@dzimm said:
@darthbuzzard said:
Sure sure. So what are the names for the 1st, 2nd, 3rd, and 4th gen headsets? Are arcade machines actually consoles too? Does that mean PS5 is actually a 10th or 11th gen console? Do dev kits count too? So maybe PS5 is actually gen 15?
VR is not mature technology. It's low resolution, low field of view, bulky, still mostly uses flawed fresnel lenses, has no HDR, has no eye tracking, body tracking, facial tracking, a lack of haptics, no solve for the vergence accommodation conflict, refresh rates still aren't high enough, there is no foveated rendering, volumetric video is barely ready, and the obvious killer apps for general usage haven't been utilized properly yet due to lack of the aforementioned hardware advances.
Saying VR will always be like racing chairs and cockpits is hilarious, and puts you in the same pool of people that thought consoles or PCs were a fad. It's just backwards thinking with no basis behind it. You think VR is just some ultra-expensive gaming peripheral? Think again.
Here you go:
https://en.wikipedia.org/wiki/Comparison_of_virtual_reality_headsets
There have been dozens of headsets released commercially over the last six-years, and several developers have released multiple iterations of their products. Saying that the technology is not mature because it can improved is silly. Things can always be improved, but at the moment, VR technology works, it works well, it's commercially viable in the sense that the average person doesn't need specialized knowledge to setup and use a VR system, headsets are readily available and relatively affordable (for instance, PSVR), but the fact remains, the vast majority of consumers are simply not interested in it, and I honestly don't see that ever changing.
Lets look at Oculus as an example. Oculus Rift -> Oculus Go -> Oculus Quest -> Oculus Quest 2.
Is that 4 generations? No.
Oculus Go is a lesser experience, a side thing. The impulse buy price-wise option.
Oculus Rift -> Oculus Quest is a step back and a step forward. It's not the same thing as a generational leap.
Oculus Quest 1 -> Oculus Quest 2 is a great leap in power, but doesn't really do anything else to mature the tech. Those advancements I mentioned earlier will start trickling in from Quest 3 or 4 onwards depending on how fast they release. A generational leap needs to be truly noticeable.
VR isn't mature just because it's had 4 Oculus headsets, 3 Vive headsets and so on. A technology is only mature if it has advanced enough to provide a standardized pipeline for all future headsets, one that no longer needs to deviate much. Yet VR is going to deviate a lot, because eye-tracking alone is a monumental jump, as are haptics, facial tracking, new display systems etc.
Why are phones mature? Because a few years after the iPhone released, a standard was reached and there wasn't much left for phones to improve on in any drastically different form.
People are not interested in VR for the same reasons they aren't interested in any early technology. The problem is you can't see just how early it is. Only when VR is mature can people make a decision as a society and say VR yay or nay, because it's never going to die out and keep being developed, so that decision is inevitable, and it's pretty easy to see which way it will swing. (In VR's favor)
Log in to comment