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II_Seraphim_II

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#1 II_Seraphim_II
Member since 2007 • 20534 Posts
Destroys LBP :cool:RR360DD
lol, slow down there tiger
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II_Seraphim_II

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#2 II_Seraphim_II
Member since 2007 • 20534 Posts
Looks awesome, hopefully it turns out just as good as the last 2 games. Heil68
I cant imagine it turning out bad. All they have to do is copy paste the last few games game just add the new villains and its golden lol. They would literally have to try hard to fail with this formula. Its like COD. They have to formula, all they have to do is rinse and repeat, which is why Treyarch was able to get in on the action too :P
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II_Seraphim_II

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#3 II_Seraphim_II
Member since 2007 • 20534 Posts
I avoid confrontation as much as possible, but I have a limit. If someone is having a party for the first time at their place and its loud, I wont complain. But once its a regular occurrence, then yeah, ill say something.
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#4 II_Seraphim_II
Member since 2007 • 20534 Posts
TC dont be naive/stupid. In no way shape or form are consoles going to overpower PC lol
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II_Seraphim_II

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#5 II_Seraphim_II
Member since 2007 • 20534 Posts
[QUOTE="II_Seraphim_II"][QUOTE="xWoW_Rougex"]

 

I'm seeing quite a lot of positive comments on GameFAQs! I'll definitely be trying it out because I like way gameplay works, very focused on crafting and how you can be all classes on one character and mix abilities between them and stuff. Hopefully it'll keep me around long enough until ArcheAge comes out

MBirdy88
So its like FFXI in that regard! Im starting to get excited! I remember in FFXI you picked a race, created a character, and then you could try out every single job (class). And then you could level each job individually to level 75, and you could have 2 jobs active at once, your primary (lvl cap 75) and your secondary which would be capped at half the max level (i think they made it around 35). It was a pretty cool concept and I enjoyed it. And the crafting in FFXI was pretty extensive too. The problem with FFXI was that the game told you nothing. It literally just threw you in the world and said "figure it out" and that cause a lot of people to not get into it. Hopefully they fix that with this game. Add a bit more tutorials and explanations. And it wouldnt hurt for this game to have some solo content cause FFXI had absolutely none, which meant if you started playing 1+years after release, youd have a hard time getting a party.

Yea its quite similar... but not identical. You start off as "Classes" like Maurader (2H axe) Lancer (Lance) Gladiator (Sword/Shield) Pugulist (Hand to Hand) Conjurer (Healing/Wind/Earth) Thautamage (Mage, Fire, Blizzard, Thunder) Arcanist (Pet Carbuncle, dots, hots) Then when you hit 30 in say gladiator you can unlock the Paladin "JOB", Jobs are extentions of their main CLASS. Paladin is whatever level your gladiator is you don't relevel and its NOT a NEW CLASS ... it simple adds 5 Paladin like moves to your gladiator making it more of the main tank for PvE. CLASSES are designed for solo play, they can inherent 10 moves from other classes of your choosing. JOBs think of them as talent tree specializations, they turn your CLASS into a spefic role for partying, they can only inherit 5 moves from THREE specific classes. Jobs cannot inherit abilities. from other jobs.

Hmmm...aight, so far so good. Im not gonna buy this day 1 or anything, but i will definitely keep my eye on it.
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II_Seraphim_II

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#6 II_Seraphim_II
Member since 2007 • 20534 Posts

[QUOTE="PcGamingRig"]

Depends how much better it is than its original release.

I'll definitely be waiting for reviews.

xWoW_Rougex

 

I'm seeing quite a lot of positive comments on GameFAQs! I'll definitely be trying it out because I like way gameplay works, very focused on crafting and how you can be all classes on one character and mix abilities between them and stuff. Hopefully it'll keep me around long enough until ArcheAge comes out

So its like FFXI in that regard! Im starting to get excited! I remember in FFXI you picked a race, created a character, and then you could try out every single job (class). And then you could level each job individually to level 75, and you could have 2 jobs active at once, your primary (lvl cap 75) and your secondary which would be capped at half the max level (i think they made it around 35). It was a pretty cool concept and I enjoyed it. And the crafting in FFXI was pretty extensive too. The problem with FFXI was that the game told you nothing. It literally just threw you in the world and said "figure it out" and that cause a lot of people to not get into it. Hopefully they fix that with this game. Add a bit more tutorials and explanations. And it wouldnt hurt for this game to have some solo content cause FFXI had absolutely none, which meant if you started playing 1+years after release, youd have a hard time getting a party.
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#7 II_Seraphim_II
Member since 2007 • 20534 Posts

Those human models could use some work. Kinda look a bit flat, but dat armor = (Alan Wake Jacket)^ (Fable's Foliage)  :P

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#8 II_Seraphim_II
Member since 2007 • 20534 Posts

Well didnt its first outting flop hard? I think after that people lost a lot of interest. And I dunno, something about the FF universe just isnt appealing enough to me in an MMO type of way. Like I enjoy playing FF games every now and then, but something about the worlds just doesnt feel "natural" to me. There are many fantasy based games, most notably World of Warcraft, and as fantastical as they seem, the worlds feel cohesive as if they could actually exist. In FF games it never feels like that to me, the worlds just feel like giant stages where a show occurs and they are torn down as soon as you turn off the game...I dunno how to explain it.

With that being said, i was a huge fan of FFXI and spent countless hours playing it on PC. This was a pre-WoW MMO and as such was extremely difficult. I mean the difficulty difference between WoW and FFXI was similar to the difficulty difference between COD4 and Battletoads for NES...that crazy. But I loved it to death, I loved the importance of group work. Yes it sucked that there was pretty much no solo content in the game cause the basic enemies were tougher than WoW dungeon bosses, but if you got into a group, just fighting combat and teamwork was so satisfying! And lets not forget how you could delevel lol. Nothing like starting a sessions level 40 and ending it level 35 lol. Good times, good times :P

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#9 II_Seraphim_II
Member since 2007 • 20534 Posts
Looks great. Hope they nail the gameplay too and also the story. Crytek is a bit weak when it comes to stories. I know people say the GoW story is one note, and I agree but Im not asking for a complex award winning story. I just want characters I care about and a mission I can get behind. As much as GoW is very one note, you knew where you stood with Kratos. You knew he was a complete jack ass from start to finish, and you knew how much you hated Zeus and his crew and wanted to take them out. It will be fun seeing such a game without mythology. Hope it turns out well.
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#10 II_Seraphim_II
Member since 2007 • 20534 Posts

I feel like this game has something to do with that comic from TLOU; Savage Starlight

megaspiderweb09
You know thats a very good point. Im not sure where these Savage Starlight into a game rumors came from. But everyone keeps throwing them around, so maybe there is something behind it? But I would think ND would like to helm a new franchise based on Savage Starlight, unless of course, they are swamped with working on whatever their next gen offering is, and let SSM take over on this one.