Why isn't Crysis on consoles yet?

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McdonaIdsGuy

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#51 McdonaIdsGuy
Member since 2008 • 3046 Posts
You can't use KZ2 as an example..why? because it doesn't have an amazing huge open world,it doesn't have the level of detail to be comparable to crysis,it doesn't have the amazing physics as good as crysis n i can list more reasons but i'm to lazy.
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Eyezonmii

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#52 Eyezonmii
Member since 2008 • 2145 Posts
You can't use KZ2 as an example..why? because it doesn't have an amazing huge open world,it doesn't have the level of detail to be comparable to crysis,it doesn't have the amazing physics as good as crysis n i can list more reasons but i'm to lazy.McdonaIdsGuy
Killzone 2 has impressive LEVEL OF DETAIL, sure not crysis level..but thats why i keep saying A DOWNGRADED VERSION!.
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Lto_thaG

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#53 Lto_thaG
Member since 2006 • 22611 Posts
It needs to be stripped down,yes...but if they're gonna do that,the 'wow' factor that made the pc version so loved will be gone.
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Eyezonmii

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#54 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="aliblabla2007"]

Oh, come on, can't you think of a better response than a sily cop-out like this? :roll:

You know, it's better to admit that you've got nothing more to go on than to strawman the other guy's argument and attack the opposite side.

aliblabla2007

excuse me? cop out, i'm not the one making silly arguments of how a game can't be toned down for hardware that is in the current gen consoles....a Console port is possible, stop exaggerating it.

:roll: We're the ones trying to explain to you why we're saying this. Throughout the thread, you've basically covered your ears and continued saying that it's possible, despite various arguments to the contrary, and then you resorted to strawmanning our arguments and calling us irrational. In this debate, you need to know that if there is somebody making silly arguments, it's not us.

Lol, thanks for the laugh...you can't be serious. You're the one thinking its impossible for cyrsis to be done on consoles, while keeping the core experience and overall singple player elements...come back down to reality and then debate...christ!
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Eyezonmii

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#55 Eyezonmii
Member since 2008 • 2145 Posts
It needs to be stripped down,yes...but if they're gonna do that,the 'wow' factor that made the pc version so loved will be gone.Lto_thaG
but it can't be THAT BADLY GONE. Considering what we see on console games now....right?
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steve17989

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#56 steve17989
Member since 2006 • 1020 Posts
[QUOTE="aliblabla2007"][QUOTE="Eyezonmii"] excuse me? cop out, i'm not the one making silly arguments of how a game can't be toned down for hardware that is in the current gen consoles....a Console port is possible, stop exaggerating it. Eyezonmii

:roll: We're the ones trying to explain to you why we're saying this. Throughout the thread, you've basically covered your ears and continued saying that it's possible, despite various arguments to the contrary, and then you resorted to strawmanning our arguments and calling us irrational. In this debate, you need to know that if there is somebody making silly arguments, it's not us.

Lol, thanks for the laugh...you can't be serious. You're the one thinking its impossible for cyrsis to be done on consoles, while keeping the core experience and overall singple player elements...come back down to reality and then debate...christ!

They will be able to keep the nanosuit and it's functions, but everything else that made Crysis what it is will be gone.

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McdonaIdsGuy

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#57 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="McdonaIdsGuy"]You can't use KZ2 as an example..why? because it doesn't have an amazing huge open world,it doesn't have the level of detail to be comparable to crysis,it doesn't have the amazing physics as good as crysis n i can list more reasons but i'm to lazy.Eyezonmii
Killzone 2 has impressive LEVEL OF DETAIL, sure not crysis level..but thats why i keep saying A DOWNGRADED VERSION!.

That wont make sense at all since crysis is all about level of detail,why would anyone want to play a downgraded version?
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_Pedro_

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#58 _Pedro_
Member since 2004 • 6829 Posts

Lol, thanks for the laugh...you can't be serious. You're the one thinking its impossible for cyrsis to be done on consoles, while keeping the core experience and overall singple player elements...come back down to reality and then debate...christ! Eyezonmii

and yet there is no game on consoles that has crysis like gameplay...

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kozzy1234

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#59 kozzy1234
Member since 2005 • 35966 Posts

Crysis cant be done on consoles, end of story. Maybe ps4 or xbox720 can do it. Not enough ram on the consoles,etc..

Killzone2 is a beautiful console game, but its nowhere near crysis graphically.

Play Crysis or Crysis Warhead on a nice rig and you will see why its not on consoles.

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Lto_thaG

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#60 Lto_thaG
Member since 2006 • 22611 Posts
[QUOTE="Lto_thaG"]It needs to be stripped down,yes...but if they're gonna do that,the 'wow' factor that made the pc version so loved will be gone.Eyezonmii
but it can't be THAT BADLY GONE. Considering what we see on console games now....right?

No,like many people already pointed out in the thread.The pc version uses a lot of features that are just not possible with the power of the consoles in this gen.I'll be sure next-gen will offer the probability of making a crysis-like game on a console.
*edit* and like somebody already said,it's like Dead Rising on the Wii.It just doesn't blow us away like the 360 version did.The 'wow' factor is gone.
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Eyezonmii

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#61 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Eyezonmii"][QUOTE="McdonaIdsGuy"]You can't use KZ2 as an example..why? because it doesn't have an amazing huge open world,it doesn't have the level of detail to be comparable to crysis,it doesn't have the amazing physics as good as crysis n i can list more reasons but i'm to lazy.McdonaIdsGuy
Killzone 2 has impressive LEVEL OF DETAIL, sure not crysis level..but thats why i keep saying A DOWNGRADED VERSION!.

That wont make sense at all since crysis is all about level of detail,why would anyone want to play a downgraded version?

lol, come on, console gamers play downgraded version all the time....due to not being able to afford or a PC or just prefer consoles in general. Not everyone can play the PC version and consoles are a cheaper and better alternative for some.

BTW, how would toning down detail effect the core game, again?

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steve17989

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#62 steve17989
Member since 2006 • 1020 Posts

[QUOTE="Lto_thaG"]It needs to be stripped down,yes...but if they're gonna do that,the 'wow' factor that made the pc version so loved will be gone.Eyezonmii
but it can't be THAT BADLY GONE. Considering what we see on console games now....right?

For the game to even resemble the PC version consoles would need more RAM than they have at the moment. As I said before, it's not possible to port a version of Crysis on consoles that even RESEMBLES Crysis on PC.You can make a Crysis Instincts, but that would be Crysis at all.

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McdonaIdsGuy

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#63 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="Lto_thaG"]It needs to be stripped down,yes...but if they're gonna do that,the 'wow' factor that made the pc version so loved will be gone.Eyezonmii
but it can't be THAT BADLY GONE. Considering what we see on console games now....right?

I think you haven't play crysis or crysis warhead at max settings.. the game is mind blowing... the downgraded will make the wow factor be gone like LTO said.
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kozzy1234

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#64 kozzy1234
Member since 2005 • 35966 Posts
[QUOTE="aliblabla2007"][QUOTE="Eyezonmii"] excuse me? cop out, i'm not the one making silly arguments of how a game can't be toned down for hardware that is in the current gen consoles....a Console port is possible, stop exaggerating it. Eyezonmii

:roll: We're the ones trying to explain to you why we're saying this. Throughout the thread, you've basically covered your ears and continued saying that it's possible, despite various arguments to the contrary, and then you resorted to strawmanning our arguments and calling us irrational. In this debate, you need to know that if there is somebody making silly arguments, it's not us.

Lol, thanks for the laugh...you can't be serious. You're the one thinking its impossible for cyrsis to be done on consoles, while keeping the core experience and overall singple player elements...come back down to reality and then debate...christ!

MGS4, Gears2, Killzone2, Kameo and Uncharted are all beautiful console games, but they cant compare to crysis man.

There is not enough ram on the ps3 or 360 to do crysis, along with other reasons why it cant be done. Next generation of consoles hopefully.

Playing Crysis on Very High, AA on and at 1680 x 1050, its unlike anything else ive ever witnessed in a videogame, the graphics are lifelike.

You can watch all the videos and look at all the screenshots of crysis you want, but sitting there watching a friend play it or playing it yourself is just amazing.

Crysis and Crysis Warhead are literally NEXT GEN games imo, nothing is close to those games graphically, honestly looks like a game from the future playing it.

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aliblabla2007

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#65 aliblabla2007
Member since 2007 • 16756 Posts
[QUOTE="aliblabla2007"][QUOTE="Eyezonmii"] excuse me? cop out, i'm not the one making silly arguments of how a game can't be toned down for hardware that is in the current gen consoles....a Console port is possible, stop exaggerating it. Eyezonmii

:roll: We're the ones trying to explain to you why we're saying this. Throughout the thread, you've basically covered your ears and continued saying that it's possible, despite various arguments to the contrary, and then you resorted to strawmanning our arguments and calling us irrational. In this debate, you need to know that if there is somebody making silly arguments, it's not us.

Lol, thanks for the laugh...you can't be serious. You're the one thinking its impossible for cyrsis to be done on consoles, while keeping the core experience and overall singple player elements...come back down to reality and then debate...christ!

Oh dear. Our argument consists of "Crysis's RAM usage, map techniques, complexity, .etc .etc make it impossible to be put on console without sacrificing fundemental elements of Crysis and thus making the game completely different.". You, on, the other hand, constantly say that it can be done without refuting any of these points, and you think I need to "come down to reality"? :roll:

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McdonaIdsGuy

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#66 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="Eyezonmii"][QUOTE="McdonaIdsGuy"][QUOTE="Eyezonmii"] Killzone 2 has impressive LEVEL OF DETAIL, sure not crysis level..but thats why i keep saying A DOWNGRADED VERSION!.

That wont make sense at all since crysis is all about level of detail,why would anyone want to play a downgraded version?

lol, come on, console gamers play downgraded version all the time....due to not being able to afford or a PC or just prefer consoles in general. Not everyone can play the PC version and consoles are a cheaper and better alternative for some.

I play them all equal..i play what is meant to be played on console and what is meant played on PC....
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McdonaIdsGuy

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#69 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="Eyezonmii"][QUOTE="McdonaIdsGuy"][QUOTE="Eyezonmii"] lol, come on, console gamers play downgraded version all the time....due to not being able to afford or a PC or just prefer consoles in general. Not everyone can play the PC version and consoles are a cheaper and better alternative for some.

I play them all equal..i play what is meant to be played on console and what is meant played on PC....

yes because the world evolves around you..LMFAO!

:|,did i say that?NO!,but most people do that...
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steve17989

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#70 steve17989
Member since 2006 • 1020 Posts
[QUOTE="aliblabla2007"][QUOTE="Eyezonmii"] Lol, thanks for the laugh...you can't be serious. You're the one thinking its impossible for cyrsis to be done on consoles, while keeping the core experience and overall singple player elements...come back down to reality and then debate...christ! Eyezonmii

Oh dear. Our argument consists of "Crysis's RAM usage, map techniques, complexity, .etc .etc make it impossible to be put on console without sacrificing fundemental elements of Crysis and thus making the game completely different.". You, on, the other hand, constantly say that it can be done without refuting any of these points, and you think I need to "come down to reality"? :roll:

Never said that...all your excuses are level size, detail....and i say that can be cut down to a decent size....and stop using smiley, they don't make your posts superior...just makes up for your lack of common sense.

Yes, but what your suggesting wouldn't be what Crysis is at all. Crysis on consoles and Crysis on PC would be 2 different games.

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flclempire

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#71 flclempire
Member since 2004 • 4914 Posts
The main point of crysis is the big world and brain-exploding graphics. I've played it on medium and high, and the difference is quite amazing. If consolites had to play it on medium they wouldnt get the same experience. Sure, the story would be the same, but the story isn't important in crysis.
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Eyezonmii

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#72 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="McdonaIdsGuy"] I play them all equal..i play what is meant to be played on console and what is meant played on PC....McdonaIdsGuy
yes because the world evolves around you..LMFAO!

:|,did i say that?NO!,but most people do that...

Umm, no they don't...forums don't count as the world...the majority also aren't like you, who can afford to play it on PC.....WOW!
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aliblabla2007

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#73 aliblabla2007
Member since 2007 • 16756 Posts

Never said that...all your excuses are level size, detail.... i say that can be cut down to a decent size

Eyezonmii

Do you have selective reading or something? :| The entire argument comprises that part and the point that Crysis wouldn't be Crysis without the elements you have to cut out, therefore, cutting them out of the game to port it to consoles would mean that the port no longer resembles Crysis - thus the whole operation becomes pointless.

....and stop using smiley, they don't make your posts superior...just makes up for your lack of common sense. Eyezonmii

What makes you think I use it to "look superior"? It's an emoticon, y'know, for expressing emotions?

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AnnoyedDragon

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#74 AnnoyedDragon
Member since 2006 • 9948 Posts

Ok let's use pictures to explain this.

In the first picture is a cell streaming example, in the second Crysis.

With cell streaming small chunks of an area are loaded around the player (blue square), cells are loaded in and out of memory depending on the players position so they get the impression of a giant environment without needing gigabytes of memory. The yellow cells represent interactive content that is loaded and presented to the player, the white cells represent none loaded content that cannot be interacted with. Note there is an enemy in an unloaded cell, because consoles can only store 256mb of information in ram at any one time there isn't enough to load the cells were the second enemy is.

In Crysis no cells are streamed, a large map is dumped into memory with some objects being streamed in later. Because the whole map is basically in memory the player can interact with anything they can see, were in cell streaming they could only shoot the enemy on the right; using the method in Crysis they can also shoot the enemy on the upper left. In game play terms the right enemy may be approaching in a car while the left enemy may be way out at sea in a patrol boat, yet because of the way Crysis handles maps both are viable targets.

You get it now? Crysis would have to be converted to cell streaming to work on consoles, which would impact the players freedom and interactivity in the game.

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Eyezonmii

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#75 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Eyezonmii"] Never said that...all your excuses are level size, detail.... i say that can be cut down to a decent size

aliblabla2007

Do you have selective reading or something? :| The entire argument comprises that part and the point that Crysis wouldn't be Crysis without the elements you have to cut out, therefore, cutting them out of the game to port it to consoles would mean that the port no longer resembles Crysis - thus the whole operation becomes pointless.

....and stop using smiley, they don't make your posts superior...just makes up for your lack of common sense. Eyezonmii

What makes you think I use it to "look superior"? It's an emoticon, y'know, for expressing emotions?

RIIIIIGGGHTT, you say that but don't go into detail.....very smart. How do THOSE elements of cyrsis effect the CORE experience to that SUCH DEGREE? HUH? take your time. All that experience can be kept, while toned down...its possible.
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McdonaIdsGuy

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#76 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="Eyezonmii"][QUOTE="McdonaIdsGuy"][QUOTE="Eyezonmii"] yes because the world evolves around you..LMFAO!

:|,did i say that?NO!,but most people do that...

Umm, no they don't...forums don't count as the world...the majority also aren't like who, who can afford to play it on PC.....WOW!

How old are you? Because if you can afford a 1080p HDTV set and have all three consoles + games accesories etc..you can afford a high end PC...
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flclempire

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#77 flclempire
Member since 2004 • 4914 Posts
The "core" experience is the open world and the top notch graphics. Simple, kiddo.
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skrat_01

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#78 skrat_01
Member since 2007 • 33767 Posts
Because its design is not capable on consoles. Simple isnt it.
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dk_2007

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#79 dk_2007
Member since 2007 • 680 Posts

Can this be done?

1) porting Crysis so that even if the port doesnt match PC graphics, but the graphics are atleast superior enough to retain the wow factor

+

2) The game remains a non-linear first person shooter

If any of the above 2 is not fully implemented then we will simply have "Crysis:instincts" and I am sure that I will not like that port.

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Eyezonmii

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#80 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="McdonaIdsGuy"] :|,did i say that?NO!,but most people do that...McdonaIdsGuy
Umm, no they don't...forums don't count as the world...the majority also aren't like who, who can afford to play it on PC.....WOW!

How old are you? Because if you can afford a 1080p HDTV set and have all three consoles + games accesories etc..you can afford a high end PC...

so now the world evolves around me? I WISH....lol, i can have all that...i just wanted to see what crysis would be like on consoles. BUT OTHERS CAN'T or don't want to and rather a console version due to there personal tastes.
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Eyezonmii

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#81 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="skrat_01"]Because its design is not capable on consoles. Simple isnt it.

Nope, since any design can be toned down. Simple isn't it?
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skrat_01

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#82 skrat_01
Member since 2007 • 33767 Posts

RIIIIIGGGHTT, you say that but don't go into detail.....very smart. How do THOSE elements of cyrsis effect the CORE experience to that SUCH DEGREE? HUH? take your time. All that experience can be kept, while toned down...its possible. Eyezonmii
:?

No if you cut down those elements you would be cutting down the core experience considerably; which is the totally interactive, huge open levels that give you a high degree of freedom and approachability, and stunning technicals that realise all of this.

Thats it, sheesh.

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skrat_01

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#83 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]Because its design is not capable on consoles. Simple isnt it.Eyezonmii
Nope, since any design can be toned down. Simple isn't it?

No its design cant be toned down, it revolves around all these elements mentioned.

Read the post above.

Jeesh.

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McdonaIdsGuy

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#84 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="Eyezonmii"][QUOTE="McdonaIdsGuy"][QUOTE="Eyezonmii"] Umm, no they don't...forums don't count as the world...the majority also aren't like who, who can afford to play it on PC.....WOW!

How old are you? Because if you can afford a 1080p HDTV set and have all three consoles + games accesories etc..you can afford a high end PC...

so now the world evolves around me? I WISH....lol, i can have all that...i just wanted to see what crysis would be like on consoles. BUT OTHER CAN'T or don't want to and rather a console version due to there personal tastes.

No i'm not saying that,i'm just asking you a simple question..if you want crysis so much on consoles..since you think no everyone can afford it to play on PC...
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Eyezonmii

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#85 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="McdonaIdsGuy"][QUOTE="Eyezonmii"][QUOTE="McdonaIdsGuy"] How old are you? Because if you can afford a 1080p HDTV set and have all three consoles + games accesories etc..you can afford a high end PC...

so now the world evolves around me? I WISH....lol, i can have all that...i just wanted to see what crysis would be like on consoles. BUT OTHER CAN'T or don't want to and rather a console version due to there personal tastes.

No i'm not saying that,i'm just asking you a simple question..if you want crysis so much on consoles..since you think no everyone can afford it to play on PC...

i have, i even mentioned it in one of my replys...but i would like to see a console version to to me proffering consoles over PC..i would like to see what it would be like. Every other top PC game has been ported down with great results...why can't crysis?
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Doom_HellKnight

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#86 Doom_HellKnight
Member since 2005 • 12217 Posts
I suggest you look at AnnoyedDragon's post.
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granddogg

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#87 granddogg
Member since 2006 • 742 Posts
Technical reasons and maybe (just guessing here) Crytek arent whores and they actually care about the quality of their games rather than where they can make the most money? I know, its very unlikely, but its possible....II_Seraphim_II
Now did't crytek say they will never make a pc only game again? I gues it is about the money..
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Eyezonmii

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#88 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Eyezonmii"] RIIIIIGGGHTT, you say that but don't go into detail.....very smart. How do THOSE elements of cyrsis effect the CORE experience to that SUCH DEGREE? HUH? take your time. All that experience can be kept, while toned down...its possible. skrat_01

:?

No if you cut down those elements you would be cutting down the core experience considerably; which is the totally interactive, huge open levels that give you a high degree of freedom and approachability, and stunning technicals that realise all of this.

Thats it, sheesh.

you saying consoles can't handle all that at some degree? or at least a acceptable one? I don't care if it was much more linear...i can still experience the gameplay and story and single player elements of all those.
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aliblabla2007

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#89 aliblabla2007
Member since 2007 • 16756 Posts

RIIIIIGGGHTT, you say that but don't go into detail.....very smart. How do THOSE elements of cyrsis effect the CORE experience to that SUCH DEGREE? HUH? take your time. All that experience can be kept, while toned down...its possible. Eyezonmii

For example, one of Crysis's large maps is structured so that you can swim from one end of one side of a large island to another end across a distance of several dozen kilometres, and in some maps your actions on one end will affect the guys on the other end, who might respond. When you cut the level in, say, half (which still isn't small enough for the PS3, 1/2 a Crysis map = 300MB which > the PS3's RAM) most likely you can't swim to the other end anymore - cutting out a part of gameplay (shortcutting across huge distances) which Crysis had. Also, if the level is divided in two, your actions on your end will no longer be able to affect the other end, and mapwide dynamic actions was another feature that defined Crysis.

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anshul89

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#90 anshul89
Member since 2006 • 5705 Posts
Because a linear version of crysis wouldn't be fun :?
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skrat_01

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#91 skrat_01
Member since 2007 • 33767 Posts
I suggest you look at AnnoyedDragon's post.Doom_HellKnight
Agreed

Ok let's use pictures to explain this.

In the first picture is a cell streaming example, in the second Crysis.

With cell streaming small chunks of an area are loaded around the player (blue square), cells are loaded in and out of memory depending on the players position so they get the impression of a giant environment without needing gigabytes of memory. The yellow cells represent interactive content that is loaded and presented to the player, the white cells represent none loaded content that cannot be interacted with. Note there is an enemy in an unloaded cell, because consoles can only store 256mb of information in ram at any one time there isn't enough to load the cells were the second enemy is.

In Crysis no cells are streamed, a large map is dumped into memory with some objects being streamed in later. Because the whole map is basically in memory the player can interact with anything they can see, were in cell streaming they could only shoot the enemy on the right; using the method in Crysis they can also shoot the enemy on the upper left. In game play terms the right enemy may be approaching in a car while the left enemy may be way out at sea in a patrol boat, yet because of the way Crysis handles maps both are viable targets.

You get it now? Crysis would have to be converted to cell streaming to work on consoles, which would impact the players freedom and interactivity in the game.

AnnoyedDragon
This is the most well thought out post in the thread.
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Eyezonmii

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#92 Eyezonmii
Member since 2008 • 2145 Posts

Ok let's use pictures to explain this.

In the first picture is a cell streaming example, in the second Crysis.

With cell streaming small chunks of an area are loaded around the player (blue square), cells are loaded in and out of memory depending on the players position so they get the impression of a giant environment without needing gigabytes of memory. The yellow cells represent interactive content that is loaded and presented to the player, the white cells represent none loaded content that cannot be interacted with. Note there is an enemy in an unloaded cell, because consoles can only store 256mb of information in ram at any one time there isn't enough to load the cells were the second enemy is.

In Crysis no cells are streamed, a large map is dumped into memory with some objects being streamed in later. Because the whole map is basically in memory the player can interact with anything they can see, were in cell streaming they could only shoot the enemy on the right; using the method in Crysis they can also shoot the enemy on the upper left. In game play terms the right enemy may be approaching in a car while the left enemy may be way out at sea in a patrol boat, yet because of the way Crysis handles maps both are viable targets.

You get it now? Crysis would have to be converted to cell streaming to work on consoles, which would impact the players freedom and interactivity in the game.

AnnoyedDragon
so it would have to be downgraded...right? lol i see, nice..i didn't mention that or anything. (facepalm) Crysis can stll be enjoyed on consoles are some degree...much smaller one, YES...but who cares, the gameplay would be intact, story, missions...etc.
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dk_2007

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#93 dk_2007
Member since 2007 • 680 Posts
[QUOTE="skrat_01"]

[QUOTE="Eyezonmii"] RIIIIIGGGHTT, you say that but don't go into detail.....very smart. How do THOSE elements of cyrsis effect the CORE experience to that SUCH DEGREE? HUH? take your time. All that experience can be kept, while toned down...its possible. Eyezonmii

:?

No if you cut down those elements you would be cutting down the core experience considerably; which is the totally interactive, huge open levels that give you a high degree of freedom and approachability, and stunning technicals that realise all of this.

Thats it, sheesh.

you saying consoles can't handle all that at some degree? or at least a acceptable one? I don't care if it was much more linear...i can still experience the gameplay and story and single player elements of all those.

If you just want this then it can be done on PS2 as well.

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skrat_01

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#94 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

[QUOTE="Eyezonmii"] RIIIIIGGGHTT, you say that but don't go into detail.....very smart. How do THOSE elements of cyrsis effect the CORE experience to that SUCH DEGREE? HUH? take your time. All that experience can be kept, while toned down...its possible. Eyezonmii

:?

No if you cut down those elements you would be cutting down the core experience considerably; which is the totally interactive, huge open levels that give you a high degree of freedom and approachability, and stunning technicals that realise all of this.

Thats it, sheesh.

you saying consoles can't handle all that at some degree? or at least a acceptable one? I don't care if it was much more linear...i can still experience the gameplay and story and single player elements of all those.

No if it was 'more linear' or 'toned down' you would not experience the same gameplay or singleplayer elements.

A toned down version is a different version. You would have a different experience as a result - the core design values would have changed considerably to suit the hardware.

I understand the point you are raising, but you have to grasp how vital the technicals are in realising the design and core gameplay experience.

Taking those away compromises it.

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Eyezonmii

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#95 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Eyezonmii"] RIIIIIGGGHTT, you say that but don't go into detail.....very smart. How do THOSE elements of cyrsis effect the CORE experience to that SUCH DEGREE? HUH? take your time. All that experience can be kept, while toned down...its possible. aliblabla2007

For example, one of Crysis's large maps is structured so that you can swim from one end of one side of a large island to another end across a distance of several dozen kilometres, and in some maps your actions on one end will affect the guys on the other end, who might respond. When you cut the level in, say, half (which still isn't small enough for the PS3, 1/2 a Crysis map = 300MB which > the PS3's RAM) most likely you can't swim to the other end anymore - cutting out a part of gameplay (shortcutting across huge distances) which Crysis had. Also, if the level is divided in two, your actions on your end will no longer be able to affect the other end, and mapwide dynamic actions was another feature that defined Crysis.

well those parts can be reworked to something more basic then...i'm sure not every moment of a mission that has to be done..right?
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#96 Stoner-Pimp
Member since 2008 • 979 Posts

Because a linear version of crysis wouldn't be crysis, crysis is about freedom to do as you please, on consoles it would be go were i say as such it wouldn't be crysis anymore except in name only, what your asking is to remove all that makes crysis crysis and still call it crysis, whats the point then?.

No point i going furhter, you can't explain things to the ignorant.

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Eyezonmii

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#97 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="skrat_01"]:?

No if you cut down those elements you would be cutting down the core experience considerably; which is the totally interactive, huge open levels that give you a high degree of freedom and approachability, and stunning technicals that realise all of this.

Thats it, sheesh.

dk_2007

you saying consoles can't handle all that at some degree? or at least a acceptable one? I don't care if it was much more linear...i can still experience the gameplay and story and single player elements of all those.

If you just want this then it can be done on PS2 as well.

your not funny, you know it can't. Unless you want it with snes graphics.
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skrat_01

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#98 skrat_01
Member since 2007 • 33767 Posts

TC, by your own logic you could argue Metal Gear offers the same 'fundemental' experience as Metal Gear Solid.

Simply because the core gameplay is similar.

Of course as your sensibilities should tell you, the experience is dramatically different because of the technicals and design that is enhanced by it.

Ok?

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Eyezonmii

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#99 Eyezonmii
Member since 2008 • 2145 Posts

Because a linear version of crysis wouldn't be crysis, crysis is about freedom to do as you please, on consoles it would be go were i say as such it wouldn't be crysis anymore except in name only, what your asking is to remove all that makes crysis crysis and still call it crysis, whats the point then?.

No point i going furhter, you can't explain things to the ignorant.

Stoner-Pimp
so gameplay in crysis (shooting, moving, grabbing, powersuits) etc..isn't part of the experience, its just running around big areas? right.
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Eyezonmii

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#100 Eyezonmii
Member since 2008 • 2145 Posts

TC, by your own logic you could argue Metal Gear offers the same experience as Metal Gear Solid.

Simply because the core gameplay is similar.

Of course as your sensibilities should tell you, the experience is dramatically different because of the technicals and design that is enhanced by it.

Ok?

skrat_01
Nope, if Hideo had the ideas he did with MGS1 back in 1986...more could have been done...time is a factor...lol.