When something is this shitty, I want to say 'whats the point?' Then I remember, there's a market for this kind of movie. Honestly, though, if this pops up on Netflix, I'll probably watch it.
@aross2004: Not just one movie. He demonstrated talent with Key and Peele, and Us, just from the previews, looks to replicate his sensibilities. And I said MAY. Obviously, we need to see more, but he's demonstrated his potential. I could be wrong, of course. I said the same thing about Shyamalan after Signs, and we all know how he turned out.
@lionheartssj1: Peele seems to model his films after classic horror movie filmmaking. Get Out was technically very classically shot, and reminded me of Hitchcock's stuff and movies like Stepford Wives.
The fact that this takes place in Santa Cruz makes it more exciting for me. I thought this was SoCal, will be cool to see a little bit of home on screen. Very much looking forward to this. Key and Peele was an early indication that Jordan knew how to make a horror film, and he proved it with Get Out. Sounds like this further supports that. If the new Twilight Zone is good, then we may very well be able to consider him a modern day Hitchcock. Looking forward to this man's film career.
@timothyss10: It's mostly disappointing because 3D Realms was once such a great developer who was at the forefront of the industry. To see them have to resort to making retro shooters for a niche corner of the market is disappointing. Even other long standing companies, like id software, has at least kept up with the times and is still developing fresh titles.
@dlCHIEF58: They couldn't finish Duke Nukem Forever because they didn't have the money to do it. This is a nostalgic game, but that's about it. There's a difference between keeping it simple, and adding nothing new at all. I'd guess that they're doing this because they figure they can save money by making the game cheap, while selling it off as nostalgic ode to the past. I just wonder how well a simple, old looking game like this can really do when it adds pretty much nothing to the genre. If it's good, then great, but making a game that is pretty much just like Quake isn't really how you make a big comeback.
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