GameInformer quick look :
MMOs come and go, for better or for worse. The relatively young genre has quickly become one of the hardest to make games for. Newly formed developer Cheyenne Mountain aims to take on that challenge, but they have a powerful weapon at their disposal. The Stargate license extends from the initial movie and spans 14 seasons of TV--quite the established universe to work in. But not only that, the creators of the show even told the developer give life to some of the worlds that fans have been longing to see. It's support like this that could put Stargate Worlds on the map for both fans of the show and MMO players alike. While here in San Francisco for GDC 2008, we had a chance to talk to Cheyenne Mountain about the game. One of the things that a new MMORPG has to do is try and stand out from the rest of the pack. It seems that in this day in age there are more than enough elves with swords and warlocks that cast fire spells roaming the Internet. The Stargate world is based around the modern military taking on alien races far superior to itself. Cheyenne Mountain has a few ideas on how to make this successful and plans to create a game that is not only fresh, but true to what the fans of the show and movie would expect. Setting the game between seasons eight and nine of Stargate SG-1 gave the company a lot of leeway. This was the time where the story arc of the Goa'uld posing as false gods was being closed and the new Ori story line was starting up. Doing this will allow players to travel to both new and old worlds or even worlds they had heard about but never seen like the Lucian Alliances' home world of Lucia or the all new world of Anima Vetrus, a planet taken over by dense plant life. They can also do what the confines of a live-action TV show couldn't portray, like the Jaffa being physically a little bit bigger and stronger than a normal human. But even above that, Worlds will be a huge expansion of this universe, and players will see the rise and fall of new and familiar races and factions, massive battles not seen in the show and even new cities within old familiar worlds. Stargate Worlds is not your typical MMORPG of who has a higher level sword, but more of who can use tactics like cover while in a fire fight with machine guns. The battle system is a clever hybrid of a classic MMO system and a shooter. For the most part, players will face humanoids with projectile weapons like guns or staff weapons. This would pose a problem in a melee-based game because you would have two players just standing in an open field shooting until one of them dies. Instead, players will have to use cover and pay attention. Even though it's not a purely real-time game, doing something like setting an attack macro and getting a sandwich just won't work. The enemy AI will also take cover, split up, distract you and try to flank your position. Players will get a natural buff from cover objects that will protect them so they can survey the situation and act accordingly. Although MGM and Cheyenne Mountain have been very quiet about the game, the little we have seen has us hoping for a great online experience. Stargate Worlds is set for a Q4 launch and we were told the game is right on track. As we approach the spring, we're hoping to get a closer look and more info on the aspects of the game still being kept quiet. Click here for pictures
New video interviews with in game play :
http://www.gametrailers.com/player/31117.html
http://www.gametrailers.com/player/31092.html
New video interviews with in game play :
http://www.gametrailers.com/player/31117.html
http://www.gametrailers.com/player/31092.html
shockwave04
Looks and sounds good. Can't wait!!!
And links are now clickified. :)
I hope they release an expansion later on that includes stuff from Atlantis, like the Wraith. I'd drop everything to play as a Wraith lol.KnightsofRound
you did see a puddle Jumper in the videos
[QUOTE="KnightsofRound"]I hope they release an expansion later on that includes stuff from Atlantis, like the Wraith. I'd drop everything to play as a Wraith lol.shockwave04
you did see a puddle Jumper in the videos
Well, supposedly that wasn't Atlantis. I can't remember what the name of the planet was, but he had said that the Ancient technology on that planet had taken over everything and become a self-sustaining super computer of sorts. I'm just guessing that the puddle jumper was left behind by the Ancients who used to inhabit the planet as well.
But still, Ancient technology is Ancient technology whether it's in our galaxy or the Pegasus galaxy.
I could definitely see Atlantis being an expansion later on down the line though. Give us a few planets with a couple dozen missions, new weapons, armor, loot, etc., and some Wraith killing and I'd definitely buy it (if it wasn't free).
I think if only the developers and people they know are playing it trying to figure out the bugs, that is called alpha stage maybe.KurushioYeah either that or it is in the closed Beta. I think it is in Alpha right now though.
Okay, so yesterday a dozen DEVs suited up and we tried to take out a single POI on Lucia (Compost Flats) populated with about 40 MOBs armed with automatic rifles and grenades. We were all level 18 soldiers or commandos, armed with appropriate armor and weapons. We fought CONTINUOUSLY for an hour. We ended the play session to have a discussion meeting. I became incapacitated twice. For some the game crashed (we're in development after all). But by the end of the hour, we had not taken the POI. Fighting was continuous. Hopping from piece of cover to cover, taking out flankers as they raced out onto the bridge, trying to do some flanking myself, I fought MOBs almost every minute of the battle. When I wasn't shooting, I was moving between cover nodes, trying to get better angles to clear LOS. There is no such thing as 'pulling' a MOB, taking care of him, dusting yourself off, and then pulling another one. The game doesn't play like that at all. Now, maybe if we had 20 DEVs, or it was in the middle of a busy Saturday on the server and the there were lots of people trying to complete the Missions at Compost Flats, the story might've been different. We might've been able to clear the POI. But not yesterday afternoon. Does that answer your question? And to top it off, everyone was raving about the FUN. Telling stories about when three grenades landed near the cover they were in and how they scurried away, etc.
Woot a bit of a look on what the game is like:D!!
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