Dantus12's forum posts

Avatar image for Dantus12
Dantus12

231

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#1 Dantus12
Member since 2010 • 231 Posts

Currently sounds like that.Why would I want,talking about my self only say Winter Grasp level 1,2,3,4,instead of variety to create combos like storm of the century for example?

Avatar image for Dantus12
Dantus12

231

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#2 Dantus12
Member since 2010 • 231 Posts

This is what I meant:

No dual wieleding warrior,and assigning points to existent skills is not comparable for me as learning new.

This will affect casters like I play them. I stated it as a preference,or lack there of, not as negativity.

Didnt like the ME2 upgrade system to for example "shreader ammo"-a skill?

Avatar image for Dantus12
Dantus12

231

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#3 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Dantus12"]

Here is the latest gameplay footage from Igromir-mage:

http://n4g.com/news/641963/dragon-age-2-5-minutes-of-pure-gameplay-footage-emerged

madrocketeer

Still not PC version. Still looks a bit hack'n'slashy, like Diablo meets Mass Effect. Still hoping this is not the game we'll get for the PC version. I also have mixed feelings about the Mass Effect-****summarised dialogue wheel. It keeps conversations snappy and tidy, but it's also unreliable. Plus it also means no number key shortcuts; I didn't move the mouse at all during conversations throughout DAO.

So far the screens from the podcast are PC.So far:

Dialogue taking a serious hit example:

It`s up to you

Ill do it

Put Him out off his misery.

The voice tone icons that are meant to better explain the response,are somewhat strange in a RPG,like no one is able to listen to the responses,or read.

There are less spells,less talents,only upgrades for companion armor,way to acrobatic combat.Looks like the worlds will be far smaller.

Confirmed that the game will be:"Shorter than Origins,longer than Awakenings".

Having now serious doubts that anything can be done till release.Not holding my breath on a proper PC version to.

Avatar image for Dantus12
Dantus12

231

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#4 Dantus12
Member since 2010 • 231 Posts

Since this thread is still going strong here's another interesting little tidbit I saw today on another website:

Would you say your main focus on Dragon Age II is to make it more appealing and intuitive for console gamers to play?
Close, but I'd take it a step further and say easier for everyone to play. Deep down, the changes are all about responsiveness. Knowing that your character will react quickly to the orders you give moves the game from one that feels like it's rolling dice and looking up results on tables to a game that feels like it's presenting responsive and fast-paced combat. That said we haven't lost our tactical depth. You're still able to coordinate a four-person party, learn new spells and abilities and so on.

Ooh, they're making it easier but it will still be tactical because you get to pick your spells.:roll:

We understand that Origins is actually BioWare's best selling game to date. Does it annoy you then that many still refer to it as a 'niche' game?
Not really, since I think that Origins was a bit niche in its overall presentation. You were hit pretty early on with a lot of statistics, and I think there were number of people who were a little turned off by that element of the game. Trying to figure out if you need a high dexterity or not is a little daunting when you've seen nothing of the game so far.We have done a lot of work to make the entry into DA II be smoother and friendlier. You can literally start fighting within 15 seconds of pressing the start button, and then the complexity slowly unfolds, easing you into the experience over the first bits of the game.

Stats and stuff are, like, totally confusing but never fear it'll still have complexity. /boggle

Here's the whole interview if anyone is still interested.-wildflower-

Priceless.These guys need some serious media coaching .Since Muzyka is Vice of EA they slowly go casual.And Laidlaw making sure that lots of people that liked their games are now nothing than annoyed.

Avatar image for Dantus12
Dantus12

231

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#5 Dantus12
Member since 2010 • 231 Posts

Here is the latest gameplay footage from Igromir-mage:

http://n4g.com/news/641963/dragon-age-2-5-minutes-of-pure-gameplay-footage-emerged

Avatar image for Dantus12
Dantus12

231

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#6 Dantus12
Member since 2010 • 231 Posts

Not shore that these are posted from the Paris Games week.If so then-sorry.

Cant link the videos,Mozilla giving me problems here.

Plenty of screens to:

http://www.jeuxvideo.com/jeux/playstation-3-ps3/00031793-crysis-2.htm

Avatar image for Dantus12
Dantus12

231

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#7 Dantus12
Member since 2010 • 231 Posts

Nothing to worry about,Doubt it`s the driver,Crytek engine renders in passes,compared to other engines it might "notice",small frame rate drops.Nothing major, it can affect the reflection map so you actually get to see the others.Doubt that you need a Windows reinstall.

Avatar image for Dantus12
Dantus12

231

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#8 Dantus12
Member since 2010 • 231 Posts

There is no reward for loyality.One of the Bioware guys said:"Some will go,others will come".

The streamlining is cheaper.Less dialogue lines,less writing,less GUI tweaking.Cinematics are cheaper,than actuall gameplay.Less items in inventory,in general less customization is cheaper.

Add the general complaints of lots of gamers about reading the journal,or being penalised for not exploring.The inability to keep the game at the same level from start to the end,mostly because there is someone above to dictate deadlines,marketing strategies,and the aspect of the so called:"User oriented content creation".

The thing with the user oriented content creation gets picked by a guy that mostly knows about the gamers wishes,as much I know about American footbal,as European.Usually someone reads 10 complaints and does the math."Wait a minute they dont want to drive in our game and explore planets,so we save millions of polygons,"

OMG ME2 performs so much better-is what they get in return+Bioware is so awesome.After that one calculates the money they paid the poor sood to paint all those displacement maps for the planets in ME,and that`s just enough to do such thing on other elements too.

When streamlining happens in games that where problematic,inacsessive it makes sense in form of improving what was wrong.Usually the easy path,gains more money with less effort .The funny thing is that mostly the more streamlined games,are getting better scores with previewers,reviwers and good knows whom else.It might be the clash of generations,and the fact that every time I mention that I actually read the journal,someone calls me nuts.

On the other hand I completed the suicide mission,had my fishes and crew allive in my first playtruogh,and never touched the game again.

Avatar image for Dantus12
Dantus12

231

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#9 Dantus12
Member since 2010 • 231 Posts

4h ago.

She said:"Whaaaaat?Are you hungry again?"

Avatar image for Dantus12
Dantus12

231

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#10 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Dantus12"] This is the PC version. madrocketeer
I know. I saw the numbers at the bottom of the screenshots which clearly look like a quickbar. Either consoles have suddenly started growing QWERTY keyboards out of the bottom of their controllers or its the PC version. Still, little things such as the items & inventory, dialogue system and generalised textual description of combat is hardly much to go on. I just feel that there is still much more to reveal. I still have yet to see the PC version of the game in full video-licious action, for one thing.
I actually enjoyed the Mass Effect series a lot...but not every game has to be Mass Effect. Variety would be nice...Its nice to have a streamlined RPG to play (Mass Effect) but its also nice to have the choice to play a deeper RPG experience (what DA should be).mirgamer
Agreed.

Gave me a headache to be honest when I noticed it.The frustrating thing is that I did read some previews of the PC version.The descriptions where button mashing on keybord keep hitting 1,2,3,4.Tactics obsolete,which I somehow noticed in ME2,it was way easier to just cover and shoot,than apply any kind off strategy.At moments I was forgetting in ME2 that I have biotics,because of the cooldowns,and the general pace of the game.Wasn`t happening in ME.

Might be just the speed,I did not specifically mind the ammo changes.

They never showcased ME2 on PC,not really expecting to see real gameplay on PC.Hope I`m wrong.