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PandaBear86

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#1 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="awssk8er716"]

So you buy Natal to not use a controller, but then you have to buy a controller too?

So it's going to be $100 + a $30 controller?

Well it DEPENDS on the game. SOME games don't require buttons, while other games do. I would buy Natal for motion control, but not to get rid of buttons entirely :S
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PandaBear86

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#2 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="Cherokee_Jack"]

[QUOTE="brumley53"]

[QUOTE="PandaBear86"]

We all know that the biggest weakness of Natal is the fact there are no buttons to press. However, I think Microsoft CAN introduce buttons in the future, by introducing a nunchuck-like accessory. You see, Natal tracks your hand movements, so if you have a nunchuck in your hand, Natal could calculate the position of your hand, and then determine where the nunchuck is or which position it is facing. Maybe it would help if the nunchuck had some kind of accelerometer, but it wouldn't need any complex technology if Natal already knows where your hards are. I am no expert in these things, but I'm sure Microsoft is capable enough to introduce a nunchuck to Natal:)

What are your thoughts on this? Do you think MS will do this one day? I know we all hate buying loads of accesories, but I think MS will do this once Natal gets more popular and the games require buttons. They won't introduce nunchuks straight away (they want the entry cost to be small), but once Natal becomes mainstream, a nunchuk accesory would be a great idea. Thoughts?

THATS ABSOLUTELY GENIU- oh wait...

THATS ABSOLUTELY GENIU- oh wait...

I'm at work at the moment so I can't log onto Youtube. What does it show in those videos?
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PandaBear86

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#3 PandaBear86
Member since 2007 • 3389 Posts
It needs some form of controller to make some things work. No controller cant work with FPS at all. Ninja-Bear
I'd like to play as the ninja bear in your sig using Natal ;)
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PandaBear86

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#4 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="WilliamRLBaker"][QUOTE="PandaBear86"][QUOTE="WilliamRLBaker"]

Of course its a simple matter of creating it and coding...but im still not getting it.

WelI I won't blame you if you don't get it - motion controls have complex codes in order to work properly. I doubt anybody on this forum understands motion controllers in extreme detail, but for a massive company like Microsoft, making codes for motion sensing would be a walk in the park

Im not gettting it as in im not buying it.

My apologies if I misunderstood you.
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#5 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="Cherokee_Jack"]I thought you could use the controller with Natal...?Jonas008
you can that's what this ppl don't know yet..

The 360 controller requires both hands to be used comfortably. With both your hands bound, how else are you going to use Natal? Jumping around the room? Kicking your feet up? I am sure a nunchuck would be more suitable than a traditional gamepad when being used with Natal.
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#6 PandaBear86
Member since 2007 • 3389 Posts
I think the biggest problem Natal has is moving from A to B. Lets just say you were playing Halo, how would you move forward? even if they introduced a nunchuck adaptor, wouldn't that get in the way if you were trying to strafe left but physically moving to the right. Or maybe I'm just not thinking clearly.reyad-u
What if the nunchuk(s) had analog sticks?
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PandaBear86

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#7 PandaBear86
Member since 2007 • 3389 Posts

It would completely ruin their "controllerless" moto (remember E3 09, the guy stated something like the best controller ever made = you :P). People would call fail on MS as well as accusing them to rip off the PS Move.

RavenLoud
Well if Natal ever becomes mainstream/popular some time in the future, people would be *begging* for a nunchuck. Look how many people beg Sony to add another analog stick on the PSP for example. If people want to offer their money to buy a new nunchuk for Natal, do you think Microsoft would decline the offer to make some extra money :P
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#8 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="WilliamRLBaker"]

Of course its a simple matter of creating it and coding...but im still not getting it.

WelI I won't blame you if you don't get it - motion controls have complex codes in order to work properly. I doubt anybody on this forum understands motion controllers in extreme detail, but for a massive company like Microsoft, making codes for motion sensing would be a walk in the park
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#9 PandaBear86
Member since 2007 • 3389 Posts

We all know that the biggest weakness of Natal is the fact there are no buttons to press. However, I think Microsoft CAN introduce buttons in the future, by introducing a nunchuck-like accessory. You see, Natal tracks your hand movements, so if you have a nunchuck in your hand, Natal could calculate the position of your hand, and then determine where the nunchuck is or which position it is facing. Maybe it would help if the nunchuck had some kind of accelerometer, but it wouldn't need any complex technology if Natal already knows where your hards are. I am no expert in these things, but I'm sure Microsoft is capable enough to introduce a nunchuck to Natal:)

What are your thoughts on this? Do you think MS will do this one day? I know we all hate buying loads of accesories, but I think MS will do this once Natal gets more popular and the games require buttons. They won't introduce nunchuks straight away (they want the entry cost to be small), but once Natal becomes mainstream, a nunchuk accesory would be a great idea. Thoughts?

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PandaBear86

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#10 PandaBear86
Member since 2007 • 3389 Posts
Battlfield Bad Company 2 (PC version, of course) has some amazing graphics on max settings, I would go on a limb and say BC2 is not too far from being on Crysis' level :)