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Dantus12

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#1 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Dantus12"]Since lots of players are not familiar with the diferences between CGI , pre-rendered and real time cutscenes, gameplay footage would be nice.Makari
What gameplay footage did we get of DA: O before the game came out? If memory serves. GiantBomb's quick look was more or less the first time I witnessed the PC version in action.

There certanly was gameplay footage even long before the game was released and I mean official:

http://www.youtube.com/watch?v=pn9v99AjfG8&feature=related


http://www.youtube.com/watch?v=22jqvVDOguc

There is much more, if you search you will find them.

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#2 Dantus12
Member since 2010 • 231 Posts

PC Gameplay footage ?

Since lots of players are not familiar with the diferences between CGI , pre-rendered and real time cutscenes, gameplay footage would be nice.

What is shown and known is that the camera took a heavy hit. The approval system as known in DAO made sense from the standpoint of building multiple characters for various playtroughs, and role-playing different types of Warden`s. .

Example:

Bad,evil :

Morrigan, Sten, Zevran

Good:

Leliana, Wynne, Alistair.

The same goes for the Origin stories.

The ME system is absolutely unforgiving when not romancing a character. The character simply stops talking. DAO approval had much more variety adding dialogue lines for various situations normal, warm, friendly , interested...

The system looks now like a potential paragon/ renegade system :

http://forums.gametrailers.com/thread/dragon-age-2-podcast-party-cus/1140880

The meter with the skull in the middle looks like that. So it goes up for approval and down till the companion atacks/ or leaves the party.

This looks very limiting for the dialogue and story potential, it will allow Hawke to be "badass", and awesome. The problem becomes obvious when one knows that Garrus in ME2 had 40 dialogue lines less than Garrus of ME, and has even less lines when not romanced.

The combat of DAO needed a repair for console players, and acctualy needed build variety. The possibility to chose a slow ,clunky build, or a fast character.

The rogue of DA2 is teleporting, backflipping and not wearing pants :)

Dual wielding warrior is gone.

Moving towards cinematic storytelling can be appealing, but there is absolutely no reason for removing RPG elements that are well established and simplifying the skills and spells.

Currently they added nothing to the game that is any way related to RPG`s. The idea of finding the combat to clunky and making it accessible for the "target audience" makes sense, what doesn`t make sense at all is the idea that the "target audience", cant read a journal ,needs explosive fountains of blood, confirmation how much a bad-boy they are, never customises their companions and is willing to let the storytelling suffer for special effects.

The camera was something that nobody complained about, performance is not the only reason behind it, another reason is the cheapness of cinematic cutscenes when compared to combat ,exploring, quest and interactive story creation.

So far there is nothing that in any way adds to the artistic integrity or setting uniqueness off the game. It provoked comparisons with Dynasty Warriors, the same way ME2 did with GOW.

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#3 Dantus12
Member since 2010 • 231 Posts

Strange thing that the art style is vastly different in comparison to the CGI trailer. I cant see the connection to the Sparta aproach of the trailer :

http://www.youtube.com/watch?v=vXtdoTZ3jJ4

This might be some other game or it changed in the process, however some concept arts are very different than the established art direction later on.

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#4 Dantus12
Member since 2010 • 231 Posts

Looks amazing, gameplay videos to, this one is funny :


http://www.eurogamer.net/videos/the-witcher-2-prison-break-trailer-3

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Dantus12

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#5 Dantus12
Member since 2010 • 231 Posts

Please would someone tell him how lazy a port ME2 was?

- It looks absolutely the same as the 360 version. Nothing is different, absolutely nothing. Little graphic options too. No better textures, no better lightning, AA, FOV....

- Menu navigation is torture. You can't double click on things. You have to hover over with your mouse and then press space to navigate the menus. The scrolling key doesn't work either. They made menu navigation about 90% more lengthwise because of this.

- You use one button for three things! Seriosly, there are hundreds of unused buttons on my ***** keyboard. Using one button for three things is a real cluster*****.

- No shortcuts for weapons. Mass Effect 1 used the F keys to change between weapons. ME2 doesn't do this.

- No shortcuts for jounal, codex, map, ect... You don't use the J or C key for anything...

This is only from memory from what I've played when it came out. God only knows what else is wrong with the game. And this is not a port? The game reeks of console porting from the moment you start it up. You just lost all credibility.

GeneralShowzer

100 percent true what You said. Good thing that someone decided to fix the textures. The INI manipulation fixes the environments but gives problems, with the only thing they fixed from ME the lightning of the character faces.

The controls are beyond repair sadly. The light/ shadow input might create halos however on high res textures, looks like the modder had a balance act on Tali- looks good.

Recolors would probably be even better.

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#6 Dantus12
Member since 2010 • 231 Posts

PC gamers sure do love to call their games console ports...

JangoWuzHere

"This is an Outrage ":)

On a more serious note they are a inevitable thing, but there is nothing good about them on PC.

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#7 Dantus12
Member since 2010 • 231 Posts

[QUOTE="CDUB316"]

i wanna see JC...so of course i'm going to gamestop for my preorder

chandu83

dont know it will be jc.

It`s not. The characters name is Adam Jensen.

And these retail based pre-order tactics are annoying, still looking forward to this game, looks fantastic.

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#8 Dantus12
Member since 2010 • 231 Posts

[QUOTE="GeneralShowzer"]

With all this talk of Bioware respecting and listening to their fans, heres what i run by

http://social.bioware.com/forum/1/topic/141/index/5359728/1#5359966

ralph2190

Um Chris Priestly is the site moderator so he has the right to close down useless threads.

I don't get what you're trying to do GeneralShowzer. Every bit of information we get, be it preview, interview etc. you highlight a word or sentence and just blow it out of context and create a thread on Gamespot. This is the umpteenth DA2 hate thread created by you over the past month. We get it, you hate the game. There's no need to make new threads just to broadcast your opinion to the whole world.

"This is the umpteenth DA2 hate thread"

Who is hating on the game? Did you play the first one and liked it?

If so, everything that was said here is valid. This is concerning if you like RPG`s.

The EA marketing babble and Bioware failing to prove those concerned with the changes wrong, without dragging everything in to a meme are nothing to be impressed with.

The official forum is full of people that have more potential as janitor at Bioware, than RPG fan, some of them apparently believe that this is the way to a community manager career.

After ME2, when even Bioiware admits that the game needs more RPG, there is not much left to deffend their view of RPG`s. It worked for ME2, it doesn`t mean that DA2 should become the same type of "RPG".

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#9 Dantus12
Member since 2010 • 231 Posts

Liked the game and the SI expansion. It was a huge shift from Morrowind however, which I loved.

TES V needs the complexity of Morrowind, with better combat IMO.

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#10 Dantus12
Member since 2010 • 231 Posts

I cant really say I am a fan of Bioware anymore. The name Bioware means just as much as Stephanie Meyer to me at this point or maybe that was a bit too harsh.

[QUOTE="Planeforger"]

I'm still waiting for Bioware to announce a single positive thing about the game. As it is, it's just felt like a six-months long April Fool's joke.

Maroxad

By the looks of it you are gonna have to wait a long while then. But I am starting to suspect they keep on announcing negative stuff simply because it gives them publicity and in that regard, they seem to have been somewhat successful.

Agreed. There is 97 days till release however, games are mostly finished 30-45 days till release, the concerning thing is that there is not a single PC gameplay video, and the game is showcased behind closed doors. There`s a lot of negativity from the foreign press and even the English speaking previewers are not thrilled by the game. The marketing strategy is confusing, and they expect pre-orders from people that never have seen anything official.