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Dantus12

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#1 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Dantus12"]

[QUOTE="alexside1"]Stop blaming the consoles since it entirely on bioware decision to change the gameplay. Blame the dev not the console.Hahadouken

Yep.Getting greedy,is one thing,the changes are to certain degree hardware limits.

The first game was primary devloped with PC in mind than scalled down to consoles,this one is a parralel development, scalling up has limits.

There will be limits with the "more cinematic experience".

A cut-scene in game has no influence on platform performance,it`s a video file completely engine unrelated,like the ME2 scenes that are seen by the more traditional RPG player as ''areas I will never set foot in".

The first ME came out later,ported by Demiurge,there where high-res tectures,proper distance LOD,proper FOV,the second game a paralled development,was a great cinematic experience,but a lousy port.

The game was smaller polygon wise,preventing zooming,and views that are not cinematic to save processing power.If Shepard would run for example with the same speed like in ME,the player would notice how small the combat cell actually is.

Dragon age2 is taking the exactly same direction,console development is cheaper,requires less people for varios tasks that are neccesary to meet the graphical,control and performance needs of the PC.

It is already obvious how the distance view is on consoles and after ME2,there is nothing left to covince me that they are going to ad better environments,and proper textures for the PC version.

Unrelated to hack and slash,which is a gamers personal preference,generaly a cinematic experience makes dialogues and story suffer,the part where the gamer actually can influence things.

The gameplay reminds of Fable The Lost Chapters,port version on PC,which I dont see as neccesary wrong,the players impact on the game will be far less,and that is simply a performance thing.If the PC version would come out 6 months later I would have no doubts about it.

The changes are Biowares way of disconecting the gamer from the Warden.When Awakenings was announced the text was :"Your romances are not over,they are on hold",with Witch Hunt :Discover Morrigans secret,remember how that ended.

Every one that plays such games for the story wonders,about the marketing lies.It will stop hovewer the people from selling thir copys of Origins ,and will sell the Ultimate Edition,because people will hope that DA3 will do it right.

Bioware is going the casual route :small scalle MMO,handhelds,and casual games because these are unbelivable profitable but cheap to develop.The Anime will be implemented in DA2 which is free marketing for booth.

LMAO. You have no idea how wrong you are. "Console development takes less people/resources than PC", you say? ROFL Oh dude....

Playing DAO+DLC`s?

Take a look at the interface,where the graphical settings are again.I will skip the LMAO.

And if you remember the one of ME2.

The one of ME was flawless btw.6 months later at relase for PC,now calculate the work force on a minor thing like 50 armor high-res textures,and just that.

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Dantus12

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#2 Dantus12
Member since 2010 • 231 Posts

"Dragon Effect 2" confirmed. Disappointing. Still, not much is known about the game in general and the PC version specifically, so there is much more to reveal, some of which might cheer me up a bit. Should still be a good game, though. The thought of "Dragon Effect 2" isn't all bad to me, since I'm playing Mass Effect 2 right now and I'm having a hard time trying to stop playing it because it's so good. I'm disappointed because I just don't think a "Dragon Effect 2" is what a Dragon Age game should be about. I feel like I'm getting a spin-off, rather than a proper sequel.madrocketeer

This is the PC version.

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Dantus12

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#3 Dantus12
Member since 2010 • 231 Posts

Yup,from the Wii, to Move, to Kinect, to a dumbed down Dragon Age and COD domination, consumers and casuals bad tastes lead the way. Welcome to a world where Paul Blart Mall Cop and Twilight can be number one. On a side note: maybe it would help if half the PC crowd bought instead of pirated.Deathtransit

Doubt it would help at all.Another excuse IMO.Why invest in a game 30mil.$,to earn 50,when you can invest 15and earn 80mil$,for example.

Everything is calculated within the develoment process,everything that is not 200% lucrative is being removed,piracy unrelated.Most games are parallel developments,so one should not expect that anything beside minor costs for PC development exists,the game is not being made from scratch for PC,so with the console wining formula there should be no space for losses.

And in parallel develepments there is none.There can be a piracy los on PC exlusives and thes are rare thes days,so from the cost aspect they got nothing to fear with consoles in mind.However consoles will be to expensive to so we will play MMO`s,and social games.At lest according to EA.

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#4 Dantus12
Member since 2010 • 231 Posts

I dont think it are necesaRy the console gamers to blame ,but the crowd on the official forums certanly is,with honorable exeptions thou.

The trends that are followed by Bioware are development cheapness,and sadly the founders seem to be exeptionaly proud to be part of EA.

The statements they are making are mind boggling sometimes,for every one that ever liked any of their games, completely platform unrelated.

Example:

http://kotaku.com/5587557/bioware-consoles-are-the-past-not-the-future

Every GDC they attendend was about Gaikai,OnLive,and the more control implementation over the players property-the game.

The development stages are getting way to easy,despite the general believe that games are more complex and expensive these days,and things like platform wars are IMO helping allot.

It became more important proving the gamer above you wrong,than not giving in to bull... served to the player.One can criticize without bashing,and be a fan without being a fanboy.So it`s less consoles than casualisation and the gamers are being used as cheap excuse for:"We listen to our fans"

Why not listen to the fans when adding something more complex,more expensive to create,but only listen to things that allow recycling of content,dialog and customization removal?

It would require a better team to do things properly for the player that wants a fast pace,and for the player that wishes tactical aproaches, it costs money.

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#5 Dantus12
Member since 2010 • 231 Posts

WTF is this? I understand completely for ME2, but this is disgrace! They are removing feature after feature that made Dragon Age special, and that includes selecting the clothing/armor-type for your party characters as well!

I am deeply disappointed.

The_Capitalist

You get upgrades now,the body meshes are "unique",so I guess "Alternate appearence pack",style DLC`s,and If we get lucky 2-3 outfits during the game.

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#6 Dantus12
Member since 2010 • 231 Posts

Companion armor customization is gone,we get ME2 style upgrades,and no armor customization on followers:

http://blog.bioware.com/2010/11/05/dragon-age-2-podcast-episode-5-ethan-levy-and-mike-laidlaw/

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#7 Dantus12
Member since 2010 • 231 Posts

Stop blaming the consoles since it entirely on bioware decision to change the gameplay. Blame the dev not the console.alexside1

Yep.Getting greedy,is one thing,the changes are to certain degree hardware limits.

The first game was primary devloped with PC in mind than scalled down to consoles,this one is a parralel development, scalling up has limits.

There will be limits with the "more cinematic experience".

A cut-scene in game has no influence on platform performance,it`s a video file completely engine unrelated,like the ME2 scenes that are seen by the more traditional RPG player as ''areas I will never set foot in".

The first ME came out later,ported by Demiurge,there where high-res tectures,proper distance LOD,proper FOV,the second game a paralled development,was a great cinematic experience,but a lousy port.

The game was smaller polygon wise,preventing zooming,and views that are not cinematic to save processing power.If Shepard would run for example with the same speed like in ME,the player would notice how small the combat cell actually is.

Dragon age2 is taking the exactly same direction,console development is cheaper,requires less people for varios tasks that are neccesary to meet the graphical,control and performance needs of the PC.

It is already obvious how the distance view is on consoles and after ME2,there is nothing left to covince me that they are going to ad better environments,and proper textures for the PC version.

Unrelated to hack and slash,which is a gamers personal preference,generaly a cinematic experience makes dialogues and story suffer,the part where the gamer actually can influence things.

The gameplay reminds of Fable The Lost Chapters,port version on PC,which I dont see as neccesary wrong,the players impact on the game will be far less,and that is simply a performance thing.If the PC version would come out 6 months later I would have no doubts about it.

The changes are Biowares way of disconecting the gamer from the Warden.When Awakenings was announced the text was :"Your romances are not over,they are on hold",with Witch Hunt :Discover Morrigans secret,remember how that ended.

Every one that plays such games for the story wonders,about the marketing lies.It will stop hovewer the people from selling thir copys of Origins ,and will sell the Ultimate Edition,because people will hope that DA3 will do it right.

Bioware is going the casual route :small scalle MMO,handhelds,and casual games because these are unbelivable profitable but cheap to develop.The Anime will be implemented in DA2 which is free marketing for booth.

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#8 Dantus12
Member since 2010 • 231 Posts

Play alongside Facebook friends? Will this be a facebook powered game or something? I don't get it. BioWare is starting to worry me with all this console-centric madness lately (not that I believe DA2 will disappoint), and now association with Facebook. Maybe I don't have it all crystal clear here but this can't be good. Elann2008

Mike Laidlaw stated that they are implementing the Dragon Age Anime in DA2,so this might be another EA promotion madness.

And Bioware is working on a small scale MMO,so I wonder if DA3 will even have singleplayer.

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#9 Dantus12
Member since 2010 • 231 Posts

Yes,the first one was despite tha Aurora flaws,incredibly atmospheric.Some of the best matte`s I ever seen in Murky Waters,for example.The second one looks amazing.Geralts model is a must study during gaming.The creator is know as one of the top sculptors.I mean Zbrush sculpts,not traditional.

They changed the model so many times,the final is spot on.

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Dantus12

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#10 Dantus12
Member since 2010 • 231 Posts

Too cool! Got FineArt bookmarked andam ordering the book. I have something similar but after looking at that thought it might be better.

Once again...THANKS!

coswitcher

Glad you liked it.Here`s something judging by your avater that might intrest you:

http://blogs.ign.com/K4myk/