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Wickerman777

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#1 Wickerman777
Member since 2013 • 2164 Posts

Meh, who cares? Unless you've got your face pressed up against the glass 99% of people are not going to be able to tell any difference between 1080p and 4K. Heck, there isn't even any 4K content out there. I have yet to see a TV station broadcast in 1080p let alone 4K. Even the 720p and 1080i they broadcast is bit-starved.

Now when OLED becomes affordable that will be HUGE.

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Wickerman777

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#2 Wickerman777
Member since 2013 • 2164 Posts

I'll to watch like a hands on with the controller or something, but based off looks it's definitely a "nay". [QUOTE="Gaming-Planet"]

It all makes sense now.

Trail_Mix

Perfect.

I think a lot of you guys are overlooking the fact that you wouldn't have to use this controller with everything. Hell, you wouldn't even have to use it with anything. It's an option, nothing more. It's a substitute for mouse/keyboard control should you choose to use it. If a particular game works best with mouse/keyboard but you hate playing with mouse/keyboard then try using this controller instead. Or if a particular game works best with a standard controller then just use a standard controller.

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Wickerman777

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#3 Wickerman777
Member since 2013 • 2164 Posts

The Xbox One controller looks better.

sukraj

For certain types of games, console-like games, you're absolutely right. But for other types of games, PC-like games, this controller makes a lot of sense to me. Seems to me the best medicine would be to swap back and forth; use a traditional controller for console-like games (You can do that. Steam Machines will use any controllers PCs can) and the Steam controller for PC-like games (The ones that require a mouse/keyboard. But perhaps when sitting on your couch in front of your TV you don't want to use a mouse/keyboard. This controller could be the solution for that).

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#4 Wickerman777
Member since 2013 • 2164 Posts

why the hate? no analogue thingy is the best part of the controller, i bet its precise as hell compared to our current trash.silversix_

Yeah, the precision part of it (If it's successful at doing what it's trying to) is what I was talking about. The only thing that puzzles me is why there are two of the circular track pads instead of one. Of course I haven't thought about it extensively but my immediate reaction is that a traditional stick could take the place of the 4 arrow buttons on a keyboard while one of those circular track pads could stand in for the mouse. The mouse part of keyboard/mouse control is the accurate part of the duo. I personally see nothing particularly precise about the keyboard part. The keyboard part is actually rather clunky, inferior to a simple joystick imo. But yeah, a stick has never been nearly as precise for aiming as a mouse is.

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#5 Wickerman777
Member since 2013 • 2164 Posts

One thing that seems strange to me about it though is that there are two of the circular trackpads. When it comes to mouse/keyboard there really isn't anything particularly precise about the keyboard part of it imo. A stick will always beat 4 directional buttons if ya ask me. The mouse part of the equation is the accurate part. That's what you do your aiming with in PC shooters and that is extremely precise, much more so than console controllers. So it seems to me ya could just put a stick on the left for movement and one of those circular track pads on the right for aiming. But that's just for shooters though. I suppose there might be some other kind of game (Or even with shooters it's entirely possible I'm overlooking something) where two of the circular track pads makes more sense that I'm just not thinking of.

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#6 Wickerman777
Member since 2013 • 2164 Posts

When I first saw it I thought it was weird. But after thinking about it for a bit I get what they're trying to do and it makes sense. It's obviously designed as an alternative to playing with a mouse and keyboard, games where ya don't want to sacrifice the very accurate control that gives you like with online multiplayer FPSs. They're trying to find a way to lure people to PC gaming that hate playing with mouse/keyboard but don't want to do it with a controller either cuz they'd get slaughtered in competetive matches. It's an attempt at a controller that is on equal footing with the aim precision of mouse/keyboard. I don't know if it'll succeed at that or not but it's clearly what they're trying to do.

And for games where a traditional controller works just fine like a platformer, 3rd person action game, etc., just stick to traditional controllers. If I were to own a Steam Machine I wouldn't bother using the Steam controller for everything, just for the games where traditionally a mouse/keyboard works best. Everything else, the console-like games, I'd probably just use a Xbox One controller.

Seems like a good idea to me. Hope it's a success at simulating mouse/keyboard precision.

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Wickerman777

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#7 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="Wickerman777"]

[QUOTE="HalcyonScarlet"]

How come people don't like them, is it because they put a bit of spin on their stories?

HalcyonScarlet

The primary thing I don't like about Kotaku is all the left-wing, pc crap on there. Why all the preachy articles about sexism, racism, etc? It's like they're always trying to prove to anyone that'll listen how intellectual and compassionate they are. Imo people that go on and on like that are fakes; pretentious, plastic, holier-than-thou blowhards. Just talk about games and leave the bs posturing to the clowns in Washington and the 24 hour news networks.

But isn't the sign that people are talking about these issues in games, a sign that it is maturing from the SNES whatever past, to an artform that like others, deals with these things? Like with music and film. Maybe it's good here and there that articles discuss it.

Although i'm not familier with Kotaku, I only come accross it when people bring it up in threads here.

Flakes with entirely too much time on their hands are talking about these subjects as they relate to games. To anyone with a few firing neurons in their head they are non-issues.

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#8 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="X_CAPCOM_X"]

Yeah, kinect may suck, but...

I do not like Kotaku an ounce.

HalcyonScarlet

How come people don't like them, is it because they put a bit of spin on their stories?

The primary thing I don't like about Kotaku is all the left-wing, pc crap on there. Why all the preachy articles about sexism, racism, etc? It's like they're always trying to prove to anyone that'll listen how intellectual and compassionate they are. Imo people that go on and on like that are fakes; pretentious, plastic, holier-than-thou blowhards. Just talk about games and leave the bs posturing to the clowns in Washington and the 24 hour news networks.

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Wickerman777

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#9 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="Wickerman777"]

[QUOTE="shawn30"] Can't say I agree with you for the most part. Games look great, and will continue to improve and look better as devs gain experience and learn to optimize the hardware. Polices are changed and that's a good thing. Look if I held onto everything I had against every company that tried something shady, changed, and improved things greatly I'd likely never buy any commercial item again. At least MS changed things way before launch. I'm not seeing any issues with the One's hardware or specs as it is what it is. Games wise I see Forza 5, Halo 5, TitanFall, Fable Legends, Project Spark, Ryse, and Dead Rising 3 coming all within the first year

. Kinect seems to need some work, but thats why its games have been delayed to work out the kinks. There have been positive and negative previews of it, but most all of them agree the tech is much better so they will fix it. Im very impressed by the Xbox One so far. Hardware wise if Forza 5 and Ryse are representative of first gen graphics likely built on older dev kits as the final ones only were done in the last month, i see a bright future ahead. Just my two cents.

shawn30

Of course the games look good. It's weak compared to PS4 but it ain't like the thing only has the power of a pocket calculator. Heck, there's plenty of PS3 and Xbox 360 games that look good. Wether the games look good or not is not the question. It's how they look compared to PS4 games. And yeah, they seem to be holding up so far but these are launch games. The drivers for both systems are horrible at this point and that's an equalizer. But a year or two down the road PS4 is gonna pull ahead ... well ahead. It has to happen that way cuz the specs say so. If ya understand the specs ya don't even need to see game footage to know which hardware is superior. PS4 is somwhere in the ballpark of 30%-40% more powerful. No doubt about it. There's no way that's not going to show up on the screen eventually.

It had to happen last gen as well and it never did. As always, no matter the specs great devs make great games not specs. Crysis is heralded as a graphics marvel year after year, aint never sniffed a game of the year award. I do not believe in any way as year go by the PS4 will deliver graphics better than the Xbox One in a gigantic leap, but in a much smaller way due to optimization, skill of the dev and the fact that what the specs say and the games finished product tend to be two different things. Our argument won't end here, but in 2 years or so. The PS4 and One will have very comparable first party games on the graphics level. The games quality level is where the real war will be IMHO. I think PS4 fans are in for a rude awakening, but time will tell.

Aye, aye, aye ... you're comparing apples and oranges. Yes, Sony hyped the hell out of PS3's tech but I never bought the Kool-Aid they were trying to sell. And just like now with MS I didn't have to wait to see their games to know they were full of it. Cell was a complicated mess and that's why it never worked. I never bought a PS3 just like I won't be buying Xbox One. This time Sony truly has better specs and the design is simpler as well. It's a clear win.

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#10 Wickerman777
Member since 2013 • 2164 Posts

"The system as a whole has a massive chunk of hardware devoted to AV tasks, enough to make background encoding, decoding, playback, scaling, and the rest about as seamless as possible to the gamer. AV should just work and gaming should just work regardless of what the other is doing, something the PS4 should do as well but in a very different way. Then again the majority of this functionality is available in a <$100 Android box so it isnt a standout feature if you follow tech at all.

Then there are the GPUs themselves, the Achilles heel of the XBox One. While there is nothing wrong with them per se, they are a slightly older revision than used in the PS4 but the differences are small enough to be ignorable. What does matter is that the PS4 has about 50% more units at roughly the same clocks, 1152 at ~800MHz vs 768 at 853MHz, a massive difference. Couple this with the vastly more user-friendly 8GB GDDR5 memory design and you have a clean kill for Sony on performance.

Microsoft made a really impressive SoC that is a multimedia monster with a bit of gaming ability, technically speaking it is quite impressive that they pulled it off. Not to take anything away from the hardware designers but Microsoft management simply aimed wrong. Sony made a gaming machine, Microsoft did not. Sony made a clean design for coders, Microsoft did not. Microsoft made a complex technical masterpiece that is in a no-mans land between a far <$100 Android media center and the PS4. Sony just did right for gamers and won the battle."

http://semiaccurate.com/2013/09/03/xbox-ones-sound-block-is-much-more-than-audio/