[QUOTE="Maroxad"]
[QUOTE="nitekids2004"]
They can tweak it a bit. :s
Trick Room now slows down enemies, the higher their speed is.
Quick Claw bumps up your speed (% chance of happening).
Don't see any problem with Focus Punch.
el3m2tigre
Most of those tweaks you suggested could only imbalance the game furthermore
That MIGHT work, if they completely redesign the speed stat from scratch. But if speed would be factored in so that a pokemon with 200 speed is twice as fast as a pokemon with 100 speed that is just a set up for a ton of abuse. I use trick room, then switch to a level 1 pokemon, and abuse my 10 speed or so.
The thing about quick claw is that it forces you to go first. However, if it just bumps the speed with a % chance, it might not force a user to go first anymore.
Focus punch is already very powerful, especially in the hands of breloom. But with real time combat it would either be broken one way or another.
If speed is factored into it: Let the enemy attack me first, hte instant after, use it. The charge will probably be done before he gets a chance to act again.
If it is based on the next attack: Uh oh, enemy is using focus punch, now I know NOT to use anything but an attack.
Oh and I forgot.: Pokemon combat his heavily designed around predicting. When real time combat is involved, changing tactics on the fly is way too easy. XCOM: Apocalypse is the PERFECT example of this.
Clearly items are designed around the turn based system. They would have to scratch items altogether. Also, speed doesn't necessarily have to do with the pokemons moving speed (in this hypothetical real time game). If they implement an attack gauge, they could make it so that speed affects how fast the gauge fills up.
And that is what I was referring too, a level 100 pokemon has around 200-400 speed.
A level 1, has somethin in the 10s. If a level 100 pokemon has 200-400 speed, and the rate at which they get attacks in is based around speed in a fasion (200 speed is 10 times faster than 20 speed) a level 1 pokemon with trick room would have at least 20 actions before a level 100 can act. Some level 1 pokemon could easily abuse this to sweep entire teams of level 100 pokemon. If not that they could buff up himself to incredible levels (+6 attack, +6 defense, +6 special defense) and then baton pass to a stronger poke.
Yes, they could tweak and balance, but considering the large ammount of tweaks that would need to be made, it wouldnt be that easy. Not even Bioware and Black isle did a particulary good job transitioning Dungeons and Dragons into real time. Don't get me wrong, the combat in some of the infinity games was good, but it was not the mechanics that were good.
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