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SteezyZ

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#1 SteezyZ
Member since 2008 • 209 Posts
I really dig the style of the game. It doesn't push the polys to the limit like an Uncharted 2, but it still looks great. INonetheless 'll be waiting for the review, just in case there are some major hiccups.
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SteezyZ

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#2 SteezyZ
Member since 2008 • 209 Posts
For many games its nostalgia, but some games actually age better than others. Of course the graphics suck, but some manage to capture a good balance of style vs quality that still makes them playable. Hey, the original Indiana Jones and Star Wars movies didn't use any CG, but they still hold up well enough today (perhaps even better than their recent additions...)! Take Doom, for example. Maybe it's not as engaging as a Call of Duty, but it's still fun to mow down a horde of zombies, dodge through the rockets of a cyberdemon, and try to match that level runthrough time. The speed and chaos of multiplayer is actually very different than todays games landscape, where everything is slow/deliberate, so if you're in the mood for something fast-paced you almost have to go old-school. But overall, yeah, I usually player newer games more than older ones, but some can still be fun for an hour or two.
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SteezyZ

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#3 SteezyZ
Member since 2008 • 209 Posts
So you telling me firing with a trigger on the 360 controller then lifting your finger up and over the hump to toss a grenade feels comfortable? You also telling me that when pushing forward on your stick to move your character and then to pull your thumb back to use your d pad feels comfortable or natural? On the ps3 controller you just slide your finger down to R2 or L2 to toss a grenade and you just slide your thumb off of the L3 stick to the dpad to make a adjustment. GreyFoXX4
Why would you lift your finger to go from the trigger to the shoulder button? Your middle finger should rest on the trigger, with your index (pointing) finger resting on the shoulder. Not only it that more efficient, but it's actually comfortable with a 360 controller. What FPS games use the DPad for movement/aim adjusting? I haven't played one on the 360... I think both controllers have their place, and I think that some games are best played on one over the other. If there's one design that should be destroyed, it's the PSP...I only buy games that don't require the nub nowadays.
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SteezyZ

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#4 SteezyZ
Member since 2008 • 209 Posts
Le me premise this by saying I probably won't be getting L4D2 at launch, but will wait until it's a bit cheaper. That being said... All this graphics bashing makes me wonder, what other FPSs have (on screen at the same time) a couple dozen fully animated zombies (on fire!) running at you while you and a few other players are blasting away? Even the bigger set-piece levels in the Call of Duty games only feature a few enemies. The engine isn't the prettiest, but it does all the flying gibs and zombie-launching-physics right with little change in framerate. Personally, the more the gameplay and atmosphere delivers, the less I care about the graphics.
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#5 SteezyZ
Member since 2008 • 209 Posts
Different genres, So we can't compare.aero250
Too true. Oh, and based off the demos, Dirt2 > Forza3...at least in terms of fun.
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#6 SteezyZ
Member since 2008 • 209 Posts

TF2 before unlocks, some which are incredibly noob-friendly, was fun.

TF2 now is just lame.

Mr_Nordquist
I partially agree. Some of the unlocks are great and have enhanced the experience, others have not. But it's still a ton of fun, with loads of maps and full servers. I'm kind of expecting a "Portal: Still Alive" (XBLA standalone version) treatment for TF2 once all the class updates are complete. They've been saying for a long time that they're working on an update, I'd almost be tempted to buy it (considering I already own the PC version).
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SteezyZ

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#7 SteezyZ
Member since 2008 • 209 Posts
I have to hand it to Guerilla. They matched the sluggish analog sticks of the DualShock with the actual game and made it a "feature". Then they went a re-tooled it to be more like CoD, and most people who boasted about the "realistic" controls before just ate it up. If you want skill, go play Quake Live.
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SteezyZ

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#8 SteezyZ
Member since 2008 • 209 Posts
[QUOTE="Major_Reeves"][QUOTE="SteezyZ"]Every time someone says OSX is built on Linux, a FreeBSD developer cries... At the end of the day, an Apple is a just PC, and OSX is just another OS with many pros and cons that may or may not apply to everyone. Personally, the Apple commercials drive me nuts from their smoke-and-mirror, white lie, half-truths. I *loved* it when they promoted Spaces as some new high-tech feature...except I've been using virtual worspaces/desktops on old Solaris boxes almost a decade ago, and it's available in almost any Linux distribution. Perhaps that's my only real beef with Apple...for every ingenious thing they do, their insecurity with themselves forces them to make ridiculous ads that pretty much fall on deaf ears (see the steady/plateaued 9-11% user base).

MS also trolls about other OS's http://arstechnica.com/microsoft/news/2009/09/week-in-microsoft-trolling-other-oses-for-fun-and-profit.ars

While true, the Apple rhetoric has become just plain jarring. Seriously, Apple sells good products, I just don't see why they continue the same advertising campaign that has barely made a dent in market penetration (definitely less than 10%) for the amount of airtime they've bought over the last, say, 5 years...
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SteezyZ

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#9 SteezyZ
Member since 2008 • 209 Posts
Every time someone says OSX is built on Linux, a FreeBSD developer cries... At the end of the day, an Apple is a just PC, and OSX is just another OS with many pros and cons that may or may not apply to everyone. Personally, the Apple commercials drive me nuts from their smoke-and-mirror, white lie, half-truths. I *loved* it when they promoted Spaces as some new high-tech feature...except I've been using virtual worspaces/desktops on old Solaris boxes almost a decade ago, and it's available in almost any Linux distribution. Perhaps that's my only real beef with Apple...for every ingenious thing they do, their insecurity with themselves forces them to make ridiculous ads that pretty much fall on deaf ears (see the steady/plateaued 9-11% user base).
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#10 SteezyZ
Member since 2008 • 209 Posts

[QUOTE="XanderZane"][QUOTE="kolkov01"] exactly, the PC is the real boundary pusher, other then that i'd say nintendo 360 and the PS3 didn't really do all that muchkolkov01

LOL!! What has the PC done in pushing the boundaries of innovative games? Make them look better? lol!! PC may have helped to push the boundaries of the hardware, but I have seen it do anything for PC games.

PC has already done everything that was hyped about MAG, Killzone 2 and LBP years before they were launched

PC already has 3D gaming, yet sony is hyping it up as the next big thing

PC's already had HD back in 2003

Fallout 2 Elder Scrolls 2 are considered to be much superior to Elders Scrolls 4 and Fallout 3 in terms of freedom

need I go on?

This is the undeniable truth. The gen of consoles is really spoon-feeding refined ideas that have already been done before, but putting a huge amount of polish and marketing glitz around them. I enjoy my 360 and PSP, but I have no delusions that I haven't seen most of this stuff before in one shape or another on the PC, from focused multiplayer, downloadable levels, user-made content, high-definition graphics, sandbox games, etc. But it is still being shaped and refined, so I'm not overly pessimistic.