I'm pretty sure it did at IGN. I know it won some awards for visual design, too. And with good reason. I agree, if anything's a Zelda killer, I'd pick Okami for sure.
Miyamoto. He didn't just make RPGs popular in the west (Dragon Quest did it in Japan LONG before FF7 by the way), he made VIDEO GAMES popular. And he continues to develop some of the best and most renowned video games ever.
It's not even close, or an accurate comparison.
rpgfan360
Do you mean sakaguchi.
Nah, I was implying that Miyamoto basically made games popular with the NES, Super Mario Bros, Zelda, etc, so I'd rate him much higher. Looking back, I probably didn't word my statement too well. Blargh.
Miyamoto. He didn't just make RPGs popular in the west (Dragon Quest did it in Japan LONG before FF7 by the way), he made VIDEO GAMES popular. And he continues to develop some of the best and most renowned video games ever.
Metal Slug Anthology is out. As far as me and my friends are concerned, it's already over.
Still though, I have to wonder why Nintendo didn't release Strikers in NA earlier given the fact that it's been out in Europe for a while.
Vampyronight
I think it was made by a European studio (Europeans are also pretty crazy about soccer/football, so it makes sense). Consider it karma coming back to hit you guys for releasing so many games here in PAL/AU late then charging us more for the privilege :P
Shin Megami Tensei: Nocturne. I beat it on Normal, but Hard is just downright ridiculous. Money management was enough of a pain without everything costing 3 times as much, and battles were difficult enough without everything doing 1.5/2 times the damage, death/expel spells working far more frequently, and losing the ability to run away altogether.
I also haven't finished FF12 yet. Got it for my birthday 4 months ago, but still haven't been able to summon up enough interest to beat it (I'm in Arcades, I think).
Log in to comment