"To be frank, it feels like i'm getting ripped off. The mere notion of it turns me off from buying a game, knowing that no matter how much money I wish to fork out on a game's price, i'll always have to pay more if I want the full experience like the guy next door."
You're not thinking of this properly. Think about it for a second. It's very likely for a scenario like this to happen:
Developer A: "Hey, I have this amazing idea of a mechanic for the game, do you think we might be able to implement it?"
Developer B: " It's a great idea, but me might miss the deadline window on something like that! I'm not sure if we will be able to deliver. Maybe we should wait until the game goes gold and then try to work on it?"
DevA: " Yeah that's a good idea!"
And so, you could lose on potential features of the game because developers take the safer route. An understandable approach, but to take money for it is irritating. Whereas before this wasn't as acceptable because back in the day once the game is sealed, it's sealed.
The Marketing VP says we are not understanding this from their point of view.
Well, I tihnk he's not realizing, we aren't monkeys. I know a game is finished long before it's released, called the "Going Gold" stage.
But how about, just for once, game developers try to see this from our angle?
How do you think it feels, as a consumer, to know that on the day you buy a game, no matter how early, there's gonna be more content you need to pay more for, that doesn't come with the already outrageous price of a new game?
To be frank, it feels like i'm getting ripped off. The mere notion of it turns me off from buying a game, knowing that no matter how much money I wish to fork out on a game's price, i'll always have to pay more if I want the full experience like the guy next door.
At least when the DLC comes later, for a while I feel like I actually got the full game, and the DLC is an addition made to keep the game afloat to compensate for price drops.
You, on the other hand, are definately wrong. Valve hired the guys because they made an awesome mod, not because they worked at Quake (which they didn't). Nothing to do with id.
@Jyakotu It's winning over because it's the most documented and commonly used architecture in the world.
I really don't see any reason why they shouldn't. Sure, other architectures had their usefulness, Cell was pretty cool, but eventually, it's not the power/efficiency factor that decides, it's the common usage of it that does.
Otherwise, there wouldn't be so many Java developers :P
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