Why is GTA5 not releasing on PC day 1?

This topic is locked from further discussion.

Avatar image for imprezawrx500
imprezawrx500

19187

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#251 imprezawrx500
Member since 2004 • 19187 Posts
PiracyHeirren
just like x360 right, console games are highly pirated if you didn't know.
Avatar image for AzatiS
AzatiS

14969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#252 AzatiS
Member since 2004 • 14969 Posts
Because if it would , would hurt total sales. Imagine how many of those millions , Day 1 buyers , wouldnt buy it if they could just Pirate it on PC day 1. Its simple logic actualy.
Avatar image for wis3boi
wis3boi

32507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#253 wis3boi
Member since 2005 • 32507 Posts

Embarrassed that the mod community basically had to fix GTA4 PC for them. Merex760

except they didn't.  Mods for GTA dont fix bugs, the first patches R* released after the game came out did.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#254 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="call_of_duty_10"] The engine is built for consoles. A pc playing a multiplat like fallout 3 ,is like a physicist doing high school level maths.Sure,he can solve the problems faster than a high-school student,but they are both solving simple math questions. Yeah,the physicist knows much more about the subject,but he is rarely given problems that test his capabilities.

Again, why does this matter? At the end of the day the PC is outputting at a far higher fidelity of a game on multiple platforms. This goes without saying. And that's a ****ing terrible analogy.
Avatar image for ShadowriverUB
ShadowriverUB

5515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#255 ShadowriverUB
Member since 2009 • 5515 Posts
[QUOTE="skrat_01"][QUOTE="call_of_duty_10"] It matters because the extra power on pc won't change the gameplay mechanics.

Here;s an example:I can play fallout 3 at max settings,with all the sliders maxed out.Since the AI is custom tailored for console limitations,I can often see enemies,but they can't see me.Like,a super mutant is looking directly at me,but it doesn't start attacking,and the UI states that I am 'hidden'. If the game was designed for PC,this wouldn't have been a problem.

Crysis 1 is a game that is designed solely for gaming PCs.The enemy soldiers can see me just as well as I can see them.

call_of_duty_10
Why does that matter? The fidelity is far higher, that's the point here, and no your whole paragraph is a load of **** quite frankly; you're comparing two entirely different engines; Bethesda's comes down to their own framework limitations.

The engine is built for consoles. A pc playing a multiplat like fallout 3 ,is like a physicist doing high school level maths.Sure,he can solve the problems faster than a high-school student,but they are both solving simple math questions. Yeah,the physicist knows much more about the subject,but he is rarely given problems that test his capabilities.

Engine part is actully a lot easier part to modernize, game resources is different story, they would need to remake most of them. GTA4 mods just proved that engine can do a lot more then originially looks like, just needs better resources. Engine is just small portion of a game.
Avatar image for call_of_duty_10
call_of_duty_10

4954

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#256 call_of_duty_10
Member since 2009 • 4954 Posts
[QUOTE="skrat_01"][QUOTE="call_of_duty_10"] The engine is built for consoles. A pc playing a multiplat like fallout 3 ,is like a physicist doing high school level maths.Sure,he can solve the problems faster than a high-school student,but they are both solving simple math questions. Yeah,the physicist knows much more about the subject,but he is rarely given problems that test his capabilities.

Again, why does this matter? At the end of the day the PC is outputting at a far higher fidelity of a game on multiple platforms. This goes without saying. And that's a ****ing terrible analogy.

The analogy is perfect.They both play the same games.Apart from a few devs(like Dice,for instance),everyone designs games for console. BF3 is completely different on PC.Its levels are designed to take advantage of powerful hardware. Here,the physicist is solving an MS level maths question,but for the high school student,it has been altered.
Avatar image for jhonMalcovich
jhonMalcovich

7090

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#257 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="Cranler"][QUOTE="Sushiglutton"] Those arguments doesn't sound that convincing to me tbh. You allready kind of dismissed the first one yourself (besides why don't more companies do that?).

Sushiglutton

Because GTA is one of the most popular franchises. Not many people would buy a console and pc version of Bioshock or Tombraider but GTA is a whole different ball game. Over the years I've seen many people posting about owning both console and pc version of GTA's. Rarely see that with other games

I don't think this conspiracy theory is the real reason. By delaying the game R* hurt full price sales on PC a lot obv, as well as DLC sales. Besides according to hermits devs make more on every copy sold on PC than on consoles. Buy releasing late on PC, R* encourage consumers to buy the game on console, which means less profit/copy (the majority will only buy it once ofc). Selling it twice may be a nice bonus, but I can't imagine it being the main reason.

I believe there is some sort of agreement between Sony and M$ and R* about a GTA5´s timed exclusivity. 

GTA 5 is a system seller, so the big companies use it to sell off as many last gen console units they have in stock as they can so as to support their next gen launches with some extra cash.

How R* will recover pc gamers' support ? Very simple. They will put GTA5 on steam Chrismass sale with 30-50% off as they did with Max Payne 3, and they will make the same money as with console version due to more ample profit limits in DD sales.

Avatar image for TruthBToldShow
TruthBToldShow

352

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#258 TruthBToldShow
Member since 2011 • 352 Posts

[QUOTE="Heirren"]PiracySushiglutton
But piracy is as big of a problem on all platforms. Hermits have taught me that. Besides, used game sales is an even bigger problem. One would think a big, greedy company like R* would be aware of these simple facts that even the random SW-hermit knows.

Did you just say used games are a bigger problem than piracy?

Whiny-Brat-Slaps-His-Own-Mom-Dr.-Phil.gi

Avatar image for kickingcarpet
kickingcarpet

570

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#259 kickingcarpet
Member since 2011 • 570 Posts

Well, Rockstar isn't dumb and doesn't want to waste years of development time so you can go on Pirate Bay and download it for free. Rockstar is a business and GTA is their product. 

Avatar image for wis3boi
wis3boi

32507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#260 wis3boi
Member since 2005 • 32507 Posts

Well, Rockstar isn't dumb and doesn't want to waste years of development time so you can go on Pirate Bay and download it for free. Rockstar is a business and GTA is their product. 

kickingcarpet

pirated copies of GTA 4 made Niko permanently drunk and cars drove themselves.  They weren't pirated to hell on pc

Avatar image for Truth_Hurts_U
Truth_Hurts_U

9703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#261 Truth_Hurts_U
Member since 2006 • 9703 Posts

Because they don't know how to program.

Avatar image for princeofshapeir
princeofshapeir

16652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#262 princeofshapeir
Member since 2006 • 16652 Posts
It's frustrating. I don't want to be forced into buying it day one on PS3 when I know current-gen consoles are at the end of their lifecycle and the new batch of previews confirm that the game looks held back on current-gen consoles. I'm hoping Rockstar announces a PC version to be released after the console versions sooner or later, but it is a very lame tactic. I thought Max Payne 3 was pretty successful on PC and was hoping Rockstar learned from that.
Avatar image for MK-Professor
MK-Professor

4218

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#263 MK-Professor
Member since 2009 • 4218 Posts

The engine is built for consoles. A pc playing a multiplat like fallout 3 ,is like a physicist doing high school level maths.Sure,he can solve the problems faster than a high-school student,but they are both solving simple math questions. Yeah,the physicist knows much more about the subject,but he is rarely given problems that test his capabilities.call_of_duty_10

this will be true  only if PC and console multiplats had the same graphics quality.

like that:

PC = "720p, low settings, 300fps" VS console = "720p, low settings, 30fps"

butfortunatelythings are like that:

PC = "2560x1440, max settings, 60fps" VS console = "720p, low settings, 30fps"

Avatar image for lowe0
lowe0

13692

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#264 lowe0
Member since 2004 • 13692 Posts

[QUOTE="call_of_duty_10"] The engine is built for consoles. A pc playing a multiplat like fallout 3 ,is like a physicist doing high school level maths.Sure,he can solve the problems faster than a high-school student,but they are both solving simple math questions. Yeah,the physicist knows much more about the subject,but he is rarely given problems that test his capabilities.MK-Professor

this will be true  only if PC and console multiplats had the same graphics quality.

like that:

PC = "720p, low settings, 300fps" VS console = "720p, low settings, 30fps"

butfortunatelythings are like that:

PC = "2560x1440, max settings, 60fps" VS console = "720p, low settings, 30fps"

If resolution is so universally valued, then why is the PC press fawning over the Rift? The consumer version will be half-1080p per eye, spread over a far larger arc (remember, the resolving power of the eye is angular, not linear). 

Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#265 clyde46
Member since 2005 • 49061 Posts

[QUOTE="MK-Professor"]

[QUOTE="call_of_duty_10"] The engine is built for consoles. A pc playing a multiplat like fallout 3 ,is like a physicist doing high school level maths.Sure,he can solve the problems faster than a high-school student,but they are both solving simple math questions. Yeah,the physicist knows much more about the subject,but he is rarely given problems that test his capabilities.lowe0

this will be true  only if PC and console multiplats had the same graphics quality.

like that:

PC = "720p, low settings, 300fps" VS console = "720p, low settings, 30fps"

butfortunatelythings are like that:

PC = "2560x1440, max settings, 60fps" VS console = "720p, low settings, 30fps"

If resolution is so universally valued, then why is the PC press fawning over the Rift? The consumer version will be half-1080p per eye, spread over a far larger arc (remember, the resolving power of the eye is angular, not linear). 

Size of screen plays a big part too.
Avatar image for MK-Professor
MK-Professor

4218

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#266 MK-Professor
Member since 2009 • 4218 Posts

[QUOTE="MK-Professor"]

[QUOTE="call_of_duty_10"] The engine is built for consoles. A pc playing a multiplat like fallout 3 ,is like a physicist doing high school level maths.Sure,he can solve the problems faster than a high-school student,but they are both solving simple math questions. Yeah,the physicist knows much more about the subject,but he is rarely given problems that test his capabilities.lowe0

this will be true  only if PC and console multiplats had the same graphics quality.

like that:

PC = "720p, low settings, 300fps" VS console = "720p, low settings, 30fps"

butfortunatelythings are like that:

PC = "2560x1440, max settings, 60fps" VS console = "720p, low settings, 30fps"

If resolution is so universally valued, then why is the PC press fawning over the Rift? The consumer version will be half-1080p per eye, spread over a far larger arc (remember, the resolving power of the eye is angular, not linear). 

the usual lowe0 nonsense...

Avatar image for princeofshapeir
princeofshapeir

16652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#267 princeofshapeir
Member since 2006 • 16652 Posts
It's how Rockstar makes their games. They focus on getting their console games right these days(because they make an absurd killing on those systems), and then they do a PC port. It is what it is. I doubt the game gets the RDR treatement, but I could see it coming out on the PC in like 2014. jg4xchamp
Except for Max Payne 3, where the lead development platform was PC.
Avatar image for lowe0
lowe0

13692

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#268 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"]

[QUOTE="MK-Professor"]

this will be true  only if PC and console multiplats had the same graphics quality.

like that:

PC = "720p, low settings, 300fps" VS console = "720p, low settings, 30fps"

butfortunatelythings are like that:

PC = "2560x1440, max settings, 60fps" VS console = "720p, low settings, 30fps"

MK-Professor

If resolution is so universally valued, then why is the PC press fawning over the Rift? The consumer version will be half-1080p per eye, spread over a far larger arc (remember, the resolving power of the eye is angular, not linear). 

the usual lowe0 nonsense...

Looks like someone doesn't have a good answer....

Avatar image for BPoole96
BPoole96

22818

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#269 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="MK-Professor"]

[QUOTE="call_of_duty_10"] The engine is built for consoles. A pc playing a multiplat like fallout 3 ,is like a physicist doing high school level maths.Sure,he can solve the problems faster than a high-school student,but they are both solving simple math questions. Yeah,the physicist knows much more about the subject,but he is rarely given problems that test his capabilities.lowe0

this will be true  only if PC and console multiplats had the same graphics quality.

like that:

PC = "720p, low settings, 300fps" VS console = "720p, low settings, 30fps"

butfortunatelythings are like that:

PC = "2560x1440, max settings, 60fps" VS console = "720p, low settings, 30fps"

If resolution is so universally valued, then why is the PC press fawning over the Rift? The consumer version will be half-1080p per eye, spread over a far larger arc (remember, the resolving power of the eye is angular, not linear). 

The pixel density would be much higher on the smaller Rift screener versus stretching a 1280x720 resolution on a 42"+ screen (I am using this size based on what all the console gamers gloat over when they say they'd rather play games on their big screen TVs while sitting on a couch). That will heavily reduce the blurring that console games have.

This is also the first time in awhile VR has been attempted, and with the likes of John Carmack behind it, it's likely to be done properly. All impressions I've read on it have been positive, so of all the silly gimmick peripherals that have released in past years, this seems the most enticing.

Avatar image for Martin_G_N
Martin_G_N

2124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#270 Martin_G_N
Member since 2006 • 2124 Posts

A PC version will come out later. Rockstar knows they don't have to proritize the PC version because more people will get the console version anyways. I'll be buying it for PS3 and then PC later on. 

Avatar image for MK-Professor
MK-Professor

4218

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#271 MK-Professor
Member since 2009 • 4218 Posts

[QUOTE="MK-Professor"]

[QUOTE="lowe0"]

If resolution is so universally valued, then why is the PC press fawning over the Rift? The consumer version will be half-1080p per eye, spread over a far larger arc (remember, the resolving power of the eye is angular, not linear). 

lowe0

the usual lowe0 nonsense...

Looks like someone doesn't have a good answer....

no it is that what you said it is completely irrelevant with what i said.

call_of_duty_10 said that PC and console multiplats have same graphics quality and I proved him wrong, and you came in with your usual nonsense that have nothing to do with the above post.

Avatar image for lowe0
lowe0

13692

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#272 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"]

[QUOTE="MK-Professor"]

this will be true  only if PC and console multiplats had the same graphics quality.

like that:

PC = "720p, low settings, 300fps" VS console = "720p, low settings, 30fps"

butfortunatelythings are like that:

PC = "2560x1440, max settings, 60fps" VS console = "720p, low settings, 30fps"

BPoole96

If resolution is so universally valued, then why is the PC press fawning over the Rift? The consumer version will be half-1080p per eye, spread over a far larger arc (remember, the resolving power of the eye is angular, not linear). 

The pixel density would be much higher on the smaller Rift screener versus stretching a 1280x720 resolution on a 42"+ screen (I am using this size based on what all the console gamers gloat over when they say they'd rather play games on their big screen TVs while sitting on a couch). That will heavily reduce the blurring that console games have.

This is also the first time in awhile VR has been attempted, and with the likes of John Carmack behind it, it's likely to be done properly. All impressions I've read on it have been positive, so of all the silly gimmick peripherals that have released in past years, this seems the most enticing.

Actually, it's the opposite. As I said, visual acuity is angular, not linear. The standard for HDTV viewing angle is 30 degrees; sitting that close is quite impractical unless you have a dedicated room, so you're likely packing those 1280 or 1920 pixels into less arc than that. The Rift, conversely, spreads 960 pixels over 135 degrees.

Avatar image for Sali217
Sali217

1301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#273 Sali217
Member since 2012 • 1301 Posts
Why do PC gamers feel as if they are entitled to every console game the second it comes out?
Avatar image for lowe0
lowe0

13692

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#274 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"]

[QUOTE="MK-Professor"]

the usual lowe0 nonsense...

MK-Professor

Looks like someone doesn't have a good answer....

no it is that what you said it is completely irrelevant with what i said.

call_of_duty_10 said that PC and console multiplats have same graphics quality and I proved him wrong, and you came in with your usual nonsense that have nothing to do with the above post.

Still sounds like someone doesn't have a good answer. And since you're discussing resolution as an item of absolute value, as you frequently do, then it's quite relevant.
Avatar image for MK-Professor
MK-Professor

4218

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#275 MK-Professor
Member since 2009 • 4218 Posts

Still sounds like someone doesn't have a good answer. And since you're discussing resolution as an item of absolute value, as you frequently do, then it's quite relevant.lowe0

maybe you need to read the post again... you pathetic little man

[QUOTE="call_of_duty_10"] The engine is built for consoles. A pc playing a multiplat like fallout 3 ,is like a physicist doing high school level maths.Sure,he can solve the problems faster than a high-school student,but they are both solving simple math questions. Yeah,the physicist knows much more about the subject,but he is rarely given problems that test his capabilities.MK-Professor

this will be true  only if PC and console multiplats had the same graphics quality.

like that:

PC = "720p, low settings, 300fps" VS console = "720p, low settings, 30fps"

butfortunatelythings are like that:

PC = "2560x1440, max settings, 60fps" VS console = "720p, low settings, 30fps"

Avatar image for lowe0
lowe0

13692

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#276 lowe0
Member since 2004 • 13692 Posts

maybe you need to read the post again... you pathetic little man

[QUOTE="MK-Professor"]

[QUOTE="call_of_duty_10"] The engine is built for consoles. A pc playing a multiplat like fallout 3 ,is like a physicist doing high school level maths.Sure,he can solve the problems faster than a high-school student,but they are both solving simple math questions. Yeah,the physicist knows much more about the subject,but he is rarely given problems that test his capabilities.MK-Professor

this will be true  only if PC and console multiplats had the same graphics quality.

like that:

PC = "720p, low settings, 300fps" VS console = "720p, low settings, 30fps"

butfortunatelythings are like that:

PC = "2560x1440, max settings, 60fps" VS console = "720p, low settings, 30fps"

And out come the personal attacks. You really don't have a good answer, it seems.

Avatar image for DragonfireXZ95
DragonfireXZ95

26715

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#277 DragonfireXZ95
Member since 2005 • 26715 Posts

Rockstar has mostly been known to capitalize on the sales on the consoles first. They may hope that people can't wait and buy it on a console, then release the PC version later on, hoping for a double dip into the purchase.

All last gen GTA's were timed exclusives on PS2. The games were so good that many gamers bought both the PS 2 version and then the pc version when it released 6 months or so later. Rockstar ends up getting more sales this way. Many pc gamers wont be able to resist the wait, they will cave in and buy a console version of GTA 5. Then they'll get the pc version later to play with better graphics and mods.

Cranler

This is exactly what I'm talking about.

Avatar image for BPoole96
BPoole96

22818

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#278 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="BPoole96"]

[QUOTE="lowe0"]

The pixel density would be much higher on the smaller Rift screener versus stretching a 1280x720 resolution on a 42"+ screen (I am using this size based on what all the console gamers gloat over when they say they'd rather play games on their big screen TVs while sitting on a couch). That will heavily reduce the blurring that console games have.

This is also the first time in awhile VR has been attempted, and with the likes of John Carmack behind it, it's likely to be done properly. All impressions I've read on it have been positive, so of all the silly gimmick peripherals that have released in past years, this seems the most enticing.

lowe0

Actually, it's the opposite. As I said, visual acuity is angular, not linear. The standard for HDTV viewing angle is 30 degrees; sitting that close is quite impractical unless you have a dedicated room, so you're likely packing those 1280 or 1920 pixels into less arc than that. The Rift, conversely, spreads 960 pixels over 135 degrees.

Interesting, I was just reading some about it and the resolution has been noted as a major criticism

Unfortunately, the Hawken demo also highlighted what's currently the biggest problem with the Rift: resolution. The 1280×800 display sounds like it would be decent enough for a 7-inch screen. But when that display is sitting just a few inches from your faceand it's split down the middle into separate images for both eyesit doesn't quite cut it. The short viewing distance makes it pretty easy to make out individual pixels, including the thin black lines that surround each one. People used to retina displays and high-def PC monitors will probably find everything just a bit muddy. This is more than a purely cosmetic concern, too; when I looked down at my cockpit in Hawken, the ammunition readout looked like a blurry, unreadable blob. When I took off the headset briefly and looked at the source image on the monitor in front of me, however, it was crystal clear.

Improving the resolution is one of the top priorities as Oculus continues to tweak the hardware from its current development kit to an eventual consumer version, Oculus VP of Product Nate Mitchell told Ars. "Resolution is at the top of my humble list, only because the Rift is all about a visually immersive experience," he said. "We're trying to trick your brain purely with visuals that you're in the game. The higher the resolution of the panel, the higher fidelity the visuals, the better everything's going to look."

Mitchell compared the effect he was looking for to going from an original iPhone to one with a retina display that packs more pixels in the same space. "I'm not saying that's the jump we're going to make, but that level of quality. It's hard to go back. We're not quite there, and we think that's really key to making an awesome consumer experience."Arstechnica

Looks like it may get better in time. There are some rumors that it may end up getting a 1080p screen.

Avatar image for jhonMalcovich
jhonMalcovich

7090

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#279 jhonMalcovich
Member since 2010 • 7090 Posts

It's frustrating. I don't want to be forced into buying it day one on PS3 when I know current-gen consoles are at the end of their lifecycle and the new batch of previews confirm that the game looks held back on current-gen consoles. I'm hoping Rockstar announces a PC version to be released after the console versions sooner or later, but it is a very lame tactic. I thought Max Payne 3 was pretty successful on PC and was hoping Rockstar learned from that. princeofshapeir

MS and Sony paid them to keep a timed exclusivity so as to sell the remnants of old gen console units before the next gen.

Avatar image for Rocker6
Rocker6

13358

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#280 Rocker6
Member since 2009 • 13358 Posts

Why do PC gamers feel as if they are entitled to every console game the second it comes out?Sali217

Please explain what makes GTA V a console game, when every primary installment of the franchise is availible on the PC...

Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#281 clyde46
Member since 2005 • 49061 Posts

[QUOTE="princeofshapeir"]It's frustrating. I don't want to be forced into buying it day one on PS3 when I know current-gen consoles are at the end of their lifecycle and the new batch of previews confirm that the game looks held back on current-gen consoles. I'm hoping Rockstar announces a PC version to be released after the console versions sooner or later, but it is a very lame tactic. I thought Max Payne 3 was pretty successful on PC and was hoping Rockstar learned from that. jhonMalcovich

MS and Sony paid them to keep a timed exclusivity so as to sell the remnants of old gen console units before the next gen.

No, its got nothing to do with Sony and MS. R* North does the consoles first then the PC. Always have done, always will.
Avatar image for MK-Professor
MK-Professor

4218

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#282 MK-Professor
Member since 2009 • 4218 Posts

[QUOTE="MK-Professor"]

maybe you need to read the post again... you pathetic little man

[QUOTE="MK-Professor"]

this will be true  only if PC and console multiplats had the same graphics quality.

like that:

PC = "720p, low settings, 300fps" VS console = "720p, low settings, 30fps"

butfortunatelythings are like that:

PC = "2560x1440, max settings, 60fps" VS console = "720p, low settings, 30fps"

lowe0

And out come the personal attacks. You really don't have a good answer, it seems.

Ok you agree with call_of_duty_10 that PC and console multiplats have the same graphics quality...

nothing unusual, since you are a very well known console peasant.

Avatar image for whiskeystrike
whiskeystrike

12213

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#283 whiskeystrike
Member since 2011 • 12213 Posts

Because there is more money to make on consoles in regards to GTA. Why spend time on a less profitable userbase?

Avatar image for Cranler
Cranler

8809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#284 Cranler
Member since 2005 • 8809 Posts
[QUOTE="AzatiS"]Because if it would , would hurt total sales. Imagine how many of those millions , Day 1 buyers , wouldnt buy it if they could just Pirate it on PC day 1. Its simple logic actualy.

How many console gamers do you think have a pc that could play GTA V? Why dont other companies do this? Why does COD and so many other games get a simultaneous pc and console release?
Avatar image for lowe0
lowe0

13692

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#285 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"]

[QUOTE="BPoole96"]

Actually, it's the opposite. As I said, visual acuity is angular, not linear. The standard for HDTV viewing angle is 30 degrees; sitting that close is quite impractical unless you have a dedicated room, so you're likely packing those 1280 or 1920 pixels into less arc than that. The Rift, conversely, spreads 960 pixels over 135 degrees.

BPoole96

Interesting, I was just reading some about it and the resolution has been noted as a major criticism

Unfortunately, the Hawken demo also highlighted what's currently the biggest problem with the Rift: resolution. The 1280×800 display sounds like it would be decent enough for a 7-inch screen. But when that display is sitting just a few inches from your faceand it's split down the middle into separate images for both eyesit doesn't quite cut it. The short viewing distance makes it pretty easy to make out individual pixels, including the thin black lines that surround each one. People used to retina displays and high-def PC monitors will probably find everything just a bit muddy. This is more than a purely cosmetic concern, too; when I looked down at my cockpit in Hawken, the ammunition readout looked like a blurry, unreadable blob. When I took off the headset briefly and looked at the source image on the monitor in front of me, however, it was crystal clear.

Improving the resolution is one of the top priorities as Oculus continues to tweak the hardware from its current development kit to an eventual consumer version, Oculus VP of Product Nate Mitchell told Ars. "Resolution is at the top of my humble list, only because the Rift is all about a visually immersive experience," he said. "We're trying to trick your brain purely with visuals that you're in the game. The higher the resolution of the panel, the higher fidelity the visuals, the better everything's going to look."

Mitchell compared the effect he was looking for to going from an original iPhone to one with a retina display that packs more pixels in the same space. "I'm not saying that's the jump we're going to make, but that level of quality. It's hard to go back. We're not quite there, and we think that's really key to making an awesome consumer experience."Arstechnica

Looks like it may get better in time. There are some rumors that it may end up getting a 1080p screen.

 

The math in my post already assumes they upgrade the panel.

Avatar image for Cranler
Cranler

8809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#286 Cranler
Member since 2005 • 8809 Posts

[QUOTE="princeofshapeir"]It's frustrating. I don't want to be forced into buying it day one on PS3 when I know current-gen consoles are at the end of their lifecycle and the new batch of previews confirm that the game looks held back on current-gen consoles. I'm hoping Rockstar announces a PC version to be released after the console versions sooner or later, but it is a very lame tactic. I thought Max Payne 3 was pretty successful on PC and was hoping Rockstar learned from that. jhonMalcovich

MS and Sony paid them to keep a timed exclusivity so as to sell the remnants of old gen console units before the next gen.

Howdo you explain GTA 4 having a delayed release of pc version?
Avatar image for lowe0
lowe0

13692

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#287 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"]

[QUOTE="MK-Professor"]

MK-Professor

And out come the personal attacks. You really don't have a good answer, it seems.

Ok you agree with call_of_duty_10 that PC and console multiplats have the same graphics quality...

nothing unusual, since you are a very well known console peasant.

Like another poster earlier in this thread, you're mistaking disagreeing with your argument for having any opinion whatsoever on his.

Avatar image for BPoole96
BPoole96

22818

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#288 BPoole96
Member since 2008 • 22818 Posts

The math in my post already assumes they upgrade the panel.

lowe0

So if it does get a 1080p screen would you be at all interested in it?

Avatar image for redskins26rocs
redskins26rocs

2674

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#289 redskins26rocs
Member since 2009 • 2674 Posts

It will be sad if this does not come to PC because it will look terrible on the ps3 and 360. I want to be blown away in every way by gtav but visually that will not happen if it is only on consoles. Then again it could be a crappy port and not be very impressive even on PC

Avatar image for posersRus84
posersRus84

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#290 posersRus84
Member since 2013 • 331 Posts
Ever since gta3 the game released first on consoles.
Avatar image for posersRus84
posersRus84

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#291 posersRus84
Member since 2013 • 331 Posts
most overrated game ever pretty much so who gives a shit though.
Avatar image for MK-Professor
MK-Professor

4218

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#292 MK-Professor
Member since 2009 • 4218 Posts

[QUOTE="MK-Professor"]

[QUOTE="lowe0"] And out come the personal attacks. You really don't have a good answer, it seems.

lowe0

Ok you agree with call_of_duty_10 that PC and console multiplats have the same graphics quality...

nothing unusual, since you are a very well known console peasant.

Like another poster earlier in this thread, you're mistaking disagreeing with your argument for having any opinion whatsoever on his.

i see you didn't deny that you agree(or have the same ideals) with call_of_duty_10



 

Avatar image for lowe0
lowe0

13692

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#293 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"]

The math in my post already assumes they upgrade the panel.

BPoole96

So if it does get a 1080p screen would you be at all interested in it?

I'm already planning to get one. Unlike other posters, I don't consider resolution to be the sole deciding factor in how much fun I have.

Avatar image for lowe0
lowe0

13692

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#294 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"]

[QUOTE="MK-Professor"]

Ok you agree with call_of_duty_10 that PC and console multiplats have the same graphics quality...

nothing unusual, since you are a very well known console peasant.

MK-Professor

Like another poster earlier in this thread, you're mistaking disagreeing with your argument for having any opinion whatsoever on his.

i see you didn't deny that you agree(or have the same ideals) with call_of_duty_10



 

Nice fallacy. What's next, are you going to ask me when I stopped beating my wife? Take a damn logic class, chump.

Avatar image for Sali217
Sali217

1301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#295 Sali217
Member since 2012 • 1301 Posts

[QUOTE="Sali217"]Why do PC gamers feel as if they are entitled to every console game the second it comes out?Rocker6

Please explain what makes GTA V a console game, when every primary installment of the franchise is availible on the PC...

Explain to me what prevents me from playing WoW on my Wii U? or Minecraft on my PS3? or League of Legends on my 360? Developer and publisher decision, that's what. it's silly to expect every single game for your system.
Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#296 clyde46
Member since 2005 • 49061 Posts
[QUOTE="Rocker6"]

[QUOTE="Sali217"]Why do PC gamers feel as if they are entitled to every console game the second it comes out?Sali217

Please explain what makes GTA V a console game, when every primary installment of the franchise is availible on the PC...

Explain to me what prevents me from playing WoW on my Wii U? or Minecraft on my PS3? or League of Legends on my 360? Developer and publisher decision, that's what. it's silly to expect every single game for your system.

Its not silly when you look at R* North's history.
Avatar image for BPoole96
BPoole96

22818

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#297 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="BPoole96"]

[QUOTE="lowe0"]

The math in my post already assumes they upgrade the panel.

lowe0

So if it does get a 1080p screen would you be at all interested in it?

I'm already planning to get one. Unlike other posters, I don't consider resolution to be the sole deciding factor in how much fun I have.

I'll probably buy one too, but I will wait for the screen to be at least 1080p. I don't want to buy a lesser version and have it outdone within a year.

Avatar image for Sali217
Sali217

1301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#298 Sali217
Member since 2012 • 1301 Posts
[QUOTE="Sali217"][QUOTE="Rocker6"]

Please explain what makes GTA V a console game, when every primary installment of the franchise is availible on the PC...

clyde46
Explain to me what prevents me from playing WoW on my Wii U? or Minecraft on my PS3? or League of Legends on my 360? Developer and publisher decision, that's what. it's silly to expect every single game for your system.

Its not silly when you look at R* North's history.

It's not silly to expect the game to come to your platform eventually, but it seems silly to expect it on day one considering that history. It's GTA.
Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#299 clyde46
Member since 2005 • 49061 Posts
[QUOTE="Sali217"][QUOTE="clyde46"][QUOTE="Sali217"] Explain to me what prevents me from playing WoW on my Wii U? or Minecraft on my PS3? or League of Legends on my 360? Developer and publisher decision, that's what. it's silly to expect every single game for your system.

Its not silly when you look at R* North's history.

It's not silly to expect the game to come to your platform eventually, but it seems silly to expect it on day one considering that history. It's GTA.

I already have the 360 version on pre-order so it doesn't bother me.
Avatar image for MK-Professor
MK-Professor

4218

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#300 MK-Professor
Member since 2009 • 4218 Posts

[QUOTE="MK-Professor"]

[QUOTE="lowe0"] Like another poster earlier in this thread, you're mistaking disagreeing with your argument for having any opinion whatsoever on his.

lowe0

i see you didn't deny that you agree(or have the same ideals) with call_of_duty_10



 

Nice fallacy. What's next, are you going to ask me when I stopped beating my wife? Take a damn logic class, chump.

All your post point to one thing, that you agree with "call_of_duty_10".