Why isn't Crysis on consoles yet?

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Eyezonmii

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#1 Eyezonmii
Member since 2008 • 2145 Posts

Don't the best PC titles, usually get ported to consoles (no matter the difference in hardware) i'm sure the current gen console can run crysis on low or medium with some sacrifices, etc. FarCry 2 for example.

srsly, look at killzone 2 and tell me we can't have a great looking crysis?

Really want to see how it would turn out.

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aliblabla2007

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#2 aliblabla2007
Member since 2007 • 16756 Posts
Crysis's design makes it impossible to run on consoles, not the visuals.
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DOF_power

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#3 DOF_power
Member since 2008 • 804 Posts

Don't the best PC titles, usually get ported to consoles (no matter the difference in hardware) i'm sure the current gen console can run crysis on low or medium with some sacrifices, etc. FarCry 2 for example.

srsly, look at killzone 2 and tell me we can't have a great looking crysis?

Really want to see how it would turn out.

Eyezonmii

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.

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And Killzone 2 shows what ?!

Tiny enviroments, empty levels, and half a dosen enemies on screen only.

That's not exactly Crysis.

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SpinoRaptor24

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#4 SpinoRaptor24
Member since 2008 • 10316 Posts

Because consoles can't handle crysis.

You people need to understand that Crysis has huge open worlds. It's not some linear shooter like Gears/Killzone 2.

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SpinoRaptor24

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#5 SpinoRaptor24
Member since 2008 • 10316 Posts

Crysis's design makes it impossible to run on consoles, not the visuals.aliblabla2007

Finally, someone who understands that Crysis isn't only about "teh pretty graphics"

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Eyezonmii

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#6 Eyezonmii
Member since 2008 • 2145 Posts
didn't i just say imply a DOWNGRADED VERSION? DERR, it can't run its current form, but it can if things can be stripped down as many PC to console games have done...why is crysis an exception?
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#7 KrazyKenKutarag
Member since 2007 • 1905 Posts
According to Crytek, current generation consoles don't offer enough power. I'm sure Crytek wouldn't want to release an ugly game. If they were going to port Crysis, it would be for next generation consoles.

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Eyezonmii

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#8 Eyezonmii
Member since 2008 • 2145 Posts
umm, killzone 2 is more than just visuals...how bout the techincal aspect of the MANY things effects, choas happening at once on screen? physics, big explosions, destructibility?
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#9 SpinoRaptor24
Member since 2008 • 10316 Posts

didn't i just say imply a DOWNGRADED VERSION? DERR, it can't run its current form, but it can if things can be stripped down as many PC to console games have done...why is crysis an exception? Eyezonmii

Crysis on consoles would be the equivalent of Dead rising on Wii.

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aliblabla2007

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#11 aliblabla2007
Member since 2007 • 16756 Posts

didn't i just say imply a DOWNGRADED VERSION? DERR, it can't run its current form, but it can if things can be stripped down as many PC to console games have done...why is crysis an exception? Eyezonmii

That's not what the "design" means. Sure, cut the visuals down to medium and you'd get visuals that your HD consoles could run at a steady 20-30 FPS - but Crysis maps are massive - they use up more RAM per map (about 600 megs) than a HD console's RAM and VRAM combined (256 each for PS3, unified 512 for Xbox 360). Cut down the map size to the point where a console can run it, and it's not Crysis anymore.

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PAL360

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#12 PAL360
Member since 2007 • 30574 Posts
[QUOTE="SpinoRaptor24"]

Because consoles can't handle crysis.

You people need to understand that Crysis has huge open worlds. It's not some linear shooter like Gears/Killzone 2.

maybe a downgraded port. would be possible like halflife2 and doom3 on wbox...
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steve17989

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#13 steve17989
Member since 2006 • 1020 Posts
[QUOTE="SpinoRaptor24"]

Because consoles can't handle crysis.

You people need to understand that Crysis has huge open worlds. It's not some linear shooter like Gears/Killzone 2.

PAL360

maybe a downgraded port. would be possible like halflife2 and doom3 on wbox...

Those games were linear shooters. Crysis has vast open terrain with many enemy's, vehicles, effects to keep track of. It needs more RAM and a more powerful graphics card in order to port it's current game design to console. If they are going to port it to consoles, they'll have to redesign the game, and make the levels smaller.

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Eyezonmii

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#14 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="PAL360"][QUOTE="SpinoRaptor24"]

Because consoles can't handle crysis.

You people need to understand that Crysis has huge open worlds. It's not some linear shooter like Gears/Killzone 2.

maybe a downgraded port. would be possible like halflife2 and doom3 on wbox...

thats the point i'm trying to make....but these PC defensive people seem like its impossible in any shape or form...thats BS.
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R4gn4r0k

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#15 R4gn4r0k
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didn't i just say imply a DOWNGRADED VERSION? DERR, it can't run its current form, but it can if things can be stripped down as many PC to console games have done...why is crysis an exception? Eyezonmii


Why would you want to play the downgraded version ? If you want to play crysis, play it on pc. And if your PC can't handle it, upgrade it. Hardware that can run crysis isn't as expensive anymore as it was 2 years ago.
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joopyme

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#16 joopyme
Member since 2008 • 2598 Posts
if it would end up DOWNGRADING the game in ANY way, it would be such a waste.
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Eyezonmii

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#17 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Eyezonmii"]didn't i just say imply a DOWNGRADED VERSION? DERR, it can't run its current form, but it can if things can be stripped down as many PC to console games have done...why is crysis an exception? aliblabla2007

That's not what the "design" means. Sure, cut the visuals down to medium and you'd get visuals that your HD consoles could run at a steady 20-30 FPS - but Crysis maps are massive - they use up more RAM per map (about 600 megs) than a HD console's RAM and VRAM combined (256 each for PS3, unified 512 for Xbox 360). Cut down the map size to the point where a console can run it, and it's not Crysis anymore.

so cut the size down, i recall Farcry 2 on consoles having MASSIVE levels, while holding up everything it great and top form (graphics, etc)
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Wartzay

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#18 Wartzay
Member since 2006 • 2036 Posts
[QUOTE="PAL360"][QUOTE="SpinoRaptor24"]

Because consoles can't handle crysis.

You people need to understand that Crysis has huge open worlds. It's not some linear shooter like Gears/Killzone 2.

maybe a downgraded port. would be possible like halflife2 and doom3 on wbox...

HL2 and doom3 were both mostly corridor shooters running on extremely scalable engines. Even then they looked way worse than the PC versions and ran fairly badly too.
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vvok7

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#19 vvok7
Member since 2008 • 25 Posts
Because Console gamers have better games to play.
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AnnoyedDragon

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#20 AnnoyedDragon
Member since 2006 • 9948 Posts

That you think Killzone2 is evidence Crysis could run on consoles just shows much must some console users underestimate just what the technology in Crysis is doing.

And why we have to put up with countless stupid threads comprising them.

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Eyezonmii

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#21 Eyezonmii
Member since 2008 • 2145 Posts
if it would end up DOWNGRADING the game in ANY way, it would be such a waste.joopyme
[QUOTE="Eyezonmii"]didn't i just say imply a DOWNGRADED VERSION? DERR, it can't run its current form, but it can if things can be stripped down as many PC to console games have done...why is crysis an exception? R4gn4r0k


Why would you want to play the downgraded version ? If you want to play crysis, play it on pc. And if your PC can't handle it, upgrade it. Hardware that can run crysis isn't as expensive anymore as it was 2 years ago.

lol, relax i've played it...i just would like to see what a console version would be like. Considering a lot of TOP PC games have made it to consoles in some form...like HL2, DOOM3, FAR CRY1 and 2...which all looked superb and were considered some of the best PC titles.and not every can get a great PC to run it, some prefer consoles over PC.
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aliblabla2007

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#22 aliblabla2007
Member since 2007 • 16756 Posts
[QUOTE="aliblabla2007"]

[QUOTE="Eyezonmii"]didn't i just say imply a DOWNGRADED VERSION? DERR, it can't run its current form, but it can if things can be stripped down as many PC to console games have done...why is crysis an exception? Eyezonmii

That's not what the "design" means. Sure, cut the visuals down to medium and you'd get visuals that your HD consoles could run at a steady 20-30 FPS - but Crysis maps are massive - they use up more RAM per map (about 600 megs) than a HD console's RAM and VRAM combined (256 each for PS3, unified 512 for Xbox 360). Cut down the map size to the point where a console can run it, and it's not Crysis anymore.

so cut the size down, i recall Farcry 2 on consoles having MASSIVE levels, while holding up everything it great and top form (graphics, etc)

Cut the map size down, and then you get Crysis: Instincts, not pure Crysis. If Crysis were a linear, Call-of-Duty esque type small-level FPS game, then you could sacrifice visuals to port it over, but Crysis isn't Call of Duty.

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Eyezonmii

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#24 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="aliblabla2007"]

That's not what the "design" means. Sure, cut the visuals down to medium and you'd get visuals that your HD consoles could run at a steady 20-30 FPS - but Crysis maps are massive - they use up more RAM per map (about 600 megs) than a HD console's RAM and VRAM combined (256 each for PS3, unified 512 for Xbox 360). Cut down the map size to the point where a console can run it, and it's not Crysis anymore.

aliblabla2007

so cut the size down, i recall Farcry 2 on consoles having MASSIVE levels, while holding up everything it great and top form (graphics, etc)

Cut the map size down, and then you get Crysis: Instincts, not pure Crysis. If Crysis were a linear, Call-of-Duty esque type small-level FPS game, then you could sacrifice visuals to port it over, but Crysis isn't Call of Duty.

wait so your every inch of crysis levels have something to do with an objective or story? YEH RIGHT. Some useless areas can be scaled down, same goes with the ammount of chaos on screen, explosions..etc..its possible.
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#25 steve17989
Member since 2006 • 1020 Posts
[QUOTE="AnnoyedDragon"]

That you think Killzone2 is evidence Crysis could run on consoles just shows much must some console users underestimate just what the technology in Crysis is doing.

And why we have to put up with countless stupid threads comprising them.

Eyezonmii

and it looks like you have READING PROBLEMS....i'm talking about a DOWNGRADED VERSION....YEEEESHH! Its been done before with many TOP PC games.

If you wanted a downgraded Crysis on consoles, you'll have to play a game that doesn't resemble Crysis at all. So what's the point?

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#26 steve17989
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[QUOTE="aliblabla2007"][QUOTE="Eyezonmii"] so cut the size down, i recall Farcry 2 on consoles having MASSIVE levels, while holding up everything it great and top form (graphics, etc)Eyezonmii

Cut the map size down, and then you get Crysis: Instincts, not pure Crysis. If Crysis were a linear, Call-of-Duty esque type small-level FPS game, then you could sacrifice visuals to port it over, but Crysis isn't Call of Duty.

wait so your every inch of crysis levels have something to do with an objective or story? YEH RIGHT. Some useless areas can be scaled down, same goes with the ammount of chaos on screen, explosions..etc..its possible.

It's possible, but it wouldn't be the the same Crysis people are playing on PC. It wouldn't even resemble it.

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Eyezonmii

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#27 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="AnnoyedDragon"]

That you think Killzone2 is evidence Crysis could run on consoles just shows much must some console users underestimate just what the technology in Crysis is doing.

And why we have to put up with countless stupid threads comprising them.

steve17989

and it looks like you have READING PROBLEMS....i'm talking about a DOWNGRADED VERSION....YEEEESHH! Its been done before with many TOP PC games.

If you wanted a downgraded Crysis on consoles, you'll have to play a game that doesn't resemble Crysis at all. So what's the point?

I don't believe that...not every part of cyrsis concerning massive areas, explosions size, destructibility, graphics, amount of stuff on screen etc, is needed to maintain crysis at its core...cut them all down and it can still be done to some degree, story-wise and experience.
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#28 AnnoyedDragon
Member since 2006 • 9948 Posts

and it looks like you have READING PROBLEMS....i'm talking about a DOWNGRADED VERSION....YEEEESHH! Its been done before with many TOP PC games. Eyezonmii

Perhaps you should go back and read it has 'nothing' to do with scalable aspects of Crysis, porting Crysis isn't like taking corridor shooters and scaling the visuals a bit.

Crysis is like Far Cry 1 in the way it handles maps, yet when Far Cry 1 was moved to consoles it was turned into Instincts and had all the maps redesigned into a different game. Doesn't that tell you anything?

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DragonfireXZ95

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#29 DragonfireXZ95
Member since 2005 • 26717 Posts
[QUOTE="aliblabla2007"]

[QUOTE="Eyezonmii"]didn't i just say imply a DOWNGRADED VERSION? DERR, it can't run its current form, but it can if things can be stripped down as many PC to console games have done...why is crysis an exception? Eyezonmii

That's not what the "design" means. Sure, cut the visuals down to medium and you'd get visuals that your HD consoles could run at a steady 20-30 FPS - but Crysis maps are massive - they use up more RAM per map (about 600 megs) than a HD console's RAM and VRAM combined (256 each for PS3, unified 512 for Xbox 360). Cut down the map size to the point where a console can run it, and it's not Crysis anymore.

so cut the size down, i recall Farcry 2 on consoles having MASSIVE levels, while holding up everything it great and top form (graphics, etc)

Errr uhh..

PC:

And the consoles...

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Eyezonmii

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#30 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="aliblabla2007"]

Cut the map size down, and then you get Crysis: Instincts, not pure Crysis. If Crysis were a linear, Call-of-Duty esque type small-level FPS game, then you could sacrifice visuals to port it over, but Crysis isn't Call of Duty.

steve17989

wait so your every inch of crysis levels have something to do with an objective or story? YEH RIGHT. Some useless areas can be scaled down, same goes with the ammount of chaos on screen, explosions..etc..its possible.

It's possible, but it wouldn't the the same Crysis people are playing on PC. It wouldn't even resemble it.

SO? its still the same game at its core, gameplay, style, shooting, story, etc. the rest is eye candy...that can be toned down...nothing new for console owners.
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#31 DOF_power
Member since 2008 • 804 Posts

so cut the size down, i recall Farcry 2 on consoles having MASSIVE levels, while holding up everything it great and top form (graphics, etc)Eyezonmii

.

.

.

Far Cry 2 has a relatively empty and repetitive enviroment and respaning enemies and inferior physics.

HardOCP did a test with Crysis, Warhead, Clear Sky and FC2 on DX10 setting and the conclusion was that Far Cry 2 does a lot lot less on screen compared to the others.

Here

Summary

The very first thing you will notice when looking at these results is the high settings in this game that are actually playable. FarCry 2 is certainly no Crysis. (Pun Intended.)

We were easily able to play in DirectX 10 mode on all single PCB video cards here at the absolute highest in-game settings possible. Yes, all the drop-down boxes shown above are at their highest quality settings! This is very exciting and surely is a breath of fresh air from the horrid DX10 performance we've seen in Crysis and Crysis: Warhead and even Stalker: Clear Sky.

FarCry 2, on first impression, is much more "simple" in graphics than Crysis. A good way of thinking about it is that the game is less "busy" than Crysis. There is less of a graphics orgy going on.

HARDOCP

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Eyezonmii

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#32 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="aliblabla2007"]

That's not what the "design" means. Sure, cut the visuals down to medium and you'd get visuals that your HD consoles could run at a steady 20-30 FPS - but Crysis maps are massive - they use up more RAM per map (about 600 megs) than a HD console's RAM and VRAM combined (256 each for PS3, unified 512 for Xbox 360). Cut down the map size to the point where a console can run it, and it's not Crysis anymore.

DragonfireXZ95

so cut the size down, i recall Farcry 2 on consoles having MASSIVE levels, while holding up everything it great and top form (graphics, etc)

Errr uhh..

PC:

And the consoles...

err, uh..how does 2 pics show of a size of the entire game...LOL?Thanks for the laugh...gsus.
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#33 aliblabla2007
Member since 2007 • 16756 Posts
[QUOTE="aliblabla2007"][QUOTE="Eyezonmii"] so cut the size down, i recall Farcry 2 on consoles having MASSIVE levels, while holding up everything it great and top form (graphics, etc)Eyezonmii

Cut the map size down, and then you get Crysis: Instincts, not pure Crysis. If Crysis were a linear, Call-of-Duty esque type small-level FPS game, then you could sacrifice visuals to port it over, but Crysis isn't Call of Duty.

wait so your every inch of crysis levels have something to do with an objective or story? YEH RIGHT. Some useless areas can be scaled down, same goes with the ammount of chaos on screen, explosions..etc..its possible.

The entire map is dynamic. Crysis is about things going on all over the map, whether you're to witness it or not.

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#34 steve17989
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[QUOTE="steve17989"][QUOTE="Eyezonmii"] and it looks like you have READING PROBLEMS....i'm talking about a DOWNGRADED VERSION....YEEEESHH! Its been done before with many TOP PC games. Eyezonmii

If you wanted a downgraded Crysis on consoles, you'll have to play a game that doesn't resemble Crysis at all. So what's the point?

I don't believe that...not every part of cyrsis concerning massive areas, explosions size, destructibility, graphics, amount of stuff on screen etc, is needed to maintain crysis at its core...cut them all down and it can still be done to some degree, story-wise and experience.

Without the massive areas, explosion effects, destructibility or the ammount of enemy's on screen, it wouldn't be Crysis. One of Crysis's main features are the huge open area's and destructability, without things like that Crytek may aswell make a linear shooter and call it Crysis Instincts.

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#35 Eyezonmii
Member since 2008 • 2145 Posts
all of you PC guys, seem to be making some silly excuses just to make crysis seem like this SUPER game that can't be done on consoles for the next 20 years. its you people being defensive, and not being rational. Wake UP!
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#36 DragonfireXZ95
Member since 2005 • 26717 Posts
[QUOTE="DragonfireXZ95"][QUOTE="Eyezonmii"] so cut the size down, i recall Farcry 2 on consoles having MASSIVE levels, while holding up everything it great and top form (graphics, etc)Eyezonmii

Errr uhh..

PC:

And the consoles...

err, uh..how does 2 pics show of a size of the entire game...LOL?Thanks for the laugh...gsus.

You said it had top form in graphics. Well those sure don't look like top form to me.
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#37 steve17989
Member since 2006 • 1020 Posts
[QUOTE="steve17989"][QUOTE="Eyezonmii"] wait so your every inch of crysis levels have something to do with an objective or story? YEH RIGHT. Some useless areas can be scaled down, same goes with the ammount of chaos on screen, explosions..etc..its possible. Eyezonmii

It's possible, but it wouldn't the the same Crysis people are playing on PC. It wouldn't even resemble it.

SO? its still the same game at its core, gameplay, style, shooting, story, etc. the rest is eye candy...that can be toned down...nothing new for console owners.

You wouldn't be able to port the game at it's core, it's scale it just too big. As I said before, they would have to make it linear and kill what made Crysis so great.

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#38 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="DragonfireXZ95"]

Errr uhh..

PC:

And the consoles...

DragonfireXZ95
err, uh..how does 2 pics show of a size of the entire game...LOL?Thanks for the laugh...gsus.

You said it had top form in graphics. Well those sure don't look like top form to me.

have you even played the game? Farcry 2 on consoles looks dam good, the difference isn't that BIG....and its good enough.
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#39 _Pedro_
Member since 2004 • 6829 Posts
all of you PC guys, seem to be making some silly excuses just to make crysis seem like this SUPER game that can't be done on consoles for the next 20 years. its you people being defensive, and not being rational. Wake UP! Eyezonmii
It has been said many times before Crysis isn't just about visuals the current design scheme is quite simply impossible as console do not have enough ram. In order for crysis to work they would have to recreate all the levels meaning that it just wouldn't be crysis.
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#40 steve17989
Member since 2006 • 1020 Posts

all of you PC guys, seem to be making some silly excuses just to make crysis seem like this SUPER game that can't be done on consoles for the next 20 years. its you people being defensive, and not being rational. Wake UP! Eyezonmii

Even Crytek said Crysis can't be done on consoles. Your the one not being rational.

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#41 AnnoyedDragon
Member since 2006 • 9948 Posts
Far Cry 2 uses cell streaming; which is a technique Oblivion and Fallout 3 uses to fake continuous outdoor environments. They load bubbles and bubbles of information in and out of memory around the player; so as you move around it appears like a giant environment when in fact it is many little rooms. Crysis doesn't do that, it loads a large map and streams additional information in later. Having so much information already sat in memory enables very long range interactivity on the map, in a cell streaming based environment interactivity would be limited to within the loaded cells.
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aliblabla2007

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#42 aliblabla2007
Member since 2007 • 16756 Posts

all of you PC guys, seem to be making some silly excuses just to make crysis seem like this SUPER game that can't be done on consoles for the next 20 years. its you people being defensive, and not being rational. Wake UP! Eyezonmii

Oh, come on, can't you think of a better response than a sily cop-out like this? :roll:

You know, it's better to admit that you've got nothing more to go on than to strawman the other guy's argument and attack the opposite side.

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Eyezonmii

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#43 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="steve17989"]

It's possible, but it wouldn't the the same Crysis people are playing on PC. It wouldn't even resemble it.

steve17989

SO? its still the same game at its core, gameplay, style, shooting, story, etc. the rest is eye candy...that can be toned down...nothing new for console owners.

You wouldn't be able to port the game at it's core, it's scale it just too big. As I said before, they would have to make it linear and kill what made Crysis so great.

Okay, then..lets keep the experience, but really tone down the size of things..if needed make it linear....i haven't finished the game, but NO way did size of levels play a part in story or the experience to a BIG degree. i wouldn't mind a side game if it came to that, due to limitations. ALA instincts.
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steve17989

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#44 steve17989
Member since 2006 • 1020 Posts
[QUOTE="DragonfireXZ95"][QUOTE="Eyezonmii"] err, uh..how does 2 pics show of a size of the entire game...LOL?Thanks for the laugh...gsus. Eyezonmii
You said it had top form in graphics. Well those sure don't look like top form to me.

have you even played the game? Farcry 2 on consoles looks dam good, the difference isn't that BIG....and its good enough.

Far Cry 2 on PC looks far better than the 360 or PS3 version. Yet, Far Cry 2 on PC still gets obliterated by Crysis.
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Eyezonmii

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#45 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Eyezonmii"]all of you PC guys, seem to be making some silly excuses just to make crysis seem like this SUPER game that can't be done on consoles for the next 20 years. its you people being defensive, and not being rational. Wake UP! aliblabla2007

Oh, come on, can't you think of a better response than a sily cop-out like this? :roll:

You know, it's better to admit that you've got nothing more to go on than to strawman the other guy's argument and attack the opposite side.

excuse me? cop out, i'm not the one making silly arguments of how a game can't be toned down for hardware that is in the current gen consoles....a Console port is possible, stop exaggerating it.
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Eyezonmii

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#46 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="DragonfireXZ95"] You said it had top form in graphics. Well those sure don't look like top form to me.steve17989
have you even played the game? Farcry 2 on consoles looks dam good, the difference isn't that BIG....and its good enough.

Far Cry 2 on PC looks far better than the 360 or PS3 version. Yet, Far Cry 2 on PC still gets obliterated by Crysis.

those screen sure don't so the SUPER SUPERIOR-NESS of the PC version....
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steve17989

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#47 steve17989
Member since 2006 • 1020 Posts
[QUOTE="steve17989"][QUOTE="Eyezonmii"] SO? its still the same game at its core, gameplay, style, shooting, story, etc. the rest is eye candy...that can be toned down...nothing new for console owners. Eyezonmii

You wouldn't be able to port the game at it's core, it's scale it just too big. As I said before, they would have to make it linear and kill what made Crysis so great.

Okay, then..lets keep the experience, but really tone down the size of things..if needed make it linear....i haven't finished the game, but NO way did size of levels play a part in story or the experience to a BIG degree. i wouldn't mind a side game if it came to that, due to limitations. ALA instincts.

If they made the whole game linear, it wouldn't be Crysis anymore. You'd be playing a different game. I didn't play Crysis for the story (the story sucked to be honest), I played it for it's enormous levels, dynamic non-linear gameplay, destructibility and fantastic graphics/effects. If you want Crysis Instincts, fine, but I don't see the point, since it won't be anything like the real Crysis.

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aliblabla2007

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#48 aliblabla2007
Member since 2007 • 16756 Posts
[QUOTE="aliblabla2007"]

[QUOTE="Eyezonmii"]all of you PC guys, seem to be making some silly excuses just to make crysis seem like this SUPER game that can't be done on consoles for the next 20 years. its you people being defensive, and not being rational. Wake UP! Eyezonmii

Oh, come on, can't you think of a better response than a sily cop-out like this? :roll:

You know, it's better to admit that you've got nothing more to go on than to strawman the other guy's argument and attack the opposite side.

excuse me? cop out, i'm not the one making silly arguments of how a game can't be toned down for hardware that is in the current gen consoles....a Console port is possible, stop exaggerating it.

:roll: We're the ones trying to explain to you why we're saying this. Throughout the thread, you've basically covered your ears and continued saying that it's possible, despite various arguments to the contrary, and then you resorted to strawmanning our arguments and calling us irrational. In this debate, you need to know that if there is somebody making silly arguments, it's not us.

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#49 II_Seraphim_II
Member since 2007 • 20534 Posts
Technical reasons and maybe (just guessing here) Crytek arent whores and they actually care about the quality of their games rather than where they can make the most money? I know, its very unlikely, but its possible....
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#50 steve17989
Member since 2006 • 1020 Posts

[QUOTE="steve17989"][QUOTE="Eyezonmii"] have you even played the game? Farcry 2 on consoles looks dam good, the difference isn't that BIG....and its good enough. Eyezonmii
Far Cry 2 on PC looks far better than the 360 or PS3 version. Yet, Far Cry 2 on PC still gets obliterated by Crysis.

those screen sure don't so the SUPER SUPERIOR-NESS of the PC version....

Then I suggest you play the PC and console versions, and see how much better it looks for yourself.