@Wickerman777 said:
Well, speaking of CPU bottlenecking here's a Neo article I thought was a pretty good read.
http://gamingbolt.com/how-powerful-is-ps4-neo-really
But anyway, don't forget about GPGPU. Really nobody has been doing it on these consoles as far as I know but it is an option. Maybe the new hardware will spur devs to start using that method.
The 360 and PS3 were “future-proofed” with their high-end internals and it was only towards the very end of their 10-year cycles that compromises such as sub-native resolutions and 20-25 FPS framerates became the norm rather than the exception.Read more at
http://gamingbolt.com/how-powerful-is-ps4-neo-really#Kjsioz1XytHEJMbl.99
lol this guy is crazy,this guy is simple out of touch with reality,ever since launch the xbox 360 and PS3 struggle with resolution and frames.in fact PDZ was sub 720p on launch,games like Oblivion again sub 720p,many other on PS3 as well,to claim that by the end of their 10 year cycle is that compromises were make is a joke,COD has being sub 720p on both PS3 and 360 since 2006,the only 720p one was COD 2 on launch,many other games were sub 720p was well that dude was on a different generation to the one i was.
Using Ashes of singularity is even worse,as he claim that because the game demands a i5 that would be a problem,when Quantum Break also demand an i5 minimum yet it runs on a jaguar on XBO. Then he bring draw calls as being the issue apparently he doesn't know that console had never had problems with draw calls it was PC the ones with draw calls issues which mantle and DX12 resolve.
@Wickerman777 said:
I've wondered about that. CPU is already a bottleneck for both of the current consoles and from what I've been hearing the next iterations of them will have the same CPU but the GPUs will be hugely beefed up. How the hell is that gonna work? Beats me. I suppose one way might be to up the GPGPU capabilities of them through the roof. Time will tell. They gotta have some kind of solution in mind.
Supposedly is not the same CPU but Zen based.
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