@Banefire76 Just curious as to why you found it to be just "average". The demo missions not only include a lot of tension and surprise scares that have been missing in the last 2 games, but also show how they redefined a lot of the gameplay.
@toffifee They do have a lot of bugs and screw ups and I wish they could find a way to iron them all out before release, but given the vastness in terms of the game world and the things you can do within it, I personally give Bethesda a good amount of passes going in.
Pretty spot on review. As assumed, the narrative and various ways your character can get involved in the events of the expansion are great, as are the new locations that become available. The inclusion of crossbow weapons is awesome, but much like The Shivering Isles, I was hoping for some more completely new weapons, like I dunno...SPEARS.
Just like the reviewer says though, turning into a vamp can possibly screw up a good amount of uncompleted quests and misc. objectives. The thing that annoyed me most was that in one misc. task I tried to complete post vamp, the NPC it was centered around graciously accepted my help and healing items, but when the objective progressed to the part where he was to follow me into a cave to smite a few monsters, "KILL IT! BURN THE VAMPIRE!" objective failed.
Conceptually, I thought Lollipop Chainsaw hit all the right notes in regards to being an homage to goofy B grade, Tromatastic horror films. While the combat could certainly have been tweaked here and there, I honestly thought it was effective given the beat em up approach of the gameplay. I personally seemed to like the game more than most, which might be because I'm a big fan of a lot of the stuff it pays tribute to.
I think it's imperative that Suda51 makes games how he wants to aesthetically, as that's really what makes them so interesting. As far as gameplay is concerned, I'd actually like to see him take a stab at another game with some RPG elements, but maybe with some of his far out concepts for stereotypical mechanics like leveling up and increasing stats. Contact was pretty wacky, but more or less tame. A hybrid between some of the ideas from Contact and gameplay like Shadows of The Damned gets me pretty excited when I think about it.
If it had all the actor's likenesses and characters in tact, I probably would have bought this just because, and still had fun with it if it sucked.
I'm imagining lines from the actors of the four characters that are playable while I gun down generic dudes in a generic environment with generic gameplay...and I'm smirking. But not $15 (what I imagine they'd want for it) smirking. I'd need the rest of the personalities for them to secure my monies.
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