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Jagazaar

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#1 Jagazaar
Member since 2007 • 1023 Posts

Oh no! Quick, make more FF and DQ spin-offs and remakes!

Or they'll go with EA, which'll no doubt peeve a lot of people off.

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Jagazaar

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#2 Jagazaar
Member since 2007 • 1023 Posts

So, you'd recommend it? I know this sounds pathetically shallow, but I really, REALLY like the boxart. Has a desolate surreal look to it. Almost enough to buy the game for. If it's a good game, I might just do so, purely on principle.

*shakes head at self*

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Jagazaar

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#3 Jagazaar
Member since 2007 • 1023 Posts
[QUOTE="Jagazaar"][QUOTE="Dencore"]

I mean no offense to you or anyone in here, but if I wanted story I'd watch a movie or read a book since that's where that form of expression is best upon since it's completly controlled, but when I play a game I want to play the actual game because that from of expression and entertainment is best controlled on a game system.

FrozenLiquid

Actually, I used to read a LOT, and yet I've found that games can convey meaning and feelings in ways that books and movies would struggle. Take Shadow of the Colossus, Psychonauts, Rez or killer7 for example.

Now explain what those games did that movies and books probably could not.

Don't get me wrong, I love me a good book or movie. But explain how Rez would work as a movie, let alone a book? It's a game that lets you float through an interactive world of pure sound and colour, everything you do adds an element to the visual and aural aspects of the level. It's an experience of pure synesthesia, and admittedly while such a thing could be expressed through a movie, the interactivity of it adds a whole new level to it. (and though its a minor point, the fact the the controller pulses in synch with the music helps too).

Shadow of the Colossus could be expressed through other mediums, true, but special effects and whatnot make such creatures relatively unimpressive in movies, it's all been done before in fantasy movies. For a game to effectively capture the (yes, I know it's an unreal setting, but its realistic given the scope of the game) mass, behaviour and whatnot of massive creatures like the collossi so brilliantly is pretty good, but in my mind what really brings it together is the sheer moods the game creates, the sense of isolation in a beautifully barren environment. It's hard for me to really describe it, but I just got such an epic feeling traversing these massive, deserted lands with only my horse for company. Then the sudden change of pace granted by puzzling how to even get onto, let alone slay such diverse, massive creatures accompanied by a wonderful orchestral score gave me a sense of wonder I really haven't gotten from any movies I've seen (at least none that come to mind), or books I've read.

I will pay Psychonauts and killer7 though, it's largely the narrative that carries those games through for me, and the visual imagery could easily be conveyed through movie format easily enough. Hell, A Scanner Darkly uses cel-shading, and that worked brilliantly.

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Jagazaar

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#4 Jagazaar
Member since 2007 • 1023 Posts

Playing the final level in Rez, with life slowly evolving around you in digital form, along with the brilliant music.

Everything about the last colossus in Shadow of the Colossus. Utterly atmospheric.

The end sequences of MGS2.

Many, many scenes in killer7.

Finally encountering Giygas at the end of Earthbound.

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Jagazaar

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#5 Jagazaar
Member since 2007 • 1023 Posts

.....the general gaming public won't care, and will trip over themselves and each other trying to throw money at Blizzard to get the game and call it the 'best RTS ever'.

I know, I'll be one of them. :P

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#6 Jagazaar
Member since 2007 • 1023 Posts

I mean no offense to you or anyone in here, but if I wanted story I'd watch a movie or read a book since that's where that form of expression is best upon since it's completly controlled, but when I play a game I want to play the actual game because that from of expression and entertainment is best controlled on a game system.

Dencore

Actually, I used to read a LOT, and yet I've found that games can convey meaning and feelings in ways that books and movies would struggle. Take Shadow of the Colossus, Psychonauts, Rez or killer7 for example.

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Jagazaar

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#7 Jagazaar
Member since 2007 • 1023 Posts

I actually hated DDS. Bought it for 10 bucks at FYE and got so fricking angry at the battle system and the difficulty that I didn't even finish the first act, and traded both acts in.Vandalvideo

It's true that it's far more user-friendly than Nocturne, but the game's worth sticking with for the story. It does get harder later on, depends how willing you are to stick with the beginning. The 2nd game's Mantra system is also better handled, and more interesting overall. Both also have the absolute freaking hardest secret bosses I've ever seen in a JRPG, EVER. Final Fantasy's uber-bosses have NOTHING on them.

Though they unfortunately continue the Megaten tradition of having really weeny final bosses, despite how awesome they and their battle themes are :(

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Jagazaar

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#8 Jagazaar
Member since 2007 • 1023 Posts

It's Chrono Trigger, it's an action adventure game like Zelda not a RPG, I bet you haven't even played it. :roll:

Gunraidan

BAHAHAHAHAHAHA! I love you! *sigs*

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Jagazaar

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#9 Jagazaar
Member since 2007 • 1023 Posts
What's Halo? Some kind of Christian game? How lame, it'll never even outsell Psychonauts.
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Jagazaar

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#10 Jagazaar
Member since 2007 • 1023 Posts
That......was actually pretty damn hilarious! Thanks for the link! :lol: