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DarthBuzzard

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#1 DarthBuzzard
Member since 2019 • 360 Posts

@WitIsWisdom said:
@darthbuzzard said:
@Fairmonkey said:

@WitIsWisdom: it will be good enough for the masses within a year or two

That just gives people fuel for fire. Lets not overpromise the timeline.

The kind of headset that can actually go mainstream is what Michael Abrash from Oculus has laid out as a 'next gen quantum leap' that he said will take around 5 years in 2019, which means 2024-2025 for the iPhone of VR.

It will take another 2-3 years to go mainstream once it's on the market, so overall the likely timeline is around 7 years or in time for PS6.

Now this I can stand behind a little more. I think in that amount of time things could start to really catch on. However, I think that would be the start of the craze rather than it already being strongly established as something that has staying power.

I prefer non VR, but if VR can get to the point where it is truly a mostly (if not completely) wire free experience, with a very light headset or pair of glasses, has full field of view, better depth perception, and actual games to play... well THEN I'll jump onboard again.

Oculus showed off a VR sunglasses display system. They'll have to seal up the sides, but otherwise this is the kind of thing I'd expect in 10 years. 5 years will be something akin to the Half Dome 3 prototype:

Sunglasses:

Half Dome 3 on the right:

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#2  Edited By DarthBuzzard
Member since 2019 • 360 Posts

Dolby in games is not as good as people have been lead to believe.

This is beyond anything Dolby has provided and it's the kind of tech that Mark Cerny is talking about:

Loading Video...

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#3  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@Fairmonkey said:

@WitIsWisdom: it will be good enough for the masses within a year or two

That just gives people fuel for fire. Lets not overpromise the timeline.

The kind of headset that can actually go mainstream is what Michael Abrash from Oculus has laid out as a 'next gen quantum leap' that he said will take around 5 years in 2019, which means 2024-2025 for the iPhone of VR.

It will take another 2-3 years to go mainstream once it's on the market, so overall the likely timeline is around 7 years or in time for PS6.

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#4  Edited By DarthBuzzard
Member since 2019 • 360 Posts

63% of people clearly don't understand raytracing that well. Next next gen ranges from (likely) 7-14 years from now which is a very very long time away, which allows a) GPUs to catch up and b) raytracing optimization to get better.

Also VR has this easily. Fully raytraced AAA games will happen in VR first because it will always be less demanding to do photorealism in VR when a full raytraced pipeline is viable.

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#5  Edited By DarthBuzzard
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@Archangel3371 said:

@darthbuzzard: Don’t know what to tell you man, that’s just how I feel. 🤷‍♂️

Just reserve judgement for VR for 10 years.

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#6  Edited By DarthBuzzard
Member since 2019 • 360 Posts
@Archangel3371 said:

Sure, I guess. Personally I’m just not interested in VR gaming. It doesn’t matter how cheap it gets, how much better the quality of the tech becomes, etc. For me it’s not about there being a “problem” that can be “fixed”. I’m just a flatscreen gamer for life.

I can't see how anyone can say that with certainty in the 1st generation of VR. It's like saying "I'll never want to be a gamer" when Atari is the current pinaccle of gaming. The reason why gaming appeals to most people today isn't even relevant to Atari anymore; back then stories didn't exist outside text adventures and mechanics had no depth. VR will evolve in a similiar way with most of what makes VR gaming tick not being there right now; those will be the things to come.

There's also other considerations like how the Discord of the future will definitely be a VR platform, and a lot of gamers will want to replace their TV/Monitor experience with a virtual display that beats anything money can buy. Imagine playing God of War PS6 on an virtual IMAX theater screen that looks and sounds as real as the real thing.

If you say the same thing in 10 years then sure, but saying it now makes it a very unstable statement.

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#7  Edited By DarthBuzzard
Member since 2019 • 360 Posts

3000 series GPUs, the new $300 Quest launching in the near future, and future advances like DLSS for VR and foveated rendering will allow a very cheap entry into VR and enable graphics that are no longer behind traditional games; infact we'll see VR graphics surpass traditional screens.

Then advances like full body camera-based tracking will get rid of the floating hands perception that VR has, and head-synced haptics combined with higher refresh rates will massively reduce sickness across the board.

Not to mention that varifocal displays will make VR headsets more visually comfortable than any display with no chance of eye strain or headaches.

Literally every issue anyone has against VR going mainstream is going to fixed, and it's going to be big. The naysayers can delude themselves all they want, but it was always a losing battle for them.

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#8 DarthBuzzard
Member since 2019 • 360 Posts

@jg4xchamp said:

Real games came out this month and next month, I'll stick to those.

Yeah, can't wait to play some real games for once. These fake plastic VR games are just weird and... plastic.

/s

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#9  Edited By DarthBuzzard
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OP forgot the most important FPS: Half-Life: Alyx. You also forgot Medal of Honor: Above and Beyond.

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#10 DarthBuzzard
Member since 2019 • 360 Posts
@ghosts4ever said:
@pinkribbonscars said:

Half Life 3 is going to be VR and it's going to be teased at the end of Alyx, so if you wanna play Half Life 3 you should probably invest in a VR set up

It will be the end of gaming.

luckily we have Doom Eternal to save gaming.

I want Half life 3 to be traditional FPS. not light gun game with teleport. or they can go RE7 route and make it both traditional and VR.

You don't understand game design I see. Making it both VR and non-VR would be a disaster. It works for RE7 because RE7 is a horror game without much gameplay variety. Half-Life thrives on it's gameplay and it would be hindered severely for both VR and non-VR if it had to support both.

Half-Life 3 will only ever be a VR game if Alyx does well, because there's no other way the game can live up to expectations. Especially since the game would be at least 5 years off, a time in which VR will grow dramatically and non-VR won't grow much comparatively.

The idea of a traditional PC FPS becomes less awe-inspiring as the years go by. The idea of a VR FPS only gets more interesting as the years go by.