[QUOTE="Timbury"]
[QUOTE="Kashiwaba"]
No you are completely wrong too its isnt that this game was more suited to 360 hardware its just that PS3 port was rushed.
No. . .im not! Did you read the article either? taking directly from the article to prove my point -"The crux of the matter is that the PlatinumGames team has created a game engine that targets all the things that the Xbox 360 architecture does well, to the point where it's almost as if the core development was on similar lines to a first-party exclusive. Indeed, Bayonetta is technically more ambitious than many of Microsoft's own titles this year."
"As it is, the layering of transparencies, the sheer amount of them all over the screen, plus the added overhead of post-processing - it's the sort of thing that you shouldn't really be making central to the game experience in a multi-platform release, because the PS3 hardware just doesn't compete in this regard."
"For Xbox 360 owners perhaps feeling a bit bereft of state-of-the-art first-party gaming love this year, Bayonetta is like manna from heaven, and is well worth the plaudits. Its core technological and design philosophy favours Xbox 360 to such a degree that it puts a fair few first-party releases to shame. In places, it's absolutely epic. Go get it."
Well you just confirmed what I said its becuase they rushed doing PS3 port if they took their time and modified everything to make it suit PS3 architecture it would be nearly the same its SEGA fault they should have delayed PS3 version release date.
Yes you are right thats what i stated in the post where you said ' i was so wrong' i was trying to get that point across with my Uncharted 2 comment that if bayonetta had been stripped back barebones then rebuilt with how the PS3 works the game would run and look just as good. Im not denying that fact i have said it already in this very thread that it was a shoddy port.
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