[QUOTE="Dantus12"][QUOTE="alexside1"]Stop blaming the consoles since it entirely on bioware decision to change the gameplay. Blame the dev not the console.Hahadouken
Yep.Getting greedy,is one thing,the changes are to certain degree hardware limits.
The first game was primary devloped with PC in mind than scalled down to consoles,this one is a parralel development, scalling up has limits.
There will be limits with the "more cinematic experience".
A cut-scene in game has no influence on platform performance,it`s a video file completely engine unrelated,like the ME2 scenes that are seen by the more traditional RPG player as ''areas I will never set foot in".
The first ME came out later,ported by Demiurge,there where high-res tectures,proper distance LOD,proper FOV,the second game a paralled development,was a great cinematic experience,but a lousy port.
The game was smaller polygon wise,preventing zooming,and views that are not cinematic to save processing power.If Shepard would run for example with the same speed like in ME,the player would notice how small the combat cell actually is.
Dragon age2 is taking the exactly same direction,console development is cheaper,requires less people for varios tasks that are neccesary to meet the graphical,control and performance needs of the PC.
It is already obvious how the distance view is on consoles and after ME2,there is nothing left to covince me that they are going to ad better environments,and proper textures for the PC version.
Unrelated to hack and slash,which is a gamers personal preference,generaly a cinematic experience makes dialogues and story suffer,the part where the gamer actually can influence things.
The gameplay reminds of Fable The Lost Chapters,port version on PC,which I dont see as neccesary wrong,the players impact on the game will be far less,and that is simply a performance thing.If the PC version would come out 6 months later I would have no doubts about it.
The changes are Biowares way of disconecting the gamer from the Warden.When Awakenings was announced the text was :"Your romances are not over,they are on hold",with Witch Hunt :Discover Morrigans secret,remember how that ended.
Every one that plays such games for the story wonders,about the marketing lies.It will stop hovewer the people from selling thir copys of Origins ,and will sell the Ultimate Edition,because people will hope that DA3 will do it right.
Bioware is going the casual route :small scalle MMO,handhelds,and casual games because these are unbelivable profitable but cheap to develop.The Anime will be implemented in DA2 which is free marketing for booth.
LMAO. You have no idea how wrong you are. "Console development takes less people/resources than PC", you say? ROFL Oh dude....Playing DAO+DLC`s?
Take a look at the interface,where the graphical settings are again.I will skip the LMAO.
And if you remember the one of ME2.
The one of ME was flawless btw.6 months later at relase for PC,now calculate the work force on a minor thing like 50 armor high-res textures,and just that.
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