That's a good point - the market won't be entirely directed at devs, but might actually be for hackers and the like. Indie devs maybe? I already knew they're not gonna make a profit after hearing their console proposal (which is terrible for a company that's starting from scratch), but that's why she's so bold. The concept of Ouya is an exciting prospect, even if it is currently just a pipedream. Also, for the person that mentioned 4 mill is not a enough - they don't need exactly 4 million. They'll lose money and get loans. It's a risk situation, b/c if they don't make profit they'll be in debt (and bankrupt) in the long run.
I'm starting to think that their definition of "hacking" is somewhat limited. I believe games will still need to be bought, and they may only be playable when logged onto some online server (i.e.: STEAM, diablo 3). The real hacking might come from hacking menus, and then installing custom made apps, and even emulators to get the most out of the system.
Interesting about phantom - I haven't heard about it until you guys mentioned it! It does seem phantom was ahead of its time, however - I mean, digital-download-only games? People are scared of the concept even today. I don't think Ouya will be like that - it's appealing right off the bat. Maybe not to devs, but pretty much to all other gamers. I could be wrong, but I don't think the creators are not in it for the money. If so, they wouldn't have used the term "hacking", which did probably scare off devs. I think they're in it to revolutionize the industry. For better or worse :/. Again, I could be wrong!
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