Yeah... I'm not too big on these overly anime RPGs either, but the costumes look like whats to be expected from this series, or anything of the ilk. I remember whoever reviewed Onechanbara and Rumble Roses XX had similar issues.
Maybe some of the GS reviewers need to get laid, so they aren't so aggravated at the sight of a scantly clad female.
While ORC definitley was lacking in polish, I personally found it to be a fun time with friends. Blowing away zombies and other assorted RE monsters in a passable third person shooter scratched a certain itch, and I'm not the only one who fells that way.
I've been a fan of RE since it's inception, and the series has had it's highs and lows, and while ORC is in no way a high point, it's really not a low either. Like pretty much anything with a popular tag stuck onto it, the mileage may vary.
As far as the numerical RE games, IE The core series; It NEEDED to change and it NEEDED to evolve. RE 4 had to happen. I'm well aware that a certain element of "horror" has been absent the past few games, but the "survival" aspect has been more intense than ever. I agree that Capcom should be striving for some kind of happy medium in regards to the series roots, and the more action oriented mechanics of the newer additions, but if any of you guys say that you miss moving around like the character is on tank dreads, you are a liar.
I had mild amusement playing through this because the enemy forces as they are resemble a nation of Gears of War stylized humans, which have essentially turned into some kind of caveman grunt race.
I liked Will Rock back in the day, and even thought TimeShift was pretty fun at times, but I really had to struggle to get through this game. Bullet sponge enemies, spotty/broken cover mechanics, and downright frustrating boss fights plague the entire experience from beginning to end, and thats not the biggest offender therein.
I won't spoil it obviously, but if you want to experience one of the most worthless, barrel scraping endings in video game HISTORY, play through Inversion. I almost recommend playing through it or at least watching a video of it so you have a concrete example of how NOT to end anything ever.
"The tech demo runs on Square Enix's new Luminous Studio game engine, which the company says is capable of depicting "high quality real time computer graphics at the same level as pre-rendered computer graphics."
This statement pretty much lead me to believe the demo was meant to be showcasing what real time graphics would look like based on the technology. If it was meant to promote anything else, I really don't know what, as I can't imagine anyone being impressed with it otherwise.
Nothing about this video save for the disclaimer in the begin leads on that what I'm seeing could actually be real time gameplay footage. It's not that I'm saying it's a farce necessarily, I'm just saying if you put together a video boasting about the capabilities of a new real time graphics engine, maybe you should put together something that looks like it's real time. Not what looks like any number of cut scenes I've scene from any number of other games.
Personally , a Square representative showing me the cinematic from the beginning of Final Fantasy 13 and whispering in my ear "this is what the actual GAME will look like!"; would have the same effect on me as this video I just watched.
I think it comes down to getting the right people together who care enough about the license in question, to make a serviceable, or even great video game based on it, which I think hardly ever happens. The only example that comes to mind in recent gaming would be Rockstar's adaptation of The Warriors, which isn't really the same scenario since the movie in question was multiple decades old when the game was made.
Steam release for the PC game AND console players get the additional content. This made my day. Namco/Bandai and From Software listened to what the fans wanted, and it's a great decision.
DinoBuster's comments