Why do people feel that Skyward Sword looks disappointing?

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princeofshapeir

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#1 princeofshapeir
Member since 2006 • 16652 Posts

There are several misconceptions about Skyward Sword that have to be ironed out:

1) The game is cel-shaded and a return to Windwaker's artsyle. First of all, SS isn't truly "cel-shaded" like Windwaker. It's actually much, much more different. The game doesn't apply a uniform shade of color to models to create the impression of depth and lighting. Cel-shading works like simpistic hand-drawn coloring, where there may only be two shades to a model in order to show shadows and where light is reflecting, as you can see below:

In short, just comparing Skyward Sword to Windwaker shows that there isn't true cel-shading in SS.

3D models have simple structural bodies in Windwaker and have limited shades of color to show lighting and depth, the actual cel-shaded art**** That's not to say Skyward Sword has a realistic graphic **** as it clearly doesn't, but it moves more towards realism than Windwaker does and environmental models and character models demonstrate more complex textures and geometry.

2) The motion controls looked really clunky and unresponsive. This is due to something called IR pollution. The Wii Remote is wireless and uses infrared tracking with the sensor bar. Cell phones, PDAs, smart phones, laptops, etc. all use infrared as well, because they are wireless devices that use IR signals to access networks. This interferes with the responsiveness of the motion controls and made things kind of laggy from the E3 stage performance. This is only to be expected on a stage in front of hundreds of other people with wireless devices interfering with the Wii's IR capabilities, not to mention that the stage performers were pointing their remotes away from the projector and towards the audience, where the sensor was behind them. Obviously, when you're playing this game in your house or in a place where there aren't hundreds of other people using wireless devices simultaneously, you won't experience unresponsive controls. Nintendo's official site has videos of the game in action, and there is footage from the press playing the demo for themselves. These show smooth, responsive, and intuitive 1:1 swordplay thanks to Wii Motion Plus.

These are the major complaints against SS and they are without ground. The Zelda fanbase has every reason to be stoked for this game, and the criticism surrounding it is unfair. The tech demo at E3 was just that; a short gameplay demo of the game with one tiny level. But we already saw the gorgeous new art****and the realistic motion controls that have made the swordplay in Zelda even more engaging. If you're not interested in the game for other reasons, fine; but if you're hating on it for these two reasons, you're misinformed.

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deactivated-5b78379493e12

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#2 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

I think it looks great so far. Some people are just very hard to please and will nit-pick about little details.

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#3 jasonharris48
Member since 2006 • 21441 Posts

Personally I think it looks good and I'm looking forward to it.

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#4 princeofshapeir
Member since 2006 • 16652 Posts

I think it looks great so far. Some people are just very hard to please and will nit-pick about little details.

jimkabrhel
I really don't see any little details you could nitpick at this point. The trailer was pretty much perfect and exceeded the expectations for the new Zelda game.
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deactivated-5b78379493e12

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#5 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

[QUOTE="jimkabrhel"]

I think it looks great so far. Some people are just very hard to please and will nit-pick about little details.

princeofshapeir

I really don't see any little details you could nitpick at this point. The trailer was pretty much perfect and exceeded the expectations for the new Zelda game.

I mostly agree. The Backgrounds could use a little sprucing up, but there's time before the final release. I know that quite a few people were looking for a more "mature" Zelda, with a darker, more realistic look. I personally don't think that would fit very well.

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princeofshapeir

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#6 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="princeofshapeir"][QUOTE="jimkabrhel"]

I think it looks great so far. Some people are just very hard to please and will nit-pick about little details.

jimkabrhel

I really don't see any little details you could nitpick at this point. The trailer was pretty much perfect and exceeded the expectations for the new Zelda game.

I mostly agree. The Backgrounds could use a little sprucing up, but there's time before the final release. I know that quite a few people were looking for a more "mature" Zelda, with a darker, more realistic look. I personally don't think that would fit very well.

Twilight Princess was exactly that... The darker incarnation of the Zelda series. I just can't understand the Zelda fanbase. And the scary thing is I'm technically one of them.
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#7 nintendoboy16  Online
Member since 2007 • 42187 Posts
I think it looks good. If you ask me, it's the Zelda cycle all over again when it comes to something like this.
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789shadow

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#8 789shadow
Member since 2006 • 20195 Posts

I don't even see any of those really. Most of the criticism, ironically, is extrapolated from an obviously incomplete demo.

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Jynxzor

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#9 Jynxzor
Member since 2003 • 9313 Posts
I think the main issue is that there was such a dramatic shift from a mature darker toned game, back to a previous style thats been done before "It's been done far too much in my opinion" What makes Skyward sword any different from Windwaker? As a Zelda fan myself I wish the game would mature with me as I grew up with it, Twilight princess was a step in the right direction and if it was implemented properly would have been a great admision to the Zelda franchise, the mistep was not with the graphics I think TP looked great, it was the gameplay itself that was lacking to me. Thats my personal opinion, Mario has matured alot from his early inception...but I don't see the same jump with the last few Zelda games. Hell I don't even care if it's a lighter toned game I want to see how the game matures and becomes more intimate to the players. We have not seen much from Skyward sword but the artstyle in my opinion is akin to taking a step back because WW sold well and TP was a letdown.
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ActicEdge

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#10 ActicEdge
Member since 2008 • 24492 Posts

I think it looks fine. I know people like to hype things up past realistic levels but they are not individuals who should be bothered with. Now if they aren't interested or expected more cool. But in terms of what was shown to me I saw what looked to be another solid Zelda adventure. Hopefully they spruce it up with some other elements and keep it fresh but nothing shown disappoined me frankly. My expectations weren't high.

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ActicEdge

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#11 ActicEdge
Member since 2008 • 24492 Posts

I think the main issue is that there was such a dramatic shift from a mature darker toned game, back to a previous style thats been done before "It's been done far too much in my opinion" What makes Skyward sword any different from Windwaker? As a Zelda fan myself I wish the game would mature with me as I grew up with it, Twilight princess was a step in the right direction and if it was implemented properly would have been a great admision to the Zelda franchise, the mistep was not with the graphics I think TP looked great, it was the gameplay itself that was lacking to me. Thats my personal opinion, Mario has matured alot from his early inception...but I don't see the same jump with the last few Zelda games. Hell I don't even care if it's a lighter toned game I want to see how the game matures and becomes more intimate to the players. We have not seen much from Skyward sword but the artstyle in my opinion is akin to taking a step back because WW sold well and TP was a letdown.Jynxzor

Just a clarification. Twilight Princess easily outsold Windwaker.

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#12 moistsandwich
Member since 2009 • 25 Posts

I think the artstyle is perfect... I havent heard that much Zelda:SS hate...

My concern is that I won't want to play for long play sessions due to the controls being very motion focused.

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princeofshapeir

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#13 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="Jynxzor"]I think the main issue is that there was such a dramatic shift from a mature darker toned game, back to a previous style thats been done before "It's been done far too much in my opinion" What makes Skyward sword any different from Windwaker? As a Zelda fan myself I wish the game would mature with me as I grew up with it, Twilight princess was a step in the right direction and if it was implemented properly would have been a great admision to the Zelda franchise, the mistep was not with the graphics I think TP looked great, it was the gameplay itself that was lacking to me. Thats my personal opinion, Mario has matured alot from his early inception...but I don't see the same jump with the last few Zelda games. Hell I don't even care if it's a lighter toned game I want to see how the game matures and becomes more intimate to the players. We have not seen much from Skyward sword but the artstyle in my opinion is akin to taking a step back because WW sold well and TP was a letdown.

TP wasn't even that mature. Majora's Mask was the most mature Zelda game in the series. It deals with very heavy themes, including suicide, sacrifice, and actual death. And the story itself is sickly humorous and quite dark. The only dark and scary thing that TP has going for it is the Twilight world, really. You still have a smiling Link and happy characters, not to mention that hardly any good character in the game dies, nor is actual chaos and destuction in the game shown. I think people just treat it as the "mature" Zelda game because Link is an adult and a wolf.
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#14 haziqonfire
Member since 2005 • 36392 Posts
It's a Wii game. It's not in HD. We're in System Wars. -- Also a lot of people who were looking forward to a drastically different Zelda, I don't know where they got it from. At the very least, the Zelda team said they recogonize they can't keep using the same formula and have to spice things up, if you will. This never meant a drastic change. Also the E3 demo was built basically to show off the control scheme and get an early glimpse of the art direction. They didn't show off a dungeon like they usually do. That's something to think about for those of you disappointed by what they showed. Also, I laughed earlier when someone said Skyward Sword had 'waggle'. Some people..
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#15 Brawl578
Member since 2008 • 895 Posts

It looks great to me. I love it's art style.

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LordQuorthon

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#16 LordQuorthon
Member since 2008 • 5803 Posts

Because it's not brown enough and primary colors are teh kiddie.

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OwnallConsoles

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#17 OwnallConsoles
Member since 2010 • 404 Posts

It is not about the graphics.

It's about the gameplay. It looks like the same old been there done that routine. I want a different experience instead of the Waggle fest this looks to be.

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#18 Timstuff
Member since 2002 • 26840 Posts

The art style in this game is very inconsistent. The monsters and world look like they were designed around Toon Link, but Link's character model is basically a simplified version of the Twilight Princess version. He looks like he's in the wrong game. It's like they tried to combine the look of Twilight Princess with the look of Windwaker, and ended up with something that lacked the personality of either.

Aside from the graphics being disappointingly low-production value, the gameplay looks like a dumbed down version of Twilight Princess with a greater emphasis on waggling. Heck, a friggin' wiimote with the button layout takes up half the ruddy screen! THE GAME USES TWO BUTTONS + WAGGLE, WE DON'T NEED A CONTROLLER MAP ONSCREEN AT ALL TIMES!

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#19 goblaa
Member since 2006 • 19304 Posts

Well, so little is shown so far that it's WAY too early to compose an opinion. That said, graphics or controls are not my problem. It's stagnation. So far from what we've seen (again, which is very little) Skyward Sword is closely sticking to the Zelda formula. And that's the problem with Zelda right now. Nothing feels new. Everything is predictable. You get a sword, three hearts, and a green tunic. You got into eight dungeons before fighting Ganon. In each dungeon you solve puzzles, find an item, use said item to solve more puzzles and beat a boss, collect one of four "things", leave the dungeon and never use item again, and repeat till Ganon. That's every freaking Zelda game. It never changes.

Now, the folks at Nintendo have been talking about changing Zelda. Great. My fear is that they may be unaware of what needs changing. It wouldn't be the first time Nintendo has been out of touch with reality. I'm afraid they'll just take the normal Zelda formula, add motion controls, and call it done.

Yes, they're adding a skyworld, but how is that different any other Zelda game? Every modern Zelda game is about two worlds you have to go back and forth from be it an alternate demension, time, twilight realm, or whatever. This time it's the sky...big whoop.

Zelda doesn't need to be dark or have a mature story (that would ruin everything great about Zelda), but it does needs it's foundation shaken. And from what was shown and talked about at E3, the foundation is very very familar territory.

Again, little has been shown, so I could just be worrying about nothing.

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#20 haziqonfire
Member since 2005 • 36392 Posts

It is not about the graphics.

It's about the gameplay. It looks like the same old been there done that routine. I want a different experience instead of the Waggle fest this looks to be.

OwnallConsoles
As I've explained in my post above -- The demo's sole purpose was to show off the control scheme, not the changes in the general formula. They haven't shown a dungeon, which leaves us to question 'why'. Obviously theres a reason as to why there was no dungeon demo, which is common for a Zelda title. - And like I said above, how it's 'waggle' is beyond me -- and like I asked you in a previous thread, do you even play the Wii? If so, I'd really like to know how a 1:1 Zelda means 'waggle' ?
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#21 princeofshapeir
Member since 2006 • 16652 Posts

The art style in this game is very inconsistent. The monsters and world look like they were designed around Toon Link, but Link's character model is basically a simplified version of the Twilight Princess version. He looks like he's in the wrong game. It's like they tried to combine the look of Twilight Princess with the look of Windwaker, and ended up with something that lacked the personality of either.

Aside from the graphics being disappointingly low-production value, the gameplay looks like a dumbed down version of Twilight Princess with a greater emphasis on waggling. Heck, a friggin' wiimote with the button layout takes up half the ruddy screen! THE GAME USES TWO BUTTONS + WAGGLE, WE DON'T NEED A CONTROLLER MAP ONSCREEN AT ALL TIMES!

Timstuff
The enemies have looked the same as they have in all of the past Zelda games. I mean, look at the guys in Twilight Princess, not to mention the art direction of some of the NPCs. They look childish and in some cases, fugly. And TP is supposed to be the gritty, realistic Zelda. Miyamoto also said that he purposely exaggerated enemies because you have to swing your sword in a particular direction kill some enemies, and so the direction you're supposed to swing is reflected on their anatomy. I don't really see how you can call the graphics "low production value" - they easily push the Wii to its limits, and the artstyle is nothing short of gorgeous. Also, I'm pretty sure that the remote on-screen goes away after a while, like Twilight Princess... And you're not waggling for swordplay at all. Have you even seen the tech demos? It's like Wii Sports Resort, only more intuitive.
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#22 goblaa
Member since 2006 • 19304 Posts

Heck, a friggin' wiimote with the button layout takes up half the ruddy screen! THE GAME USES TWO BUTTONS + WAGGLE, WE DON'T NEED A CONTROLLER MAP ONSCREEN AT ALL TIMES!

Timstuff

That was just for the E3 demo according to shiggy.

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#23 goblaa
Member since 2006 • 19304 Posts

Waggle fest

OwnallConsoles

Where was there waggle?

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#24 godzillavskong
Member since 2007 • 7904 Posts

I don't know. I think the art direction of Skyward looks very good!

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#25 NaveedLife
Member since 2010 • 17179 Posts

Most anticipated game at the moment, well Diablo III is, but this game is right after it. The game is going to amaze me.

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#26 princeofshapeir
Member since 2006 • 16652 Posts

Well, so little is shown so far that it's WAY too early to compose an opinion. That said, graphics or controls are not my problem. It's stagnation. So far from what we've seen (again, which is very little) Skyward Sword is closely sticking to the Zelda formula. And that's the problem with Zelda right now. Nothing feels new. Everything is predictable. You get a sword, three hearts, and a green tunic. You got into eight dungeons before fighting Ganon. In each dungeon you solve puzzles, find an item, use said item to solve more puzzles and beat a boss, collect one of four "things", leave the dungeon and never use item again, and repeat till Ganon. That's every freaking Zelda game. It never changes.

Now, the folks at Nintendo have been talking about changing Zelda. Great. My fear is that they may be unaware of what needs changing. It wouldn't be the first time Nintendo has been out of touch with reality. I'm afraid they'll just take the normal Zelda formula, add motion controls, and call it done.

Yes, they're adding a skyworld, but how is that different any other Zelda game? Every modern Zelda game is about two worlds you have to go back and forth from be it an alternate demension, time, twilight realm, or whatever. This time it's the sky...big whoop.

Zelda doesn't need to be dark or have a mature story (that would ruin everything great about Zelda), but it does needs it's foundation shaken. And from what was shown and talked about at E3, the foundation is very very familar territory.

Again, little has been shown, so I could just be worrying about nothing.

goblaa
I don't really see what needs to be fixed if it isn't broken. The Zelda games have consistently been amazing and critic scores reflect this. You don't need an overhaul of every little thing for a series that does well with each installment! And yes, little HAS been shown, so you have no reason to criticize it not changing the Zelda formula at all because this basically just showed off motion controls. Also, this skyworld is nothing like the dark world or twilight world. As far as I've seen, it's where Link grows up and isn't an alternate form of the actual overworld.
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#27 mysterj
Member since 2010 • 928 Posts
The fact that it requires extensive motion control is annoying.
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#28 Jynxzor
Member since 2003 • 9313 Posts
[QUOTE="princeofshapeir"][QUOTE="Jynxzor"]I think the main issue is that there was such a dramatic shift from a mature darker toned game, back to a previous style thats been done before "It's been done far too much in my opinion" What makes Skyward sword any different from Windwaker? As a Zelda fan myself I wish the game would mature with me as I grew up with it, Twilight princess was a step in the right direction and if it was implemented properly would have been a great admision to the Zelda franchise, the mistep was not with the graphics I think TP looked great, it was the gameplay itself that was lacking to me. Thats my personal opinion, Mario has matured alot from his early inception...but I don't see the same jump with the last few Zelda games. Hell I don't even care if it's a lighter toned game I want to see how the game matures and becomes more intimate to the players. We have not seen much from Skyward sword but the artstyle in my opinion is akin to taking a step back because WW sold well and TP was a letdown.

TP wasn't even that mature. Majora's Mask was the most mature Zelda game in the series. It deals with very heavy themes, including suicide, sacrifice, and actual death. And the story itself is sickly humorous and quite dark. The only dark and scary thing that TP has going for it is the Twilight world, really. You still have a smiling Link and happy characters, not to mention that hardly any good character in the game dies, nor is actual chaos and destuction in the game shown. I think people just treat it as the "mature" Zelda game because Link is an adult and a wolf.

I should clarify what I mean about Mature. I feel the artstyle had matured, if anything they created a very deep atmosphere with the game itself it reflected the world very well. I do agree Majoras mask was pretty dark and had amazing systems in place to show the world in all it's glory it's my top favorite Zelda game next to Link to the Past.
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#29 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

Well, so little is shown so far that it's WAY too early to compose an opinion. That said, graphics or controls are not my problem. It's stagnation. So far from what we've seen (again, which is very little) Skyward Sword is closely sticking to the Zelda formula. And that's the problem with Zelda right now. Nothing feels new. Everything is predictable. You get a sword, three hearts, and a green tunic. You got into eight dungeons before fighting Ganon. In each dungeon you solve puzzles, find an item, use said item to solve more puzzles and beat a boss, collect one of four "things", leave the dungeon and never use item again, and repeat till Ganon. That's every freaking Zelda game. It never changes.

Now, the folks at Nintendo have been talking about changing Zelda. Great. My fear is that they may be unaware of what needs changing. It wouldn't be the first time Nintendo has been out of touch with reality. I'm afraid they'll just take the normal Zelda formula, add motion controls, and call it done.

Yes, they're adding a skyworld, but how is that different any other Zelda game? Every modern Zelda game is about two worlds you have to go back and forth from be it an alternate demension, time, twilight realm, or whatever. This time it's the sky...big whoop.

Zelda doesn't need to be dark or have a mature story (that would ruin everything great about Zelda), but it does needs it's foundation shaken. And from what was shown and talked about at E3, the foundation is very very familar territory.

Again, little has been shown, so I could just be worrying about nothing.

princeofshapeir

I don't really see what needs to be fixed if it isn't broken. The Zelda games have consistently been amazing and critic scores reflect this. You don't need an overhaul of every little thing for a series that does well with each installment! And yes, little HAS been shown, so you have no reason to criticize it not changing the Zelda formula at all because this basically just showed off motion controls. Also, this skyworld is nothing like the dark world or twilight world. As far as I've seen, it's where Link grows up and isn't an alternate form of the actual overworld.

"Don't fix it if it ain't broke" is one of the worst attitudes anyone can take. Super Mario Bros isn't broken...so why doesn't Mario Galaxy play just like it? If you keep making the same game over and over, it get's stale.

No, Zelda isn't "broken". It's stale.

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#30 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="Jynxzor"][QUOTE="princeofshapeir"][QUOTE="Jynxzor"]I think the main issue is that there was such a dramatic shift from a mature darker toned game, back to a previous style thats been done before "It's been done far too much in my opinion" What makes Skyward sword any different from Windwaker? As a Zelda fan myself I wish the game would mature with me as I grew up with it, Twilight princess was a step in the right direction and if it was implemented properly would have been a great admision to the Zelda franchise, the mistep was not with the graphics I think TP looked great, it was the gameplay itself that was lacking to me. Thats my personal opinion, Mario has matured alot from his early inception...but I don't see the same jump with the last few Zelda games. Hell I don't even care if it's a lighter toned game I want to see how the game matures and becomes more intimate to the players. We have not seen much from Skyward sword but the artstyle in my opinion is akin to taking a step back because WW sold well and TP was a letdown.

TP wasn't even that mature. Majora's Mask was the most mature Zelda game in the series. It deals with very heavy themes, including suicide, sacrifice, and actual death. And the story itself is sickly humorous and quite dark. The only dark and scary thing that TP has going for it is the Twilight world, really. You still have a smiling Link and happy characters, not to mention that hardly any good character in the game dies, nor is actual chaos and destuction in the game shown. I think people just treat it as the "mature" Zelda game because Link is an adult and a wolf.

I should clarify what I mean about Mature. I feel the artstyle had matured, if anything they created a very deep atmosphere with the game itself it reflected the world very well. I do agree Majoras mask was pretty dark and had amazing systems in place to show the world in all it's glory it's my top favorite Zelda game next to Link to the Past.

Well, I agree totally with that. In fact, I think TP was one of the most atmospheric Zelda games. But Majora's Mask does have a lot of interesting characters that are quite believable, and the artstyle of some of the enemies and bosses reflects the darker tone of the story.
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#31 rr2Real
Member since 2004 • 11416 Posts
because nintendo keeps rehashing the same stuff over and over it's a joke now
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#32 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="princeofshapeir"][QUOTE="goblaa"]

Well, so little is shown so far that it's WAY too early to compose an opinion. That said, graphics or controls are not my problem. It's stagnation. So far from what we've seen (again, which is very little) Skyward Sword is closely sticking to the Zelda formula. And that's the problem with Zelda right now. Nothing feels new. Everything is predictable. You get a sword, three hearts, and a green tunic. You got into eight dungeons before fighting Ganon. In each dungeon you solve puzzles, find an item, use said item to solve more puzzles and beat a boss, collect one of four "things", leave the dungeon and never use item again, and repeat till Ganon. That's every freaking Zelda game. It never changes.

Now, the folks at Nintendo have been talking about changing Zelda. Great. My fear is that they may be unaware of what needs changing. It wouldn't be the first time Nintendo has been out of touch with reality. I'm afraid they'll just take the normal Zelda formula, add motion controls, and call it done.

Yes, they're adding a skyworld, but how is that different any other Zelda game? Every modern Zelda game is about two worlds you have to go back and forth from be it an alternate demension, time, twilight realm, or whatever. This time it's the sky...big whoop.

Zelda doesn't need to be dark or have a mature story (that would ruin everything great about Zelda), but it does needs it's foundation shaken. And from what was shown and talked about at E3, the foundation is very very familar territory.

Again, little has been shown, so I could just be worrying about nothing.

goblaa

I don't really see what needs to be fixed if it isn't broken. The Zelda games have consistently been amazing and critic scores reflect this. You don't need an overhaul of every little thing for a series that does well with each installment! And yes, little HAS been shown, so you have no reason to criticize it not changing the Zelda formula at all because this basically just showed off motion controls. Also, this skyworld is nothing like the dark world or twilight world. As far as I've seen, it's where Link grows up and isn't an alternate form of the actual overworld.

"Don't fix it if it ain't broke" is one of the worst attitudes anyone can take. Super Mario Bros isn't broken...so why doesn't Mario Galaxy play just like it? If you keep making the same game over and over, it get's stale.

No, Zelda isn't "broken". It's stale.

I don't really think it's stale. Each Zelda game has added something new. Personally, I don't see how the core game needs changing, but apparently Miyamoto feels it does. TP actually was a departure from the Zelda series in many ways - it was much more linear, featured cinematic cutscenes, and had sequences of action that were tied more to the main story. There were even boss fights outside of dungeons.
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Ross_the_Boss6

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#33 Ross_the_Boss6
Member since 2009 • 4056 Posts

Haven't seen enough to be either impressed or unimpressed. The art style is alright but I prefer Wind Wakers.

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PatchMaster

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#34 PatchMaster
Member since 2003 • 6013 Posts

From a technical aspect it looks great. I don't know what else people would expect from the Wii's hardware. The artistic style looks interesting and is a step up from cell shaded, as the OP said. As far as gameplay is concerned it's really too soon to judge. We really don't know much about the game and how much (if atall)it changes up the Zelda formula.I'd waittill TGS beforemaking any sort of arguementor genuine hype.

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DillonShwing

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#35 DillonShwing
Member since 2010 • 565 Posts

Well, so little is shown so far that it's WAY too early to compose an opinion. That said, graphics or controls are not my problem. It's stagnation. So far from what we've seen (again, which is very little) Skyward Sword is closely sticking to the Zelda formula. And that's the problem with Zelda right now. Nothing feels new. Everything is predictable. You get a sword, three hearts, and a green tunic. You got into eight dungeons before fighting Ganon. In each dungeon you solve puzzles, find an item, use said item to solve more puzzles and beat a boss, collect one of four "things", leave the dungeon and never use item again, and repeat till Ganon. That's every freaking Zelda game. It never changes.

Now, the folks at Nintendo have been talking about changing Zelda. Great. My fear is that they may be unaware of what needs changing. It wouldn't be the first time Nintendo has been out of touch with reality. I'm afraid they'll just take the normal Zelda formula, add motion controls, and call it done.

Yes, they're adding a skyworld, but how is that different any other Zelda game? Every modern Zelda game is about two worlds you have to go back and forth from be it an alternate demension, time, twilight realm, or whatever. This time it's the sky...big whoop.

Zelda doesn't need to be dark or have a mature story (that would ruin everything great about Zelda), but it does needs it's foundation shaken. And from what was shown and talked about at E3, the foundation is very very familar territory.

Again, little has been shown, so I could just be worrying about nothing.

goblaa

I agree with you 100%. The last Zelda game I played that really felt new and refreshing was Majora's Mask but apparently not many people liked it. I personally loved that game and its tied with OOT for my favorite zelda game. Ocarina of Time was something new because it completely changed how the game was played. The awesome(ness??) of going from playing zelda in 2d to playing it in 3d is something that Nintendo will never be quite able to recreate but they can still change up the game in other ways. Majora's mask had the 3 day game mechanic which changed how the whole game was played and it was a very unique experience. Since MM there really has been very little changes in Zelda besides the graphics and Skyward Sword really does not look a whole lot different. Sure you can actually slash your sword by waving the wii remote around but Zelda really is not about combat. Hopefully Nintendo has added something new and exciting besides the motion controls this time but i seriously doubt it.

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a_simple_gamer

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#36 a_simple_gamer
Member since 2010 • 1338 Posts

At first looked very strange, after the initial shock though, i have come to actually like it, has a unique artistic feeling

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deactivated-5cf4b2c19c4ab

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#37 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
it reminds me of my schools database program. its called skyward.
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blues35301

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#38 blues35301
Member since 2008 • 2680 Posts

It just seems so last gen. I mean its on teh wii but this is why I'm dissappointed the wii is such a piece hardware wise. I don't want the game to look ultra realistic, i just want the same style, with super high poly and high res characters and animations that are actually fluid enough to fit into this generation. Little things like that do a lot to make the gameplay feel better, take uncharted for example, its so fluid.

I just wish the wii wasn't so last gen, the game looks archaic. Although other things aside from that should be of quality, meaning design decisions and other aspects.

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TacticalDesire

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#39 TacticalDesire
Member since 2010 • 10713 Posts

I haven't seen any problems with it as of now, although I'm not really a big Zelda fan either so its not like I'm psyched for it, but yeah I think it should be about as good as any other Zelda game.

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MRBUCKMASTER

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#40 MRBUCKMASTER
Member since 2010 • 758 Posts
Um... Its Being Made By Nintendo So It Will More Than Likely Be The Most Amazing Thing Evar!!! So Ya Im Exited For It......
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Iantheone

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#41 Iantheone
Member since 2007 • 8242 Posts
Im very excited for it. Even more so because im flatting with a guy next year who has a Wii =D
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mysterj

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#42 mysterj
Member since 2010 • 928 Posts
Is no one alarmed by the extensive use of motion control in SWS? I just can't fathom how annoying it will be regardless of how well the motion detection actually is.
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DJ-Lafleur

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#43 DJ-Lafleur
Member since 2007 • 35604 Posts

Game's looking great so far! The demo has me excited and I'm sure the finished product will be much improved and even better.

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haziqonfire

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#44 haziqonfire
Member since 2005 • 36392 Posts
Is no one alarmed by the extensive use of motion control in SWS? I just can't fathom how annoying it will be regardless of how well the motion detection actually is.mysterj
No. If it's anything similar to how Red Steel 2 was handled, it'll be awesome. Also I'm excited to see Wii specific puzzles and item's, using MotionPlus. Where as Twilight Princess was a GameCube port, this is the first real attempt at a Wii Zelda.
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goblaa

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#45 goblaa
Member since 2006 • 19304 Posts

Is no one alarmed by the extensive use of motion control in SWS? I just can't fathom how annoying it will be regardless of how well the motion detection actually is.mysterj

No, that makes it all the more awesome.

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web966

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#46 web966
Member since 2005 • 11654 Posts
We have seen almost none of the game, its way to early to judge any of it.
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oldkingallant

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#47 oldkingallant
Member since 2010 • 4958 Posts

Um I've heard nothing but praise and high expectations from actual Wii owners. Of course in System Wars Cows and Lemmings are going to downplay it and take advantage of the cartoony art style.

In reality it will get glowing reviews and sell millions.

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Timstuff

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#48 Timstuff
Member since 2002 • 26840 Posts

Well, so little is shown so far that it's WAY too early to compose an opinion. That said, graphics or controls are not my problem. It's stagnation. So far from what we've seen (again, which is very little) Skyward Sword is closely sticking to the Zelda formula. And that's the problem with Zelda right now. Nothing feels new. Everything is predictable. You get a sword, three hearts, and a green tunic. You got into eight dungeons before fighting Ganon. In each dungeon you solve puzzles, find an item, use said item to solve more puzzles and beat a boss, collect one of four "things", leave the dungeon and never use item again, and repeat till Ganon. That's every freaking Zelda game. It never changes.

Now, the folks at Nintendo have been talking about changing Zelda. Great. My fear is that they may be unaware of what needs changing. It wouldn't be the first time Nintendo has been out of touch with reality. I'm afraid they'll just take the normal Zelda formula, add motion controls, and call it done.

Yes, they're adding a skyworld, but how is that different any other Zelda game? Every modern Zelda game is about two worlds you have to go back and forth from be it an alternate demension, time, twilight realm, or whatever. This time it's the sky...big whoop.

Zelda doesn't need to be dark or have a mature story (that would ruin everything great about Zelda), but it does needs it's foundation shaken. And from what was shown and talked about at E3, the foundation is very very familar territory.

Again, little has been shown, so I could just be worrying about nothing.

goblaa

Me and my brother had an idea for a Zelda game that would shake things up bigtime. Ganon tries to subvert the prophecy of Link and Zelda defeating him by kidnapping Link as a child. Link grows up to become a member of Ganon's elite guard, and Ganon sends Link to kidnap Zelda. Link fails, but ultimately learns the truth about Ganon, and that he must claim the master sword in order to defeat Ganon and restore peace. There's a problem, though-- when Link goes to pick up the sword, it rejects him, because while in Ganon's guard Link helped him commit many foul deeds. Not only that, but pretty much all of Hyrule hates him because of his treacherous former allegance to Ganon.

The only way for Link to claim the Master Sword is to go around Hyrule and earn his honor and reuputation as a hero by righting various wrongs, some of which he is partially responsible for. Hyrule would be in very bad shape, but as the player does his good deeds, the land starts to become brighter and more beautiful with more life everywhere. It's only after Link wins over the hearts and minds of the people of Hyrule that his honor can be restored, and the Master Sword can be reclaimed.

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mtradr43

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#49 mtradr43
Member since 2005 • 5272 Posts
i dont think it looks so great mainly because i know that if the wii were as powerful as the ps3 or 360 the game could be so much better.
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bc1391

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#50 bc1391
Member since 2004 • 11906 Posts

[QUOTE="goblaa"]

Well, so little is shown so far that it's WAY too early to compose an opinion. That said, graphics or controls are not my problem. It's stagnation. So far from what we've seen (again, which is very little) Skyward Sword is closely sticking to the Zelda formula. And that's the problem with Zelda right now. Nothing feels new. Everything is predictable. You get a sword, three hearts, and a green tunic. You got into eight dungeons before fighting Ganon. In each dungeon you solve puzzles, find an item, use said item to solve more puzzles and beat a boss, collect one of four "things", leave the dungeon and never use item again, and repeat till Ganon. That's every freaking Zelda game. It never changes.

Now, the folks at Nintendo have been talking about changing Zelda. Great. My fear is that they may be unaware of what needs changing. It wouldn't be the first time Nintendo has been out of touch with reality. I'm afraid they'll just take the normal Zelda formula, add motion controls, and call it done.

Yes, they're adding a skyworld, but how is that different any other Zelda game? Every modern Zelda game is about two worlds you have to go back and forth from be it an alternate demension, time, twilight realm, or whatever. This time it's the sky...big whoop.

Zelda doesn't need to be dark or have a mature story (that would ruin everything great about Zelda), but it does needs it's foundation shaken. And from what was shown and talked about at E3, the foundation is very very familar territory.

Again, little has been shown, so I could just be worrying about nothing.

Timstuff

Me and my brother had an idea for a Zelda game that would shake things up bigtime. Ganon tries to subvert the prophecy of Link and Zelda defeating him by kidnapping Link as a child. Link grows up to become a member of Ganon's elite guard, and Ganon sends Link to kidnap Zelda. Link fails, but ultimately learns the truth about Ganon, and that he must claim the master sword in order to defeat Ganon and restore peace. There's a problem, though-- when Link goes to pick up the sword, it rejects him, because while in Ganon's guard Link helped him commit many foul deeds. Not only that, but pretty much all of Hyrule hates him because of his treacherous former allegance to Ganon.

The only way for Link to claim the Master Sword is to go around Hyrule and earn his honor and reuputation as a hero by righting various wrongs, some of which he is partially responsible for. Hyrule would be in very bad shape, but as the player does his good deeds, the land starts to become brighter and more beautiful with more life everywhere. It's only after Link wins over the hearts and minds of the people of Hyrule that his honor can be restored, and the Master Sword can be reclaimed.

That sounds like Star Wars the Force Unleashed mixed with Okami.