountain. This part just lets you choose your target. I guess if you consider this amazing non linearity Uncharted is full of openess, I don't consider that anything worth showing a video over or using as proof. Just a pick your target thing.

I think you must check the meaning of the word "linearity"

The fact you can approach a level in different ways is everything but linear. You guys are pathetic

1st you say that the 1st video I show is the way everyone beat it. I said no. You doubt my word and asked me for a video where someone beats it differently. Against my will I look for another video to shut you up. I show another video proving I was right

what happens?

You still say you dont consider that other then "linear"

seriously just stfu and accept you were wrong

I'm guessing you are right then, my apologies. However, I was talking specifically about the room with the fountain in it as Artic said (where the too many donuts joke takes place). I couldn't remember as I haven't played the game in nearly a year.
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skrat_01

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#278 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="4dr1el"]

uh, I'm pretty sure classics of today (like OoT for ex) has dated gameplay... A classic isnt defined by how the gameplay survives the test of time but about its impact at the time it released. Having in mind the HUGE number of gamers that loved U2 and put it on their top 5/10 best games ever I can bet it will become a classic and mentioned often in the future. And I dont even liked U2 that much, I personally prefer U3 but I cant deny what I see and the fact is: ALOT of people love U2

4dr1el

No a classic stands the test of time on multiple merits. It just so happens that a game resting on technicalities will age much worse then most other games. That's why we don't all gush about how awesome Magic Carpet is, despite being one of the first true 3D games, and a technical marvel for its time with great gameplay to back it up. Because it has aged poorly in the latter department for most of the part. OoT's game design is sublime, and it was extremely innovative in its approach to transitioning the Zelda formula to 3D; and proving still to be a landmark 3D action adventure. Be it the massively influential Z-Targeting, the world design, the construction of 3D spaces and the melding of systems - it's still a remarkable game for what it achieves during its time, and how much of a well designed and influential game it is to this day. Uncharted 2 doesn't have amazing design, not the slightest. It doesn't do combat very well, it doesn't do puzzles well at all, and it doesn't do platforming well in the slightest. Its writing isn't very good, and its narrative is as predictable as video game writing comes. What it does have is some fantastic set design pieces - which is the games biggest hallmark - and some gloriously good production values, which wrap all those largely 'not so good' elements into something that's great. It's the technical merits first and foremost the game relies upon, and low and behold, technical merits are superseded easily especially in the games industry. Uncharted 2 is very much in the same category of a game like Quake 2. Amazing production values for its time, wonderful polish, but it does nothing remarkable outside of these avenues. A lot of people love many things, and low and behold its the games that actually stand the test of time and more importantly, the technological march through merits that don't rest on production values alone that actually keep a strong following. Which is why a game like X-Com, that is almost two decades old is still loved and has a vocal fanbase; because its a shining example of unique gameplay and a formula that's very distinct. The same can't be said about Uncharted. I predict it'll fade out of the popular Zeitgeist (well it already has quite a large amount, since the surprisingly muted reception of the second), but still be fondly remembered.

My response to all that blah blah blah is no

OoT did NOT aged well. Its design isnt sublime by todays standards not even close. I was bored to death playing it last year.

Many people love U2 just like many people loved OoT when it released. Many people still love OoT now when technically there are better games atm just like many people will still continue loving U2 in the future when there will be better games then it. Nostalgia is a powerfull thing and many people will remember U2 as a masterfully experience in the years to come even if it'll be nothing gorundbreaking by then

Yes it did age well. It aged well enough to have that 3DS re-release which, low and behold - had strong reception. What do you know, my point is actually entirely valid. We don't know how UC2 will be remembered because it's still a few years old, and it wasn't a groundbreaking title like OOT for its time. It was a very competent highly polished action adventure. It's not innovative, and we're still yet to see its gross influence - this is a game that borrows a lot from past games, melding things together into its own form. You can't predict popular or fond opinion, though based on the merits that I actually explained Uncharted 2 will never be a game like X-COM or DOOM; it's a great game, not something that's definitive of a genre to this day- It's far to iterative. Simple as that really. Respond to a proper post with some actual thought next time with a bit of sense, otherwise you just end up looking well, stupid.
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4dr1el

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#279 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

My response to all that blah blah blah is no

OoT did NOT aged well. Its design isnt sublime by todays standards not even close. I was bored to death playing it last year.

Many people love U2 just like many people loved OoT when it released. Many people still love OoT now when technically there are better games atm just like many people will still continue loving U2 in the future when there will be better games then it. Nostalgia is a powerfull thing and many people will remember U2 as a masterfully experience in the years to come even if it'll be nothing gorundbreaking by then

skrat_01

Yes it did age well. It aged well enough to have that 3DS re-release which, low and behold - had strong reception. What do you know, my point is actually entirely valid. We don't know how UC2 will be remembered because it's still a few years old, and it wasn't a groundbreaking title like OOT for its time. It was a very competent highly polished action adventure. It's not innovative, and we're still yet to see its gross influence - this is a game that borrows a lot from past games, melding things together into its own form. You can't predict popular or fond opinion, though based on the merits that I actually explained Uncharted 2 will never be a game like X-COM or DOOM; it's a great game, not something that's definitive of a genre to this day- It's far to iterative. Simple as that really. Respond to a proper post with some actual thought next time with a bit of sense, otherwise you just end up looking well, stupid.

1st. being re-released doesnt mean it aged well. Its just Nintendo cashing in on the popularity OoT has among its fans

2nd. I played (well, tried too) play OoT last year when my neighbour lent me his N64. I coulnt even be bodered to finish it. That tells me it didnt aged well. Its not like I dont know wtf I'm talkin about

3rd. I agree U2 wasnt as groundbreaking as OoT at the time. Never said that. But there is no denying U2 had an HUGE impact this gen.

4th. Being a mix of various things does not nullfies its merit

5th. I CAN predict popularity. Do you even know what "prediction" means? Ironic that you call me stupid... I can predict ANYTHING. Does not mean it'll be right but thats what a "prediction" means i.e. prognostication

6th. People act like games this gen are shallow and not innovative enough to be remembered in the long future. You point DOOM as one classic when Wolfenstein 3D did everything DOOM did first. Uncharted 2 may not be the 1st of its kind but its impact between gamers is undeniable.

Do you honestly believe such an acclaimed game both by critics and gamers, a game that won multiple GOTY awards, will be easily forgotten? get a grip

Respond to a proper post with some actual thought next time with a bit of sense, otherwise you just end up looking well, stupid.skrat_01

That alone tells me what I need to know about you

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parkurtommo

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#281 parkurtommo
Member since 2009 • 28295 Posts
[QUOTE="ActicEdge"]

[QUOTE="Blabadon"] There's only one way to knock out all the guards. Blabadon

I personally only found one but maybe others exist. Crappy there was no trophy for that.

Nope, only one method, the one 4d showed in that video was the exact same way everyone did it.

In that room I definitely did it differently, I knocked out the guard on the left first and then erm... your partner (can't remember his name lol)knocked out the one in front of me. And that's what I've always done there.
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SPYDER0416

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#282 SPYDER0416
Member since 2008 • 16736 Posts

The fact that you guys are debating this for so long should tell you its destined to be a classic. I mean, saying the gameplay will age is terrible reasoning when other amazing titles like Half-Life and Super Mario 64 are very dated. Saying that you don't like it and think it doesn't have great gameplay spits in the face of what everyone has said about it (the shooting, brawling, puzzles and platforming were all highly praised, with some criticism towards the ease of them but otherwise good marks).

Finally, the game pretty much won most game of the year awards from most publications that year, had the highest metacritic score of any title that year, and overall is being talked about 3 years later despite Uncharted 3 being out and The Last of Us on the horizon. That is the sign of a sure fire classic.

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#283 4dr1el
Member since 2012 • 2380 Posts

The fact that you guys are debating this for so long should tell you its destined to be a classic. I mean, saying the gameplay will age is terrible reasoning when other amazing titles like Half-Life and Super Mario 64 are very dated. Saying that you don't like it and think it doesn't have great gameplay spits in the face of what everyone has said about it (the shooting, brawling, puzzles and platforming were all highly praised, with some criticism towards the ease of them but otherwise good marks).

Finally, the game pretty much won most game of the year awards from most publications that year, had the highest metacritic score of any title that year, and overall is being talked about 3 years later despite Uncharted 3 being out and The Last of Us on the horizon. That is the sign of a sure fire classic.

SPYDER0416

Pretty much this

Closed minded people think "nah, I didnt like it despise ignoring the huge amount of people that love it so it wont be a classic like the old games I played a few years ago" probably ignoring most Doom players were saying the same sh1t to the Half-Life lovers in 1998

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#284 skrat_01
Member since 2007 • 33767 Posts

1st. being re-released doesnt mean it aged well. Its just Nintendo cashing in on the popularity OoT has among its fans

2nd. I played (well, tried too) play OoT last year when my neighbour lent me his N64. I coulnt even be bodered to finish it. That tells me it didnt aged well. Its not like I dont know wtf I'm talkin about

3rd. I agree U2 wasnt as groundbreaking as OoT at the time. Never said that. But there is no denying U2 had an HUGE impact this gen.

4th. Being a mix of various things does not nullfies its merit

5th. I CAN predict popularity. Do you even know what "prediction" means? Ironic that you call me stupid... I can predict ANYTHING. Does not mean it'll be right but thats what a "prediction" means i.e. prognostication

6th. People act like games this gen are shallow and not innovative enough to be remembered in the long future. You point DOOM as one classic when Wolfenstein 3D did everything DOOM did first. Uncharted 2 may not be the 1st of its kind but its impact between gamers is undeniable.

Do you honestly believe such an acclaimed game both by critics and gamers, a game that won multiple GOTY awards, will be easily forgotten? get a grip

That alone tells me what I need to know about you

4dr1el

Behold text chunks for responding to your numbers:

You missed my point. The positive reception of the re-release is evidence that it does hold up well. I don't disagree with your inherent point I'm responding to, but the critical reception and popular opinion alone absolutely nullifies your counterargument. OOT holds up well, if you're actually going to attempt to say no then there's a good weight of positive critical opinion and popular opinion to argue against, this side of the actual game.

That tells me you couldn't finish it. That's it. I don't know how literate you are to games by age, I don't know how literate you are to genres or a scope of games. I could pop you infront of X-Com or Operation Flashpoint and you might not have half an idea of what's going on; despite these being games that do hold up well for what they do (very well in the formers regard). The only point I can take from this is that you struggled with it; you're offering no actual critical reasoning why. If you didn't enjoy it and couldn't get into it that's perfectly fine and I can't say your wrong for it. That doesn't mean your opinion is absolute in the slightest. Especially in light of the above point.

U2 didn't have a huge impact on this gen compared to other noteable titles. I'm talking about legacy - OOT had a legacy and massive impact because of its groundbreaking nature. U2 didn't. It's a game that has had an impact - particularly in driving the development of set piece led games resting heavily on scripts (which we have seen so many times over the last decade since 3D gaming matured; first Half Life then Medal of Honour, Halo, Call of Duty, Gears of War - Uncharted mixed it with a modern day action-adventure-pulp adding some very light plat forming and puzzles for the sake of light variety and different characterisation and tone.

Cont. However UC2 is very much a recognisable hallmark game of 'this gen' for what it achieves - and that's some stellar production values, and a wonderful blend of mechanics and systems into a downright grand interactive experience. In terms of raw impact it simply isn't nearly as influential as Gears of War; despite being what I'd call a better game.

No it doesn't but it dilutes why it should be held on a pedestal, when you strip away the polish and sheen to the foundations, and its quite skeletal and done better in other games; there's not much meat. It's a great experience, by the sum of its merits - it isn't going to escape basic scrutiny.

Yes I wasn't saying you weren't allowed to predict (though that was dumb wording on my behalf - you're right I messed up there), you can predict what you choose and it's as good as anyone else's. SW is a forum based on stupid predictions. The only way we can tell about a games reception in terms of fond opinion is going to be over the years in retrospect.

I don't act like games this gen are 'shallow' and 'not innovative enough' - we're looking at games retrospectively, so obviously I'm going to be discussing games from this angle. if anything I think this generation has been absolutely superb and one of the most diverse in the history of games.As I said, Uncharted 2's impact is as good as Quake 2 was for its time as far as we can tell, we don't know if its a Medal of Honour yet, and its certainly not a Gears of War of this generation in terms of sheer impact and influence.

Cont. Wolf didn't do everything Doom did. That's an utter fallacy. The technology behind Doom was remarkably different to Wolf 3D which allowed actual complex and leveled level geometry; the pacing was different, Doom had network play - actual god-damn multiplayer and cooperative through the entire game - and you're missing the most cruical thing that has gone onto define 3D game rendering, artistry and design in general - it had actual environment based 3D lighting, which was a first of its kind, and has been massively influential in games (we take all of it for granted). Oh and it actually popularised mod support with a streamlined wads system - which is something massive in itself.

Cont. Doom was built on Wolf's foundations and was a groundbreaking game in its own right - in popular reception, pop-culture influence, trend setting games development to this day. Hell, there's a fantastic book about it and iD - this side of two decades worth of documentation and articles - it's a really good read if you're interested in gaming history or well, games in general. Doom is in a whole nother legaue in terms of impact and influence; it's a rare definitive game that's very much a product of the first 3D games.

Which is why Doom is so relevant and fondly remembered and Magic Carpet isn't.

My response to all that blah blah blah is no"
And that was delightfully informative about your sensibilities in general.

No seriously, can you blame me for being snarky at that when actual consderation is put down in text? Jeesh.

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4dr1el

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#285 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]1st. being re-released doesnt mean it aged well. Its just Nintendo cashing in on the popularity OoT has among its fans

2nd. I played (well, tried too) play OoT last year when my neighbour lent me his N64. I coulnt even be bodered to finish it. That tells me it didnt aged well. Its not like I dont know wtf I'm talkin about

3rd. I agree U2 wasnt as groundbreaking as OoT at the time. Never said that. But there is no denying U2 had an HUGE impact this gen.

4th. Being a mix of various things does not nullfies its merit

5th. I CAN predict popularity. Do you even know what "prediction" means? Ironic that you call me stupid... I can predict ANYTHING. Does not mean it'll be right but thats what a "prediction" means i.e. prognostication

6th. People act like games this gen are shallow and not innovative enough to be remembered in the long future. You point DOOM as one classic when Wolfenstein 3D did everything DOOM did first. Uncharted 2 may not be the 1st of its kind but its impact between gamers is undeniable.

Do you honestly believe such an acclaimed game both by critics and gamers, a game that won multiple GOTY awards, will be easily forgotten? get a grip

That alone tells me what I need to know about you

skrat_01

Behold text chunks for responding to your numbers:

You missed my point. The positive reception of the re-release is evidence that it does hold up well. I don't disagree with your inherent point I'm responding to, but the critical reception and popular opinion alone absolutely nullifies your counterargument. OOT holds up well, if you're actually going to attempt to say no then there's a good weight of positive critical opinion and popular opinion to argue against, this side of the actual game.

That tells me you couldn't finish it. That's it. I don't know how literate you are to games by age, I don't know how literate you are to genres or a scope of games. I could pop you infront of X-Com or Operation Flashpoint and you might not have half an idea of what's going on; despite these being games that do hold up well for what they do (very well in the formers regard). The only point I can take from this is that you struggled with it; you're offering no actual critical reasoning why. If you didn't enjoy it and couldn't get into it that's perfectly fine and I can't say your wrong for it. That doesn't mean your opinion is absolute in the slightest. Especially in light of the above point.

U2 didn't have a huge impact on this gen compared to other noteable titles. I'm talking about legacy - OOT had a legacy and massive impact because of its groundbreaking nature. U2 didn't. It's a game that has had an impact - particularly in driving the development of set piece led games resting heavily on scripts (which we have seen so many times over the last decade since 3D gaming matured; first Half Life then Medal of Honour, Halo, Call of Duty, Gears of War - Uncharted mixed it with a modern day action-adventure-pulp adding some very light plat forming and puzzles for the sake of light variety and different characterisation and tone.

Cont. However UC2 is very much a recognisable hallmark game of 'this gen' for what it achieves - and that's some stellar production values, and a wonderful blend of mechanics and systems into a downright grand interactive experience. In terms of raw impact it simply isn't nearly as influential as Gears of War; despite being what I'd call a better game.

No it doesn't but it dilutes why it should be held on a pedestal, when you strip away the polish and sheen to the foundations, and its quite skeletal and done better in other games; there's not much meat. It's a great experience, by the sum of its merits - it isn't going to escape basic scrutiny.

Yes I wasn't saying you weren't allowed to predict (though that was dumb wording on my behalf - you're right I messed up there), you can predict what you choose and it's as good as anyone else's. SW is a forum based on stupid predictions. The only way we can tell about a games reception in terms of fond opinion is going to be over the years in retrospect.

I don't act like games this gen are 'shallow' and 'not innovative enough' - we're looking at games retrospectively, so obviously I'm going to be discussing games from this angle. if anything I think this generation has been absolutely superb and one of the most diverse in the history of games.As I said, Uncharted 2's impact is as good as Quake 2 was for its time as far as we can tell, we don't know if its a Medal of Honour yet, and its certainly not a Gears of War of this generation in terms of sheer impact and influence.

Cont. Wolf didn't do everything Doom did. That's an utter fallacy. The technology behind Doom was remarkably different to Wolf 3D which allowed actual complex and leveled level geometry; the pacing was different, Doom had network play - actual god-damn multiplayer and cooperative through the entire game - and you're missing the most cruical thing that has gone onto define 3D game rendering, artistry and design in general - it had actual environment based 3D lighting, which was a first of its kind, and has been massively influential in games (we take all of it for granted). Oh and it actually popularised mod support with a streamlined wads system - which is something massive in itself.

Cont. Doom was built on Wolf's foundations and was a groundbreaking game in its own right - in popular reception, pop-culture influence, trend setting games development to this day. Hell, there's a fantastic book about it and iD - this side of two decades worth of documentation and articles - it's a really good read if you're interested in gaming history or well, games in general. Doom is in a whole nother legaue in terms of impact and influence; it's a rare definitive game that's very much a product of the first 3D games.

Which is why Doom is so relevant and fondly remembered and Magic Carpet isn't.

My response to all that blah blah blah is no"
And that was delightfully informative about your sensibilities in general.

No seriously, can you blame me for being snarky at that when actual consderation is put down in text? Jeesh.

I hope you enjoyed writting all that cause I'm certainly not reading that wall of text

inb4youhaveADD

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Juken7

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#286 Juken7
Member since 2009 • 626 Posts

I think it is kind of the Donkey Kong Country of the generation. Fantastic, polished game - but takes too much inspiration from another game (SMW for DKC and Gears for Uncharted). It's a great game, but won't be in the running for GOAT like all the GOTYs and reviews might have you believe imo.

DKC pretty much swept all of the GOTY awards in magazines back then, but you won't find it placing above Super Metroid (released in the same year) in many top 100 lists today.

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Blabadon

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#287 Blabadon
Member since 2008 • 33030 Posts
I'm going to get my copy of this game back and play that Museum level again. Add me 4d, LifeSong.
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4dr1el

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#288 4dr1el
Member since 2012 • 2380 Posts

I'm going to get my copy of this game back and play that Museum level again. Add me 4d, LifeSong. Blabadon

My PS3 YLOD on me a month ago :'(

I'm waiting for it to be 200 euros

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Blabadon

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#289 Blabadon
Member since 2008 • 33030 Posts

[QUOTE="Blabadon"]I'm going to get my copy of this game back and play that Museum level again. Add me 4d, LifeSong. 4dr1el

My PS3 YLOD on me a month ago :'(

I'm waiting for it to be 200 euros

That's fine, I'll wait for you then. I don't even have any of my Uncharted games right now and really want to beat 1 again.
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rockydog1111

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#290 rockydog1111
Member since 2006 • 2079 Posts

I'd say it's a great game, and it will be a great game in historys eyes. When I think of ND, I still think of Jak & Daxter though. I miss those games.

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#291 SpiralSmile
Member since 2012 • 245 Posts

It was a good game. Really overrated. Crap generic "Russian army crush world" story, annoying flat chracters, no plot or character development and shallow generic gameplay hold it back. The level design was amazing though.

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#292 Blabadon
Member since 2008 • 33030 Posts
2 days left to download!
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skrat_01

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#293 skrat_01
Member since 2007 • 33767 Posts

I hope you enjoyed writting all that cause I'm certainly not reading that wall of text

inb4youhaveADD

4dr1el
I honestly don't give a damn, I didn't respond for your sake and your own reply says far more about you :)
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#295 Blabadon
Member since 2008 • 33030 Posts
[QUOTE="Blabadon"]2 days left to download!TheGuardian03
You downloading uncharted from PSN? which ones are available?

Talking about Uncharted 2's mp DLC. 1 and 2 are available sometime this week (I'm guessing Thursday's update) for $30 each or $40 together.
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4dr1el

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#296 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

I hope you enjoyed writting all that cause I'm certainly not reading that wall of text

inb4youhaveADD

skrat_01

I honestly don't give a damn, I didn't respond for your sake and your own reply says far more about you :)

One thing is for sure. You write alot for someone that says nothing.

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#297 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="4dr1el"]

I hope you enjoyed writting all that cause I'm certainly not reading that wall of text

inb4youhaveADD

4dr1el

I honestly don't give a damn, I didn't respond for your sake and your own reply says far more about you :)

One thing is for sure. You write alot for someone that says nothing.

I have something to say and articulate within reason. You don't have anything to say at all. Fine by me :)