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#1  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@Pedro said:
@darthbuzzard said:

Lost in what sense? Late 2019 and 2020 gave us AAA games for the first time with more on the way from big franchises.

Sales. VR need sales. Growth has been stagnant. One AAA game is just that one. What is the more you speak of?

Asgard's Wrath, Stormland, and Walking Dead: Saints and Sinners thus far - and then Medal of Honor launching this year alongside the newly announced Assassin's Creed and Splinter Cell VR games.

VR headset and game sales are only increasing, and at a faster rate. It's true that it's going to need a lot more to get a ton of AAAs on board, but you said 'lost' when it's grown, implying that it was better before when in actuality right now is the best it's been.

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#2 DarthBuzzard
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@Pedro said:
@darthbuzzard said:

That's not how this works. If the best game ever created released in VR one year ago, it would never change the gaming industry as soon as 2020, because technologies always have a threshold of 10 years+ from the start of the market before making a big impact.

The video I showed proves that it does have strengths in gaming; immersion, haptics, sense of agency, embodiment and roleplaying of characters, multiplayer telepresence, and BCI input for better interaction paradigms in gaming.

Believe what you will. VR has lost a lot of moment in gaming and the growth has stagnated. Time will prove one of us wrong.

Lost in what sense? Late 2019 and 2020 gave us AAA games for the first time with more on the way from big franchises.

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#3 DarthBuzzard
Member since 2019 • 360 Posts
@Pedro said:
@darthbuzzard said:
@Pedro said:

VR strengths are not in gaming. Gamers need to accept this.

Half-Life: Alyx, Lone Echo, Astro Bot, and Asgard's Wrath are some of the best games of the last few years regardless of platform - all with 1st gen tech with only a few years of VR game design existing.

VR's main strength is shared telepresence, but that doesn't mean it won't be a big gaming platform. PC's main strength is productivity and the internet, but clearly that became a big gaming platform.

Nothing you stated and none of the games you listed changed VR's current standing in gaming. So, my statement still holds true. VR strengths are not in gaming. Even the video you provided validates this.

That's not how this works. If the best game ever created released in VR one year ago, it would never change the gaming industry as soon as 2020, because technologies always have a threshold of 10 years+ from the start of the market before making a big impact.

The video I showed proves that it does have strengths in gaming; immersion, haptics, sense of agency, embodiment and roleplaying of characters, multiplayer telepresence, and BCI input for better interaction paradigms in gaming.

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#4 DarthBuzzard
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@Archangel3371 said:

Well it won’t be for me that’s for sure. I’m a flatscreener for life. 🤘

You'd rather play on your physical TV than get an real world identical IMAX theater all to yourself, or one that you can share with buddies in a future VR discord?

I mean you do you, but the quality is clearly going to be higher if you use VR for playing flatscreen games in the future.

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#5 DarthBuzzard
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@Pedro said:

VR strengths are not in gaming. Gamers need to accept this.

Half-Life: Alyx, Lone Echo, Astro Bot, and Asgard's Wrath are some of the best games of the last few years regardless of platform - all with 1st gen tech with only a few years of VR game design existing.

VR's main strength is shared telepresence, but that doesn't mean it won't be a big gaming platform. PC's main strength is productivity and the internet, but clearly that became a big gaming platform.

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#6 DarthBuzzard
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@lamprey263 said:

Why can't we just go back to light gun rail shooters :'(

You can. Virtually. Three at a time.

Loading Video...

Heck you can bring back DDR machines and arcades and whatever equipment you want.

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#7 DarthBuzzard
Member since 2019 • 360 Posts

All the issues are going away.

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#8  Edited By DarthBuzzard
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@hardwenzen said:

Personally, couldn't care less even if it was $99. In all these years the tech has been available, there's only 1 game (Alyx) worth buying and playing. Even the Switch has more good games, and that's saying a lot.

You'd be surprised. Astro Bot is a better platformer than Mario Odyssey. I know that's a PSVR game, but it goes to show that VR titles are a lot better than people realize - the trouble is they don't get much attention due to lack of marketing, so you might not even hear about games like Astro Bot.

This then causes people to assume that Alyx is the only truly good VR game, because it was the most marketed title.

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#9 DarthBuzzard
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@Maroxad said:

This is how technology works.

A lot of the stuff that are "new" have been around for years, if not decades. It has just gotten cheap enough to produce for the product to become mainstream. And thus new to the public.

That said, I still have no interest in this. Tried VR a few times, and every time the same issues of disconnect between my senses makes the product come across as LESS immersive. Like it is trying too hard to immerse me.

That's not possible. You can never be less immersed in VR unless you are playing truly awful games or have some serious situational self reflection going about like "Oh damm, my turkey needs to come out in 30 minutes, in 25 minutes, in 20 minutes."

What you need to do is try a decent headset (6DoF) with decent games. Half-Life: Alyx, Lone Echo, Astro Bot, whatever other good games you want to try. You'll never find a game more immersive elsewhere.

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#10 DarthBuzzard
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@WitIsWisdom said:
@darthbuzzard said:
@WitIsWisdom said:
@darthbuzzard said:
@Fairmonkey said:

@WitIsWisdom: it will be good enough for the masses within a year or two

That just gives people fuel for fire. Lets not overpromise the timeline.

The kind of headset that can actually go mainstream is what Michael Abrash from Oculus has laid out as a 'next gen quantum leap' that he said will take around 5 years in 2019, which means 2024-2025 for the iPhone of VR.

It will take another 2-3 years to go mainstream once it's on the market, so overall the likely timeline is around 7 years or in time for PS6.

Now this I can stand behind a little more. I think in that amount of time things could start to really catch on. However, I think that would be the start of the craze rather than it already being strongly established as something that has staying power.

I prefer non VR, but if VR can get to the point where it is truly a mostly (if not completely) wire free experience, with a very light headset or pair of glasses, has full field of view, better depth perception, and actual games to play... well THEN I'll jump onboard again.

Oculus showed off a VR sunglasses display system. They'll have to seal up the sides, but otherwise this is the kind of thing I'd expect in 10 years. 5 years will be something akin to the Half Dome 3 prototype:

Sunglasses:

Half Dome 3 on the right:

Dude those sunglasses are legit. When we get to that point I'll probably jump back in if any of the games or applications interest me. I would also have to be able to use a controller in some games or apps as well and not some weird gimmicky thing or pure hand tracking.

By the time sunglasses release, the new standard will be force feedback haptic gloves that stop your fingers from moving through virtual objects and provide realistic tactile sensations.

I'm sure some VR games will still use a gamepad because there will always be a need for that, but if you really wanted to you could just hold a virtual gamepad at that point. I know I can't wait to own my own virtual arcade with virtual joysticks in the future.