One thing for certain. The Witcher 3 will at least have shadows.
LOL. Infamous is still very console-y in the graphics department. But the IQ is fucking amazing, I don't think anyone can deny that. It is Crytek's own shot at temporally stable anti-aliasing solution.
That reminds me, Ubisoft is also implementing some kind of hybrid temporal AA in Far Cry 4. They're naming it "Hybrid Reconstruction AA", I still haven't completely understood how it works, but I know that it has some supersampling elements, and in spite of this, the performance is great.
http://michaldrobot.com/2014/08/13/hraa-siggraph-2014-slides-available/
EPIC's Timothy Lottes (the guy who made FXAA) also presented his own temporal AA at this year's SIGGRAPH. More here: http://www.dsogaming.com/news/epic-games-shows-incredible-new-anti-aliasing-technique-screenshots-video-comparison/
Some great ideas for AA this gen. I can't wait to see what UC4 was using.
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