Wow I'm not impressed with Pokemon XY's graphics

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GunSmith1_basic

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#351 GunSmith1_basic
Member since 2002 • 10548 Posts

[QUOTE="Maroxad"]

[QUOTE="nitekids2004"]

They can tweak it a bit. :s

Trick Room now slows down enemies, the higher their speed is.

Quick Claw bumps up your speed (% chance of happening).

Don't see any problem with Focus Punch.

nitekids2004

Most of those tweaks you suggested could only imbalance the game furthermore

That MIGHT work, if they completely redesign the speed stat from scratch. But if speed would be factored in so that a pokemon with 200 speed is twice as fast as a pokemon with 100 speed that is just a set up for a ton of abuse. I use trick room, then switch to a level 1 pokemon, and abuse my 10 speed or so.

The thing about quick claw is that it forces you to go first. However, if it just bumps the speed with a % chance, it might not force a user to go first anymore.

Focus punch is already very powerful, especially in the hands of breloom. But with real time combat it would either be broken one way or another.

If speed is factored into it: Let the enemy attack me first, hte instant after, use it. The charge will probably be done before he gets a chance to act again.
If it is based on the next attack: Uh oh, enemy is using focus punch, now I know NOT to use anything but an attack.

Oh and I forgot.: Pokemon combat his heavily designed around predicting. When real time combat is involved, changing tactics on the fly is way too easy. XCOM: Apocalypse is the PERFECT example of this.

I'm pretty sure the devs could tweak and balance it if they want to.

there are definitely always ways to expand the combat in turn based RPGs while still making it easy to understand. They could do something like having different parts of the body to attack and defend
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Maroxad

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#352 Maroxad
Member since 2007 • 25292 Posts

[QUOTE="nitekids2004"]

[QUOTE="Maroxad"]

Most of those tweaks you suggested could only imbalance the game furthermore

That MIGHT work, if they completely redesign the speed stat from scratch. But if speed would be factored in so that a pokemon with 200 speed is twice as fast as a pokemon with 100 speed that is just a set up for a ton of abuse. I use trick room, then switch to a level 1 pokemon, and abuse my 10 speed or so.

The thing about quick claw is that it forces you to go first. However, if it just bumps the speed with a % chance, it might not force a user to go first anymore.

Focus punch is already very powerful, especially in the hands of breloom. But with real time combat it would either be broken one way or another.

If speed is factored into it: Let the enemy attack me first, hte instant after, use it. The charge will probably be done before he gets a chance to act again.
If it is based on the next attack: Uh oh, enemy is using focus punch, now I know NOT to use anything but an attack.

Oh and I forgot.: Pokemon combat his heavily designed around predicting. When real time combat is involved, changing tactics on the fly is way too easy. XCOM: Apocalypse is the PERFECT example of this.

GunSmith1_basic

I'm pretty sure the devs could tweak and balance it if they want to.

there are definitely always ways to expand the combat in turn based RPGs while still making it easy to understand. They could do something like having different parts of the body to attack and defend

Yeah, that could be an interesting way to expand upon it if done right (for some moves anyway, screeching on the legs wouldnt make a lot of sense :P), there is plenty of room for Pokemon's combat, but making it real time is not one of those.