Thread of the year confirmed.
This topic is locked from further discussion.
I do have bad taste, it's what was left in my mouth after playing Gears 3.[QUOTE="Slashless"][QUOTE="Aljosa23"]Hey, not my fault you have bad taste. :P
arkephonic
Gears of War 3 was pretty lackluster. My main complaint with the series as a whole are the boss fights. Plus, the on-rail segments in every Gears of War game are abysmal.
I liked the end boss of Gears 1. He was simple, but it was entertaining, plus I really digged the atmosphere of the boss fight. Gears 2 was....awful, wouldn't even call it a boss fight, just point and shoot and done. Gears 3's was, okay but lackluster and forgettable.[QUOTE="Aljosa23"]lol that was terrible.
Slashless
Is what I said after returning Gears 3 to Gamespot.
dafuq?
Indie devs = not ruled by giant d!ckheads like EA and Activision who want to maximize profits by ruining games. Big budget devs however are, and quality must be sacrificed to meet the uneducated demands of casuals.
Also nice joke. MW3 even being slightly as good as BF3. :lol: Only in your casual, console dreams could it even compare. And Xenoblade > Skating through sand simulator.
It is really simple TC (altho tis likely allready been brought up)
The huge AAA titles we see are being made to have as broad an appeal as possible, they stray from a single target audience, in favor of as broad a potential audience as possible.
Sadly Straying from a specific target audience has some really huge glaring flaws per Default.
1) The game can not be as deep and complex as it should be. The Devs are forced to aim for the lowest common denominator in people, thus removing a whole lot of layers in order to have EVERYONE and thier mom understand how thigns work.
2) Can not have a very specific type of envioments. Niché audiences tend to call out for games with unique artstyles, and atmospheres, but you really need look no further then the SW to see why most AAA games can not do this without losing a huge segment of potential buyers. Making anything unique, or that does not appeal to the mainstream WILL hurt the sales, the few games that does try to nail something that is not easily digested by the entire populace will suffer the likelyhood of losing alot OF SALES.
Basicly most people and thus most potential consumers do not want to invest for jack in any kind of entertainment, if anything provokes thought, or the like, a huge possible segment of sales will drop, just look at movies, and the ones beinging most income.
WHich in turn has to do with a huge problem within the Games industry (and movie industry aswell) that most people will not acknolage, because it is REALLY unpopular to do so. Investers Demand a high return on thier investments, so the huge companys as EA and Activision is in truth having thier hands tied behind thier backs, basicly any game that does not live up to expectations, or bring back a profit for the investors (since noone invests unless they prediect a yield) can lead entire game companies crumbling down due to investers pulling all thier money out, This can happen even if the game is a sucess, and brings home enough to break even. A game like Homefront is a good example of this, the game broke even, it even gave a small pile of money in surplus, but Investors fled due to its scores, meaning that the game itself did well enough, but the public perception of the game, ended up THQ losing alot of money. its the same in the movie industry, as soon as investors are interduced into any kind of industry, the industry runs a risk of getting all freedom stripped away, usually it is not in the extremes, but the games and movie industries in particular has suffered far more then most other industried I know of.
So we have huge Publishers, with shareholders demanding a constant profit of all gambles, or the Publisher (and through them, the dev) must make sure there are always profits to be had, thus Niché games do not fit that mold of entertainment.
And sadly "trying to Please to everyone, and you will end up pleasing no one no one".
Weve seen alot of Devs getting closed down because they were not "mainstream enough" alot of genres getting "streamlined" aka dumbed down to the point of the games being pointless to play. The big Publishers afraid to take risks, due to a few reasons, one being a game failing sucessfully WILL hurt financially, and the public perception of a Publisher is now more important then the games they pump out, since loss of shareholders, can damage those Publishers far more then a string of bad returns on games can.
The Indie and smaller Publishers, suffer far less from this, and indeed often it is a none existant problem. Those smaller Games are more in line with games as they were at first, they have a target Audience they do not try to appeal to everyone, but those gamers who they try to appeal to, are thrilled about those games. Removing as much of the financial glout from the equation, and the oversized bloated industry is overall healthy for games development, or the Publishers must make sure the shareholders, are somewhat "true" and not just out for a quick buck (note most shareholders jump from project to project in order to capitalize on money, and WILL jump ship as soon as things go south).
I think that is why we also see all those kickstarter projects blossom up now, alot of those Devs are industry veterans, who SHOULD have huge weight to make the games they wanted to make happen, but boards of directors and other simply stiffle creative thought. Thus We see these really talented people, trying desperately to get as far away form the blight the industry have truely become, in order to get the games they want to make, made, and Interrestingly enough we see the Gamers, supporting them, seeing as the gamers, themself are alienated from the industry, where the games they used to love, is often just pale ghosts of what they were just a few gens ago.
It is ofcourse not the entire industry where this is happening ^^ I find it quite important that we see smaller Publishers, having incredible sucess with banking on niché games and series, dropped due to the lack of mass appeal, and we see gamers flock to those games. Ofcourse those flocking are those who tend to identify themselves as "gamers" the average consumer will aim for the big summer blockbusters. Just like in the movie industry.
-The above is an extremely simplified version of the cause, but I think it brings up enough points, and meat for possible discussion-
[QUOTE="Slashless"]
[QUOTE="Aljosa23"]lol that was terrible.
ChubbyGuy40
Is what I said after returning Gears 3 to Gamespot.
dafuq?
Indie devs = not ruled by giant d!ckheads like EA and Activision who want to maximize profits by ruining games. Big budget devs however are, and quality must be sacrificed to meet the uneducated demands of casuals.
Also nice joke. MW3 even being slightly as good as BF3. :lol: Only in your casual, console dreams could it even compare. And Xenoblade > Skating through sand simulator.
Ah Gamestop, *goes to edit*
Boretle Fail 3 was boring bro. At least MW3 had the entertaining, though very short and easy, SP and a nice fun MP to f*ck around in.
@Maddie very great post. :) Lots of good points.
It's actually Snoreza.. But that still doesn't change anything..You are still effin mental.heretrix
Fallout NV>Skyrim
Alpha Protocol> Mass Effect.
COME AT ME
hipser..which is why some of my favorite games of all time are GTA4, MGS4, and SMG2 :o :o :oGo away, Hipster
lostrib
Boretle Fail 3 was boring bro. At least MW3 had the entertaining, though very short and easy, SP and a nice fun MP to f*ck around in.
Slashless
Stop playing on consoles bro. BF3's multiplayer is functional, fun, and isn't based on BS. MW3 is broken all around and easily has the worst SP of 2011.
"Homosexuals are not given the same rights as heterosexuals" is what your brain came up with as a problem that makes our society backwards? Out of all the problems there are in the world, this is what you care the most about?
Why don't you slow yourself down for a minute and just listen to what comes out of your stupid pie hole.
[QUOTE="Slashless"]
Boretle Fail 3 was boring bro. At least MW3 had the entertaining, though very short and easy, SP and a nice fun MP to f*ck around in.
ChubbyGuy40
Stop playing on consoles bro. BF3's multiplayer is functional, fun, and isn't based on BS. MW3 is broken all around and easily has the worst SP of 2011.
CONSOLES ARE DOMINATING.
BF3 may have the better MP, but it's not nearly as fun to mess around with friends as MW3.
Though, regarding messing around with friends, I think most BF fans are missing a key part of that. :o :oops:
"Homosexuals are not given the same rights as heterosexuals" is what your brain came up with as a problem that makes our society backwards?
Xplode_games
Well
Whenever I'm in a sports stadium the food is pretty expensive.
I guess I should have put that in the OP.
Too late now though.
CONSOLES ARE DOMINATING.
BF3 may have the better MP, but it's not nearly as fun to mess around with friends as MW3.
Though, regarding messing around with friends, I think most BF fans are missing a key part of that. :o :oops:
Slashless
Consoles only have the inferior version of everything (yes, even friends.)
Far superior MP bro, and nothing can even come close to sitting in the passenger seat of a jihad jeep while your friend rides into a tank so you can blow it up. Oh but I guess knifing people from 50ft away can be considered fun...
[QUOTE="Slashless"]
CONSOLES ARE DOMINATING.
BF3 may have the better MP, but it's not nearly as fun to mess around with friends as MW3.
Though, regarding messing around with friends, I think most BF fans are missing a key part of that. :o :oops:
ChubbyGuy40
Consoles only have the inferior version of everything (yes, even friends.)
Far superior MP bro, and nothing can even come close to sitting in the passenger seat of a jihad jeep while your friend rides into a tank so you can blow it up. Oh but I guess knifing people from 50ft away can be considered fun...
Game of the gen.
[QUOTE="painguy1"]For indie titles? Never knew that, care to provide a link, not saying you're wrong but I just want to read up on this.It's very simple TC, the developers don't get paid till the finish the game and actually get sales.
Slashless
Remember Obsidion? Well of course you do. Remember how Bethesda didn't give them their bonus because they missed the MC mark by 1? :lol:
For indie titles? Never knew that, care to provide a link, not saying you're wrong but I just want to read up on this.[QUOTE="Slashless"][QUOTE="painguy1"]
It's very simple TC, the developers don't get paid till the finish the game and actually get sales.
ChubbyGuy40
Remember Obsidion? Well of course you do. Remember how Bethesda didn't give them their bonus because they missed the MC mark by 1? :lol:
Yes I remember that. On a serious note I lost all respect I had for Bethesda when reading that.Yes I remember that. On a serious note I lost all respect I had for Bethesda when reading that.Slashless
Developers don't really get paid anyway. They get funded, not profits. Now with indie that's a different story, since they don't have to bother with any publisher, just distributors.
[QUOTE="painguy1"]For indie titles? Never knew that, care to provide a link, not saying you're wrong but I just want to read up on this.It's very simple TC, the developers don't get paid till the finish the game and actually get sales.
Slashless
Its all good dude.
http://www.youtube.com/watch?v=GhaT78i1x2M
"If you can't get the work done, then the past two years have been nothing" If you take a look at the enviornment the dude is in you can clearly see he is living in his own home, and not a professional enviornment. All the devs in this video seem to be working in their homes.
Minecraft started out as one of notch's simple projects that he ussually starts then quickly drops. After it got attention he decided to continue developing it. He was never getting paid to make it. He worked for himself at the time, and still does today(now he pays himself and his employees tho since he actually has the money :P)
Alot of these devs never directly stated that they were not being payed, but it was kinda of obvious when u look into their work enviornment and demeaner.
Sorry for the lack of links :P
It is really simple TC (altho tis likely allready been brought up)
The huge AAA titles we see are being made to have as broad an appeal as possible, they stray from a single target audience, in favor of as broad a potential audience as possible.
Sadly Straying from a specific target audience has some really huge glaring flaws per Default.
1) The game can not be as deep and complex as it should be. The Devs are forced to aim for the lowest common denominator in people, thus removing a whole lot of layers in order to have EVERYONE and thier mom understand how thigns work.
2) Can not have a very specific type of envioments. Niché audiences tend to call out for games with unique artstyles, and atmospheres, but you really need look no further then the SW to see why most AAA games can not do this without losing a huge segment of potential buyers. Making anything unique, or that does not appeal to the mainstream WILL hurt the sales, the few games that does try to nail something that is not easily digested by the entire populace will suffer the likelyhood of losing alot OF SALES.
Basicly most people and thus most potential consumers do not want to invest for jack in any kind of entertainment, if anything provokes thought, or the like, a huge possible segment of sales will drop, just look at movies, and the ones beinging most income.
WHich in turn has to do with a huge problem within the Games industry (and movie industry aswell) that most people will not acknolage, because it is REALLY unpopular to do so. Investers Demand a high return on thier investments, so the huge companys as EA and Activision is in truth having thier hands tied behind thier backs, basicly any game that does not live up to expectations, or bring back a profit for the investors (since noone invests unless they prediect a yield) can lead entire game companies crumbling down due to investers pulling all thier money out, This can happen even if the game is a sucess, and brings home enough to break even. A game like Homefront is a good example of this, the game broke even, it even gave a small pile of money in surplus, but Investors fled due to its scores, meaning that the game itself did well enough, but the public perception of the game, ended up THQ losing alot of money. its the same in the movie industry, as soon as investors are interduced into any kind of industry, the industry runs a risk of getting all freedom stripped away, usually it is not in the extremes, but the games and movie industries in particular has suffered far more then most other industried I know of.
So we have huge Publishers, with shareholders demanding a constant profit of all gambles, or the Publisher (and through them, the dev) must make sure there are always profits to be had, thus Niché games do not fit that mold of entertainment.
And sadly "trying to Please to everyone, and you will end up pleasing no one no one".
Weve seen alot of Devs getting closed down because they were not "mainstream enough" alot of genres getting "streamlined" aka dumbed down to the point of the games being pointless to play. The big Publishers afraid to take risks, due to a few reasons, one being a game failing sucessfully WILL hurt financially, and the public perception of a Publisher is now more important then the games they pump out, since loss of shareholders, can damage those Publishers far more then a string of bad returns on games can.
The Indie and smaller Publishers, suffer far less from this, and indeed often it is a none existant problem. Those smaller Games are more in line with games as they were at first, they have a target Audience they do not try to appeal to everyone, but those gamers who they try to appeal to, are thrilled about those games. Removing as much of the financial glout from the equation, and the oversized bloated industry is overall healthy for games development, or the Publishers must make sure the shareholders, are somewhat "true" and not just out for a quick buck (note most shareholders jump from project to project in order to capitalize on money, and WILL jump ship as soon as things go south).
I think that is why we also see all those kickstarter projects blossom up now, alot of those Devs are industry veterans, who SHOULD have huge weight to make the games they wanted to make happen, but boards of directors and other simply stiffle creative thought. Thus We see these really talented people, trying desperately to get as far away form the blight the industry have truely become, in order to get the games they want to make, made, and Interrestingly enough we see the Gamers, supporting them, seeing as the gamers, themself are alienated from the industry, where the games they used to love, is often just pale ghosts of what they were just a few gens ago.
It is ofcourse not the entire industry where this is happening ^^ I find it quite important that we see smaller Publishers, having incredible sucess with banking on niché games and series, dropped due to the lack of mass appeal, and we see gamers flock to those games. Ofcourse those flocking are those who tend to identify themselves as "gamers" the average consumer will aim for the big summer blockbusters. Just like in the movie industry.
-The above is an extremely simplified version of the cause, but I think it brings up enough points, and meat for possible discussion-
Maddie_Larkin
I agree. It pretty much has everything to do with the shareholders, and people wanting to benefit from profits. Creativity isn't encouranged anymore, and it's a direct result of how popular the industry has become. It isn't that developers are becoming less creative, it's just that in past generations, games were a lot less popular, and games weren't set in their ways like they are now. Full retail games now adays do try to appeal to the lowest common denominator, and it's almost as if developers are trying to mold a one size fits all mentality, streamlining games so that they're all the same, and they appeal to everyone. Gone are the days of worms like Earthworm Jim taking out baddies, or a possum going on an action packed adventure like Rocket Knight Adventures. Developers for full retail games aren't able to put their creativity on display because it would be looked down upon by publishers and stockholders, and it's a direct result of the growing popularity of the video game industry.
I can't even believe Dark Souls was ever made. It's even harder to believe Demon's Souls was as successful as it was. That's a prime example of a developer taking a risk, and not settling for the lowest common denominator. Dark Souls was made as a direct result of the success of Demon's Souls. If Demon's Souls didn't sell as well as it did, Dark Souls would have never been made. If I remember correctly, Dark Souls didn't sell as well as Demon's Souls, but it really seems to me like the Japanese developers are the only ones willing to break the mold, and go out of their way to make the game they want to make, not the game the publishers and stockholders tell them to make. Some other Japanese games like Disgaea, Xenoblade Chronicles, Eternal Sonata and Vanquish are other examples of games that don't settle for the lowest common denominator, and despite KNOWING that they won't sell a ton of copies, they make the game that they set out to make for whatever reason. What do you think the reason may be, pride? Japanese people are very prideful....
The conclusion I've come to is that yes, games are changing and it's a direct result of the growing popularity of the industry, but the Japanese are all we have left for originality and niche games. It seems like the Japanese are the only ones willing to make games that don't appeal to the lowest common denominator, and will make a game with their intended vision in mind, not clouded by outside sources like stockholders and publishers.
I'm sorry, but this has got to be the BEST thread ever made. Thank you Slashless for brightening my life. Could not agree with you more.
What a stupid thread. It was going well, until he discredited games that don't deserve to get discredited. Lol @ his quote "MW3 is better than BF3" and Lol @ his quote of "Trials and FEZ being better than Risen 2."
Also, Colin a better movie than Batman(I'm assuming that's the new one, the one that's not out)? I bought and I watched the first half of Colin, I couldn't finish it because it was executed so badly. It was a good idea, but it wasn't enthralling or very interesting of a movie. I do agree that Avatar sucked. Titanic however, was pretty good as far as movies go. You should have went with Oldboy or The Man From Nowhere or something, would have made a better point.
You had a point until you became pretentious beyond belief TC. I do agree that many indie games are better than full retail games, but pretentiousness can only be taken so far until it turns into outright snobbery for the sake of not liking popular things.
[QUOTE="Maddie_Larkin"]
It is really simple TC (altho tis likely allready been brought up)
The huge AAA titles we see are being made to have as broad an appeal as possible, they stray from a single target audience, in favor of as broad a potential audience as possible.
Sadly Straying from a specific target audience has some really huge glaring flaws per Default.
1) The game can not be as deep and complex as it should be. The Devs are forced to aim for the lowest common denominator in people, thus removing a whole lot of layers in order to have EVERYONE and thier mom understand how thigns work.
2) Can not have a very specific type of envioments. Niché audiences tend to call out for games with unique artstyles, and atmospheres, but you really need look no further then the SW to see why most AAA games can not do this without losing a huge segment of potential buyers. Making anything unique, or that does not appeal to the mainstream WILL hurt the sales, the few games that does try to nail something that is not easily digested by the entire populace will suffer the likelyhood of losing alot OF SALES.
Basicly most people and thus most potential consumers do not want to invest for jack in any kind of entertainment, if anything provokes thought, or the like, a huge possible segment of sales will drop, just look at movies, and the ones beinging most income.
WHich in turn has to do with a huge problem within the Games industry (and movie industry aswell) that most people will not acknolage, because it is REALLY unpopular to do so. Investers Demand a high return on thier investments, so the huge companys as EA and Activision is in truth having thier hands tied behind thier backs, basicly any game that does not live up to expectations, or bring back a profit for the investors (since noone invests unless they prediect a yield) can lead entire game companies crumbling down due to investers pulling all thier money out, This can happen even if the game is a sucess, and brings home enough to break even. A game like Homefront is a good example of this, the game broke even, it even gave a small pile of money in surplus, but Investors fled due to its scores, meaning that the game itself did well enough, but the public perception of the game, ended up THQ losing alot of money. its the same in the movie industry, as soon as investors are interduced into any kind of industry, the industry runs a risk of getting all freedom stripped away, usually it is not in the extremes, but the games and movie industries in particular has suffered far more then most other industried I know of.
So we have huge Publishers, with shareholders demanding a constant profit of all gambles, or the Publisher (and through them, the dev) must make sure there are always profits to be had, thus Niché games do not fit that mold of entertainment.
And sadly "trying to Please to everyone, and you will end up pleasing no one no one".
Weve seen alot of Devs getting closed down because they were not "mainstream enough" alot of genres getting "streamlined" aka dumbed down to the point of the games being pointless to play. The big Publishers afraid to take risks, due to a few reasons, one being a game failing sucessfully WILL hurt financially, and the public perception of a Publisher is now more important then the games they pump out, since loss of shareholders, can damage those Publishers far more then a string of bad returns on games can.
The Indie and smaller Publishers, suffer far less from this, and indeed often it is a none existant problem. Those smaller Games are more in line with games as they were at first, they have a target Audience they do not try to appeal to everyone, but those gamers who they try to appeal to, are thrilled about those games. Removing as much of the financial glout from the equation, and the oversized bloated industry is overall healthy for games development, or the Publishers must make sure the shareholders, are somewhat "true" and not just out for a quick buck (note most shareholders jump from project to project in order to capitalize on money, and WILL jump ship as soon as things go south).
I think that is why we also see all those kickstarter projects blossom up now, alot of those Devs are industry veterans, who SHOULD have huge weight to make the games they wanted to make happen, but boards of directors and other simply stiffle creative thought. Thus We see these really talented people, trying desperately to get as far away form the blight the industry have truely become, in order to get the games they want to make, made, and Interrestingly enough we see the Gamers, supporting them, seeing as the gamers, themself are alienated from the industry, where the games they used to love, is often just pale ghosts of what they were just a few gens ago.
It is ofcourse not the entire industry where this is happening ^^ I find it quite important that we see smaller Publishers, having incredible sucess with banking on niché games and series, dropped due to the lack of mass appeal, and we see gamers flock to those games. Ofcourse those flocking are those who tend to identify themselves as "gamers" the average consumer will aim for the big summer blockbusters. Just like in the movie industry.
-The above is an extremely simplified version of the cause, but I think it brings up enough points, and meat for possible discussion-
arkephonic
I agree. It pretty much has everything to do with the shareholders, and people wanting to benefit from profits. Creativity isn't encouranged anymore, and it's a direct result of how popular the industry has become. It isn't that developers are becoming less creative, it's just that in past generations, games were a lot less popular, and games weren't set in their ways like they are now. Full retail games now adays do try to appeal to the lowest common denominator, and it's almost as if developers are trying to mold a one size fits all mentality, streamlining games so that they're all the same, and they appeal to everyone. Gone are the days of worms like Earthworm Jim taking out baddies, or a possum going on an action packed adventure like Rocket Knight Adventures. Developers for full retail games aren't able to put their creativity on display because it would be looked down upon by publishers and stockholders, and it's a direct result of the growing popularity of the video game industry.
I can't even believe Dark Souls was ever made. It's even harder to believe Demon's Souls was as successful as it was. That's a prime example of a developer taking a risk, and not settling for the lowest common denominator. Dark Souls was made as a direct result of the success of Demon's Souls. If Demon's Souls didn't sell as well as it did, Dark Souls would have never been made. If I remember correctly, Dark Souls didn't sell as well as Demon's Souls, but it really seems to me like the Japanese developers are the only ones willing to break the mold, and go out of their way to make the game they want to make, not the game the publishers and stockholders tell them to make. Some other Japanese games like Disgaea, Xenoblade Chronicles, Eternal Sonata and Vanquish are other examples of games that don't settle for the lowest common denominator, and despite KNOWING that they won't sell a ton of copies, they make the game that they set out to make for whatever reason. What do you think the reason may be, pride? Japanese people are very prideful....
The conclusion I've come to is that yes, games are changing and it's a direct result of the growing popularity of the industry, but the Japanese are all we have left for originality and niche games.It seems like the Japanese are the only ones willing to make games that don't appeal to the lowest common denominator, and will make a game with their intended vision in mind, not clouded by outside sources like stockholders and publishers.
There's also Kickstarter and the indie market...but I agree.
The vast majority of Japanese game companies revel in their niche.
They settle into it, and they're satisfied.
What a stupid thread. It was going well, until he discredited games that don't deserve to get discredited. Lol @ his quote "MW3 is better than BF3" and Lol @ his quote of "Trials and FEZ being better than Risen 2."
Also, Colin a better movie than Batman(I'm assuming that's the new one, the one that's not out)? I bought and I watched the first half of Colin, I couldn't finish it because it was executed so badly. It was a good idea, but it wasn't enthralling or very interesting of a movie. I do agree that Avatar sucked. Titanic however, was pretty good as far as movies go. You should have went with Oldboy or The Man From Nowhere or something, would have made a better point.
You had a point until you became pretentious beyond belief TC. I do agree that many indie games are better than full retail games, but pretentiousness can only be taken so far until it turns into outright snobbery for the sake of not liking popular things.
DragonfireXZ95
Never said Colin was better than The Dark Knight (yeah I used a Rises gif, sue me)
Trials Evolution and Fez are indeed looking to be tenfolds better than Risen 2.
MW3 is indeed better than Boretle Fail 3.
Titanic sucked beyond belief. leonardo de Crapio can't act to save his life.
^Only decent thing that came from that movie^
for the sake of not liking popular things.DragonfireXZ95
Again i have to repeat myself.
GTA4, SMG2, MGS4, Some of my favorite games of all time.
I know the truth sparks accusations of Hipster, but you'll get over it, trust me. ;)
That is your opinion. Just because you are so cool that you hate big budget things doesn't mean everyone else does. I love indie games too, check out my Steam library http://steamcommunity.com/id/craig1287/games?tab=all but I also love many big budget games like BF3, The Witcher 2, ME3, Skyrim, and others. I'm just not a hipster like you.
EDIT: Ok, you claim you're not a hipster and that you do like some big budget games, then this is my response... You are just too dumb to realise that people have different tastes and opinions then you. Not every game will appeal to every person on the face of this Earth. You seem to think that because you dislike one thing that is heavily marketed and you do like one thing that has no marketing, that people should agree, but you completely forget that half of those big budget games' budget is towards marketing. Not many people know of those indie titles which is why they don't sell well, but it's OK, they don't need to sell well because they cost very little to make and spent nothing on marketing. YAY! Everyone wins.
That is your opinion. Just because you are so cool that you hate big budget things doesn't mean everyone else does. I love indie games too, check out my Steam library but I also love many big budget games like BF3, The Witcher 2, ME3, Skyrim, and others. I'm just not a hipster like you.
arto1223
4th time I'm going to have to post this. You'd think king idiot would let you know what I told him but I guess news doesn't travel fast in dumbville.
*clears throat*
GTA4, MGS4, SMG2, are some of my favorite games of all time. Spreading the truth does not make me a hipster. You will get over this beacon of knowledge one day. One day. ;)
I updated my post.
And you are not spreading the truth, you are just telling people your opinion, of which is unique to you. Some people my share parts or even most of it, but it is still YOUR OPINION.
arto1223
This whole board is based off opinions. If we were to apply the "No one's opinion is wrong, YOU'RE ALL RIGHT IN YOUR OWN WAY! :) " Logic here this board would be deader than Whitney Houstan's Music Career.
And I don't know why you brang up sales in your previous post. This thread has nothing to do with sales. Next.
You're meh.[QUOTE="OB-47"]
I liked the batman gif.
Otherwise everything else was meh
Slashless
I like New Vegas though!
Difference is, one requires great success and one doesn't. Indie games are fueled by passion, big budget games are often fueled by greed.Big budget games often make profit.
Indie games...don't.
Every sucsessfull indue game that rises from the ashes does so on top of the corpses of thousand of other indie titles that failed to make it big.
Jynxzor
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