Wow I'm not impressed with Pokemon XY's graphics

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Goyoshi12

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#301 Goyoshi12
Member since 2009 • 9687 Posts

[QUOTE="charizard1605"] The point is, a) Pokemon doesn't NEED pretty over world graphics b) There is so much going on in a Pokemon game that it probably isn't even possible for them to look as good as the best of the best on the 3DS. GunSmith1_basic
The sad thing is that you're probably wrong about that. The graphics aren't bad because there's more going on. They are bad because Nintendo doesn't put graphics as a priority for the Pokemon franchise. Mariokart 7 looks like a solid GC game. Pokemon XY looks like a Psone game.

PS1 graphics for a handheld game sounds good, what are you talking about?

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Shinobishyguy

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#302 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="nitekids2004"]

[QUOTE="GunSmith1_basic"] The sad thing is that you're probably wrong about that. The graphics aren't bad because there's more going on. They are bad because Nintendo doesn't put graphics as a priority for the Pokemon franchise. Mariokart 7 looks like a solid GC game. Pokemon XY looks like a Psone game.Capitan_Kid

"cause its Pokemon" is the lamest excuse ever.

Indeed. No reason to give GF an excuse

you don't seem to see the big picture here. . It's a main pokemon game IN 3D. something that we've been asking for since the n64 . the battles (which is the meat of the game) look amazing
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GreekGameManiac

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#303 GreekGameManiac
Member since 2010 • 6439 Posts

[QUOTE="Capitan_Kid"][QUOTE="nitekids2004"]

"cause its Pokemon" is the lamest excuse ever.

Shinobishyguy

Indeed. No reason to give GF an excuse

you don't seem to see the big picture here. . It's a main pokemon game IN 3D. something that we've been asking for since the n64 . the battles (which is the meat of the game) look amazing

....BW/BW2 were technically 3D,too........

It's just better 3D,not way better.

>_>

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deactivated-61cc564148ef4

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#304 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

The graphics look atrocious compared to what 3DS has shown before but it's not like the fans of the game will care. They came for the battles and Pokemon in 3D, no matter how badly rendered it is

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nitekids2004

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#305 nitekids2004
Member since 2005 • 2981 Posts

GameFreaks should collaborate with Level-5 and make a console Pokemon game.

Ni no Kuni gfx + updated battle system + Pokemon = win

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branketra

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#306 branketra
Member since 2006 • 51726 Posts
I am not impressed either, but the fact that Pokemon is going 3D is a sign that it will eventually be in high definition.
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GreekGameManiac

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#307 GreekGameManiac
Member since 2010 • 6439 Posts

GameFreaks should collaborate with Level-5 and make a console Pokemon game.

Ni no Kuni gfx + updated battle system + Pokemon = win

nitekids2004

NO!!!!!

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crimsonman1245

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#308 crimsonman1245
Member since 2011 • 4253 Posts

GameFreaks should collaborate with Level-5 and make a console Pokemon game.

Ni no Kuni gfx + updated battle system + Pokemon = win

nitekids2004

I was thinking more like Xenoblade Chronicles, you can keep the turn based battle system, but it needs a massive upgrade. Imagine actually flying on your pokemon in a Xenoblade type world.

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nitekids2004

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#309 nitekids2004
Member since 2005 • 2981 Posts

[QUOTE="nitekids2004"]

GameFreaks should collaborate with Level-5 and make a console Pokemon game.

Ni no Kuni gfx + updated battle system + Pokemon = win

GreekGameManiac

NO!!!!!

I think the cartoony gfx will blend well with Pokemon.

Ni-No-Kuni-battle.jpg_namcobandai_Screenshots_40928img0015_co

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deactivated-5d6bb9cb2ee20

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#310 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
I am not impressed either, but the fact that Pokemon is going 3D is a sign that it will eventually be in high definition.BranKetra
On the Nintendo 6DS, eventually, yes.
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nitekids2004

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#311 nitekids2004
Member since 2005 • 2981 Posts

[QUOTE="nitekids2004"]

GameFreaks should collaborate with Level-5 and make a console Pokemon game.

Ni no Kuni gfx + updated battle system + Pokemon = win

crimsonman1245

I was thinking more like Xenoblade Chronicles, you can keep the turn based battle system, but it needs a massive upgrade. Imagine actually flying on your pokemon in a Xenoblade type world.

If its gonna be on consoles, I think Turn-Based should go. Replace it with real-time instead.

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deactivated-5d6bb9cb2ee20

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#312 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="crimsonman1245"]

[QUOTE="nitekids2004"]

GameFreaks should collaborate with Level-5 and make a console Pokemon game.

Ni no Kuni gfx + updated battle system + Pokemon = win

nitekids2004

I was thinking more like Xenoblade Chronicles, you can keep the turn based battle system, but it needs a massive upgrade. Imagine actually flying on your pokemon in a Xenoblade type world.

If its gonna be on consoles, I think Turn-Based should go. Replace it with real-time instead.

Pokemon is all about turn based. The day they remove turn based and put in an actual time battle system is the day the series loses its identity.
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crimsonman1245

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#313 crimsonman1245
Member since 2011 • 4253 Posts

[QUOTE="crimsonman1245"]

[QUOTE="nitekids2004"]

GameFreaks should collaborate with Level-5 and make a console Pokemon game.

Ni no Kuni gfx + updated battle system + Pokemon = win

nitekids2004

I was thinking more like Xenoblade Chronicles, you can keep the turn based battle system, but it needs a massive upgrade. Imagine actually flying on your pokemon in a Xenoblade type world.

If its gonna be on consoles, I think Turn-Based should go. Replace it with real-time instead.

It could be on consoles or handhelds, i dont care. Theres nothing stopping Nintendo from doing that on the 3DS, its not that far off from the Wii.

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#314 branketra
Member since 2006 • 51726 Posts
[QUOTE="BranKetra"]I am not impressed either, but the fact that Pokemon is going 3D is a sign that it will eventually be in high definition.charizard1605
On the Nintendo 6DS, eventually, yes.

It will probably be Nintendo's next gen device.
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deactivated-5d6bb9cb2ee20

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#315 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="charizard1605"][QUOTE="BranKetra"]I am not impressed either, but the fact that Pokemon is going 3D is a sign that it will eventually be in high definition.BranKetra
On the Nintendo 6DS, eventually, yes.

It will probably be Nintendo's next gen device.

You think Nintendo's next generation handheld will be HD? It took them this long to make a proper 3D handheld (I mean polygonal 3D, not stereoscopic 3D). I highly doubt they make their next one HD.
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nitekids2004

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#316 nitekids2004
Member since 2005 • 2981 Posts

[QUOTE="nitekids2004"]

[QUOTE="crimsonman1245"]

I was thinking more like Xenoblade Chronicles, you can keep the turn based battle system, but it needs a massive upgrade. Imagine actually flying on your pokemon in a Xenoblade type world.

charizard1605

If its gonna be on consoles, I think Turn-Based should go. Replace it with real-time instead.

Pokemon is all about turn based. The day they remove turn based and put in an actual time battle system is the day the series loses its identity.

Make it real-time on console (similar to Ni no Kuni or Grandia).

You can keep turn based on handhelds.

Now, everyone's happy :D

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GreekGameManiac

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#317 GreekGameManiac
Member since 2010 • 6439 Posts

I think the cartoony gfx will blend well with Pokemon.

nitekids2004

Maybe,but not like THOSE graphics!!!

I'd rather Battle Revolution style.

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branketra

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#318 branketra
Member since 2006 • 51726 Posts
[QUOTE="charizard1605"][QUOTE="BranKetra"][QUOTE="charizard1605"] On the Nintendo 6DS, eventually, yes.

It will probably be Nintendo's next gen device.

You think Nintendo's next generation handheld will be HD? It took them this long to make a proper 3D handheld (I mean polygonal 3D, not stereoscopic 3D). I highly doubt they make their next one HD.

If Nvidia and the PS Vita --which are the 3DS' contenders-- do well, Nintendo will see the positives to going HD.
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rjdofu

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#319 rjdofu
Member since 2008 • 9171 Posts
Nintendo. Graphics. Choose 1.
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deactivated-5d6bb9cb2ee20

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#320 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="rjdofu"]Nintendo. Graphics. Choose 1.

Nintendo 64 :D
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rjdofu

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#321 rjdofu
Member since 2008 • 9171 Posts
[QUOTE="charizard1605"][QUOTE="rjdofu"]Nintendo. Graphics. Choose 1.

Nintendo 64 :D

Good point, too bad we no longer live in the past.
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deactivated-5d6bb9cb2ee20

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#322 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="rjdofu"][QUOTE="charizard1605"][QUOTE="rjdofu"]Nintendo. Graphics. Choose 1.

Nintendo 64 :D

Good point, too bad we no longer live in the past.

I agree with you. But as much as I do, cutting edge graphics are not and will not be needed in a handheld.
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rjdofu

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#323 rjdofu
Member since 2008 • 9171 Posts
[QUOTE="charizard1605"][QUOTE="rjdofu"][QUOTE="charizard1605"] Nintendo 64 :D

Good point, too bad we no longer live in the past.

I agree with you. But as much as I do, cutting edge graphics are not and will not be needed in a handheld.

Yeah, I'm all for great gameplay. Beautiful eye candy graphics are welcome, but it's better suit for big screen than handheld.
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#324 Shadowchronicle
Member since 2008 • 26969 Posts
Double standardbbkkristian
Pokemon Colosseum?
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GreekGameManiac

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#325 GreekGameManiac
Member since 2010 • 6439 Posts

I agree with you. But as much as I do, cutting edge graphics are not and will not be needed in a handheld.charizard1605

Speak for yourself!!!

We are in the 10s,i want awesome graphics on handhelds!

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#326 Senor_Kami
Member since 2008 • 8529 Posts
I think people have unrealistic expectations about what the 3DS can do graphically if this looks bad to them.
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rjdofu

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#327 rjdofu
Member since 2008 • 9171 Posts

[QUOTE="charizard1605"]I agree with you. But as much as I do, cutting edge graphics are not and will not be needed in a handheld.GreekGameManiac

Speak for yourself!!!

We are in the 10s,i want awesome graphics on handhelds!

Well, you have the Vita, how's that goin'?
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GreekGameManiac

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#328 GreekGameManiac
Member since 2010 • 6439 Posts

I think people have unrealistic expectations about what the 3DS can do graphically if this looks bad to them.Senor_Kami

Lol...the 3DS is pretty powerful,actually.

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#329 GunSmith1_basic
Member since 2002 • 10548 Posts

[QUOTE="Senor_Kami"]I think people have unrealistic expectations about what the 3DS can do graphically if this looks bad to them.GreekGameManiac

Lol...the 3DS is pretty powerful,actually.

If they put the work in, the game could look like those cutscenes
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#330 WadeKuun
Member since 2012 • 161 Posts
At least its a step up technically.
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#331 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

Pokemon XY? OOHHH MAN! I can't wait to play the same game I played 14 years ago, only this time in 3D! I can't wait to see what masterful story Game Freak comes up with this time.

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#332 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Pokemon XY? OOHHH MAN! I can't wait to play the same game I played 14 years ago, only this time in 3D! I can't wait to see what masterful story Game Freak comes up with this time.

XVision84
*sigh*
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el3m2tigre

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#333 el3m2tigre
Member since 2007 • 4232 Posts

Pokemon XY? OOHHH MAN! I can't wait to play the same game I played 14 years ago, only this time in 3D! I can't wait to see what masterful story Game Freak comes up with this time.

XVision84

images?q=tbn:ANd9GcTsW2CV0toxP_yiuhuSWTU

Apparently they're the same game.

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Maroxad

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#334 Maroxad
Member since 2007 • 25293 Posts

[QUOTE="charizard1605"][QUOTE="nitekids2004"]

If its gonna be on consoles, I think Turn-Based should go. Replace it with real-time instead.

nitekids2004

Pokemon is all about turn based. The day they remove turn based and put in an actual time battle system is the day the series loses its identity.

Make it real-time on console (similar to Ni no Kuni or Grandia).

You can keep turn based on handhelds.

Now, everyone's happy :D

Changing the timekeeping system of a ruleset that is specifically tailored for another timekeeping system is never a good idea.

Pokemon is built, balanced and tweaked around turn based combat. To make it real time (like FF4-9) or worse make it action based would be a terrible, terrible idea. How would priority moves work? How would moves like trick room work? How would quick claw work? Focus punch would probably be even more unbalanced than what it is now.

Case in point: Look at the action games of D&D.

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nitekids2004

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#335 nitekids2004
Member since 2005 • 2981 Posts

[QUOTE="nitekids2004"]

[QUOTE="charizard1605"] Pokemon is all about turn based. The day they remove turn based and put in an actual time battle system is the day the series loses its identity.Maroxad

Make it real-time on console (similar to Ni no Kuni or Grandia).

You can keep turn based on handhelds.

Now, everyone's happy :D

Changing the timekeeping system of a ruleset that is specifically tailored for another timekeeping system is never a good idea.

Pokemon is built, balanced and tweaked around turn based combat. To make it real time (like FF4-9) or worse make it action based would be a terrible, terrible idea. How would priority moves work? How would moves like trick room work? How would quick claw work? Focus punch would probably be even more unbalanced than what it is now.

Case in point: Look at the action games of D&D.

They can tweak it a bit. :s

Trick Room now slows down enemies, the higher their speed is.

Quick Claw bumps up your speed (% chance of happening).

Don't see any problem with Focus Punch.

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#336 nintendoboy16
Member since 2007 • 42211 Posts

[QUOTE="Capitan_Kid"][QUOTE="nitekids2004"]

"cause its Pokemon" is the lamest excuse ever.

crimsonman1245

Indeed. No reason to give GF an excuse

Nintendo as a whole gets away with alot of things that no other publisher would.

Bulls***! They wouldn't be among the most controversial companies (Activision, EA, Capcom, SEGA) if they did.

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#337 Maroxad
Member since 2007 • 25293 Posts

[QUOTE="Maroxad"]

[QUOTE="nitekids2004"]

Make it real-time on console (similar to Ni no Kuni or Grandia).

You can keep turn based on handhelds.

Now, everyone's happy :D

nitekids2004

Changing the timekeeping system of a ruleset that is specifically tailored for another timekeeping system is never a good idea.

Pokemon is built, balanced and tweaked around turn based combat. To make it real time (like FF4-9) or worse make it action based would be a terrible, terrible idea. How would priority moves work? How would moves like trick room work? How would quick claw work? Focus punch would probably be even more unbalanced than what it is now.

Case in point: Look at the action games of D&D.

They can tweak it a bit. :s

Trick Room now slows down enemies, the higher their speed is.

Quick Claw bumps up your speed (% chance of happening).

Don't see any problem with Focus Punch.

Most of those tweaks you suggested could only imbalance the game furthermore

That MIGHT work, if they completely redesign the speed stat from scratch. But if speed would be factored in so that a pokemon with 200 speed is twice as fast as a pokemon with 100 speed that is just a set up for a ton of abuse. I use trick room, then switch to a level 1 pokemon, and abuse my 10 speed or so.

The thing about quick claw is that it forces you to go first. However, if it just bumps the speed with a % chance, it might not force a user to go first anymore.

Focus punch is already very powerful, especially in the hands of breloom. But with real time combat it would either be broken one way or another.

If speed is factored into it: Let the enemy attack me first, hte instant after, use it. The charge will probably be done before he gets a chance to act again.
If it is based on the next attack: Uh oh, enemy is using focus punch, now I know NOT to use anything but an attack.

Oh and I forgot.: Pokemon combat his heavily designed around predicting. When real time combat is involved, changing tactics on the fly is way too easy. XCOM: Apocalypse is the PERFECT example of this.

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#338 LordQuorthon
Member since 2008 • 5803 Posts

I'm glad I'm old enough to never have really gotten into Pokemon. I would have looked pretty damn dumb if I went to the Internet to complain because the game is not "mature enough" for me, rant about TEH GRAFX and how, for some inexplicable reason other than my own stupidity, a franchise is supposed to "grow up with me".

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#339 el3m2tigre
Member since 2007 • 4232 Posts

[QUOTE="nitekids2004"]

[QUOTE="Maroxad"]

Changing the timekeeping system of a ruleset that is specifically tailored for another timekeeping system is never a good idea.

Pokemon is built, balanced and tweaked around turn based combat. To make it real time (like FF4-9) or worse make it action based would be a terrible, terrible idea. How would priority moves work? How would moves like trick room work? How would quick claw work? Focus punch would probably be even more unbalanced than what it is now.

Case in point: Look at the action games of D&D.

Maroxad

They can tweak it a bit. :s

Trick Room now slows down enemies, the higher their speed is.

Quick Claw bumps up your speed (% chance of happening).

Don't see any problem with Focus Punch.

Most of those tweaks you suggested could only imbalance the game furthermore

That MIGHT work, if they completely redesign the speed stat from scratch. But if speed would be factored in so that a pokemon with 200 speed is twice as fast as a pokemon with 100 speed that is just a set up for a ton of abuse. I use trick room, then switch to a level 1 pokemon, and abuse my 10 speed or so.

The thing about quick claw is that it forces you to go first. However, if it just bumps the speed with a % chance, it might not force a user to go first anymore.

Focus punch is already very powerful, especially in the hands of breloom. But with real time combat it would either be broken one way or another.

If speed is factored into it: Let the enemy attack me first, hte instant after, use it. The charge will probably be done before he gets a chance to act again.
If it is based on the next attack: Uh oh, enemy is using focus punch, now I know NOT to use anything but an attack.

Oh and I forgot.: Pokemon combat his heavily designed around predicting. When real time combat is involved, changing tactics on the fly is way too easy. XCOM: Apocalypse is the PERFECT example of this.

Clearly items are designed around the turn based system. They would have to scratch items altogether. Also, speed doesn't necessarily have to do with the pokemons moving speed (in this hypothetical real time game). If they implement an attack gauge, they could make it so that speed affects how fast the gauge fills up.

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#340 FlamesOfGrey
Member since 2009 • 7511 Posts
Pokemon is the COD of the JRPG genre what were you expecting? At least they took alittle step forward with the battle animations.
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#341 nitekids2004
Member since 2005 • 2981 Posts

[QUOTE="nitekids2004"]

[QUOTE="Maroxad"]

Changing the timekeeping system of a ruleset that is specifically tailored for another timekeeping system is never a good idea.

Pokemon is built, balanced and tweaked around turn based combat. To make it real time (like FF4-9) or worse make it action based would be a terrible, terrible idea. How would priority moves work? How would moves like trick room work? How would quick claw work? Focus punch would probably be even more unbalanced than what it is now.

Case in point: Look at the action games of D&D.

Maroxad

They can tweak it a bit. :s

Trick Room now slows down enemies, the higher their speed is.

Quick Claw bumps up your speed (% chance of happening).

Don't see any problem with Focus Punch.

Most of those tweaks you suggested could only imbalance the game furthermore

That MIGHT work, if they completely redesign the speed stat from scratch. But if speed would be factored in so that a pokemon with 200 speed is twice as fast as a pokemon with 100 speed that is just a set up for a ton of abuse. I use trick room, then switch to a level 1 pokemon, and abuse my 10 speed or so.

The thing about quick claw is that it forces you to go first. However, if it just bumps the speed with a % chance, it might not force a user to go first anymore.

Focus punch is already very powerful, especially in the hands of breloom. But with real time combat it would either be broken one way or another.

If speed is factored into it: Let the enemy attack me first, hte instant after, use it. The charge will probably be done before he gets a chance to act again.
If it is based on the next attack: Uh oh, enemy is using focus punch, now I know NOT to use anything but an attack.

Oh and I forgot.: Pokemon combat his heavily designed around predicting. When real time combat is involved, changing tactics on the fly is way too easy. XCOM: Apocalypse is the PERFECT example of this.

I'm pretty sure the devs could tweak and balance it if they want to.

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#342 Maroxad
Member since 2007 • 25293 Posts

[QUOTE="Maroxad"]

[QUOTE="nitekids2004"]

They can tweak it a bit. :s

Trick Room now slows down enemies, the higher their speed is.

Quick Claw bumps up your speed (% chance of happening).

Don't see any problem with Focus Punch.

el3m2tigre

Most of those tweaks you suggested could only imbalance the game furthermore

That MIGHT work, if they completely redesign the speed stat from scratch. But if speed would be factored in so that a pokemon with 200 speed is twice as fast as a pokemon with 100 speed that is just a set up for a ton of abuse. I use trick room, then switch to a level 1 pokemon, and abuse my 10 speed or so.

The thing about quick claw is that it forces you to go first. However, if it just bumps the speed with a % chance, it might not force a user to go first anymore.

Focus punch is already very powerful, especially in the hands of breloom. But with real time combat it would either be broken one way or another.

If speed is factored into it: Let the enemy attack me first, hte instant after, use it. The charge will probably be done before he gets a chance to act again.
If it is based on the next attack: Uh oh, enemy is using focus punch, now I know NOT to use anything but an attack.

Oh and I forgot.: Pokemon combat his heavily designed around predicting. When real time combat is involved, changing tactics on the fly is way too easy. XCOM: Apocalypse is the PERFECT example of this.

Clearly items are designed around the turn based system. They would have to scratch items altogether. Also, speed doesn't necessarily have to do with the pokemons moving speed (in this hypothetical real time game). If they implement an attack gauge, they could make it so that speed affects how fast the gauge fills up.

And that is what I was referring too, a level 100 pokemon has around 200-400 speed.

A level 1, has somethin in the 10s. If a level 100 pokemon has 200-400 speed, and the rate at which they get attacks in is based around speed in a fasion (200 speed is 10 times faster than 20 speed) a level 1 pokemon with trick room would have at least 20 actions before a level 100 can act. Some level 1 pokemon could easily abuse this to sweep entire teams of level 100 pokemon. If not that they could buff up himself to incredible levels (+6 attack, +6 defense, +6 special defense) and then baton pass to a stronger poke.

Yes, they could tweak and balance, but considering the large ammount of tweaks that would need to be made, it wouldnt be that easy. Not even Bioware and Black isle did a particulary good job transitioning Dungeons and Dragons into real time. Don't get me wrong, the combat in some of the infinity games was good, but it was not the mechanics that were good.

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deactivated-5d78760d7d740

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#343 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

[QUOTE="XVision84"]

Pokemon XY? OOHHH MAN! I can't wait to play the same game I played 14 years ago, only this time in 3D! I can't wait to see what masterful story Game Freak comes up with this time.

el3m2tigre

images?q=tbn:ANd9GcTsW2CV0toxP_yiuhuSWTU

Apparently they're the same game.

Really? You don't see it?

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el3m2tigre

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#344 el3m2tigre
Member since 2007 • 4232 Posts

[QUOTE="el3m2tigre"]

[QUOTE="XVision84"]

Pokemon XY? OOHHH MAN! I can't wait to play the same game I played 14 years ago, only this time in 3D! I can't wait to see what masterful story Game Freak comes up with this time.

XVision84

images?q=tbn:ANd9GcTsW2CV0toxP_yiuhuSWTU

Apparently they're the same game.

Really? You don't see it?

It's the same in the sense that you capture pokemon and battle other people with them.

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LastRambo341

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#345 LastRambo341
Member since 2010 • 8767 Posts
Keep the awesome graphics for a Pokemon WiiU game Handheld isn't for graphics, but regardless, you cannot judge 3DS graphics from these stretched Internet videos, but judge from the 3DS screen, especially the XL screen
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el3m2tigre

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#346 el3m2tigre
Member since 2007 • 4232 Posts

[QUOTE="el3m2tigre"]

[QUOTE="Maroxad"]

Most of those tweaks you suggested could only imbalance the game furthermore

That MIGHT work, if they completely redesign the speed stat from scratch. But if speed would be factored in so that a pokemon with 200 speed is twice as fast as a pokemon with 100 speed that is just a set up for a ton of abuse. I use trick room, then switch to a level 1 pokemon, and abuse my 10 speed or so.

The thing about quick claw is that it forces you to go first. However, if it just bumps the speed with a % chance, it might not force a user to go first anymore.

Focus punch is already very powerful, especially in the hands of breloom. But with real time combat it would either be broken one way or another.

If speed is factored into it: Let the enemy attack me first, hte instant after, use it. The charge will probably be done before he gets a chance to act again.
If it is based on the next attack: Uh oh, enemy is using focus punch, now I know NOT to use anything but an attack.

Oh and I forgot.: Pokemon combat his heavily designed around predicting. When real time combat is involved, changing tactics on the fly is way too easy. XCOM: Apocalypse is the PERFECT example of this.

Maroxad

Clearly items are designed around the turn based system. They would have to scratch items altogether. Also, speed doesn't necessarily have to do with the pokemons moving speed (in this hypothetical real time game). If they implement an attack gauge, they could make it so that speed affects how fast the gauge fills up.

And that is what I was referring too, a level 100 pokemon has around 200-400 speed.

A level 1, has somethin in the 10s. If a level 100 pokemon has 200-400 speed, and the rate at which they get attacks in is based around speed in a fasion (200 speed is 10 times faster than 20 speed) a level 1 pokemon with trick room would have at least 20 actions before a level 100 can act. Some level 1 pokemon could easily abuse this to sweep entire teams of level 100 pokemon. If not that they could buff up himself to incredible levels (+6 attack, +6 defense, +6 special defense) and then baton pass to a stronger poke.

Yes, they could tweak and balance, but considering the large ammount of tweaks that would need to be made, it wouldnt be that easy. Not even Bioware and Black isle did a particulary good job transitioning Dungeons and Dragons into real time. Don't get me wrong, the combat in some of the infinity games was good, but it was not the mechanics that were good.

I don't know, i think Game Freak can manage the tweaks. Yeah it won't be easy, but then again, since when was making a game ever easy?

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mrmusicman247

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#347 mrmusicman247
Member since 2008 • 17601 Posts
we do not know anything about pokemon x and y yet. NOTHING AT ALL. you may think you know. but you don't since nintendo has not released any deets except for the fact that its in 3D and it will be on the 3DS -nothing has been said about story -nothing has been said any gameplay changes that might end up happening. relax your buttholes till E3.
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#348 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts
I don't think anyone who's looking to buy the game gives a damn. It's Pokemon.
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II_Seraphim_II

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#349 II_Seraphim_II
Member since 2007 • 20534 Posts
If nintendo has taught us 1 thing its that, what they lack in graphics they make up for with gameplay
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Androvinus

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#350 Androvinus
Member since 2008 • 5796 Posts
Pokemon's graphics have always been simple, but they have always looked good. This looks awful. It looks worse than golden sun dark dawn. I'm not sure how I feel about playing a game with half bad graphics and half good graphics.