Why isn't Crysis on consoles yet?

This topic is locked from further discussion.

Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#101 kozzy1234
Member since 2005 • 35966 Posts

Ok let's use pictures to explain this.

In the first picture is a cell streaming example, in the second Crysis.

With cell streaming small chunks of an area are loaded around the player (blue square), cells are loaded in and out of memory depending on the players position so they get the impression of a giant environment without needing gigabytes of memory. The yellow cells represent interactive content that is loaded and presented to the player, the white cells represent none loaded content that cannot be interacted with. Note there is an enemy in an unloaded cell, because consoles can only store 256mb of information in ram at any one time there isn't enough to load the cells were the second enemy is.

In Crysis no cells are streamed, a large map is dumped into memory with some objects being streamed in later. Because the whole map is basically in memory the player can interact with anything they can see, were in cell streaming they could only shoot the enemy on the right; using the method in Crysis they can also shoot the enemy on the upper left. In game play terms the right enemy may be approaching in a car while the left enemy may be way out at sea in a patrol boat, yet because of the way Crysis handles maps both are viable targets.

You get it now? Crysis would have to be converted to cell streaming to work on consoles, which would impact the players freedom and interactivity in the game.

AnnoyedDragon

thread done/

Avatar image for McdonaIdsGuy
McdonaIdsGuy

3046

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 McdonaIdsGuy
Member since 2008 • 3046 Posts
why can't crysis? Eyezonmii
Why can't? Ok i tell you why because it still struggle running at high resolutions and framerates on high end PC, i get around 40/50fps on my pc and i can't still play the game with AA on..i play all my games at higher resolution with 4XAA and AF on and i get over 60fps...the game is really demanding technically...crysis warhead runs a lot better than the original but stills a demanding game,because everything in crysis is out this world,the physics,level of detail etc,on consoles the game would have to be heavily downgraded and it won't be the same..
Avatar image for Stoner-Pimp
Stoner-Pimp

979

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#103 Stoner-Pimp
Member since 2008 • 979 Posts
You just don't get it do you :D :D :D.
Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#104 kozzy1234
Member since 2005 • 35966 Posts
........... waits for all the beautiful crysis pictures to start being posted :P
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#105 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

TC, by your own logic you could argue Metal Gear offers the same experience as Metal Gear Solid.

Simply because the core gameplay is similar.

Of course as your sensibilities should tell you, the experience is dramatically different because of the technicals and design that is enhanced by it.

Ok?

Eyezonmii

Nope, if Hideo had the ideas he did with MGS1 back in 1986...more could have been done...time is a factor...lol.

Right.

So by your own logic there is no experience difference between MGS and MG; the core gameplay design is exactly the same.

Care to elaborate?

Avatar image for steve17989
steve17989

1020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#106 steve17989
Member since 2006 • 1020 Posts
[QUOTE="Stoner-Pimp"]

Because a linear version of crysis wouldn't be crysis, crysis is about freedom to do as you please, on consoles it would be go were i say as such it wouldn't be crysis anymore except in name only, what your asking is to remove all that makes crysis crysis and still call it crysis, whats the point then?.

No point i going furhter, you can't explain things to the ignorant.

Eyezonmii

so gameplay in crysis (shooting, moving, grabbing, powersuits) etc..isn't part of the experience, its just running around big areas? right.

Gameplay is ONE part of the experience. The Open world, detructability, large scale action, graphics/effects, game design etc make the rest of the experience. As I said before, if Crysis was getting a console port it would be a different game than the PC one. This is like talking to a brick wall...

Avatar image for Stoner-Pimp
Stoner-Pimp

979

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#107 Stoner-Pimp
Member since 2008 • 979 Posts
[QUOTE="steve17989"][QUOTE="Eyezonmii"][QUOTE="Stoner-Pimp"]

Because a linear version of crysis wouldn't be crysis, crysis is about freedom to do as you please, on consoles it would be go were i say as such it wouldn't be crysis anymore except in name only, what your asking is to remove all that makes crysis crysis and still call it crysis, whats the point then?.

No point i going furhter, you can't explain things to the ignorant.

so gameplay in crysis (shooting, moving, grabbing, powersuits) etc..isn't part of the experience, its just running around big areas? right.

Gameplay is ONE part of the experience. The Open world, detructability, large scale action, graphics/effects, game design etc make the rest of the experience. As I said before, if Crysis was getting a console port it would be a different game than the PC one. This is like talking to a brick wall...

Nah, a brick wall would understand by now :D.
Avatar image for aliblabla2007
aliblabla2007

16756

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#108 aliblabla2007
Member since 2007 • 16756 Posts
[QUOTE="aliblabla2007"]

[QUOTE="Eyezonmii"] RIIIIIGGGHTT, you say that but don't go into detail.....very smart. How do THOSE elements of cyrsis effect the CORE experience to that SUCH DEGREE? HUH? take your time. All that experience can be kept, while toned down...its possible. Eyezonmii

For example, one of Crysis's large maps is structured so that you can swim from one end of one side of a large island to another end across a distance of several dozen kilometres, and in some maps your actions on one end will affect the guys on the other end, who might respond. When you cut the level in, say, half (which still isn't small enough for the PS3, 1/2 a Crysis map = 300MB which > the PS3's RAM) most likely you can't swim to the other end anymore - cutting out a part of gameplay (shortcutting across huge distances) which Crysis had. Also, if the level is divided in two, your actions on your end will no longer be able to affect the other end, and mapwide dynamic actions was another feature that defined Crysis.

well those parts can be reworked to something more basic then...i'm sure not every moment of a mission that has to be done..right?

Those are fundamental gameplay elements of Crysis, man. Lower them, and what you get isn't Crysis anymore. By this point, I suspect you would simply reply that you'd settle for it; which brings me back to the original question of the topic. And whether or not you'll be alright with it, it doesn't mean Crytek would think the same.

Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#109 kozzy1234
Member since 2005 • 35966 Posts
It cant be done on consoles because you cant upgrade your ps3 or xbox360's graphics card and memory. Next Gen consoles will have the specs man, Next gen.
Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#110 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="Stoner-Pimp"]

Because a linear version of crysis wouldn't be crysis, crysis is about freedom to do as you please, on consoles it would be go were i say as such it wouldn't be crysis anymore except in name only, what your asking is to remove all that makes crysis crysis and still call it crysis, whats the point then?.

No point i going furhter, you can't explain things to the ignorant.

steve17989

so gameplay in crysis (shooting, moving, grabbing, powersuits) etc..isn't part of the experience, its just running around big areas? right.

Gameplay is ONE part of the experience. The Open world, detructability, large scale action, graphics/effects, game design etc make the rest of the experience. As I said before, if Crysis was getting a console port it would be a different game than the PC one. This is like talking to a brick wall...

where did i say it had to be the same..i'm getting the impression that Crysis can't be done at all on consoles while keeping somewhat of the experience, considering the great technical console games out there. I understand it won't be indentical and mentioned DOWNGRADE so many times....but people ignore it....but ALL THOSE ELEMENTS cyrsis is known for can be done on consoles, just with much less in scope and size.
Avatar image for JosamaBinEating
JosamaBinEating

248

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#111 JosamaBinEating
Member since 2008 • 248 Posts
Very good post by Annoyed Dragon. I'll add something else, which a lot of you may know anyway. CryEngine 2.0 could run on the consoles and provide the visuals you crave so much, if it were used for a corridor shooter. A corridor shooter however, is a far cry from Crysis. (very bad pun)
Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#112 AnnoyedDragon
Member since 2006 • 9948 Posts

so it would have to be downgraded...right? lol i see, nice..i didn't mention that or anything. (facepalm) Crysis can stll be enjoyed on consoles are some degree...much smaller one, YES...but who cares, the gameplay would be intact, story, missions...etc. Eyezonmii

Interactivity IS game play, the way players approach the game would be changed if everything you can see on the map wasn't interactive.

In Crysis I could use a rocket launcher to blow up a sniper tower long before I reached a base by road; causing visible physics damage, the sounding of alarms in the distance and seeing enemies mobilize through binoculars. In a console memory limited environment these would all be none interactive LOD objects.

Avatar image for dk_2007
dk_2007

680

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#113 dk_2007
Member since 2007 • 680 Posts
[QUOTE="dk_2007"][QUOTE="Eyezonmii"] you saying consoles can't handle all that at some degree? or at least a acceptable one? I don't care if it was much more linear...i can still experience the gameplay and story and single player elements of all those. Eyezonmii

If you just want this then it can be done on PS2 as well.

your not funny, you know it can't. Unless you want it with snes graphics.

I just replied to what you said. If you dont care that it is much more linear and just care about the gameplay, story and single player elements then it can be done on PS2 as well.

Ok, in anycase I give you a benefit of doubt and assume that you meant all that with current gen graphics? Again, in that case it can be done, but it will be "Crysis:instincts" and not Crysis. Moreover, there is also a significant cost involved in dowgrading a game and porting it to other platforms. Will it be profitable?

Given that Crysis was released in 2007 and we are in 2009. Majority of people, who wanted to, have already played Crysis and why will anyone buy a downgraded version of a game that is already available at discounted price now?

Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#114 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Eyezonmii"] so it would have to be downgraded...right? lol i see, nice..i didn't mention that or anything. (facepalm) Crysis can stll be enjoyed on consoles are some degree...much smaller one, YES...but who cares, the gameplay would be intact, story, missions...etc. AnnoyedDragon

Interactivity IS game play, the way players approach the game would be changed if everything you can see on the map wasn't interactive.

In Crysis I could use a rocket launcher to blow up a sniper tower long before I reached a base by road; causing visible physics damage, the sounding of alarms in the distance and seeing enemies mobilize through binoculars. In a console memory limited environment these would all be none interactive LOD objects.

and thats really needed to that level of degree...we can't shorten that while making it look dramatic...say killzone 2-wise..when blowing **** up?
Avatar image for Stoner-Pimp
Stoner-Pimp

979

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#115 Stoner-Pimp
Member since 2008 • 979 Posts
Good lord!, lol, you are good for a laugh i'll give you that.
Avatar image for granddogg
granddogg

742

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#116 granddogg
Member since 2006 • 742 Posts
It cant be done on consoles because you cant upgrade your ps3 or xbox360's graphics card and memory. Next Gen consoles will have the specs man, Next gen.kozzy1234
I hate to tell you this but it's got nothing to do with the GPU .....And as for the ram pc & consoles use ram very different ..
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#117 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="AnnoyedDragon"]

[QUOTE="Eyezonmii"] so it would have to be downgraded...right? lol i see, nice..i didn't mention that or anything. (facepalm) Crysis can stll be enjoyed on consoles are some degree...much smaller one, YES...but who cares, the gameplay would be intact, story, missions...etc. Eyezonmii

Interactivity IS game play, the way players approach the game would be changed if everything you can see on the map wasn't interactive.

In Crysis I could use a rocket launcher to blow up a sniper tower long before I reached a base by road; causing visible physics damage, the sounding of alarms in the distance and seeing enemies mobilize through binoculars. In a console memory limited environment these would all be none interactive LOD objects.

and thats really needed to that level of degree...we can't shorten that while making it look dramatic...say killzone 2-wise..when blowing **** up?

No because you would be changing the experience completely.......

Again, referencing my MGS v MG example.

Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#118 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="dk_2007"]

If you just want this then it can be done on PS2 as well.

dk_2007

your not funny, you know it can't. Unless you want it with snes graphics.

I just replied to what you said. If you dont care that it is much more linear and just care about the gameplay, story and single player elements then it can be done on PS2 as well.

Ok, in anycase I give you a benefit of doubt and assume that you meant all that with current gen graphics? Again, in that case it can be done, but it will be "Crysis:instincts" and not Crysis. Moreover, there is also a significant cost involved in dowgrading a game and porting it to other platforms. Will it be profitable?

Given that Crysis was released in 2007 and we are in 2009. Majority of people, who wanted to, have already played Crysis and why will anyone buy a downgraded version of a game that is already available at discounted price now?

willing to accept that, even said that earlier...guess people got to defensive and in the process BLIND.

with a crysis instinct...the expeience can still be had...to some degree, massive levels, destructablity, massive explosions, explorations ALA FARCRY2, tone down the wooden envrioments and such and BAM, you got it.

The story could still be told in the same fashion.

Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#119 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="AnnoyedDragon"]

Interactivity IS game play, the way players approach the game would be changed if everything you can see on the map wasn't interactive.

In Crysis I could use a rocket launcher to blow up a sniper tower long before I reached a base by road; causing visible physics damage, the sounding of alarms in the distance and seeing enemies mobilize through binoculars. In a console memory limited environment these would all be none interactive LOD objects.

skrat_01

and thats really needed to that level of degree...we can't shorten that while making it look dramatic...say killzone 2-wise..when blowing **** up?

No because you would be changing the experience completely.......

Again, referencing my MGS v MG example.

yeh, about that...i pwned you with that logic. :)
Avatar image for steve17989
steve17989

1020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#120 steve17989
Member since 2006 • 1020 Posts
[QUOTE="steve17989"][QUOTE="Eyezonmii"] so gameplay in crysis (shooting, moving, grabbing, powersuits) etc..isn't part of the experience, its just running around big areas? right. Eyezonmii

Gameplay is ONE part of the experience. The Open world, detructability, large scale action, graphics/effects, game design etc make the rest of the experience. As I said before, if Crysis was getting a console port it would be a different game than the PC one. This is like talking to a brick wall...

where did i say it had to be the same..i'm getting the impression that Crysis can't be done at all on consoles while keeping somewhat of the experience, considering the great technical console games out there. I understand it won't be indentical and mentioned DOWNGRADE so many times....but people ignore it....but ALL THOSE ELEMENTS cyrsis is known for can be done on consoles, just with much less in scope and size.

The scope and size is a PART of what makes Crysis what it is! You would have a different (and worse) experience of Crysis on consoles, a complete game redesign would be necessary to do what your saying. If consoles could get the same Crysis experience as on PC, Crytek wouldn've ported it by now, considering how much they like the PS3.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#121 skrat_01
Member since 2007 • 33767 Posts

You did nothing of the sort. You proved that you lack the abiltiy to recognise the change in experience depending on the hardware and design. [QUOTE="skrat_01"][QUOTE="Eyezonmii"][QUOTE="skrat_01"]

TC, by your own logic you could argue Metal Gear offers the same experience as Metal Gear Solid.

Simply because the core gameplay is similar.

Of course as your sensibilities should tell you, the experience is dramatically different because of the technicals and design that is enhanced by it.

Ok?

Eyezonmii

Nope, if Hideo had the ideas he did with MGS1 back in 1986...more could have been done...time is a factor...lol.

Right.

So by your own logic there is no experience difference between MGS and MG; the core gameplay design is exactly the same.

Care to elaborate?

Again, you never even replied to this. Care to prove that you are further incapable? Even of understanding?

If you dont have a willingness to learn or understand then you are proving you have an inability to.

Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#122 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="steve17989"]

Gameplay is ONE part of the experience. The Open world, detructability, large scale action, graphics/effects, game design etc make the rest of the experience. As I said before, if Crysis was getting a console port it would be a different game than the PC one. This is like talking to a brick wall...

steve17989

where did i say it had to be the same..i'm getting the impression that Crysis can't be done at all on consoles while keeping somewhat of the experience, considering the great technical console games out there. I understand it won't be indentical and mentioned DOWNGRADE so many times....but people ignore it....but ALL THOSE ELEMENTS cyrsis is known for can be done on consoles, just with much less in scope and size.

The scope and size is a PART of what makes Crysis what it is! You would have a different (and worse) experience of Crysis on consoles, a complete game redesign would be necessary to do what your saying. If consoles could get the same Crysis experience as on PC, Crytek wouldn've ported it by now, considering how much they like the PS3.

yes, that's why i said a DOWNGRADED one....i know everything would have to be toned down to a degree....thats fine, but the core gameplay can still be kept at a reasonable level. Like Farcry. You think devs now with the knownledge can't work around some of the stuff and give a SIMILAR experience..atleast in some fashion. I think so.
Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#123 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="skrat_01"] Nope, if Hideo had the ideas he did with MGS1 back in 1986...more could have been done...time is a factor...lol. skrat_01
Right.

So by your own logic there is no experience difference between MGS and MG; the core gameplay design is exactly the same.

Care to elaborate?

Again, you never even replied to this. Care to prove that you are further incapable? Even of understanding?

MG could offer the same experience, but in a much degraded level, you think half the ideas hideo knows now and if he did then wouldn't have made it in the game in some form? Over time he got new ideas, hardware isn't always a factor when adding something new in. Take a look at some of the games after his. btw that logic is flawed...expecially with what we're debating about now...and considering whats already been done on consoles with prior HEAVY PC TITLES. Unless your a DEVELOPER...you can't shoot down my claims. sorry.
Avatar image for steve17989
steve17989

1020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#124 steve17989
Member since 2006 • 1020 Posts
[QUOTE="steve17989"][QUOTE="Eyezonmii"] where did i say it had to be the same..i'm getting the impression that Crysis can't be done at all on consoles while keeping somewhat of the experience, considering the great technical console games out there. I understand it won't be indentical and mentioned DOWNGRADE so many times....but people ignore it....but ALL THOSE ELEMENTS cyrsis is known for can be done on consoles, just with much less in scope and size. Eyezonmii

The scope and size is a PART of what makes Crysis what it is! You would have a different (and worse) experience of Crysis on consoles, a complete game redesign would be necessary to do what your saying. If consoles could get the same Crysis experience as on PC, Crytek wouldn've ported it by now, considering how much they like the PS3.

yes, that's why i said a DOWNGRADED one....i know everything would have to be toned down to a degree....thats fine, but the core gameplay can still be kept at a reasonable level. Like Farcry. You think devs now with the knownledge can't work around some of the stuff and give a SIMILAR experience..atleast in some fashion. I think so.

It would have to be redesigned to the point where it wouldn't resemble Crysis on the PC at all! Why is that so hard to understand?

Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#125 Eyezonmii
Member since 2008 • 2145 Posts
i'm done, none of you can back up your claims...or shoot down mine with proof. So far with the past heavy PC titles being able to be ported and still keep the overall core gameplay, i don't see why Crysis can't be done to a degree. Far Cry 2 is a great example.
Avatar image for IndianaJosh
IndianaJosh

5159

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#126 IndianaJosh
Member since 2003 • 5159 Posts
[QUOTE="skrat_01"][QUOTE="Eyezonmii"]Right.

So by your own logic there is no experience difference between MGS and MG; the core gameplay design is exactly the same.

Care to elaborate?

Eyezonmii
Again, you never even replied to this. Care to prove that you are further incapable? Even of understanding?

MG could offer the same experience, but in a much degraded level, you think half the ideas hideo knows now and if he did then wouldn't have made it in the game in some form? Over time he got new ideas, hardware isn't always a factor when adding something new in. Take a look at some of the games after his. btw that logic is flawed...expecially with what we're debating about now...and considering whats already been done on consoles with prior HEAVY PC TITLES. Unless your a DEVELOPER...you can't shoot down my claims. sorry.



Unless you're a developer, you can't back up your claims either, which you've failed to do throughout this entire thread. Eyezonmii, have you even played Crysis?
Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#127 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="steve17989"]

The scope and size is a PART of what makes Crysis what it is! You would have a different (and worse) experience of Crysis on consoles, a complete game redesign would be necessary to do what your saying. If consoles could get the same Crysis experience as on PC, Crytek wouldn've ported it by now, considering how much they like the PS3.

steve17989

yes, that's why i said a DOWNGRADED one....i know everything would have to be toned down to a degree....thats fine, but the core gameplay can still be kept at a reasonable level. Like Farcry. You think devs now with the knownledge can't work around some of the stuff and give a SIMILAR experience..atleast in some fashion. I think so.

It would have to be redesigned to the point where it wouldn't resemble Crysis on the PC at all! Why is that so hard to understand?

At all? AT ALL? yeh right. it isn't hard to understand...but each of cyrsis's elements could be done to some degree...and still keep the some what same experience. You all make it sound like Crysis is all about LEVEL SIZE and killing that size...kills the crysis experience...thats crock.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#128 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="Eyezonmii"]Right.

So by your own logic there is no experience difference between MGS and MG; the core gameplay design is exactly the same.

Care to elaborate?

Eyezonmii
Again, you never even replied to this. Care to prove that you are further incapable? Even of understanding?

MG could offer the same experience, but in a much degraded level, you think half the ideas hideo knows now and if he did then wouldn't have made it in the game in some form? Over time he got new ideas, hardware isn't always a factor when adding something new in. Take a look at some of the games after his. btw that logic is flawed...expecially with what we're debating about now...and considering whats already been done on consoles with prior HEAVY PC TITLES. Unless your a DEVELOPER...you can't shoot down my claims. sorry.

Right. New ideas? The only way MGS could have been realised is with the Playstations hardware - to make the game look and feel like an interactive movie. This logic is not flawed at all. You say you can replecate the same experience of a game, on worse hardware, if you 'tone it down'. Fact is you are not replecating the same experience at all, you are creating a different one. And on that not im a budding designer too...... Besides your claims? They were "shot down" long ago. There are two pages in this thread full of counter evidence, you are just choosing to ignore it in favour of your own thoughts - which you ignore the flaws in. If you are not going to listen to everyone posting in your thread, then whats the point of even trying to communicate with you. People are better off reasoning elsewhere, then preaching to someone who asked a question , had it answered - then REFUSED to accept it, in favour of their own misunderstandings.
Avatar image for IndianaJosh
IndianaJosh

5159

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#129 IndianaJosh
Member since 2003 • 5159 Posts
[QUOTE="Eyezonmii"] Far Cry 2 is a great example.

Far Cry 2 is in no way a "heavy" game on PC. It's a pretty lame game actually.
Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#130 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="skrat_01"]Again, you never even replied to this. Care to prove that you are further incapable? Even of understanding?IndianaJosh
MG could offer the same experience, but in a much degraded level, you think half the ideas hideo knows now and if he did then wouldn't have made it in the game in some form? Over time he got new ideas, hardware isn't always a factor when adding something new in. Take a look at some of the games after his. btw that logic is flawed...expecially with what we're debating about now...and considering whats already been done on consoles with prior HEAVY PC TITLES. Unless your a DEVELOPER...you can't shoot down my claims. sorry.



Unless you're a developer, you can't back up your claims either, which you've failed to do throughout this entire thread. Eyezonmii, have you even played Crysis?

Prior Heavy PC titles that have managed to make it to consoles.....is good enough evidence of it being possible, JOSHY. its better than the rest of you claiming it can't be done AT ALL, concerning cyrsis's overall experience.
Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#131 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="IndianaJosh"][QUOTE="Eyezonmii"] Far Cry 2 is a great example.

Far Cry 2 is in no way a "heavy" game on PC. It's a pretty lame game actually.

Thats not what the other guy said.....the console version looks phenomenal. In size, graphics, sheer detail and draw distance.
Avatar image for Brainkiller05
Brainkiller05

28954

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#132 Brainkiller05
Member since 2005 • 28954 Posts
If this, if that, but etc. etc. The game would look god awful and have to be modified so much it wouldn't be Crysis any more.
Avatar image for IndianaJosh
IndianaJosh

5159

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#134 IndianaJosh
Member since 2003 • 5159 Posts
[QUOTE="IndianaJosh"][QUOTE="Eyezonmii"] MG could offer the same experience, but in a much degraded level, you think half the ideas hideo knows now and if he did then wouldn't have made it in the game in some form? Over time he got new ideas, hardware isn't always a factor when adding something new in. Take a look at some of the games after his. btw that logic is flawed...expecially with what we're debating about now...and considering whats already been done on consoles with prior HEAVY PC TITLES. Unless your a DEVELOPER...you can't shoot down my claims. sorry. Eyezonmii


Unless you're a developer, you can't back up your claims either, which you've failed to do throughout this entire thread. Eyezonmii, have you even played Crysis?

Prior Heavy PC titles that have managed to make it to consoles.....is good enough evidence of it being possible, JOSHY. its better than the rest of you claiming it can't be done AT ALL, concerning cyrsis's overall experience.



Except no, no it's not. You think that's evidence? Let's hope you never become a lawyer. Evidence is facts, not unrelated comparisons.
Avatar image for IndianaJosh
IndianaJosh

5159

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#135 IndianaJosh
Member since 2003 • 5159 Posts
[QUOTE="IndianaJosh"][QUOTE="Eyezonmii"] Far Cry 2 is a great example. Eyezonmii
Far Cry 2 is in no way a "heavy" game on PC. It's a pretty lame game actually.

Thats not what the other guy said.....the console version looks phenomenal. In size, graphics, sheer detail and draw distance.



Trust me, it isn't half the game Crysis is.
Avatar image for Brainkiller05
Brainkiller05

28954

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#136 Brainkiller05
Member since 2005 • 28954 Posts
Why ask a question if when it gets answered you're going to ignore it or reply with a post which shows no common sense.
Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#137 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="IndianaJosh"]

Unless you're a developer, you can't back up your claims either, which you've failed to do throughout this entire thread. Eyezonmii, have you even played Crysis?IndianaJosh
Prior Heavy PC titles that have managed to make it to consoles.....is good enough evidence of it being possible, JOSHY. its better than the rest of you claiming it can't be done AT ALL, concerning cyrsis's overall experience.



Except no, no it's not. You think that's evidence? Let's hope you never become a lawyer. Evidence is facts, not unrelated comparisons.

and where is your facts? lol....at least i have some proof or evidence of it being possible. With the tech/tools and experience devs have now and all the shortcuts, tricks that can be applied to give a similar experience...its likely, to keep the same experience to a degree, not kill it entirely. Sorry.
Avatar image for aliblabla2007
aliblabla2007

16756

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#138 aliblabla2007
Member since 2007 • 16756 Posts
Seriously, does this guy ever take his hands off his ears?
Avatar image for steve17989
steve17989

1020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#139 steve17989
Member since 2006 • 1020 Posts
[QUOTE="steve17989"][QUOTE="Eyezonmii"] yes, that's why i said a DOWNGRADED one....i know everything would have to be toned down to a degree....thats fine, but the core gameplay can still be kept at a reasonable level. Like Farcry. You think devs now with the knownledge can't work around some of the stuff and give a SIMILAR experience..atleast in some fashion. I think so. Eyezonmii

It would have to be redesigned to the point where it wouldn't resemble Crysis on the PC at all! Why is that so hard to understand?

At all? AT ALL? yeh right. it isn't hard to understand...but each of cyrsis's elements could be done to some degree...and still keep the some what same experience. You all make it sound like Crysis is all about LEVEL SIZE and killing that size...kills the crysis experience...thats crock.

You would have to tone down those elements so much that it wouldn't resemble Crysis at all. All you'll get is a Crysis Instincts, and that sure as hell wouldn't be Crysis.

Avatar image for steve17989
steve17989

1020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#140 steve17989
Member since 2006 • 1020 Posts

Seriously, does this guy ever take his hands off his ears?aliblabla2007

Doesn't seem like it. He's stuck in his cocoon of idiocy.

Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#141 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="steve17989"]

It would have to be redesigned to the point where it wouldn't resemble Crysis on the PC at all! Why is that so hard to understand?

steve17989

At all? AT ALL? yeh right. it isn't hard to understand...but each of cyrsis's elements could be done to some degree...and still keep the some what same experience. You all make it sound like Crysis is all about LEVEL SIZE and killing that size...kills the crysis experience...thats crock.

You would have to tone down those elements so much that it wouldn't resemble Crysis at all. All you'll get is a Crysis Instincts, and that sure as hell wouldn't be Crysis.

why not? since SIZE is the major issue here...i don't see why a INSTINCT version can't shadow the experience in a lesser degree.
Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#142 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="aliblabla2007"]Seriously, does this guy ever take his hands off his ears?steve17989

Doesn't seem like it. He's stuck in his cocoon of idiocy.

we debating here or trying to make E-friends?
Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#143 AnnoyedDragon
Member since 2006 • 9948 Posts
Ok here is the CEO of Crytek pretty much saying what we have all said, if this doesn't do it nothing will.
Avatar image for steve17989
steve17989

1020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#144 steve17989
Member since 2006 • 1020 Posts
[QUOTE="steve17989"][QUOTE="Eyezonmii"] At all? AT ALL? yeh right. it isn't hard to understand...but each of cyrsis's elements could be done to some degree...and still keep the some what same experience. You all make it sound like Crysis is all about LEVEL SIZE and killing that size...kills the crysis experience...thats crock. Eyezonmii

You would have to tone down those elements so much that it wouldn't resemble Crysis at all. All you'll get is a Crysis Instincts, and that sure as hell wouldn't be Crysis.

why not? since SIZE is the major issue here...i don't see why a INSTINCT version can't shadow the experience in a lesser degree.

Size isn't the only issue. Lighting, physics, textures, foliage, destructability, number of enemy's etc would all have to be redone or toned down, ending up as a linear shooter that features nanotech armour. BTW, Crysis's open world is part of the gameplay.

Avatar image for steve17989
steve17989

1020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#145 steve17989
Member since 2006 • 1020 Posts
[QUOTE="steve17989"]

[QUOTE="aliblabla2007"]Seriously, does this guy ever take his hands off his ears?Eyezonmii

Doesn't seem like it. He's stuck in his cocoon of idiocy.

we debating here or trying to make E-friends?

So I can't agree with someone without being ridiculed?

Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#146 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="steve17989"]

Doesn't seem like it. He's stuck in his cocoon of idiocy.

steve17989

we debating here or trying to make E-friends?

So I can't agree with someone without being ridiculed?

pretty much....stay focused...you haven't done much to convince me or given proof or any solid evidence to suggest what i say isn't possible.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#147 skrat_01
Member since 2007 • 33767 Posts

you haven't done much to convince me or given proof or any solid evidence to suggest what i say isn't possible. Eyezonmii
There is more than enough here from everyone to show how gross your inability to listen to anyone else other than yourself is.

A whole threads worth.

Avatar image for Leejjohno
Leejjohno

13897

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#148 Leejjohno
Member since 2005 • 13897 Posts

Even on low it wouldn't work very well.

Stick to far cry because that's as good as it will get for console gamers.

Avatar image for Eyezonmii
Eyezonmii

2145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#149 Eyezonmii
Member since 2008 • 2145 Posts
Ok here is the CEO of Crytek pretty much saying what we have all said, if this doesn't do it nothing will.AnnoyedDragon
dated 07, (by now tools and knowledge of hardware have changedi He is also hyping it up a bit to get people more interested. srsly, that doesn't disapproved anything, since i've mentioned it being DOWNGRADED enough to make it happen on consoles....those ISSUE he states can still be had and enjoyed somewhat at a reasonable level.. some .console games have already done it to some degree. sorry.
Avatar image for steve17989
steve17989

1020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#150 steve17989
Member since 2006 • 1020 Posts
[QUOTE="steve17989"][QUOTE="Eyezonmii"] we debating here or trying to make E-friends? Eyezonmii

So I can't agree with someone without being ridiculed?

pretty much....stay focused...you haven't done much to convince me or given proof or any solid evidence to suggest what i say isn't possible.

I never said it isn't possible, I've always said that if Crysis was to get a console port, It would have to be redesigned and toned down to the point where it doesn't resemble Crysis at all! This Developer interview (courtesy of AnnoyedDragon) CONFIRMS what I'm saying!