Why isn't Crysis on consoles yet?

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DAZZER7

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#301 DAZZER7
Member since 2004 • 2422 Posts

OK, how on earth would a console do levels like onslaught and assault?

Before we go any further, we need to establish one point. It is that, as I am sure many of you consolke fans have read, Crysis is defined by it's large open environments. Assult, you start off with a huge battle. You look off into the distance and there is a whole war going on. You have some objectives to take out some AA vehicles. You basically choose your own route through this warzone going on. The are little villages, you go via the road or across the water or a combination of both. You can take the AA guns out in any particular order. Once you have done that you then take down a frigate in the harbor.

The point I am trying to make is that, how on earth could you scale that down??? I mean, sure we've already talked about how the visuals can be scaled down but how could you break a huge battlefield like that down into sections.

If you reduce all the chaos and number of units in the level then it is no longer a warzone....right?

If you reduce the size of the level then you change how it plays, i.e. you dont have a battlefield again...right?

I mean, sure if you really wanted to you could make the game play something like Call of Duty's battles or similar shooters but, I think you would agree, you would be changing the game so much it would no longer be what we appreciate as Crysis. Seriously, it would still have the same name probably but is this what you consolites would want?

No matter how you spin it, you cannot have game like crysis on consoles. The best way I can put it is:

Crysis = scale x physics x no.of units + graphics

In that equation, you can take scale down the graphics but when you take out the other 3 components, you're changing the game into a different experience. PC gamers can reduce the graphics down to low levels but you can't scale down a level like Assault! Play it and you will see why!

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JosamaBinEating

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#302 JosamaBinEating
Member since 2008 • 248 Posts
How Big Is A Crysis Map? That is an example of the demo map, and how large it is. The other maps, like Onslaught and Assault that have just been mentioned, are even more impressive, and more 'full'.
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w0lfbreeder

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#303 w0lfbreeder
Member since 2007 • 426 Posts
it's not only the graphics cards in the consoles that would hold them back, but the amount of ram in each.
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swazidoughman

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#304 swazidoughman
Member since 2008 • 3520 Posts

[QUOTE="swazidoughman"]Crysis is not open, the levels are large, but it's still linear a to bVandalvideo
Not really. The side missions allow for sidetracking, and you can take any route you want to towards an objective. I mean, relatively speaking, the game is a lot less linear than other shooters that are currently out. It gives a lot more freedom and the game is a lot more dynamic.

Those side objectives where just covering up the a to b nature of the game.

You can complete all of those objectives, but the level isn't done until you get to point b, no exceptions.

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-Master_St3ve-

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#305 -Master_St3ve-
Member since 2007 • 1421 Posts
[QUOTE="Eyezonmii"]i'm done, none of you can back up your claims...or shoot down mine with proof. So far with the past heavy PC titles being able to be ported and still keep the overall core gameplay, i don't see why Crysis can't be done to a degree. Far Cry 2 is a great example.

This whole thread is full of examples. They've been proving this wrong sine the thread started. I can't believe the thread even got this long. You keep saying that it's possible and they keep proving it wrong. Your the one not listening to what people have been saying.
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Vandalvideo

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#306 Vandalvideo
Member since 2003 • 39655 Posts
Those side objectives where just covering up the a to b nature of the game.You can complete all of those objectives, but the level isn't done until you get to point b, no exceptions.swazidoughman
Those side objectives, nevertheless, allow you to stray from the path. How you go about doing anything in the game is entirely up to you. The method in which one plays the game is entirely dynamic. Whether or not you go stealth, rambo, smart, or many other methods it really is all up to you. In terms of linearity of gameplay, Crysis is probably one of the least linear shooters in awhile.
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deactivated-5b1e62582e305

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#307 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts
Because Crysis is very different than your run-of-the-mill linear FPS and consoles would struggle running levels like Assault on the lowest settings.
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YearoftheSnake5

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#308 YearoftheSnake5
Member since 2005 • 9731 Posts
THIS gen can't handle Crysis. The graphics aren't exactly the problem. The 360 and PS3 could likely handle the visuals, but when you combine that with the advanced AI, physics, and scale of the maps, they just can't handle Crysis.
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fatzebra

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#309 fatzebra
Member since 2005 • 1470 Posts
[QUOTE="aliblabla2007"][QUOTE="Eyezonmii"] so cut the size down, i recall Farcry 2 on consoles having MASSIVE levels, while holding up everything it great and top form (graphics, etc)Eyezonmii

Cut the map size down, and then you get Crysis: Instincts, not pure Crysis. If Crysis were a linear, Call-of-Duty esque type small-level FPS game, then you could sacrifice visuals to port it over, but Crysis isn't Call of Duty.

wait so your every inch of crysis levels have something to do with an objective or story? YEH RIGHT. Some useless areas can be scaled down, same goes with the ammount of chaos on screen, explosions..etc..its possible.

Actually, they do. That is why Crysis is great.
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lowe0

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#310 lowe0
Member since 2004 • 13692 Posts

I'm not sure I see the point. Why not play FarCry 2 or GTA IV, games with huge, open worlds that already exist on 360 and PS3, instead of asking for a port from a developer that doesn't know the first thing about console games?

Or, wait for RAGE - I have a lot more faith in Carmack's ability to deliver open-world gameplay without compromise, and id is designing from the ground up for both consoles and PCs.

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Vandalvideo

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#311 Vandalvideo
Member since 2003 • 39655 Posts
Or, wait for RAGE - I have a lot more faith in Carmack's ability to deliver open-world gameplay without compromise, and id is designing from the ground up for both consoles and PCs.lowe0
*Scratches his head* What was their last big singleplayer project that had a huge, sprawling overworld?
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agentfred

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#312 agentfred
Member since 2003 • 5666 Posts

*Scratches his head* What was their last big singleplayer project that had a huge, sprawling overworld?Vandalvideo
Pffft. Obviously Doom 3. Those corridors were enormous, and in no way linear.

:P

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lowe0

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#313 lowe0
Member since 2004 • 13692 Posts
[QUOTE="lowe0"]Or, wait for RAGE - I have a lot more faith in Carmack's ability to deliver open-world gameplay without compromise, and id is designing from the ground up for both consoles and PCs.Vandalvideo
*Scratches his head* What was their last big singleplayer project that had a huge, sprawling overworld?

Who cares? Carmack's a programming god. There's nothing the man can't accomplish.
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dgsag

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#314 dgsag
Member since 2005 • 6760 Posts
[QUOTE="Vandalvideo"][QUOTE="lowe0"]Or, wait for RAGE - I have a lot more faith in Carmack's ability to deliver open-world gameplay without compromise, and id is designing from the ground up for both consoles and PCs.lowe0
*Scratches his head* What was their last big singleplayer project that had a huge, sprawling overworld?

Who cares? Carmack's a programming god. There's nothing the man can't accomplish.

Hence the reason his last few games ran like crap on consoles? He has as much experience with this gen of consoles as Crytek does: none.
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Vandalvideo

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#315 Vandalvideo
Member since 2003 • 39655 Posts
Who cares? Carmack's a programming god. There's nothing the man can't accomplish.lowe0
Well, I mean their collective experience of outdoor environments includes Quake Wars, which had that one level with that one tree in it. Loved that one tree. Poor little tree, all on its lonesome.
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deactivated-57af49c27f4e8

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#316 deactivated-57af49c27f4e8
Member since 2005 • 14149 Posts
i've heard it said here before already: crysis has open worlds and lots of things on screen. so games like it won't be seen on consoles until next gen. unless dead island turns out but i'm skeptical and it seems to have worse graphics (probably cuz 360 is lead platform)
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lowe0

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#317 lowe0
Member since 2004 • 13692 Posts
[QUOTE="dgsag"][QUOTE="lowe0"][QUOTE="Vandalvideo"] *Scratches his head* What was their last big singleplayer project that had a huge, sprawling overworld?

Who cares? Carmack's a programming god. There's nothing the man can't accomplish.

Hence the reason his last few games ran like crap on consoles? He has as much experience with this gen of consoles as Crytek does: none.

Setting aside Doom 3 (an Xbox 1 game? get real), you have a quickie launch port of a 3rd-party PC game, and a port of a 3rd-party PC game. If you're trying to tell me how id will do with an in-house project built from the ground up to run on consoles, you might want to find an example that id actually had something to do with, instead of just licensing the technology.
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Vandalvideo

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#318 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="lowe0"] Setting aside Doom 3 (an Xbox 1 game? get real), you have a quickie launch port of a 3rd-party PC game, and a port of a 3rd-party PC game. If you're trying to tell me how id will do with an in-house project built from the ground up to run on consoles, you might want to find an example that id actually had something to do with, instead of just licensing the technology.

Well. Unreal II: The Awakening sucked total....it sucked really bad.
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ArisShadows

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#319 ArisShadows
Member since 2004 • 22784 Posts
If Crysis came to a console, it would lack the reasons why it was made in the first place, it took elements from the PC tech side of things that a console of this generation couldn't really do and that what Crysis is.
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#320 dgsag
Member since 2005 • 6760 Posts
[QUOTE="dgsag"][QUOTE="lowe0"]Who cares? Carmack's a programming god. There's nothing the man can't accomplish.lowe0
Hence the reason his last few games ran like crap on consoles? He has as much experience with this gen of consoles as Crytek does: none.

Setting aside Doom 3 (an Xbox 1 game? get real), you have a quickie launch port of a 3rd-party PC game, and a port of a 3rd-party PC game. If you're trying to tell me how id will do with an in-house project built from the ground up to run on consoles, you might want to find an example that id actually had something to do with, instead of just licensing the technology.

You just proved my point: Carmack and id have no experience working with this gen of consoles. And frankly, Crytek are known for much more impressive games and graphics - (Far Cry vs Doom 3)
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#321 agentfred
Member since 2003 • 5666 Posts
Setting aside Doom 3 (an Xbox 1 game? get real), you have a quickie launch port of a 3rd-party PC game, and a port of a 3rd-party PC game. If you're trying to tell me how id will do with an in-house project built from the ground up to run on consoles, you might want to find an example that id actually had something to do with, instead of just licensing the technology.lowe0
I'm holding out hope that Rage will be amazing, but the last id-quality game id has actually made was almost a decade ago. How can you be so sure that Carmack still has what it takes?
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lowe0

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#322 lowe0
Member since 2004 • 13692 Posts
You just proved my point: Carmack and id have no experience working with this gen of consoles. And frankly, Crytek are known for much more impressive games and graphics - (Far Cry vs Doom 3)dgsag
Huh? Doom 3 looked fantastic. Far Cry looked great and all, but Doom 3 was just... holy freaking crap. (I played them at 1280x1024 on an Athlon 64 3000+ and a Geforce 6800GT.) I'll trust Carmack's skills in graphics programming over anyone else's, any day.
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swazidoughman

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#323 swazidoughman
Member since 2008 • 3520 Posts

[QUOTE="swazidoughman"]Those side objectives where just covering up the a to b nature of the game.You can complete all of those objectives, but the level isn't done until you get to point b, no exceptions.Vandalvideo
Those side objectives, nevertheless, allow you to stray from the path. How you go about doing anything in the game is entirely up to you. The method in which one plays the game is entirely dynamic. Whether or not you go stealth, rambo, smart, or many other methods it really is all up to you. In terms of linearity of gameplay, Crysis is probably one of the least linear shooters in awhile.

Not really dynamic.

When I played through it I was usually using stealth, and it's pretty obvious that the levels where leaning more towards stealth.

And it's still a lineart a to b shooter.

An open shooter is something more like STALKER.

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Vandalvideo

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#324 Vandalvideo
Member since 2003 • 39655 Posts
Not really dynamic.When I played through it I was usually using stealth, and it's pretty obvious that the levels where leaning more towards stealth.And it's still a lineart a to b shooter.An open shooter is something more like STALKER.swazidoughman
Using your definition, practically ever last game ever out is linear. I mean you're going from an objective to another objective. Where the game becomes dynamic is when you have options to perform these however you want to, and with this vast world added on, the options are nearly limitless. The design of Crysis allows you to go at any scenario however you want to, which is why the game is truly dynamic and not linear. No matter how many times you replay the game, no two gun scenarios will ever be the same. That is why the game is an open shooter.
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Stoner-Pimp

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#325 Stoner-Pimp
Member since 2008 • 979 Posts
Why oh why do people keep replying to this thread? Brick wall (i swear that's his name to me from now on) has left, he aint been here all day, let the thread die, it aint no fun anymore!.
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xXSecksXx

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#327 xXSecksXx
Member since 2007 • 468 Posts

[QUOTE="Brainkiller05"]Well then, kinda turning the tables here TC- Alright, perhaps we're all wrong ( :lol: )... then, what is the reason why Crysis isn't on consoles yet? Eyezonmii
Developers are PC fanboys. Time and Money is an issue...and wasn't it rumoured to be in the works on the PS3 if they find a team?

Wrong, Developers are money fanboys. Crysis generates WOW factor by it's beautiful graphics and it's sheer scale. If it's ported to consoles it won't have any of those anymore, It'll just be another generic FPS shooter. Don't you think if Crytek thought crysis would be a big hit on consoles they would have ported it way earlier already? It's not, and will never be, that's why they didn't bother with it, it simply won't generate enough WOW factor because it's been heavily toned down.

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naruto7777

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#328 naruto7777
Member since 2007 • 8059 Posts
because the console would burst into flames, litterally
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imprezawrx500

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#329 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="aliblabla2007"]

[QUOTE="Eyezonmii"]didn't i just say imply a DOWNGRADED VERSION? DERR, it can't run its current form, but it can if things can be stripped down as many PC to console games have done...why is crysis an exception? Eyezonmii

That's not what the "design" means. Sure, cut the visuals down to medium and you'd get visuals that your HD consoles could run at a steady 20-30 FPS - but Crysis maps are massive - they use up more RAM per map (about 600 megs) than a HD console's RAM and VRAM combined (256 each for PS3, unified 512 for Xbox 360). Cut down the map size to the point where a console can run it, and it's not Crysis anymore.

so cut the size down, i recall Farcry 2 on consoles having MASSIVE levels, while holding up everything it great and top form (graphics, etc)

except. it was not the same as fc on pc and the levels were no where near the size. the pc version had no spawning while the console version had spawning enemies. it makes a big difference. fc2 worked on consoles since the enimes re appear 10 seconds after you go away while in crysis it remembers they are dead and all enimes are loaded at the start. just face it if you want crysis you need a pc
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death919

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#330 death919
Member since 2004 • 4724 Posts
Don't worry console owners, you aren't missing much. It's the type of game where you get the really good computer and wanna see what a great game looks like on it, so you install Crysis and play it for 10 minutes, say "yaaay, Crysis, good graphics", then put away and never play again. There are much better shooters out there, both for PC and for consoles.
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Emaldon69

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#331 Emaldon69
Member since 2009 • 59 Posts

Crysis = paid exclusive

It'll be on Xbox eventually, it has more than enough power since the resolution would be under 720p.

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Lto_thaG

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#332 Lto_thaG
Member since 2006 • 22611 Posts
[QUOTE="Emaldon69"]

Crysis = paid exclusive

It'll be on Xbox eventually, it has more than enough power since the resolution would be under 720p.

What makes you say Crytek will put money in 'porting' over Crysis to a console?
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#333 Killfox
Member since 2004 • 6666 Posts
[QUOTE="Emaldon69"]

Crysis = paid exclusive

It'll be on Xbox eventually, it has more than enough power since the resolution would be under 720p.

Maybe you should actually look into what makes crysis a great game. You simply cant just downgrade it. Did you even read any of this thread???
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DragonfireXZ95

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#334 DragonfireXZ95
Member since 2005 • 26717 Posts
[QUOTE="death919"]Don't worry console owners, you aren't missing much. It's the type of game where you get the really good computer and wanna see what a great game looks like on it, so you install Crysis and play it for 10 minutes, say "yaaay, Crysis, good graphics", then put away and never play again. There are much better shooters out there, both for PC and for consoles.

Gee, I didn't know that everyone had the same opinion as you. It's pretty much the same for WoW though, console gamers aren't missing much.
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Emaldon69

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#335 Emaldon69
Member since 2009 • 59 Posts
[QUOTE="Emaldon69"]

Crysis = paid exclusive

It'll be on Xbox eventually, it has more than enough power since the resolution would be under 720p.

Lto_thaG

What makes you say Crytek will put money in 'porting' over Crysis to a console?

It most likely sell a lot more if it were on a console.

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shadow_hosi

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#336 shadow_hosi
Member since 2006 • 9543 Posts

Crysis = paid exclusive

It'll be on Xbox eventually, it has more than enough power since the resolution would be under 720p.

Emaldon69
no, the consoles don't have even close to the ram needed to run crysis. the levels are to large and there is far to much going on, both on and off screen call it a 'payed exclusive' all you want, your wrong. maby there will be a waterd down port next gen, maby next gen consoles will be able to stack up to PCs that were around 2 years ago, who knows.
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Emaldon69

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#337 Emaldon69
Member since 2009 • 59 Posts
[QUOTE="Emaldon69"]

Crysis = paid exclusive

It'll be on Xbox eventually, it has more than enough power since the resolution would be under 720p.

Killfox

Maybe you should actually look into what makes crysis a great game. You simply cant just downgrade it. Did you even read any of this thread???

It wouldn't be unplayable, but just have everything go at a smaller resolution.

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Lto_thaG

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#338 Lto_thaG
Member since 2006 • 22611 Posts
[QUOTE="Emaldon69"][QUOTE="Lto_thaG"][QUOTE="Emaldon69"]

Crysis = paid exclusive

It'll be on Xbox eventually, it has more than enough power since the resolution would be under 720p.

What makes you say Crytek will put money in 'porting' over Crysis to a console?

It most likely sell a lot more if it were on a console.

And what makes you say that? Because it's a shooter? Crytek isn't gonna put any money in this.They'd rather make a new IP for a console.
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Lto_thaG

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#339 Lto_thaG
Member since 2006 • 22611 Posts
[QUOTE="Emaldon69"][QUOTE="Killfox"][QUOTE="Emaldon69"]

Crysis = paid exclusive

It'll be on Xbox eventually, it has more than enough power since the resolution would be under 720p.

Maybe you should actually look into what makes crysis a great game. You simply cant just downgrade it. Did you even read any of this thread???

It wouldn't be unplayable, but just have everything go at a smaller resolution.

Read through the thread again. Smaller resolution :roll:
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Emaldon69

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#340 Emaldon69
Member since 2009 • 59 Posts
[QUOTE="Emaldon69"][QUOTE="Lto_thaG"] What makes you say Crytek will put money in 'porting' over Crysis to a console?Lto_thaG

It most likely sell a lot more if it were on a console.

And what makes you say that? Because it's a shooter? Crytek isn't gonna put any money in this.They'd rather make a new IP for a console.

Console versions are just prone to selling more.

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shadow_hosi

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#341 shadow_hosi
Member since 2006 • 9543 Posts
[QUOTE="Lto_thaG"][QUOTE="Emaldon69"]

It most likely sell a lot more if it were on a console.

Emaldon69

And what makes you say that? Because it's a shooter? Crytek isn't gonna put any money in this.They'd rather make a new IP for a console.

Console versions are just prone to selling more.

thats not true at all, lets look at the orange box, for example. the PC has many times higher sales than the consoles combined
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Lto_thaG

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#342 Lto_thaG
Member since 2006 • 22611 Posts
[QUOTE="Lto_thaG"][QUOTE="Emaldon69"]

It most likely sell a lot more if it were on a console.

Emaldon69

And what makes you say that? Because it's a shooter? Crytek isn't gonna put any money in this.They'd rather make a new IP for a console.

Console versions are just prone to selling more.

There's no certainty with that.Not something Crytek can just say 'hey,let's make it happen..it's gonna sell millions anyway'
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Emaldon69

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#343 Emaldon69
Member since 2009 • 59 Posts
[QUOTE="Emaldon69"][QUOTE="Lto_thaG"] And what makes you say that? Because it's a shooter? Crytek isn't gonna put any money in this.They'd rather make a new IP for a console.shadow_hosi

Console versions are just prone to selling more.

thats not true at all, lets look at the orange box, for example. the PC has many times higher sales than the consoles combined

Thats one game, and its a Valve game at that.

Now look at everything else. The console version, usually the 360 version, outsells everything else by a few million.

Its nothing to be ashamed of unless you're one of the ungrateful PC fans who pirates the game.

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Cali3350

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#344 Cali3350
Member since 2003 • 16134 Posts
[QUOTE="shadow_hosi"][QUOTE="Emaldon69"]

Console versions are just prone to selling more.

Emaldon69

thats not true at all, lets look at the orange box, for example. the PC has many times higher sales than the consoles combined

Thats one game, and its a Valve game at that.

Now look at everything else. The console version, usually the 360 version, outsells everything else by a few million.

Its nothing to be ashamed of unless you're one of the ungrateful PC fans who pirates the game.

Besides all the other Valve games like L4d and all?

Red Alert 3, Command and Conquer 3, the Max Payne series, Mafia, Supreme Commander, Bioshock (depending on region), Doom 3, Quake 4, F.E.A.R., Serious Sam, Unreal Tournament 3... all higher pc sales. You have a wierd definition of "everything else".

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McdonaIdsGuy

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#345 McdonaIdsGuy
Member since 2008 • 3046 Posts
Crytek hasn't even show the cry engine 2 that was supposed to be running on consoles..that tells you something...
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iam2green

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#346 iam2green
Member since 2007 • 13991 Posts
it's because crysis is advanced from this gen. when it came out people still laged form the hardware that was out there. people had to wait for newer video cards. the maps are huge for a console. the graphics are the best out there.
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HuusAsking

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#347 HuusAsking
Member since 2006 • 15270 Posts
I think I'm getting Eyezonmii's point. A Crysis Instincts or the like would be acceptable to him.
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king_bobo

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#348 king_bobo
Member since 2007 • 2099 Posts

Don't the best PC titles, usually get ported to consoles (no matter the difference in hardware) i'm sure the current gen console can run crysis on low or medium with some sacrifices, etc. FarCry 2 for example.

srsly, look at killzone 2 and tell me we can't have a great looking crysis?

Really want to see how it would turn out.

Eyezonmii
I don't think Farcry 2 was down-ported to consoles. I'm pretty sure that it was developed for the individual systems specifically and with consoles in mind. I've read rumours about a Crysis possibly coming to PS3, but who knows?

Sources
http://www.ps3fanboy.com/2007/07/31/crysis-could-be-coming-to-the-playstation-3-after-all/
http://www.psu.com/Rumor--Crysis-coming-to-PS3-in-Q2-2009--a0004631-p0.php
http://kotaku.com/346247/enhanced-crysis-rumored-for-playstation-3
http://www.gamesradar.com/ps3/crysis/preview/crysis/a-20080116164640708073/g-20070209104752229059

Bottom two are essentially from the same source...

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aliblabla2007

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#349 aliblabla2007
Member since 2007 • 16756 Posts

[QUOTE="aliblabla2007"]Crysis's design makes it impossible to run on consoles, not the visuals.Cali3350
Your sig looks like its from Vampire The Masquerade Bloodlines. If so, i can only say bravo!

You are correct.

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aliblabla2007

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#350 aliblabla2007
Member since 2007 • 16756 Posts

I think I'm getting Eyezonmii's point. A Crysis Instincts or the like would be acceptable to him.HuusAsking

The thread title says otherwise.