[QUOTE="arkephonic"]Modern warfare 3 uses an outdated 10 year old engine. Why I used it in my example. Does this possibly show that devs should stop focusing on graphics and try to improve the actual game? :oYou can argue story, gameplay, artistic graphical design and content all day, but what really separates these Indie Arcade Games from Full Retail Games are the graphics. That's the one main thing that this thread is failing to take into consideration. I see arguments about story and gameplay, but those things don't cost money, they just require talent. The things that require money in making a game are advanced game engines, graphics, sound design, animation, that kinda stuff. For example, take the RAGE Euphoria Engine that Rockstar created, used in games like GTA4, RDR, and soon Max Payne 3. That's where the money goes to, that's why full retail games cost as much as they do. The higher development costs are directed towards things like graphics and sound.
Show me an Indie Arcade game that looks as good as Modern Warfare 3, Crysis 2, Gears of War 3, Uncharted 3 and you may have a point. You ask the question how could an Indie Arcade Game have better story and gameplay than a Full Retail Game? Very simple, just like how many retro games have better story and gameplay than a lot of current Full Retail Games. That isn't what costs money, the money is in the graphical and sound design/technology, something that Indie Arcade Games are lacking in, and that's why they're priced how they are.
Slashless
I think that it isn't a matter of developers focusing on graphics over story and gameplay, because development studios are branched out into different teams, different divisions. It just comes down to the fact that development studios for many games which excel in graphics don't have that same talent in the divisions who are directing the gameplay and story. It doesn't require cutting edge technology to write a good story, it just requires talent. Good game design doesn't require cutting edge tech either, it just requires talented people with vision and a good idea of how games should be played.
My main point was that the rising costs in games, and the reason Full Retail Games are priced the way they are is because of cutting edge technology in graphics and audio, and the development of new engines. These sorts of things lend themselves to more bugs, more problems, and it just requires a larger team of people to iron everything out.
It's really no surprise at all to me that Indie Arcade Games can have a better story or better gameplay than a Full Retail Game, because a lot of retro games excel in these departments as well over current gen games. When it comes to graphics and sound tech, though, along with game engines, Indie Arcade Games are way behind, and that's really why they're priced how they are, and why they don't cost much to make.
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