Because MW2 matchmaking is crap, just like CoD4's. How many times it pops you in a game with 30 seconds time left? How many times you exit a match because of bad connection and it slaps you back in there? They were lazy with this, I tell you. I hoped they'd make a Gears of War-like server browser with filters, but nooooo (note that GoW has no dedicated servers either).
[QUOTE="SkyCommand"]Yep, and that kills you on the leaderboards in MW 2, because it counts every quit (due to rage or not) as a loss, and you forfeit any match bonuses. Kind of a Catch 22 situation if you ask me: play this map you hate, or take a loss.Black_Knight_00
Seriously, who cares about win/loss ratio? I only care about keeping my kill/death over 1.40, but even that is useless: it's a game and it should be played for fun... and laggy matches kill the fun for me, so I'd rather get my +1 loss ratio than half a dozen pills of lag-die.
All I'm saying is that the entire system is crap and almost seems like it's designed to cause frustration for players and extra sleep for lazy-ass developers. I absolutely hate leaving a game, only to be thrown back into the SAME game by the matchmaking system. That's why I have pretty much switched back over to my pc shooters that still support dedicated servers (I'm looking at you, Counter Strike Source and Bad Company 2).
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