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ShenlongBo

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#1 ShenlongBo
Member since 2004 • 3800 Posts

If Microsoft can make a controller with a D-pad that can rival that of the NES, then they are the winners of next gen.

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ShenlongBo

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#2 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="ShenlongBo"]

[QUOTE="Grammaton-Cleric"]I'm on XB360 with this one so yes, matches are certainly in our future. Your ratio of success is impressive no matter how you slice it. Having not played very competiviely online since Street Fighter Turbo, I'm pleased with my limited success thus far and I'm happy to take my licks and improve accordingly.

By the way, those scrubs Ken are still out there and they are adorable. It's like free points. :D

Thanks for the advice too. I learn volumes just by reading you and Dark's posts and watching your vids.

Kreatzion

That's a very good compliment. Thank you.

Aaaaaaannnnnnndd... this just in: I tripped over the cord on my new joystick, and now it is completely and totally inop. It was a very minor thing, mind you, not at all out of the ordinary. I caught the cord with my foot, it unplugged at the quick-disconnect as it's designed to do, and when I plugged it back in, I found that it no longer works. At all. It won't even turn the Xbox on anymore.

Yay me. I give up.

Gram, I'll still be willing to play, I'm just asking you now to forgive any possible nonsense I may have to put up with when I use my old stick, which has intermittent button operation.

Damn that sucks bro. I think this is a sign to get the TE stick. They are becoming a bit more common in my area right now. Hopefully I can score one more stick this weekend.

I just dug into the stick, and there isn't a hint of any obvious damage to it anywhere. I've plugged my old stick in using my new stick's QD, and the old stick powers up just like it's supposed to, so the QD isn't the problem. This led me to think the connector on my new stick may have taken some damage when it was suddenly yanked out of the QD yesterday. I inspected that, and there appears to be no damage to it, either. So I pulled the back off the stick, checked out the internals, and everything is solidly connected, with no debris, scorching, chaffing or anything that might indicate internal shorting. It's like my stick has a circuit breaker that popped when it got yanked off the QD, and now I can't reset it.

You have no idea how frustrating this is. I'm seriously so pissed about this that I don't even feel anything about it. It's like my body can't cope with all the frustration at once, so all those "I'm furious" receptors are refusing to fire in full. I'm not taking this as a sign that I need to shell out for another, more expensive stick. If anything, I'm taking it as a sign that I'm about to go on a very long hiatus from fighting games. **** it, I don't have a pile of money to keep throwing at this ****ing hobby, especially if my components are going to break down on me spontaneously and inexplicably.

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ShenlongBo

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#3 ShenlongBo
Member since 2004 • 3800 Posts

I'm on XB360 with this one so yes, matches are certainly in our future. Your ratio of success is impressive no matter how you slice it. Having not played very competiviely online since Street Fighter Turbo, I'm pleased with my limited success thus far and I'm happy to take my licks and improve accordingly.

By the way, those scrubs Ken are still out there and they are adorable. It's like free points. :D

Thanks for the advice too. I learn volumes just by reading you and Dark's posts and watching your vids.

Grammaton-Cleric

That's a very good compliment. Thank you.

Aaaaaaannnnnnndd... this just in: I tripped over the cord on my new joystick, and now it is completely and totally inop. It was a very minor thing, mind you, not at all out of the ordinary. I caught the cord with my foot, it unplugged at the quick-disconnect as it's designed to do, and when I plugged it back in, I found that it no longer works. At all. It won't even turn the Xbox on anymore.

Yay me. I give up.

Gram, I'll still be willing to play, I'm just asking you now to forgive any possible nonsense I may have to put up with when I use my old stick, which has intermittent button operation.

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ShenlongBo

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#4 ShenlongBo
Member since 2004 • 3800 Posts

So what IS my opinion? Simply that it looks like we're finally seeing SFIV for the quirky creature it really is, and not the intensely-balanced masterpiece that most people idealized it as in the months leading up to and following its release, and that hits far more of a sore spot with people than a #1 Gief ever could: HD Remix is, just as I always said, the better game.DarkCatalyst
It comes as little surprise that Super Turbo v.1,000,000 is superior to SFIV v.1. Or maybe that's just me.

Anyway, I'm still not sold. Gief has a new toy by what I consider to be complete and total accident. Time will tell.

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ShenlongBo

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#5 ShenlongBo
Member since 2004 • 3800 Posts

Gief would still be a monster even IF his lariats worked they way they used to. He already has 1200 stun (highest in the game), high defense, high priority, high damage, and long reach. The only point against Gief is his slow walking speed - a reasonable price to pay, all things considered. These things are what tell me that there was a concentrated effort to make Gief a more popular character. I doubt they gave him all those boosts and then said, "you know how we could REALLY make him good? Let's have his P lariat hit opponents who try to sweep him!" At some point, I think someone would have asked, "why give him a K lariat at all then?"

Regardless, I think you're giving Ono too much credit here. Chalking the P lariat shenanigans to intentional design is like saying Ono intended for Gouken's Ultra to be blocked against a backturned Akuma, but connect when Akuma is facing it. You know we've both seen that happen numerous times, and I don't think either of us got the immediate impression of ingenious development any of the times it happened. That seems, to me, like something that was overlooked and not adequately playtested, which is exactly how I feel about the P lariat situation.

If, as SFIV sees its inevitable updates, P lariat continues to beat sweeps, then I'll take this all back and admit it must be what the development team wanted. But only then. Until that happens, I'll contend that it's just another flaw that is awaiting correction.

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ShenlongBo

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#6 ShenlongBo
Member since 2004 • 3800 Posts

If lariat were as overpowered as people are making it out to be, Gief would be S+++ tier while Sagat, Seth, Blanka, etc would just be carrying his bags. It'd be Mortal Kombat II '09 Edition.DarkCatalyst
I know how to neutralize Giefs too, but that doesn't change my mind about the PPP lariat. There used to be some meta-game involved with it. Now it's just a brainless, catch-all move that goes against everything it once meant to be a Gief player.

Also, Gief definitely isn't plucking people out of combos. In order to do that, he'd have to do something that has always been and will always be impossible under any Street Fighter gameplay system - execute during hitstun.DarkCatalyst
I know. That's why I said, "...strictly speaking, they can't possibly be pulling you out of successful combos, but they can sneak an SPD if your timing is off between hits." When I said there was reason to wonder if Capcom effed this up, I was being facetious. Well... mostly.

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#7 ShenlongBo
Member since 2004 • 3800 Posts

Gief players are scary. After reading this, they're going to get worse. :(King9999
Potentially aggravating, but not entirely scary given that Gief's jump moves already have kickass priority. I tend to retreat when Gief jumps at me, as opposed to striking him, since he almost always beats me out. So I can't imagine this little trick of his having too big an effect on me. Can't really know till I play against it, but still, that's my take on it.

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ShenlongBo

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#8 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="ShenlongBo"]

[QUOTE="Phantom_Leo"]

I just encountered that very thing: All the player would do is Lariat, Lariat, Lariat, Lariat, Lariat...

Stupidly, I had set the match to 3 out of 5... I saw this was ALL he was going to do in round one... instead of disconnecting, I just put down my controller, offered no resitance whatsoever, let him claim his "victory" and then blocked him from my PSN. People like that are just plain pathetic.

Grammaton-Cleric

Yeah. It's annoying because in ANY other SF featuring Gief, players who pulled that nonsense would get driven into the ground like railroad spikes. I hope Capcom wakes up.

Whew! Glad to know that wasn't just my own feeble skills.

I'm very late to this party but last weekend I finally started playing online. After logging in about 70 matches I have a win percentage of around 66%. Generally speaking I love the game and the EX specials really add an entirely new level of strategy but I really do feel conflicted about the revenge/ultra meter. I beat the living **** out of a Sagat with my Guile and his easy-as-hell-yet-godly-ultra took half of my life bar. Granted, it was my fault for letting him land it but still...Jesus.

Also, was Zangief's throw priority always this wicked? I was trying to bust him up with Fei Long, which requires an aggressive close up game, and his throws seemed to beat out even my LP and LK attacks.

Ugh... this game annoys the **** out of me. I just went online and played for about an hour. I won at least 2-3 times more than I lost, yet I came out with 100 less BP. The ****?

Anyway... yeah, on Gief. Definitely don't take it personally if you've been finding it hard to punish his lariats, because it is nigh unpunishable. There are several attacks that can get in fast enough to tag him AFTER the lariat, such as Gouken's s.FP, but there is next to NOTHING that can interrupt it. At best, you can hope to trade hits when you're in close, but that's a crap trade, to say the least. Like I said, in every other version of SF with Gief on the roster, you actually had to think about using the PPP lariat (which lasts longer and avoids projectiles), or the KKK lariat (which dodges sweeps.) Now, PPP has such a giant payoff and low risk, I wonder why Gief even HAS a KKK lariat anymore.

His SPD has always had really good priority. You've probably noticed players plucking you out of combos with it? Well, strictly speaking, they can't possibly be pulling you out of successful combos, but they can sneak an SPD if your timing is off between hits. Then again, given how off-the-mark Capcom has been with the very basic lariat issue, maybe Gief really can snatch you up out of certain combos. Very unlikely, but there's reason to wonder.

Also, that's a pretty good record there man. I have a comparable record at about 62% after 1800+ matches, but I got a lot of that off the swarms of Ken scrubs that were so prevalent during the first month or so after release. At this point, most of those guys have moved on to other games, and the competition is more fierce. So good job. If you're playing on 360, we gotta get some matches in.

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#9 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="ShenlongBo"]

So Capcom addressed the counter-picking issue? Good. They should have gotten this right in the first place... but hey, better late than never.

They didn't do anything about Zangief's very stupid PPP Lariat which, for some reason beats SWEEPS. The PPP Lariat has NEVER trumped sweeps in the past, which meant Gief players had to actually THINK about using the PPP vs. KKK Lariat. Now, it's completely brain-dead... just use the PPP Lariat every time, in all situations, no matter what. Lariat, lariat, lariat. I love this game, but seriously... how can Capcom be oblivious to this very obvious and troublesome problem?

Rant about Lariat over. Commencing rant about useless PS3 update. Are you SERIOUS Capcom? Why not just say "we have nothing exclusively for the PS3." It would be better than this useless, embarrassing new "feature."

Why is it 2009 and developers still seem like they've never played videogames? Bah...

/grumpy

Phantom_Leo

I just encountered that very thing: All the player would do is Lariat, Lariat, Lariat, Lariat, Lariat...

Stupidly, I had set the match to 3 out of 5... I saw this was ALL he was going to do in round one... instead of disconnecting, I just put down my controller, offered no resitance whatsoever, let him claim his "victory" and then blocked him from my PSN. People like that are just plain pathetic.

Yeah. It's annoying because in ANY other SF featuring Gief, players who pulled that nonsense would get driven into the ground like railroad spikes. I hope Capcom wakes up.

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ShenlongBo

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#10 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="Prodigy_basic"]

[QUOTE="DarkCatalyst"]

Going to try working on an Akuma instructional video over the next week or two. Getting depressed watching all these guys act like the sky is falling once people get around the Zankuu Hadouken, and I feel confident enough that I can put together a solid vid in this regard, so I'm going for it. Stay tuned. I don't know why, but I'm going to include every facet of my game that I can put into words. The instinctual stuff will have to be inferred from my matches.

DarkCatalyst

if you're going ahead with this, i can't wait to check it out...i've been using sagat for a while now but definitely wouldn't mind learning akuma as well...

also, i might be wrong, but i can recall you mentioning using abel a while back...do you have any basic strategy for him?

I plan on it, but it'll be awhile. Especially since Shen (who I'll need help from on this project) isn't answering his cell phone. I never really got good enough with Abel to warrant any strategy posts.

I have been MAXED OUT lately bro, especially today. Got a situation with my subordinates, have to spend quality time with the kids, preparing for another show, and trying to stay competitive in SF. You could probably start putting tutorial footage together now if you wanted, and I'll start piecing it together bit by bit as my free time comes back.