Game developers are the most dedicated, hardest working and most underpaid people in the tech industry; most of them do more work in a month than you'll ever do in a year, working 80 hours per week for lousy pay. "Lazy" is a huge insult to these people. If you want to be mad at someone, be mad at the publishers who expect them to get things done on low budgets and impossibly short deadlines. No developer intentionally makes crappy games, it's just what happens when the people who sign their checks continue to have unrealistic expectations.UT_Wrestler
"Lazy",is the mild,flattering description for people that believe that creating assets=art,that following trends instead of seting them, is the best way to make money.It`s business.The best of the best are using the industry to move towards the real CGI,and movie industry,what stays are freshmen with few honarable exeptions,that are coming direct out of school,are eager to start,and willing to accept the "drone"status given to them,and that how it should be when lacking expirence and/or skill.The publisher is someone that makes the games possible,so all art and fandom aside there would be no games without them.
For underpaid certanly,a generic modeler is differnt than a real character artist,and the real ones rarely get or are willing to accept perma contracts.One earns more as a great freelancer then a random guy with a perma contract.Programers are getting mostly the same amout of money like in film industry,and the complexity and skill requirements for environmental designs in film are far above anything that is needed in gaming.
It became easy to recycle content for DLC`s,gamers mostly impressed with "extra goodies",and taking bugs and problems as granted.QA departments are there and one has to wonder what are they getting paid for.
It gets hidden behind "I want to support the company,so that they give me a better game next time",that rarely happens.Mostly the game is shorter,using plotholes and cliffhangers to sell sequels and DLC`s,and lots of content that requires less than 10 h of work,or that is already created but didnt make it on the disc for various reasons.
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