"We already delete captures on your console you don't upload after awhile, now we're going to delete the ones you upload too!" sounds like the opposite of easier management.
It's going to be nice to hear some new voices. I swear the industry has like 7 VA's across the entire field.
I mean, I like Cam Clarke and Steven Blum and Jennifer Hale and Nolan North et al, but I think there's some industry requirement that at least one of them be in literally every game...
It's notable that both of these companies have been putting out increasingly lower quality games. Maybe the checks are smaller because no one is interested in playing them?
Wouldn't bother me at all to never see a Unity logo pop up at the start of a game again. Usually the MAIN thing it means to me is I'm in for an extremely substandard experience with terrible performance.
A shame this never happened for the people who bought into the game early when it was a co-op tower defense game, and they said EXPRESSLY that the game would never have direct PvP. Then when they added in the direct PvP they said they would never abandon the co-op side of the game, which hasn't been updated since then I don't think.
@noodles227: This is one of the dumbest things I've ever read. I'm literally struggling with how to respond to it. You can't just stream in more memory. That's a local process, the best you can do is offload intensive things like physics, like Crackdown 3 did, or offset large amounts of AI or something. The GPU needs the data local to load it and all you're doing in that concept is downloading stuff at runtime, which is the worst possible use of cloud hosting. If you don't have enough vram your ONLY options are to reduce the display resolution and run lower quality settings.
What is more likely to happen that isn't just streamed gameplay (the worst possible gaming future) is you have the graphics data local and connect to the game server and the entirety of the game logic happens cloud-side, like an MMO. Which is the SECOND worst possible future for gaming because it utterly prevents any form of preservation.
There won't be a used game market where you can rescue a childhood memory, there won't be emulation, when they decide the game is over it's gone forever.
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