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PandaBear86

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#1 PandaBear86
Member since 2007 • 3389 Posts

[QUOTE="PandaBear86"]Call of Duty: Milky Way at War! :lol:DarkGamer007

Emphasis on the "Milky"....;)

Yes, "milky" would be a grand title for CoD games, since it shows what Activision wants to do to its userbase:P

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PandaBear86

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#2 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="shinrabanshou"]

On a bit of an aside though, could someone please explain the functional or ergonomic advantage, if any, of asymmetric analog sticks?

Your thumbs don't bump into eachother when using analog sticks in 360 gamepad.
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#3 PandaBear86
Member since 2007 • 3389 Posts
Call of Duty: Milky Way at War! :lol:
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#4 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="PandaBear86"][QUOTE="Kiljoy66"]

Well until an actual 'hardcore' motion game comes out....it's casual. :D

Dibdibdobdobo
Fair enough, I agree with you :) But have you seen the Resident Evil 5 demonstration video using the motion contols to play the game? That looked very good, and RE5 is a hardcore game so..... :D

LMAO @ Resident Evil 5 *Hardcore* its a watered down formula of old resident evils!! Hardcore LMAO!!

RE5 is similar to RE4 and other third person shooters. The only thing I hate is you can't run and shoot at the same time. So while it isnt as good as some other games (imo), its still hardcore. It isn't WiiFit or Wii Music.
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#5 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="ThePlothole"][QUOTE="PandaBear86"]

I disagree. Atmosphere is judged by your senses (what you see and what you hear). Movies have zero gameplay, yet some thriller/horror movies have better atmosphere than any game.

Gameplay is basically moving analog sticks with your thumbs. I don't see know this affects atmosphere in any way. Atmosphere is judged by visual/hearing senses, not pressing buttons on a gamepad. If Silent Hill had PS3 graphics, it would GREATLY improve the atmosphere in ways that gameplay can't. Unless your defintion of "atmoshphere" is different to mine.

That's not gameplay, it's control. Gameplay is the mechanics. Among other things it is whether you are a walking arsenal or almost defenseless. If you're suppose to kill the enemy or escape from it.

Atmosphere is the mood something sets. Mechanics like these helped set the mood for Silent Hill. As did the graphics and sound, despite being primitive by today's standards. In fact I wonder if the fog element that added to this games claustrophobic feel would have been implemented today, when draw distance isn't such an obvious issue anymore.

Okay. I feel convinced by your posts :) Perhaps you are right. Gameplay does effect atmosphere in certain ways. In most horror games, you always have limited ammunition, which means you cant go around kicking doors down and blazing your guns like Rambo. Maybe that alone adds to the atmosphere, since horror games force you to accept the fact that you aren't as strong as you want to be? But apart from that Graphics still do have a massive effect on atmosphere. Sound effects are important as well.
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#6 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="Postal_Guy"]

wheres my Vietnam CoD?

Activision will probably hire a fourth studio to develop CoD games in Vietnam. So don't worry, its coming soon :P
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#7 PandaBear86
Member since 2007 • 3389 Posts
That would be awesome! :D
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#8 PandaBear86
Member since 2007 • 3389 Posts
Your second sentence pretty much destroys this argument I've never seen beforeWAIW
It doens't destroy anything. I am just stating that keyboard and mouse do not determine whether a game is hardcore or not, its the software that determines it. Same goes for regular controllers or motion sensing controllers.
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#9 PandaBear86
Member since 2007 • 3389 Posts

I wondered this as I was trying to find a decent, cheap PC-controller that wasn't modeled after the lackluster DualShock.

DraugenCP
I have a controller like that for my PC. And guess what? Its larger than a DualShock. The size of the DualShock is the biggest weakness of it
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#10 PandaBear86
Member since 2007 • 3389 Posts
From what I have seen, some 3rd party DualShock controllers are actually larger in size than Sony-made controllers... thats the #1 biggest complain about Sony's controller, it feels too small for adults with larger hands.