They took out features, but they also added features...especially if have the Beyond the Sword expansion. I have to say that there are not really any features I miss from Civ III, except that I don't like how they changed the cultural victory conditions to being city-based. Would you care to be more specific about what features you miss?SpaceMoose
Beyond the Sword is the second expansion, thus it is a bit unfair to say that a game requires two expansions to become somewhat rich in features. If you take the vanilla Civ4, it's skimmed of complexity.
Letting you do less in a turn means that there are less things to worry about, and less commands and facets of the game that you have to address. It is not merely deciding how fast techs are researched.I'm not sure what you mean about letting you do less things in a turn either. Like I said, if you change the game speed, games can last even longer than they did in Civ III. You're not seriously complaining that they gave you the OPTION to have a faster game, just because that's the default speed, are you? I rarely play the game at normal speed. At any rate, I have to say the AI in Civ IV, while being far from amazing, is a hell of a lot better from a strategy standpoint than the AI in Civ III ever was.
SpaceMoose
Better AI isn't the same thing as complexity, complexity is a part of the game mechanics, not the AI. Better AI makes better games ofcourse, but it doesn't have anything to do with complexity. Complexity means more units, more techs, more gameplay factors (such as pollution and corruption in civIII), etc... You can hate how pollution and corruption works in CivIII, but the goal should be to make them work better, not getting rid of them and replace nothing in their place. Then you just have a game with less depth and complexity.
Things like pollution and corruption are taken out, and the new features added are less than the old features, and are much more passive thus don't affect the game as much. And yes, I wanted more teirs of the same kind of units, making the units "level up" turns the game into an RPG, that's not what I look for in a turn based strategy game.Again, what features do you miss specifically? More tiers of the same kinds of units? I thought I might miss that, but in the end I really didn't.
SpaceMoose
I never liked any of the civ games, especially CIV4. In other games, Galactic civilizations, Alpha Centauri, etc... the game mechanics was a lot more complexed, you can even design your own units, and in Alpha centauri the super projects are much more interesting and had interesteing effects on gameplay too. I find all of Sid Meier's games to be too simple for a turn based Strategy. In galactic c civilizations Twilight of the Arnoryou actually get different tech trees for different races, not just one unique unit per race like in Civilizations.
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