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Dantus12

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#1 Dantus12
Member since 2010 • 231 Posts

No,just wondering about the rage that came of,specifficaly after you corrected the poster gillri about cutscene models.

Mods are superior when needed, for me not, when I like a game the way it is.They are mostly unrelated to my expirience with a game I like by default.People replacing fem Shepard with Miranda have all the reason to do so.They prolong the life of a game for some,I couldn`t come up with more than 10 in the past 10 years that did this for me.So I see them as a individual thing.

For me.IMO.IMHO.Why would I compare games.They are identical,with the exeption of controls,graphics and rarely aditional content.

It`s completly irelevant and a personal preference,you might not believe it,but lots of people played games on consoles before PC gaming,so it`s just a habbit.Also exclussives.

I would never use a controller on PC,that was the point.

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Dantus12

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#2 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Dantus12"]

I`m a PC gamer,and the PC version of ME2 was lacking compared to the the glaring differnce of ME console vs ME PC,it wasn`t that much superior compared to other games.And you got issues with consoles which I dont have.I realy have no idea where you are getting this from,specificaly because you drifted away from model details,to whinning about consoles,thats something I dont care about as a PC gamer,there are games for me which are not superior graphicaly but making more sense on consoles,so I want miss the fun.And this Elitism stuff is something I realy dont care about,as said even less as a PC gamer.

Hakkai007

You were the one who derailed the thread.

Also you don't sound like a PC gamers especially when you use the lame cop out of Elitism.

Anyone who uses that should lose all credibility.

And while there is not as big of a difference as in ME1 there is still a difference.

And what multiplats make more sense to play on consoles?

You know you can use a Xbox 360 or PS3 controller on the PC.

No.An this is boring,you felt offended a fell the overwhelming urge to demonstrate Mods:"Actually you can modify the ME2 config file for the PC version to use the cutscene models in the game."It was completly unrealted to the OT.

I am. Just a bit different than others:

"Do you have any idea what you are talking about?

Let me make this simple for you."

Agree.Not as strong as in ME.

Where did I write multiplats?

Hell No!

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Dantus12

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#3 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Dantus12"]

Wonder if you do,the high poly ones are those from the pulled normals,not those from the cutscenes,aw seriously how much fandom can a company handle,specificaly because everyone here was disscusing models that are not"cheating".

Hakkai007

And how do you know that?

Also what is cheating?

Sounds like just more whining from someone who doesn't like to hear what a PC can do.

The differences I noticed in the cutscenes were not by much.

Did you try the PC version of ME2 because it looks better than the console versions.

I`m a PC gamer,and the PC version of ME2 was lacking compared to the the glaring differnce of ME console vs ME PC,it wasn`t that much superior compared to other games.And you got issues with consoles which I dont have.I realy have no idea where you are getting this from,specificaly because you drifted away from model details,to whinning about consoles,thats something I dont care about as a PC gamer,there are games for me which are not superior graphicaly but making more sense on consoles,so I want miss the fun.And this Elitism stuff is something I realy dont care about,as said even less as a PC gamer.

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#4 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Dantus12"]

And do what with them?Brake combat,and gear,create clipping issues,get stuck one more time on platforms?And what is it that a console gamer should do?

I was talking about detailed models in game,Blur,Digic and WETA can always do better,thats urelated to the games or in-game disscusion.

Hakkai007

Do you have any idea what you are talking about?

Let me make this simple for you.

You can enable the high poly cutscene characters to be used in the game and there are no glitches or problems from doing that.

Wonder if you do,the high poly ones are those from the pulled normals,not those from the cutscenes,aw seriously how much fandom can a company handle,specificaly because everyone here was disscusing models that are not"cheating".

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Dantus12

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#5 Dantus12
Member since 2010 • 231 Posts

These things are dependent one the genre.

Filler quest,specifically without a story or item related reward.

Unbalanced difficulty levels,stupid AI,bad platform related controls,forced exploring for some people(penalty when not exploring)

Bad animations specificaly on PC character and essential NPC characters.

Voice and music.

Problematic camera angles,and limited FOV.

The most important thing -the story,and the game pace, fitting the story telling.

IMO it`s better to create smaller,detailed environments,than cheating with invincible blockades in mid level,the blocking has to be somewhere, but not in middle of a interactive area.

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#6 Dantus12
Member since 2010 • 231 Posts

Game developers are the most dedicated, hardest working and most underpaid people in the tech industry; most of them do more work in a month than you'll ever do in a year, working 80 hours per week for lousy pay. "Lazy" is a huge insult to these people. If you want to be mad at someone, be mad at the publishers who expect them to get things done on low budgets and impossibly short deadlines. No developer intentionally makes crappy games, it's just what happens when the people who sign their checks continue to have unrealistic expectations.UT_Wrestler

"Lazy",is the mild,flattering description for people that believe that creating assets=art,that following trends instead of seting them, is the best way to make money.It`s business.The best of the best are using the industry to move towards the real CGI,and movie industry,what stays are freshmen with few honarable exeptions,that are coming direct out of school,are eager to start,and willing to accept the "drone"status given to them,and that how it should be when lacking expirence and/or skill.The publisher is someone that makes the games possible,so all art and fandom aside there would be no games without them.

For underpaid certanly,a generic modeler is differnt than a real character artist,and the real ones rarely get or are willing to accept perma contracts.One earns more as a great freelancer then a random guy with a perma contract.Programers are getting mostly the same amout of money like in film industry,and the complexity and skill requirements for environmental designs in film are far above anything that is needed in gaming.

It became easy to recycle content for DLC`s,gamers mostly impressed with "extra goodies",and taking bugs and problems as granted.QA departments are there and one has to wonder what are they getting paid for.

It gets hidden behind "I want to support the company,so that they give me a better game next time",that rarely happens.Mostly the game is shorter,using plotholes and cliffhangers to sell sequels and DLC`s,and lots of content that requires less than 10 h of work,or that is already created but didnt make it on the disc for various reasons.

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Dantus12

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#7 Dantus12
Member since 2010 • 231 Posts

Looks suspicious.Try to put your card in a different PCI-E slot,and if on N-Vidia restore your profile on Control Panel to Base Profile.Probabaly can do it with ATI to.

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Dantus12

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#8 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Dantus12"]

ME2 charcters are using models witha differnt set of polygons,so thode in cutscenes are different than those in real time,on the technical aspect:

Crysis

Heavy Rain

Snake and Raiden,

Nathan Drake

Leon RE,

Thane and Jack

Hakkai007

Actually you can modify the ME2 config file for the PC version to use the cutscene models in the game.

And do what with them?Brake combat,and gear,create clipping issues,get stuck one more time on platforms?And what is it that a console gamer should do?

I was talking about detailed models in game,Blur,Digic and WETA can always do better,thats urelated to the games or in-game disscusion.

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#9 Dantus12
Member since 2010 • 231 Posts

The issues with porting are the following:

Console gamers ,most of them are unaware that porting from PC to console when done in a competent way is a better experience for them visually.Porting from console to PC without delaying the PC release never goes well on PC.No one is willing to delay a game however, because it misses the marketing hype.

DAO recieved so many complaints regarding the controls on consoles,and I`m very shore that they will not be able to do it properly even this time,simply because the engine is fit as my grandma in her late 90`s.I`t will be better but far away from the abilities that other games are showing on consoles.

This is greed however,it all cost money.ME came out 6 months latter to PC and was a great port,ME2 was a parallel development and release and was a lousy port,still a good game.

Splinter Cell Conviction was recently the lazziest port I played in a long time.

Diablo is not a demanding game,if they do it properly, scaling down for consoles wont be a big problem,because even the control sheme is simple.

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#10 Dantus12
Member since 2010 • 231 Posts

ME2 charcters are using models witha differnt set of polygons,so thode in cutscenes are different than those in real time,on the technical aspect:

Crysis

Heavy Rain

Snake and Raiden,

Nathan Drake

Leon RE,

Thane and Jack

Leaving the personal fandom and art direction aside the only ones in game detailed without cinematic cheating are the MGS4 characters.And the FF characters are very detailed,it`s just the half-realisam art style that makes them unapealing to some.Photorealistic characters like the default face of man Shepard look more detailed but they are mostly not.