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Pierce_Sparrow

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Edited By Pierce_Sparrow

It's simple for me: if there's a game I want, I get it brand new. The only time I buy a used game is when I see something I might be interested in and decide to try it out. Without used games, I wouldn't be playing a lot of games I do play. Used games also give me the opportunity to play other new games. I will turn in old games to Gamestop for credit, which will allow me to buy games I want, but would not otherwise be able to get. Publishers and developers want to complain about used games, but then they are willing to short change consumers by providing poor content at top price. If you don't want me buying your game used, don't make a bad game. It's as simple as that. And if you do publish a bugged, poor game, don't expect me to buy it brand new at full price, because it's not going to happen.

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Pierce_Sparrow

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Edited By Pierce_Sparrow

Uh, BS. It WAS serious, from a business perspective. Even more douchie than saying that you think used games should be banned is retracting it lying. If that's your opinion, fine, that's your opinion. But don't make yourself look more like an a-hole by trying to BS your consumers. That's a good way to lose them.

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Pierce_Sparrow

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Edited By Pierce_Sparrow

Second, unlike ME2, this is the end of the story. Having choices feed into how the game ended would have mattered very little. This isn't like ME2, where in the next chapter we see how our choices affected the ending. In fact, the choices that you think mattered in ME2 don't, not until ME3, which is the only reason the choices exist in the first place. Please, tell me, how do your choices in ME2 affect it's ending? I'd like to know. In fact your final choices in ME2 affect the ending similarly to ME3. ME3 is a great game with great storytelling and fantastic moments sprinkled throughout. There's real emotion in this game that few other games touch on, with the exception of the first and second game. It's funny, cause no one has mentioned the improved combat that makes playing fun now, or the grand scale events like taking down a Reaper on foot. No, we're all just so concerned with those last couple of minutes which seem to somehow spoil and entire trilogy. I'm sorry, but I can't agree with the consumers on this. An entire game is not judged on the final five minutes, no matter how long the journey has been or how attached you are the characters. What matters is the journey. That journey doesn't always end the way we want it to, but nothing is perfect.

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Pierce_Sparrow

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Edited By Pierce_Sparrow

Am I missing what holes there are at the end of this game? Maybe I am. I agree with BioWare sticking to it's guns and am disappointed to hear they may change the ending. I get explaining things, adding DLC to further flesh out events. But changing the ending cause it's disappointing? I actually approve of the disappointment. It means that we felt something for this series. And ME3 was a hell of a ride. Really, people need to examine the game and what they perceive to be the correct way the story is told. First of all, this isn't your story, it's BioWare's. The same goes for any form of entertainment. You pay for something, and if it's not to your liking, that is that. Maybe we don't like the way BioWare ended their story, but it is an ending and one that fits the story, no matter how many plotholes we might perceive there to be (still confused as to what the plot holes actually are that people keep seeing).

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Pierce_Sparrow

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Edited By Pierce_Sparrow

As long as there is less Far Cry 2 and more of the original, I will be happy. I enjoyed the mix of linear and open world environments of the first. The second, it felt like too much of a chore to drive everywhere to complete missions. The first also did a good job of giving you different ways of tackling objects and getting the jump on opponents. Far Cry 2 was decent, but the shift to an open world meant more work. This slowed combat down and most of all, made the narrative less interesting. In fact, there was very little interesting in the narrative of FC2 besides the setting, which I will admit is very underused. But, I'm glad to see FC go back to the island. The lush jungle setting is a lot more interesting and a lot more impressive to look at. The game also looks fun.

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Pierce_Sparrow

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Edited By Pierce_Sparrow

I can understand both sides. The consumers want continued support for the online functions forever, yet EA doesn't want to pay to support such a small fanbase when they have larger productions to support, as well as future productions. However, given EA's of not giving a flying finger about their consumers, I am inclined to agree more with consumers. EA isn't consumer friendly, and they don't show any signs of caring any time soon. But, these publishers are publishers and not developers. They are a business and it's to be expected. I do think we need to set limits as consumers. As long as we continue to show EA we will support them no matter what they do, they will continue to do whatever they want and treat us like numbers instead of thinking, feeling consumers who appreciate their games. The easiest thing to do, obviously, is boycott EA games, but we all know that will never happen.

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Pierce_Sparrow

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Edited By Pierce_Sparrow

I am only going to say that all people are beautiful. You may not be attracted to them or even believe in what/who they are, but all people have beauty within. It's really a very simple concept: accept people for who they are. It doesn't matter if you agree or not. But your God did not personally come down to you and speak to you to tell you that certain things are right or wrong. No, you learned it from another person. Your parents or religious leaders told you what was right and wrong, not God. Man told you the bible was written by God, not God itself. So for those trying to preach that God told them that these things are wrong, no, God did not. When God actually comes to you to say these things, then I will listen to you preach about what God says is a right and wrong. Otherwise, just accept people for who they are and stop all the hate and superiority.

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Pierce_Sparrow

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Edited By Pierce_Sparrow

While I too was disappointed with the ME3 ending, I have no complaints really, except maybe that I would have preferred real closure on Shepards story. However, this is BioWare's games. While I don't entirely agree that they can do whatever they want with their game because it's art, I do believe that everything that happens in the game is natural to the ME universe. Everyone keeps complaining about things being out of place or not making sense, but never once during the course of the game did I stop to pause and say "that doesn't make any sense", just as I did not do this for the previous games. Instead, I enjoyed the ride I went on, and it was a fun ride. There are some truly exhilarating moments here. The ending to this story is merely the simple cap to the story, but the true ending is the entire process of getting to that pivotal moment at the very end. I really can't believe all the complaints geared at this game. Everything I've read is such a minor, nitpicking thing from people who've become so attached to the series that they've become spoiled. ME3 is a damn good game and should be recognized for what it achieves, not it's faults. And of course, if you really feel so strongly about the "poor performance" of the game, you're not entitled to buy the next BioWare game.

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Pierce_Sparrow

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Edited By Pierce_Sparrow

Am I the only one that just didn't really care? It is explained that it's been six months since the destruction of The Collectors. This is Mass Effect, a lot can happen in six months. I was so fixated with the task at hand, I didn't bother to really care about James or how Shepard knew him. In fact, James was pretty dull compared to the rest of the characters, characters I was more happy to see again. Sure, if you're a stickler for every single detail about what's going on, but the majority of things are explained. Was I also confused about the whole Batarian thing? Sure. Did I care. Not really. It's a minor side-story that gets in the way of the main story. Nothing more than a minor inconvenience. There's also a codex with lots of information. If these minor details are really so important that you HAVE to know all about the Batarian situation, then plunk down the little bit of money to learn about it. Or, you know, go look it up on a wiki. These are not the things that people should be complaining about. How about the numerous bugs, like sound/video matching issues, items bought in multiplayer and then inexplicably disappearing from the inventory, the game crashing. You know, REAL issues. The story and characters are as good as the previous games and not one person should be surprised that EA is squeezing every penny out of it's customers.

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Pierce_Sparrow

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Edited By Pierce_Sparrow

A lot of this is a testament to what we already know about EA: they have a poor customer-minded business philosophy. Then again, EA has picked this game specifically because it's that damn good. And it really is that good. So, I don't mind if EA tries a little harder to go for my money as long as there is a return. So far I feel there is. When that balance is tipped in EA's favor and not mine, then I'll be upset about it. That has yet to happen. And you really can't blame the industry for trying to replicate success. It's a tough business to work in and a lot of sacrifice is made to work in the industry, so trying to copy a successful formula and make money as well is just a practice of any business. Look at the film industry: after the mass success of Twilight, Vampires were all the range and we had a ton of vampire films and shows. It may be an entertainment business, but it IS still business. Luckily, there are still plenty of good games out there and the indie gaming industry is booming, so we can always find our art there (2/2).